Please help me out by liking the video! If you want early access to new content, consider becoming a member. Note: You *can* definitely scale this factory down to about HALF size on everything, and it will still function fine. It will also be easier to maintain power that way. However, I still recommend building it at this size because it will make later builds FAR easier. Simply put: Whatever time you save now, you''ll simply spend later anyway. Don't worry if you built everything and you have some power issues - that's where the next episode will come in (meanwhile, your stockpile should be sufficient to keep your buiding going for a bit).
@DJInu
9 күн бұрын
Wow, Masterclass for Satisfactory. This is gonna be my motivation to keep playing the game.
@TheDutchActuary
8 күн бұрын
Must...reach...final..milestone...!!
@merc7105
9 күн бұрын
I like that you explain your thinking. Solid video, thank you.
@anarchy....
4 күн бұрын
can you number the videos plz, the playlist is all over the place
@shawnp6653
7 күн бұрын
Another great one! I really appreciate the tower views - it helps me judge/plan the size of the factory deck I need to plan for, proximity to other production chains, etc. Thanks again...
@Andrew_Bradshaw
8 күн бұрын
Great video TDA. Really like the way you organized your biofuel constructors with the sideways solid biofuel constructor
@borisbs3731
4 күн бұрын
I'd strongly appreciate adding in a planner link of the bit you build, as it's much easier to follow!
@TheDutchActuary
Күн бұрын
That's actually not a bad idea, i'll see what I can do!
@borisbs3731
Күн бұрын
@@TheDutchActuary In case you're worried that people would just click the link and not watch the video (valid concern), I'd suggest doing a brief overview in-video over a planner, showing which pipeline goes where.
@OhmIsFutile
8 күн бұрын
Good video, but would've been better imo if you mentioned crash sites. I know I commented something similar on the previous video, but I can't understate how incredibly useful they are if you go through onboarding and still helpful if you skip it. You can get hundreds of reinforced plates from them and it gives you something to do while collecting plants for fuel. It also makes you explore and gather advanced materials for the MAM to unlock QOL stuff like the blade runners early. I do like your suggested setup and starting location though, it's convenient and a good prep for the next phases.
@TheDutchActuary
8 күн бұрын
I intentionally stayed away from crash sites initially because if players decide to play on a different part of the map, this might be very confusing. What you get from them also varies per location. Still, it's a valid point and I will adress these things in the next episode (E4)!
@randylahey1232
8 күн бұрын
Idk how ling ago they added what ADA tells you when you plop down your first portable miner because its been a few years since i last played because iv been waiting for 1.0...well last night i put down the first portable miner and what she said had me rolling because back in 2017 i spent a good 20 min trying to get the portable miner to deposit its contents on a belt ,i even googled it....i felt uplifted knowing i was not the only one....GOOD VIDEO BTW STAY EFFECTIVE
@Ixpha
6 күн бұрын
I cannot understand how to do the conveyor lift trick on 2x splitters, i manage sometimes, but mostly i end up with the 1 higher one(default one), the ones i manage to make correct height is just luck....now i have most of them too high while a few is correct its so annoying to look at
@TheDutchActuary
6 күн бұрын
The easiest way to consistenly do this is this: Step 1: Make a row of 3 splitters (side to side). Step 2: Delete the middle one Step 3: Add one splitter on top of the last one in the row. Step 4: Connect a lift to the splitters. This should automatically snap the lift to the required height. All you need to do then, is remove the splitters you don't need any longer.
@Ixpha
5 күн бұрын
@@TheDutchActuary thanks for reply, i will try it when i get home today :)
@user-if3em7wu8s
8 күн бұрын
Very nice video! Next time also please pay some attention to rates, build modes, copying of buildings/recipes, use of middle mouse button and other neat tips.
@TheDutchActuary
8 күн бұрын
The copy/paste was in the first video as well as a few notes on build modes, but it might be worth repeating a few times ;) Rates will definitely come up once we unlock under/overclocking!
@lags_a_lot_nl
6 күн бұрын
Very well done video TDA! Are you aware that you can “clear” your hands by pressing H? Makes your view (and ours 😉) a lot clearer. Keep up the good work!
@TheDutchActuary
6 күн бұрын
Yes, I've started doing that in the next episode more consistently as the Xenobasher really takes up a lot of viewing space! Apologies for not realizing it sooner, the 'blocked' view kind of becomes a blind spot after hours of playing this game!
