“Strange women lying in ponds distributing swords is no basis for a system of government.”
@ihaveagun22
3 жыл бұрын
Come see the violence inherent in the system. HELP! I'm being repressed!
@joelsk7149
3 жыл бұрын
I mean, if I went around saying I was the Emperor just because some moistened bint lobbed a scimitar at me, they'd put me away!
@CBall97CEP
3 жыл бұрын
Quiet you! I said quiet!
@knightofnight842
3 жыл бұрын
I didn't vote for you
@ministryofloafing3305
3 жыл бұрын
The results might not vary too much, but I'm willing to give it a shot at this point
@RayPoreon
3 жыл бұрын
Swords are the medieval equivalent of a six-shooter. They're both iconic for their time periods, they're both sidearms, they both have subtle intricacies that make the difference between master and student, and they're both weapons that will be on hand once shit hits the fan.
@Ghorda9
3 жыл бұрын
and they're both good for dueling.
@sittingdowntown
3 жыл бұрын
Which is why Red Steel 2 is cool as fuck. A katana in one hand and revolver in the other.
@wlll1235
3 жыл бұрын
@@sittingdowntown before i saw your comment, i had an idea that was a game where you only get sidearms as your weapons. small swords (such as daggers), and small guns (such as six shooters). idk where to go from this idea, but yeah. and idk why i replied to your comment.
@cassidy8307
2 жыл бұрын
@@sittingdowntown Still hoping for a red steel 3 some day
@a-blivvy-yus
2 жыл бұрын
And this is why Akira Kurosawa, one of the most famous creators of samurai films, based many of his ideas on movies about the American Wild West.
@chamitoempire1672
3 жыл бұрын
This is a glorified "While you were partying, i studied the blade!"
@jackbrasesco2949
3 жыл бұрын
read the pinned comment
@chamitoempire1672
3 жыл бұрын
@@jackbrasesco2949 ah, i see
@chamitoempire1672
3 жыл бұрын
Senpai noticed me
@papitomyking
3 жыл бұрын
I came to this video expecting this comment lol
@donkeykong8389
2 жыл бұрын
While you were parrying, I studied the blaze.
@redleader_5
3 жыл бұрын
Sekiro feels like a movie without taking away control from the player, the back and forth is perfectly balanced, the bosses have so many cool moves that can usualy be countered in 3 different ways. Jedi felt so boring after Sekiro
@nbtwall7287
3 жыл бұрын
I'm really glad i played Fallen Order before Sekiro for this exact reason
@scottallen4569
3 жыл бұрын
I haven't played Sekiro (I should, but i am working on my backlog rn) so I was originally just a little offended about the comment on J:FO, and brushed it off as him not playing in a harder difficulty. Is Sekiro's combat that good? I heard great things but i didnt think that it would just invalidate J:FO in its quality.
@geheimnisraumans8092
3 жыл бұрын
@@scottallen4569 It is that good, go play it, find it out yourself.
@Dagowit
3 жыл бұрын
Jedi Outcast/Jedi Academy were always the top tier for lightsaber fights, nothing in over 15 years came close (in that franchise ofc)
@sirpuffball6366
3 жыл бұрын
I've got to say it. Sekiro's combat gets a little repetitive once you learn the boss's movesets like the back of your hand. Still fun absolutely, but if you're playing optimally, the facade of 2 opponents in an even duel sort of fades away into Dark Souls Again but with deflects instead of dodges
@MindinViolet
3 жыл бұрын
“That’s not to say combat in The Elder Scrolls games isn’t basically pretty good.” I’m going to say it. Combat in The Elder Scrolls isn’t good.
@JohnathanJWells
3 жыл бұрын
Most first person sword games don't have good combat. TES is one of the better ones.
@nathan.w4981
3 жыл бұрын
I am going to say it. My favorite part of Skyrim was messing around with bugs and glitches. Personally also enjoy it in fallout 4 where you can make a mini gun shoot nukes.
@utisti4976
3 жыл бұрын
Skyrim's combat isn't good compared to third person combat like Sekiro and Dark Souls. It's one of the better first person combat systems. Not as good as Dishonored, but it's good.
