My mind was absolutely blown when he scalled the Atlas images up and made it look just like soil. I know it's obvious once you see it but the realisation that dirt and soil is just overlapping clumps was eye opening to me. I absolutely love all of your videos!
@GrzegorzBaranArt
2 жыл бұрын
Thanks
@PD-Pro-Go
2 жыл бұрын
I just have to say, for only 3,500 views, you put a TON of work into this video. Well done mate, its super helpful to those of us who just don't know how to go about doing this stuff. Thank you :)
@GrzegorzBaranArt
2 жыл бұрын
Thanks, who knows? Maybe one day the youtube algorithm is going to share my videos to the wider audience ;) .. anyway, glad it helped
@OnnieKoski
Жыл бұрын
Awesome work!
@GrzegorzBaranArt
Жыл бұрын
Thank you
@Barnyz
3 жыл бұрын
Excellent video. Very clear and informative. I knew nothing about atlas textures before and now i do! Thanks very much for the insane amount of effort you put into this video!
@GrzegorzBaranArt
3 жыл бұрын
Thanks Barny, doing my best. Very appreciate you still watch my content
@henrylo463
Жыл бұрын
Thank you very much for sharing such brilliant work. And you did explained so clearly and patiently!
@GrzegorzBaranArt
Жыл бұрын
You are welcome
@mikegentile13
3 жыл бұрын
So cool. Very thorough and informative.
@GrzegorzBaranArt
3 жыл бұрын
Thanks Mike
@boudewyn
3 жыл бұрын
Once again, very cool and helpful!
@GrzegorzBaranArt
3 жыл бұрын
Thank you, very appreciated
@lexabesed
3 жыл бұрын
As always, a great video! Thank you very much!
@GrzegorzBaranArt
3 жыл бұрын
Thanks Aleksey :), happy to know you like it
@aliosha123
2 жыл бұрын
Thank you sir for this tutorial!
@GrzegorzBaranArt
2 жыл бұрын
You are welcome, hope you found it somehow useful :D
@visenya8
3 жыл бұрын
Thanks for the video. Very cool!
@GrzegorzBaranArt
3 жыл бұрын
You are welcome :)
@linhandcalvin7109
3 жыл бұрын
so cool!! I learned something new today
@GrzegorzBaranArt
3 жыл бұрын
Thanks, really glad to hear that :). Its a good reason to keep working on my new videos
@henry-louisguillaume532
3 жыл бұрын
Really nice, now I can define my problem with heightmap generation in Marmoset :) and learn how to paint the roughness directly in this software (no need of switching on PS) :)
@GrzegorzBaranArt
3 жыл бұрын
Cheers, yeah, that was the main point of this video. So far I found Marmoset Toolbag 4 after the last update as the only piece of software which can do this properly for baking :D. Happy you found the video useful
@henry-louisguillaume532
3 жыл бұрын
@@GrzegorzBaranArt yup but for the 4th version you need to pay again :p but it's a perfect tool. Need to watch if it's possible to reproduce those steps on Knald too (better for me for texture generation ... less seems when baking).
@GrzegorzBaranArt
3 жыл бұрын
@@henry-louisguillaume532 Thats correct. So far I have found MT4 is the only software which allows to do this easily and honesty I was waiting for something like this. Toolbag 3 had no painting tools as they were introduced in Toolbag 4. Substance wasnt designed for it at all too. I was trying to develop similar workflow with the 3D apps instead (Zbrush, Blender) but the problem is that you dont have such freedom of re-arrangement and painting tools MT4 has at the same time. Technically you can create a highpoly model using 3D app and bring it would be painful and time consuming workaround. Being a videoRam based baker has a lot of cons but this is the biggest pors of it.. that you can life preview highpoly model and modify it live before baking. I am not a big fan of MT4 after the money grab on MT3 customers and I really hope that MT4 is going to get upgrades and improvements for years now before they repeat it with MT5. I can tell that MT4 is very buggy and it isnt the best and the most stable solution so far.. but it works and so far its the only option for this type of workflow I am aware of. I might try a different solution in a future though as I have some ideas but so far I failed and this is the best available working pipeline/workflow for this approcach I developped.
@thesystemera
3 жыл бұрын
Very cool.
@GrzegorzBaranArt
3 жыл бұрын
Thanks Simon :)
@JamesKellyWickerman123
3 жыл бұрын
Excellent video! Quick question though, where did you find a Riko400 ring flash? I've been trying to get one for a while but nowhere seems to have them in stock!
@GrzegorzBaranArt
3 жыл бұрын
Hey James, I purchased mine on Amazon but I have found that Amazon was really kind of a front page for Essentials Photo (www.essentialphoto.co.uk/) and they had it cheapper directly on their site, so currently I purchase most of my recent stuff on Essentials Photo. I can see that they are still available there. Also cant find any AR400 ring flashes on amazon anymore. There was a lack of AR400 flash lights for a while but as I understand they should be back since last month. Same applies to spare AR400 batteries.. I waited for mine for 5 months but now I can get them in no time. Hope that helps :)
@JamesKellyWickerman123
3 жыл бұрын
@@GrzegorzBaranArt good to know that essential photo is the better option! However when I check there, they're on pre-order :/ I guess I'll have to check back in a few weeks. Thanks for the guidance!
@GrzegorzBaranArt
3 жыл бұрын
@@JamesKellyWickerman123 oh crap, indeed. I am sure AR400 was in stock 3 weeks ago as someone I know purchased them there. Same as spare batteries, but looks like they are gone again. I would contact them via their live chat (active in opening hours) when they are plan to resuplly them .. of course if you cant find them elsewhere.