@lags_a_lot_nl
6 күн бұрын
@@TheDutchActuary all good! I wasn’t fishing for an apology 😊. Thanks!
@Yardiff
8 күн бұрын
I’m not sure that this will become something that I will play - Dyson Sphere Program is still very much my thing. Especially the new belt Shenanigans that are possible, I have yet to delve into those. (Diving belts, mall, hmmm!) This is interesting too though. Please keep this kind of quality content. :) It may become something that I poke around the edges of.
@TheDutchActuary
7 күн бұрын
With those new belts, I should try to turn a DSP base into Rollercoaster Tycoon at some point :D
@Yardiff
7 күн бұрын
Hahah yes you should! I am starting to look into a new mall with those belts - putting the non-essentials into the small builds, everything else into the mall. Horrible, horrible stacked splitters hahahah
@alec9665
5 күн бұрын
if you could show the factory from a better top few showing where and how every part is connected, it would be much better. following along but having to figure out most of the connections myself makes it quite pointless to watch and follow along
@TheDutchActuary
4 күн бұрын
If there's anything special about the connections i'll show them explicitely, but mostly it is just 'Merge all outputs together --> split them out in the next line' ;) The groupings I used here try to make sure the connections are as easy as possible. Keep in mind you don't need to perfectly balance the outputs, the splitters will take care of that after running a little while.
@Vanguard2323
6 күн бұрын
Is there a reason you don't add mycelium to the burner automation setup as there is lots of it in the rocky start location.
@TheDutchActuary
6 күн бұрын
I saved it for the MAM, but yea you could definitly add that in as well!
@Vanguard2323
5 күн бұрын
@@TheDutchActuary Makes sense, I realized shortly after my comment how much is used by the MAM, but there's such an abundance I didn't have any trouble collecting the required amount to unlock. Really enjoying the series, would be pretty cool if you could add a 2D diagram once in awhile as an overlay, maybe with some ratios and some empty boxes explaining where the expansion would go, especially when you're explaining the rationale. After playing around a bit, I find putting the smelters in, and then doing a U-turn for the constructors is nice, because you can expand the # of smelters and constructors without having to know how much space to leave, can easily add more on the end of each row. I see a lot of people go up a floor for a similar experience.
@TheDutchActuary
5 күн бұрын
@@Vanguard2323 You're right! I'm a ' up a floor' type of guy, mostly because very few games like this allow you to stack your builds - figured I might as well use it ;)
@LashlayDS9
3 күн бұрын
@@TheDutchActuary are you going to use that height advantage for a logistics floor below? gives alot more space for belts when they are below the machines and you can more easily route them towards a mall or wherever items are needed. looks alot cleaner as well.
@TheDutchActuary
Күн бұрын
@@LashlayDS9 Yep!
@Stuck313
8 күн бұрын
Nice video, but isn't it a bit unnecessary for phase 1?
@andrewgordon6001
8 күн бұрын
^
@TheDutchActuary
8 күн бұрын
It is more than you really need at this point (as stated). But it speeds up later builds by a massive amount as this build is extremely easy to scale/leverage later on.
@onetwo3763
5 күн бұрын
This is very bad advice. New players shouldn't do this because it wastes so much time. You can't automate power. The power draw at the start is too much, and you'll spend half your time collecting biomass. Just wander around, and you'll find crash sites. They usually have reinforced iron plates and rotors. Then, build two assemblers, and you'll have 50 smart plating in a few minutes. After that, you can build a coal power plant. In 4-5 hours, you'll be building coal generators, and then you can start building bigger factories. Before coal generators, build three miners: one for iron, one for copper, and one for limestone. Automate iron plates, screws, iron rods, concrete, wire, and cable. Anything beyond that is just wasting time.
@TheDutchActuary
5 күн бұрын
I get what you're saying, but i've tried both approaches and this end up being about as fast (after taking into account the additional production you instantly have up and running once you unlock coal), while *also* setting you up for easy completion of phase 2. As I mentioned you can easily leave the build runing at half speed if you want (or have it cut out of power for a while once you have what you need to unlock coal) - That achieves something similar to what you're describing, but the expanded build is good to go.
@itmeurdad
3 күн бұрын
Try being less negative and aggressive and people might take you seriously for a change.
@onetwo3763
3 күн бұрын
@@itmeurdadI express my disagreement, then explain why I disagree and provide an alternative solution that I think is better. It is called counterargument, standard protocol in a debate.
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