@somebodyputsomethinginmydr1051
3 жыл бұрын
I can only recommend mordhau for good first person meele
@simenamundsen3166
3 жыл бұрын
@@JohnathanJWells No. Not by a mile. Might and Magic Dark Messiah could do it better and that is far older than Skyrim. It is however understandable that it did, since the team on Skyrim was so busy making a giant (and mostly empty) world while adding in quests, NPCs and all that jazz where as Dark Messiah built a lot of its game around its combat. But that doesn't excuse Skyrim's combat or make it "one of the better ones". It was serviceable, it did the job and it did it well enough.
@ep1902
3 жыл бұрын
Everyday is a good day when Millard posts a video.
@grfrjiglstan
3 жыл бұрын
I remember watching a friend play Skyrim and thinking, "Am I missing something? This combat looks terrible!" ...That's it, that's the whole story.
@jorionedwards
3 жыл бұрын
Everyone I know plays Skyrim for the mods, like the one that lets you fly around having dogfights with dragons.
@Ismael-kc3ry
3 жыл бұрын
@@jorionedwards yep
@devforfun5618
3 жыл бұрын
i used magic, like launching an electric kame hame ha or watching a daedra or a frost atronach soloing bandit camps
@materialnothing2742
3 жыл бұрын
I don't think anyone plays skyrim for the combat.
@sageoftruth
3 жыл бұрын
Nope. You missed nothing. Elder Scrolls weapons combat has always felt terrible. One of the things Skyrim actually did better than Morrowind, which still didn't set the bar very high.
@ArchitectofGames
3 жыл бұрын
Whilst you were going to parties and having friends, *I* was mastering the blade. Learn my ancient and forbidden techniques for yourself if you dare by making a donation to the Shrine of The Architect: www.patreon.com/ArchitectofGames Alternatively, wade into the unending war of lost souls that is Twitter Dot Com and duel it out with russian bots and people who are weirdly into bitcoin for unclear reasons: twitter.com/Thefearalcarrot
@AxxLAfriku
3 жыл бұрын
NO! NO! NO! Many people say I am sick in the head. NOOOO!!!! I don't believe them. But there are so many people commenting this stuff on my videos, that I have 1% doubt. So I have to ask you right now: Do you think I am sick in the head? Thanks for helping, my dear adam
@peterbota1913
3 жыл бұрын
Have you seen Hellish Quart? It is still in Early Access but it is already shaping to be a beautiful successor to Bushido Blade, albeit set in Poland and made by former Witcher 3 devs
@aknarave2292
3 жыл бұрын
Did he... Did he just rick roll me
@fatyoshi696
3 жыл бұрын
"the unending war of lost souls" is the perfect way to describe twitter tbh
@dundun246
3 жыл бұрын
Love that you mentioned for honor that game had huge potential but sadly Ubisoft failed to keep most of the playerbase at release. Now they added servers, reworked the whole battle system and heros which makes the game feel really good. And they keep balancing the game. It definitely is one of the most unique and fun multiplayer games out there right now.
@meikahidenori
3 жыл бұрын
The amount of times I was waiting for Monster Hunter to get mentioned is incredible (especially the Great sword). That game has this with 14 different weapons and give weight to them making them feel powerful, though the slowness of the GS really drills home that the weapon is a heavy damage tool by making the player focus on having every hit count and looking for the best opening to strike (and not just hacking and slashing) forcing you to 'dance' with the creature and it makes the combat very satisfying
@hugofontes5708
3 жыл бұрын
Must really feel different from dark souls Poise break and stagger for days with heavy swords
@Walamonga1313
3 жыл бұрын
Monster Hunter has one of the best combat systems ever created. Every weapon is unique and had weight, the impact of hits, the movesets, they're all so good and depend on your skill and knowledge.
@Azure9577
2 жыл бұрын
Monster Hunter has the best melee combat in when it comes to most games The main problem is that it's a monster Hunter game not a sword fighting game You fight monsters not other hunters
@NATT441
3 жыл бұрын
11:32 You know that feeling when the script is perfectly written and the video is perfectly edited? Yeah. Nice one, Adam.
