Hey Guys let us know what you think! if you have any questions or comments please don't hesitate to ask and we will be happy to answer you! converting displacement maps into polygons is a very powerful way to create cool scenes in Maya and have your characters easily interact with the scenes without any guessing. by the way the links for the textures that we used for this tutorial are in the description :)
@spnbrn9397
4 жыл бұрын
Yes, you Definitely don't need the music.
@ermalkoci1361
6 жыл бұрын
5:06 one menu item, ONE! you had to do a 7 min video!
@squantrill
4 жыл бұрын
7 minute video on how to suck eggs.
@prespla
4 жыл бұрын
I used the rest of the video for reference of a guy mumbling
@crehenge2386
3 жыл бұрын
Could you turn down the volume and mumble a little more. I can still hear you
@TheCool1986vfx
6 жыл бұрын
Thank You so much man, I am old School, with convert where its not really work, finally its works :)
@3DModelsWorld.
6 жыл бұрын
You are most welcome!! :)
@firnekburg4990
6 жыл бұрын
Great, thanks : ) BTW, whenever you use greyscale, normal textures in file node, always change the SRgb mode to RAW.
@3DModelsWorld.
6 жыл бұрын
Hi Firnekburg, You are absolutely right! thanks for the great insight we really appreciate it :) next time we will make sure to highlight your point! Thank you :D
@GsChandra
4 жыл бұрын
Hey man thanks for the tip... I have a small doubt like why exr file format is used mostly for displacement map..... Could you please suggest me what file formats are good for albedo bump n specular maps?
@firnekburg4990
4 жыл бұрын
@@GsChandra Use sRGB for Albedo/Diffuse and Specular. Roughness/Glossiness/Metalness/Displacement/AO/HDR maps shoud be in RAW. Nowadays I'm Rendering in ACES colorspace, worth to try ; ) If you're interested read this article www.toadstorm.com/blog/?p=694
@ryannren7000
11 ай бұрын
That helps! Thank you so much, this is exactly what I am looking for!
@3DModelsWorld.
9 ай бұрын
Glad it was helpful! :)
@dumpsterDeity
3 жыл бұрын
thank you for the tutorial!
@3DModelsWorld.
3 жыл бұрын
You are most welcome thank you :)
@raspas99
11 ай бұрын
Awesome, thanks. When it be similar to use texture deformer?
@Kinkoyaburi
3 жыл бұрын
Either substantially lower the volume of the music, or no music. Also, what did you import? I feel like some step was cut out.
@tralthamidor
2 жыл бұрын
Yes, what was imported for the displacement, that is kind of important. Was it the same as the texture? or a grayscale version? There are also cuts in the exporting/importing of the geometry that Arnold creates.
@rachidmourabiti7256
Жыл бұрын
Thank you so mutch Champion
@3DModelsWorld.
Жыл бұрын
Thank you! :)
@Gfors85
Жыл бұрын
Is there anyway to control the polycount after the convertion?
@kasrahosseini572
5 жыл бұрын
oh man. thats amazing. thank you so much. keep going
@3DModelsWorld.
4 жыл бұрын
Thank you :)
@toddlawrimore3577
5 жыл бұрын
Good tutorial. You don't need the music.
@3DModelsWorld.
5 жыл бұрын
Thank you :)
@sebastianestrada4699
3 жыл бұрын
This is great . thanks
@3DModelsWorld.
2 жыл бұрын
Thank you! :)
@ProgdudeXXX
4 жыл бұрын
The music is wayyyyy too loud
@simplifiedmaya6591
6 жыл бұрын
wow thank you
@3DModelsWorld.
6 жыл бұрын
You are most welcome :)
@lucidstorm123
6 жыл бұрын
hi, how did u make the showcase video at the beginning? I want to showcase my textures sometimes but I dunno how to make a short presentation video like that, btw. I used your technique and works flawlessly, I just need to figure out how to bake normals, displacement, height from this obj in maya. Thanks
@3DModelsWorld.
6 жыл бұрын
Hi, we did the presentation at the beginning intro using after effects, so I would suggest if you want to create short presentation then after effects will be pretty good option, just google how to create short presentations or intros using after effects and I'm sure you will find plenty of tutorials that will guide you, hope this helps :)
@user-mu2fb4hf6d
2 жыл бұрын
4:51
@Outdoorshuntingshooting
5 жыл бұрын
nice tutorial, please dump the muzac it brings nothing to the party.
@3DModelsWorld.
5 жыл бұрын
Thanks Andrew! I did that in the newer videos the music is much lower and the voice is higher as well :) thanks for your feedback though much appreciated!
@rafaeldspereira
5 жыл бұрын
Can i do this in 3dsmax?
@3DModelsWorld.
5 жыл бұрын
Most likely yes, but we just use Maya but most 3d softwares should be able to do that.
@rafaeldspereira
5 жыл бұрын
@@3DModelsWorld. thank you. I have found, its just apply the displace mesh modifier =)
@3DModelsWorld.
5 жыл бұрын
Thats Awesome! :)
@gahb4326
4 жыл бұрын
its so much easier on 3DS.... I fuckin hate maya everything is so NOT straightforward... Isnt there another way to do this? without arnold?
@robertrandall7161
3 жыл бұрын
How about you speak up a bit, and turn off the music.
@lavanyasrinivas9119
6 жыл бұрын
You could have been a little louder
@3DModelsWorld.
6 жыл бұрын
Thanks for your comments, we apologies for that the newer videos are louder and more clear. thanks for your feedback :)
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