Man, you are born to teach. You have the skills, the energy, the all. Congratulations.
@WillGibbons
3 жыл бұрын
Thanks! 😃 I really appreciate that!
@WhiteDjayanegara
3 жыл бұрын
Absolutely agree!
@ibraheemmonks8866
Жыл бұрын
This is a life saver for me, I’m trying to render the Airpods Max and it’s been so tough trying to make the cloth material on the ear cushion match the real thing, this has literally solved all my issues thank you Will.
@WillGibbons
Жыл бұрын
Nice!
@MANYWAVES
3 жыл бұрын
Extremely usefull! I was going crazy with UVs
@WillGibbons
3 жыл бұрын
Glad it helped!
@tyomakes
3 жыл бұрын
Been trying to UV unwrap my models from Fusion 360 in Keyshot and always end up going wrong. But this is awesome! Thanks for the super helpful tutorial, insightful content as always!
@WillGibbons
2 жыл бұрын
Yeah, not a great way to do that in F360
@JamesLenane
3 жыл бұрын
Thanks Will going to try this was always an issue with certain cad model's especially with a brushed finished ✌️
@WillGibbons
3 жыл бұрын
No problem 👍, glad to help James!
@ji-eunlee2182
2 жыл бұрын
I never leave a comment to a video, however just can’t ignore this amazing tutorial. Thank you sooo much for sharing this video, this is what I’ve been exactly looking for💞
@WillGibbons
2 жыл бұрын
You are so welcome!
@steve_the_designer
3 жыл бұрын
Fantastic - very informative! It's like working out - there are no shortcuts - you gotta do crunches if you want 6-pack abs
@WillGibbons
2 жыл бұрын
True!
@MrSendermen
3 жыл бұрын
You deserve more views! Good quality, highly detailed videos, no ads. Very much appreciated
@WillGibbons
2 жыл бұрын
I appreciate that!
@tobi7777
11 ай бұрын
Great tutorial! Has the right length and it’s very easy to follow and understand each step. On point.
@WillGibbons
11 ай бұрын
Glad it was helpful! Thanks for your comment!
@voxelimage
2 жыл бұрын
I tested unwrap just today, its realy magic, the result was perfect, thanks Will
@WillGibbons
2 жыл бұрын
Great to hear!
@greenlightzone
2 ай бұрын
I came for the UV unwrap, I stayed for the amazing emissive screen tutorial
@WillGibbons
2 ай бұрын
lol, cool!
@matiasgorini982
3 жыл бұрын
Excellent tutorial! Easy to understand. Videos like this helps me a lot in my designer career :D
@WillGibbons
3 жыл бұрын
Cool, thanks!
@tonysabu5621
3 жыл бұрын
Awesome content as usual! Tutorial suggestion - UV unwrapping models in Blender and then importing them to keyshot!
@WillGibbons
3 жыл бұрын
Haha, thanks. If you watched my previous video (the lecture on UV unwrapping), I explained why this is kind of a pain and usually results in just re-modeling the part in Blender.
@kevindevries8855
Жыл бұрын
Great tutorial. The quick unwrap UV tool is amazing, saved me so many hours.
@WillGibbons
Жыл бұрын
Certainly in some scenarios. It's far from perfect, but it's a starting point for sure.
@kevindevries8855
Жыл бұрын
@@WillGibbons I only needed the UV mapping for the product box I have (which is rectangular), therefore it was more than enough, thanks for the video.
@MichaelPinto1
3 жыл бұрын
Awesome content as always Will, thank you for providing these excellent resources for us!
@WillGibbons
3 жыл бұрын
My pleasure Michael!
@Iconic2191
3 жыл бұрын
Thanks for the great content as always! Super interesting and very useful. Rightly or wrongly, I found that splitting the surfaces using the seams in the UV Unwrapping tool itself, it seems to work really well on timber legs for example. I find it allows me to see how the timber grain is going to line up once you click unwrap and go into the preview (which allows you to rotate and scale the UV's) window before you hit apply. I'm sure it's not the way seams is meant to be used but I've found the results to be good so far! Thanks again for the great video!
@WillGibbons
3 жыл бұрын
Thanks for sharing! Actually, I have done this as well (and I think I do it in an upcoming video ;). I believe it is how the tool is meant to be used, but I have also found it to just lengthen the process in some other cases.
@Iconic2191
3 жыл бұрын
@@WillGibbons I can definitely confirm that it is not quick! 😂 Look forward to the next video! 👍 Cheers
@bartoszbosacki7473
Жыл бұрын
Thank you so much, you are the best 🎉
@What_Other_Hobbies
11 ай бұрын
This is very helpful.