@Saea987
3 жыл бұрын
lol its too good
@kaiyote3357
3 жыл бұрын
Omg im so glad you brought up Bushido Blade, I played dozens and dozens of hours of that game against my dad as a child. I never hear that game never get credit or recognition as an early pioneer to high stakes swordplay in games. It's actually pretty impressive how subtle the swordplay was for a system like the PS1. It had a spiritual successor in Kendo:Way of the Sword for PS2, which is fantastic btw, but It's a shame no series has sought to recreate that level of intense combat in a multiplayer fighting game (other than 1 strike on switch/steam, but that game is highly reductive and lacks the same level of depth and tension imo).
@mazda9588
3 жыл бұрын
try hellish quart.
@kaiyote3357
3 жыл бұрын
@@mazda9588 thanks, exactly what I was looking for, looks like I'll be buying this ASAP.
@mazda9588
3 жыл бұрын
@@kaiyote3357 no problem ;)
@alexlokanin3312
3 жыл бұрын
Dark Messiah of Might and Magic is how... I love the Bushido Blade and Nidhogg shoutouts!
@alexgauger
3 жыл бұрын
Great video as always! Though regarding the gladius (from Wikipedia): The stabbing was a very efficient technique, as stabbing wounds, especially in the abdominal area, were almost always deadly.[19] However, the gladius in some circumstances was used for cutting or slashing, as is indicated by Livy's account of the Macedonian Wars, wherein the Macedonian soldiers were horrified to see dismembered bodies.[20] Though the primary infantry attack was thrusting at stomach height, they were trained to take any advantage, such as slashing at kneecaps beneath the shield wall.
@yum9918
3 жыл бұрын
This! It's not a thrust blade, it's cut and thrust. The most prominent techniques in formation might have been thrusts, but it can deliver some absolutely vicious cuts.
@baconlabs
3 жыл бұрын
sounds like someone's well-versed in the S-word!
@Ismael-kc3ry
3 жыл бұрын
Get out
@Ten_Thousand_Locusts
3 жыл бұрын
Spearchucker?
@CM-FCB
3 жыл бұрын
Surprised you didn't mention the combat in Kingdom Come: Deliverance. Also, Hellish Quart is an Early Access one-on-one fighter that's trying to replicate historical sword duels.
@illuminoeye_gaming
3 жыл бұрын
Ooh I think I saw something about that on ign or smth where an actual fencing master was reacting to some gameplay
@Le_Rappel_des_oiseaux
3 жыл бұрын
Agree with you.
@kuronanestimare
3 жыл бұрын
Hard Disagreement. AI will absolutely destroy you at 3 enemies (which never feels fair) constantly requires you switching guards every time you attack (unless you want to get instantly parry-punished) and seem to take ages to kill unless you download a mod to give 999 damage on your sword. The need to guard from five different directions feels terrible and the perfect parry system basically dumbs down the experience to "I COULD learn how my combos work, I COULD learn how to throw the enemy offguard, and I COULD learn how to 3v1... or I could just sit here and Parry Punish until the game is over, because that'll take significantly less retries, and I don't have the schnaps for every bloody fight that happens." For Honor was the perfect example, Furi was a terrible example (namely, the 'final phase' forces you on the defensive because the boss is invulnerable until the Touhou Bullet Hell is over) and KC:D is exactly the game this video is addressed to because their weapons feel terrible no matter what you're doing.
@nigrum_angelum6655
3 жыл бұрын
@@kuronanestimare sounds like you missed the part where heavily armored enemies are actually weak to maces and blunt weaponry. Because unlike Dark Souls, for example, KC:D has a perfectly working damage type system.
@Secretcodrin
3 жыл бұрын
@@kuronanestimare You also missed the part where Henry is just a peasant and not a legendary warrior. The game is made for 1v1s and run when more enemies jump you.
