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In this video, I will show you how to make a breakout game in Godot from scratch.
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00:00 End result
00:10 Creating a new project
01:15 Brick scene and level gen
10:10 Creating the Paddle scene
13:55 Paddle movement
17:00 Creating the Ball scene
18:42 Ball movement
23:35 Making the ball bounce off the paddle (only vertically)
24:56 Ball - brick collision detection (fix multiple collision in single frame bug)
26:13 Hacky bounce off the brick (only works vertically)
26:38 Disabling brick on hit
28:22 Proper bounce from the paddle based on hit location on the paddle
30:40 Correct paddle bounce demo
31:00 Ball bounces from walls and the ceiling
38:30 Wall and ceiling bounce demo
39:21 Start working on the score system
41:20 UI for displaying the score
45:46 Score UI demo
46:29 Ball out signal and lives
51:02 Lives and ball/level reset demo
52:08 Copying proper collision resolution logic from old project bc I'm lazy
52:16 Proper collision res between ball and the bricks
53:32 Slightly increase ball speed on paddle hit
54:22 FINAL GAMEPLAY DEMO
56:03 The End (check out my Godot course!)
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