@Grumbledookvid
11 ай бұрын
Is there a visusl quality diffence between using the atlas scatter node vs just building shapes and scattering them with the tile sampler node?
@GrzegorzBaranArt
11 ай бұрын
Hey, these are two different tools. The one scatters full PBR objects (with albedo, normal, height, roughness, opacity) while the Tile Sampler just a single grayscaled maps or shapes which we can use as a height map for example. So it shard to compare the result as they are designed to handle different type of data. So, you cant scatter any atlas texture using the Tile Sampler node. Hope that makes sense.
@Grumbledookvid
11 ай бұрын
@@GrzegorzBaranArt yes that does make sense, though im aware theyre for different things! Im basically trying to find out if its worth using the atlas workflow, or if the tile sampler using height grabs is better for overall quality. Ive seen some people online complain about aliasing issues on atlas scatter but maybe theyre wrong
@GrzegorzBaranArt
11 ай бұрын
@@Grumbledookvid nah, Atlas scatter isnt a perfect tool and has its issues. It usually needs some additional treatment to get the most out of it. The thing is that it is designed to scatter full texture sets (atlas materials) while Tile Sampler just basic shapes. Tile Sampler is also far from being perfect in how it does things :D
@MsAtos12
2 жыл бұрын
This is cool man! It would be interesting to learn more about the method of photometric stereometry. As far as I know, you can shoot large surfaces with this method, tiles 2x2 or more. Not just individual objects for the atlas ... You haven't practiced that?
@GrzegorzBaranArt
2 жыл бұрын
Thanks Constantine :), Appreciated. Do you mean phtogrammetry or photometric stereo as these are two different techniques? Regarding photogrammetry with the photogrammetry you can capture as large areas as you want to and there are no limits.. I covered an example of entire cliff in this video already: kzitem.info/news/bejne/wI2Asp6Fq6x_poo . Regarding the Photogmetric Stereo technique, this one has practical limit to about 15-20 square cm. Of course you can capture even 50 by 50 cm if you have right tools and technique and I am planning to cover this technique in details in a future video.
@MsAtos12
2 жыл бұрын
@@GrzegorzBaranArt Thanks for the answer! Yes, I meant exactly the Photogmetric Stereo technique. I was interested in the ability to scan large areas with this particular technique. I have seen surfaces in the Megascans library (1x1 and 2x2 meters) made with Photogmetric Stereo. Usually, this technique is used to make materials that have foliage, dry leaves and the like ...
@ultraboy99x
2 жыл бұрын
Ive been wondering how you get roughness data from scans. Turns out you paint the by hand. Is it possible to get roughness or metalness data straight from the scan?
@GrzegorzBaranArt
2 жыл бұрын
It is possible to get the roughness from the scan but it is not as simple as initial scan. There are two ways to get it, measure and apply the measured value or scan with and without cross polarisation and subtract one from another to get roughess value. It can be also faked using existing initial data if you understand what the roughenss really is. Planning to make a video about this at some point and cover it in my next book.
@rendermanpro
3 жыл бұрын
17:43.... ahah.... Designer at glance. What the interface with all those noodles. Someone show them Electronics Nodes for UE, or Nuke, or 20 years old Shake....
@GrzegorzBaranArt
3 жыл бұрын
:D better then nothing but trying to make working interface (exposing control to the user similar to the one official Substance Source atlases has) with the Substance Designer can be really painful. At least it works fine when used: [26:58]
@360VRStudios
9 ай бұрын
all this is shading techniques in 3D space. It's like layers in photoshop. Only more cumbersome.
@CGFED
3 жыл бұрын
Cyborg
@GrzegorzBaranArt
3 жыл бұрын
:) Cheers
@Beauty.and.FashionPhotographer
2 жыл бұрын
Agisoft Metashape costs 3'500 $.... the Standard version 180 $ cannot ad markers , markers which 99% of the time must be added...
@GrzegorzBaranArt
2 жыл бұрын
Hey, hope you dont mind if I let myself to disagree with you. Especially that everything I did over last 5 years in Agisoft products was done in Standard version which I purchased for $179 ages ago. I never used a single marker :). If what you says would is true, I wouldnt be able to do 99% of what I did already ;P. Cheers!
@Beauty.and.FashionPhotographer
2 жыл бұрын
@@GrzegorzBaranArt good for you. Am happy for You. I have had no success without these markers. And am not the only one having major issues , even with markers.
@GrzegorzBaranArt
2 жыл бұрын
@@Beauty.and.FashionPhotographer Sorry to hear that. As said, I use Metashape since over 5 years now and while it has some issues, I never needed Pro version to tackle them, and I am not the only one, as I know many people who use Standard Metashape version on a daily basis since years. I guess markers in Pro version can provide higher level of accuracy which is very important for surveying and aerial mapping but this accuracy level isnt such important to what I do. But since I dont know what issues you have with the reconstruction I can only guess that these are problems with image alignment, which can be solved by introducing reference points (markers) for featureless objects, or just more overlapping and additional aerial supportive images for subjects with enough features. I would also suggest to use RAW data for alignment. To get even more accuracy and mitigate clens distortion you can also calibrate your images using calibration tool for you camera. I hope that helps but as said, its jus tmy guess what kind of issues you might struggle with. Maybe in your case for the job you do you actually need a Pro version and I wont argue with that.
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