@23xrunner
3 жыл бұрын
I know the focus on the video is on man to man sword fighting, but I want to mention the long sword class from monster hunter. It executes really well on the "flowing warrior" fantasy, with the combination of parries, dodges, and openings needed to succeed, as well as the "larger than life" fantasy with some of the special moves (like jumping straight up and slashing down). At higher levels of skill, it literally becomes a dance with the monster, anticipating moves and exploiting openings.
@mathieupr6391
3 жыл бұрын
I always get surprised at how much I enjoy "basic" combat in game with more possibilities. If a game really pulls out the great feeling of just "block/parry/dodge/strike", I could very well to only that the entire game and enjoy every second of it. Like in Ghost of Tsushima, I might have all these cool Ghost tools, but why in hell would I try any of them when just parrying and slashing opponents just at the right time is so satisfying to do? Same with games like Sekiro, I don't wanna do the cool dancy move I learned or use prosthetic tools, just give me that "cling cling" of chaining deflections and attacks, and I'm all set. Probably why I never dared go into a DMC game or things like that, all those fancy combos aren't for me
@whotftookthuurs
3 жыл бұрын
Same! Even if you're given all these flashy devices and powerful combos, in the end, mastering basics will get you much further, no matter what game it is. There is nothing more fun than a perfect parry in a swordfighting game.
@Walamonga1313
3 жыл бұрын
I like having the variety just in case I want to use them, but I completely agree that the basic swordfighting in Sekiro is the best. All you need is that amazing sound design, those orange effects whrn perfectly deflecting, so satisfying
@BygoneT
2 жыл бұрын
This is why devs protect players from themselves. You'll never know the fun you'd have if you used everything else if you stop at the fun you know.
@btchiaintkidding7837
2 жыл бұрын
Same, but playing as vergil is fun tho. Even in dmc4 se, vergil's basic moves were so cool and flashy. So try it, in dmc4 special edition u can play the whole game as vergil, and it is not so button mashy as dante or nero to make the fight look cool
@Mc4est
3 жыл бұрын
Beating Sekiro is my greatest achievement to date... That game made me feel lower than the regular enemies... I have multiple mental breakdowns during the play through but its all worth it in the end... Now I can beat it without even dying once.. I haven't played any DS yet tho.
@vl_0223
2 жыл бұрын
Highly suggest ds
@MrMetalhorse
2 жыл бұрын
Ohhh boy... You're gonna miss the Sekiro combat a lot.
@tvdvd8661
2 жыл бұрын
Dark souls is much slower combat. Its more based on dodges, you roll then hit them 1 or 2 times roll again over and over. But its pretty awesome just different from sekiro
@DrTheRich
3 жыл бұрын
Swords in the middlages were a lot more common though as they were primarily self defence weapons. Like a simple handgun today in the US
@CowCommando
3 жыл бұрын
That's actually where pistols get the name side arm. The arm or weapon you keep at your side in daily life (or the backup to your weapon of war on the battlefield). Used to be swords; now it's pistols. Different tool with the same function, so people used the same term.
@sirpuffball6366
3 жыл бұрын
Yes, but only really for soldiers. Not quite as ubiquitous as guns today.
@DrTheRich
3 жыл бұрын
@@sirpuffball6366 yes and no, it depends on the region and the time period, but swords were more and more common the later you went in the middleages and the cheaper they became. In the last century of the middle ages it was very common for regular folks to have swords. There are even some cities who demanded people have swords for self defense. Not to mention a lot of cities had citizen guards, meaning citizens had guard duty and might be expected to be able to keep themselves safe. Also don't forget, a lot of peasants were expected to be able to be a soldier when called upon by lord or king. In england for example it was expected people could shoot bows, and you were expected to train. There were obviously sword types who were easier and harder to produce making them either cheaper or more expensive. Eg curved one sided blades like falchions and messers are easier to make than straight two edged swords. Also require less sharpening. if we look in the renaissance swords became even more ubiquitous I'm currently working on a reconstruction of a fishingship wreck from 1560 and there was a rapier on board. If even fishermen could afford swords and found it important enough to carry one around, then everyone did. In the little museum of the village where I live, they have a hand full of small straight messer like swords and some daggers. They were found in the mud in the old canal through the village. No one important ever lived in this village. In a time where due process was sparse, laws on the whims of whoever was in power, locks were relatively primitive, no quick phone calls in case of danger and "police" didn't have cars to quickly get to a scene. People needed to take self defense very seriously. And a sword, even a cheaper one, would, just like an American farmer with a shotgun today, be a worthy and prioritized investment. People might not have walked around with swords on their hips all the time, but it would have been likely (especially the later you get in time) they had one at home, and took one with them on long travels in cards or on ships. Also these things might be different in city vs rural. City people were richer and could more easily afford one, but a city is also more likely to have weapon restrictions, and they had city guards nearby. In the countryside, people were poorer, but also more likely needed to be able to defend themselves. Also why we often see farming tools turned into weapons throughout history Daggers of course were even more common. As they were not only used for self defense but also as utility knife by the less rich.