@WillGibbons
11 ай бұрын
Awesome!
@dschaydschee
Жыл бұрын
Thank you so much.
@WillGibbons
Жыл бұрын
You're welcome!
@mr.0179
3 жыл бұрын
Thanks for the tutorial, you are awesome
@WillGibbons
2 жыл бұрын
You're awesome!
@manuelkernebeck
3 жыл бұрын
Very cool tutorial! Good job - i like it
@WillGibbons
2 жыл бұрын
Thanks!
@dome_node
3 жыл бұрын
"Do as I say, not as I do, is that what they say?" Mind blown Thanks for the tutorial. Just need a KS 9.1 install...
@WillGibbons
3 жыл бұрын
haha, yeah, you've got that right.
@lilopar01
3 жыл бұрын
As always, an amazing tutorial ! Thank you so much :)
@WillGibbons
3 жыл бұрын
Cheers!
@iosifengineer2048
3 жыл бұрын
Awesome! Very useful tutorial! I've been looking for a lesson about unwrap in keyshot for a long time! Thaks a lot!
@emmettzirkle4274
3 жыл бұрын
Thanks, Will!
@WillGibbons
2 жыл бұрын
You're welcome!
@igoremfamilia2653
11 ай бұрын
Nice tutorial Will. It would be nice if you make a video about the size of the imported model and the size of the HDRI and how they interact with each other. And how the model interacts with textures depending on its size.
@WillGibbons
11 ай бұрын
I see. Thanks for the suggestion!
@cub3media
3 жыл бұрын
this video is great! thank you so much for explaining this
@WillGibbons
3 жыл бұрын
You're so welcome!
@csar9097
2 жыл бұрын
Fantastic tutorial! Thanks Mr. Gibbons
@corentindurand6283
3 жыл бұрын
Man, this is awesome ! thank you so much
@WillGibbons
3 жыл бұрын
You're so welcome, Corentin!
@siddheshnerurkar1167
3 жыл бұрын
I can't even thank you much seriously thank you
@WillGibbons
3 жыл бұрын
Always welcome!
@francescomanocchio5167
3 жыл бұрын
Great tutorial mate!
@WillGibbons
2 жыл бұрын
Thanks!
@Rogier7305
3 жыл бұрын
This worked incredible well. Thank you very much.
@WillGibbons
3 жыл бұрын
Glad it helped!
@TheMerovinio
Жыл бұрын
Great tutorial!!
@amin7264
3 жыл бұрын
Awesome content, loved it, thank you!
@WillGibbons
2 жыл бұрын
You're welcome!
@Venom-cv2rz
3 жыл бұрын
Amazing tutorial thanks
@WillGibbons
3 жыл бұрын
You're welcome!
@jimdeasy
3 жыл бұрын
I dunno. Seems like a lot of nit picky type work to get right. Would be awesome to compare a brushed metal before and after instead of mesh holes to the final. Still a very well done intro to the topic which is what I wanted. I think that one of the viewers from the other lecture said this is do able in Rhino. I want to look that up next. Also, does this process actually effect the Cad geometry? If you save, will the New map save too, if you edit the part and update in ks, do you ruin the uv? What’s the next place we should go to find out more? I’d imagine this is day 1 VFX school stuff. It’s gotta be basics for getting hair and skin right. Your tutorials are the best. Thanks again.
@WillGibbons
3 жыл бұрын
Hey Jim! Thanks. Tedious, maybe, but when you don't have other options, it can be a life saver. Rhino has the ability to unwrap, but I've only seen it done in one or two really old videos. No clue if/how the feature has evolved and how capable it is. Any sort of editing of geo in KeyShot will break live-linking. So, any 'updates' to the CAD you try to push into KS will fail. You'll likely just get the new model imported, then have to go through the UV unwrapping process again. That said, once you've done the UV unwrapping, you can put any texture you want on the geo and it'll work. The workflow is completely different if you're using a polygonal modeling software. If you're using CAD for modeling, then good luck! Not much out there.
@janosgyerman
2 жыл бұрын
I use solidedge with ks. I paint (divide) surfaces in solidedge and ks recognises these as separate objets... I have not tried this method yet, but i will compare them
@aeonjoey3d
3 жыл бұрын
I've been waiting for this ^_^
@WillGibbons
2 жыл бұрын
Great! Hopefully not too long!
