Given how easy it is to succeed in SW, I've been experimenting with treating a Success as a minimal success or success at a cost - you just barely get what you want, maybe at a cost/complication. You need a Raise to get a success that doesn't have any complications/conseuqences.
@AegixDrakan
2 күн бұрын
I use most of these, good to see I'm on the right track! :P Well, aside from re-rolling enemy initiative, and social conflict, I haven't had much chance for that yet. I never found SW too "Easy" for my players. I just find it wildly unbalanced (which, honestly I find fun). I've seen some staggeringly good rolls (Triple raise off a d4 persuasion roll), and some honestly frustrating failures from my players (Failing like 3 Spellcasting checks, when the players had already spent most of their bennies on an earlier fight). But we always find ways to make it work. Mind you, 2/3 of my players have very tanky characters. Our party's tank has Parry 8 and Toughness 10. Before she pops Protection on the entire party (She also never Wild Attacks, the idea scares her lol). The caster has toughness 8, which is still really good... And the new roleplayer has Parry 3, and Toughness 3. Yes, really. And his offense isn't phenomenal either (lacks enough strength for a real 2d6 bow). But he manages to make it work by getting the high ground and letting the other two weather all the blows until he gets a lucky Damage Raise. XD
@grantchoitz1420
Күн бұрын
This is a vid I've been looking for, thanks!
@WildDieWoodard
2 күн бұрын
It takes a little extra time, but one thing I've been doing of late is creating monster and adversary reference "cards" for myself. At the top of EACH is a list of suggested tactics to help me in-game. Additionally, on these cards, I write out exactly how each special ability, edge, or power works so that I don't have to spend any time delving into books. Yeah, this won't really work if you're running something on the fly, but if you have the time, I highly recommend doing something like this to help better organize your thoughts.
@Snags5050
2 күн бұрын
Tl;dr - use all the rules
@TheSavageGoose
2 күн бұрын
Accurate
@GaryFurash
2 күн бұрын
I also find that Support rolls make it difficult - basically a nearly cost free +1/+2 to every non-combat roll (there's always someone that could help in the party)
@TheSavageGoose
2 күн бұрын
I like it because it gets the other players involved in the game and in the action that is being focused on.
@GaryFurash
2 күн бұрын
@TheSavageGoose sort of, it involves them in a risk free way grsnting bonuses to someone who already has a bias to succeed. I think I'd provide house rule it in the next game such tat support failure out of combat adds a penalty
@GaryFurash
2 күн бұрын
Where is the cheatsheet of common penalties?
@TheSavageGoose
2 күн бұрын
Whoops! I knew I'd forget something. Linked in description now!
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