@rKhael53
2 жыл бұрын
@@DrTheRich Thanks for that ! Really interesting to read !
@SamButler22
3 жыл бұрын
You wrote this so well that Bushido Blade came to mind, 5 seconds before you said it
@hbgames17
3 жыл бұрын
Loved the Deep Rock Galactic grind rails during the sign off lol
@godribbon
3 жыл бұрын
Video isn't finished but had to comment to come to the defence of Curse Rotted Greatwood! It's not just a big damage sponge, it's a fight where you're constantly having to attack a different part of it because the eggs burst, giving an organic difficulty curve to the fight as you'll naturally go for the easy targets first before having to attack harder spots, finishing with the hand
@dajmo2369
3 жыл бұрын
That’s why I hated it, ranged attack in Dark souls are too imprecise to be used properly against such a boss (because you cannot target the single egg’s nest to hit it easily with a ranged attack, but you have to use ranged to hit the nests on the upper part of his body)
@godribbon
3 жыл бұрын
@@dajmo2369 I certainly understand not liking it, I do but I can understand why someone would find it annoying and generally I prefer duel bosses, but still the specific criticism Adam put on it isn't valid imo
@MattBee2k2
3 жыл бұрын
@@dajmo2369 Not once do you have to use range in these fights those. He always leans down at certain points to let you attack all aspects of it.
@dajmo2369
3 жыл бұрын
@@MattBee2k2 I’ve never got to hit his shoulder with my blade
@majeedmamah7457
3 жыл бұрын
@@dajmo2369 You do not need to hit the upper part or use range attacks best/hardest strategy is to go after the testicles with your sword and when your underground, bait out the hand.
@BigOugh
3 жыл бұрын
For Honor gets a whole section while Mordhau is only granted a 3 second cameo 😭
@DavidBaatzsch
3 жыл бұрын
Because they are very different and FH correspond better to the "legendary sword" theme of the video
@BigOugh
3 жыл бұрын
@@DavidBaatzsch I seriously doubt that. For Honor is a very spectacular game but when he emphasizes how parrying and dynamic move sets are what help battles feel more climactic, paired with high stakes of low ttk, Mordhau couldn't fit any better. I think he just hasn't played it, which may very well be the case.
@dmitriitsunenko9055
3 жыл бұрын
@@DavidBaatzsch mordhau corresponds to "legendary sledgehammer"
@rodrikforrester6989
3 жыл бұрын
What makes me even sadder is Mount & Blade: Warband getting completely ignored. Sure, it's not _just_ swords, but it's the most fun melee combat system I've ever seen. There's a reason I have over a thousand hours in that game.
@peenoice5176
3 жыл бұрын
its because high level mordhau duels doesnt feel like a sword fight lol
@jecht3009046
3 жыл бұрын
Hey, this was great and really entertaining. A bit surprised there wasn't more Ghost of Tsushima, though. Especially when they added a difficulty level that makes both you and your enemies more lethal (making fights more realistic).
@n124ajdx
2 жыл бұрын
there is also a lack of Nioh and Nioh 2, but that's fine since there is Sekiro which represent the whole genre of Samurai/Ninja
@jaysonagli6210
3 жыл бұрын
Mikiri Counter in Sekiro is actually a completely optional ability. While much more difficult, all thrusts can be parried and it actually deals a TON of posture damage. It is unblockable, but the point is to get so good you never block and always parry. You also can run out of the way which sometimes leaves enemies open after a whiff. Great video!