@alperkutalmsciftci1504
3 жыл бұрын
Man he s good👍
@WillGibbons
2 жыл бұрын
hahah
@3dsmaxrocks699
27 күн бұрын
Can you put a material on a model in keyshot and then render out its flat map to touch up in photoshop? Thanks
@WillGibbons
26 күн бұрын
Hmm, good question. You should be able to render out a render pass that only contains direct lighting. Check out my tutorial here. I think that will give you the pass you want: kzitem.info/news/bejne/qoSqvoWXbnWjpoY
@Sunny9617
3 жыл бұрын
Hey. Amazing tutorial. Thank you for posting this. I just had a quick question. After marking the seam, when we have to select the direction, is there any particular rule for selecting the right side? Also, does the direction selected have to match the directions from other planes that were separated. In this tutorial, the first mapping direction goes right clockwise from the top and the next two go right counter-clockwise from the top.
@WillGibbons
3 жыл бұрын
I don’t think the right-to-left direction matters. Good question!
@PeterAnthonyMartins
3 жыл бұрын
I see a lot of new @Keyshot 9.1 licenses being bought.
@WillGibbons
3 жыл бұрын
If only I got some sort of commission... lol
@aeonjoey3d
3 жыл бұрын
No matter what I do the Unwrap button is always grayed out. I'm trying to UV wrap a sphere, wether it's imported or added as a primitive within keyshot, nothing works. been trying for months. :(
@WillGibbons
3 жыл бұрын
That sounds like a bug. I haven't ran into this case. Try emailing Luxion support.
@aditya.pratama
Жыл бұрын
I have two questions. 1. how if I sparate that surface from CAD software first and import it to keyshot? 2. Does this will work on 3D printed look like material (FDM and resin)? Thanks
@WillGibbons
Жыл бұрын
I am confused by your first question. Can you ask it differently? For the second question, I think the answer is yes. UV unwrapping does't really have anything to do with the type of material. You should be able to create any material and use it with UV texture mapping.
@aditya.pratama
Жыл бұрын
@@WillGibbons thanks for answering my question. What I mean in first question is how if I split/divide surface in Siemens NX first then import divided model to keyshot (usually I import solid model). So we don't neet to devide it and we can go next to uv unwrapping. I'm sorry I still confuse too in this part. 😂 BTW, please make a tutorial for 3D printed material like in keyshot.
@LGTMmac
Жыл бұрын
👏👏👏
@sircasino614
2 жыл бұрын
1:55 even when I change it to UV and scale the dot, they just aren't there, the selection is white. though a different part of the model was affected.... XD I hate when I come at a crossroad that makes me have to stop entirely.
@WillGibbons
2 жыл бұрын
By chance are you in GPU mode in KeyShot? That might be causing an issue as I use CPU mode most of the time.
@sircasino614
2 жыл бұрын
@@WillGibbons I might have been
@MrSendermen
3 жыл бұрын
So, the closer you move towards a product, the higher the perspective value?
@WillGibbons
3 жыл бұрын
Uhmm. Hmm. Not sure I follow. Changing the camera perspective to a lower number makes it look similar to a wide-angle lens (like a gopro) and a high number is more like a telephoto lens (like a long zoom lens).
@MrSendermen
3 жыл бұрын
@@WillGibbons Thanks for the reply, in that case let me eloborate. At 22:08 you zoom in on the front edge, and increase the perspective value, hence my question. Is this a rule, or just a personal preference?
@WillGibbons
3 жыл бұрын
@@MrSendermen I see. Thanks. Just personal preference. It had nothing to do with setting the focus distance for Depth of Field. It's just to make it look like a less wide-angle lense.
@VanGoreYT
11 ай бұрын
isn't it way easier to split the model in Rhino (or any other CAD tool)?
@WillGibbons
11 ай бұрын
It may be. But also, plenty of people who watch these videos don't have access to 3D modeling applications. The goal was to solve this using KeyShot.
@elixexo4011
Жыл бұрын
Video could've been 5 minutes if your topology wasn't so cringe.
@WillGibbons
Жыл бұрын
Sure. When working with CAD, 99% of the time, you'll not be able to control topology. That's the reality of what most people who use KeyShot have to deal with. Ideally, the tools in KS would help make it easier.
@elixexo4011
Жыл бұрын
@@WillGibbons Apologies if I seemed rude at first, but I've wondered; what are the advantages of CAD software over something like Maya or Blender? I've tried using Rhino3D and what I discerned was that there were different object types and they behaved uniquely.
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