Battle Bound has a PATREON: / battlebound
Sign up today! Help more content like this be created.
Well, Canopus Cats and Kurita Kittens...I was challenged to make this video by viewer bruced648. It was something I knew I could do, but the HOW...until I thought hey, let's do another one of these cockpit vids. Except this time, I was able to make use of a small, hand constructed BLUE SCREEN rather than my usual green screen. I am pretty pleased with how that background turned out. Pay attention, the sky moves. I am kinda proud of that effect.
This is also my first foray into the world of stop-motion animation/photography. It is a very rudimentary experiment, but I am happy with it nonetheless. I really wanted to sell the idea that the minis were moving, and I did not want my hand in the frame, as I thought that would just break the immersion (it's what I had to do last time before I had this idea). So I changed it up there.
Otherwise, this is how I build lances. I eyeball it, ask myself what I want and weight it against what I already have. There's a lot that comes from the experience of just using these things over and over ad nauseam, but understanding the purpose of each machine is a great help in constructing a force, because at least then you know what it's built for. With that, you'll have an idea of whether or not it's something you want to work with or whether you want to move on. As you understand each role, things like armor, speed, and armament will start to become more important to you and be able to be seen more clearly, to give you an effective idea of how the machine should be played.
TIMESTAMPS:
0:00 - Synchronizing Neurohelmet Interface
0:05 - Reactor Online, intro
0:53 - What is a Lance?
1:48 - Understanding Combat Roles
6:25 - Let's build a Lance
9:29 - The Close, Mothers
Негізгі бет Фильм және анимация HOW TO BUILD A LANCE OF MECHS IN BATTLETECH | Tutorial: Lance Building
Пікірлер: 18