@thusadragon
9 ай бұрын
There's a reason why I modded Skyrim to have vastly increased damage per attack, for both me and the enemies! Mods for juicier combat sounds and blood effects really complete the package.
@DeyaViews
3 жыл бұрын
1:36 "Erotic Edelgard Fanfic" I see you. I feel you.
@FullOvellas
3 жыл бұрын
I'm always happy to hear people talk about Furi. Just a great game that didn't receive the love it deserved.
@Shinigami13133
3 жыл бұрын
Furi is a jam
@MK-vi2cm
3 жыл бұрын
I just got it afew days ago. Amazing game
@manospapad2087
3 жыл бұрын
Also the soundtrack is godly
@FullOvellas
3 жыл бұрын
@@manospapad2087 Yessss! Fits the game perfectly and also stands on its own.
@TheCaliforniaHP
2 жыл бұрын
shit is hard as fuck
@ThrottleKitty
3 жыл бұрын
Imagined: Elegant sword fight between two skilled expert soldiers Reality: Two drunken farmers charging one another with pointed sticks
@plzletmebefrank
3 жыл бұрын
Probably not drunk... Probably not charging either. More like hiding behind shields waiting for the arrow volleys to finally whittle down one side enough that the infantry can actually move from cowering away from death...
@ThrottleKitty
3 жыл бұрын
@@plzletmebefrank About 80% of people in middle history were probably drunk.
@plzletmebefrank
3 жыл бұрын
@@ThrottleKitty That... Is completely false. You can't make enough alcohol that easily to keep those sorts of percentages. And the whole, "they drank ale like water" thing? Complete BS. Untrue.
@ThrottleKitty
3 жыл бұрын
@@plzletmebefrank No it's not, prove it. Just come into random comments section screeching "wrong" at random. Get a better hobby
@plzletmebefrank
3 жыл бұрын
@@ThrottleKitty I don't have to prove it? Cause dozens, perhaps hundreds of actual experts on history and the middle ages have already? If you just take half a moment to look it up and read/watch their claims and evidence as well as just the simple logic that if they were all constantly drunk... There would be loads of evidence of it. Anyways, either look up, "were people really drunk all the time in the middle ages" (which they weren't), or don't. Having totally incorrect ideas of how the past was is a fairly normal thing and doesn't really have any effect on your life in the present... Just try not to spread something that clearly isn't true, 'kay?
@dexlovesgames_dlg
3 жыл бұрын
Halfway through this video, I thought to myself "If he doesn't mention Furi, I am definitely going to call him out" So... Good job.
@itsaBoomer
3 жыл бұрын
"Feats of skill" - shows Giant Dad. - based -
@bloodypommelstudios7144
3 жыл бұрын
0:53 "The Gladius was exclusively used for stabbing" It was used across an empire for 600 years and probably taught by 10,000s of different instructors. It's exceptionally broad and clearly an effective cutter as dozens of cutting tests on KZitem will attest to. The idea that it was only ever used for thrusts seems absurd to me.
@oceanman6973
2 жыл бұрын
Absurd as it was, it is true. The romans preferred stabbing over slashing(for good reason as it was and arguably still is superior). It’s hard to believe, but that’s the way it was.
@Valiguss
2 жыл бұрын
Yeah it was pretty much exclusively used for stabbing, because the reason the Faldo us was used instead of spears in Roman armies was as far as I am aware primarily Because the spear disrupted the very tightly packed formations of the Roman’s and swinging a Gladius, though I’m sure it was done in some situations would similarly disrupt the formations
@bloodypommelstudios7144
2 жыл бұрын
@@Valiguss Scholargladitoria has talked about historical accounts of it being used to cut. I agree that it would have been used *mainly* for thrusting when in tight formation but not exclusively and the video wasn't showing formation fighting.
@Valiguss
2 жыл бұрын
@@bloodypommelstudios7144 I haven’t seen much of his videos so I’ll have to take your word for it, but if you are using a gladius outside of a formation you have a problem, also the Roman’s had a sword for that called the spatha Which is similar to the Chinese jian
@rKhael53
2 жыл бұрын
Don't you think it's probably just the same thing as katana but reversed ? With katana, you can slash and stab (I think). But the primary use is slashing. With gladius, you can slash and stab. But the primary use is stabbing.
@MartinGreywolf
3 жыл бұрын
Step one to creating a great sword fighting game is to do your research on swords. Swords were a very useful military weapon, so much so that every single military on the planet until WW2 used them. They allow your archers to have melee capabilities, they allow your phalanxes and pike squares to have a useful weapon if their spears are bypassed, they allow your cavalry to have a backup if they need to fight when they stop or if their lance breaks. Sometimes, they were even used as a primary weapons by some troop types, be they early modern cavalry sabre or Landsknecht Schlachtschwert. Swords aren't that much more expensive than equivalent weapons. About the only place and time where their cost was prohibitive was migration era Europe, and even then, once you realize that scramseax (or other regional war knife of choice) is basically a gladius in different guise, they were everywhere. We have actual high medieval price lists showing us that swords that weren't fancy were dirt cheap. Gladius is a cut and thrust sword. We know this because Vegetius (author of De Re Militari) keeps whining about how soldiers prefer to cut with it. And also because you can take one out for a spin and cut with it pretty well. Gladius arguably wasn't the primary weapon of Roman armies, pila were, whether thrown or used as spears. Either way, it was the shield that really dictated their tactics. Swords happen to be pretty useful for one on several people fights, at least according to people who were using them. Silver and Musashi give advice on how to use sabre and katana in that situation, and there are several treaties that suggest that the montante was meant primarily as a bodyguard sword to be used as crowd control. Guns came along in 1400, spears and bows remained in use until Napoleonic era, and guns didn't fully overtake swords in all roles until WW1. Swords were used in batles all the time. There are legal documents proving this, usually in form of knighting or donation letters. There are also diaries, eyewitness accounts, songs and so on and so forth. Swords as status symbols... well, yeah, that one is true, albeit only some swords.
@nathanielwilcox4947
3 жыл бұрын
A gladius is primarily for stabbing, but can cut quite well. Swords are a secondary like a pistol. Also greatswords likes Zweihanders were used as main weapons on the battlefeild. A knight in full armor might use a sword because he doesn't need a sheild and take a lot of hits or your a man at arms and oh crap your spear broke tine to draw your sword and keep fighting.
@sirpuffball6366
3 жыл бұрын
Though it's a tiny thing, I would like to add that while you're definitely not wrong about medieval weapons on the battlefield; polearms, spears, and bows making for the dominant weapons throughout history before gunpowder, swords were a little more common than you let on. Useful as sidearms or whenever you aren't fighting in a massive pitched battle and don't want to lug around a big stick with no sheathe Your point is still correct and the video is fantastic just thought I'd say that.
@UseTheLess00
3 жыл бұрын
Out of all the Bosses I've faced, Genshiro had to be the most satisfying one to defeat. As a Souls Veteran, the transition from rolling to parrying was hard. As such, Genshiro forced me to finally transition to the expected way of approaching Sekiro.
@maarp4720
3 жыл бұрын
So this is why Furi's The Edge fight is so good. It was always my favorite Edit: when talked about that fight in Metal Gear Rising that also holds true for The Edge Oh you talked about Furi, nice
@blackcrow6307
3 жыл бұрын
Bummer. I was expecting to see the brand new and poorly named Hellish Quart on here, even though it's still in development. It's a surprisingly accurate HEMA simulator with Bushido Blade- style deadly combat.
@BE-fw1lr
3 жыл бұрын
>:( Swords are overdone, where my spear wielding protagonist games at?
@FishDrinkLightGreen
3 жыл бұрын
Or axes for that matter
@utisti4976
3 жыл бұрын
You could try Nioh or Dark Souls. They've got spears. :P
@Lampshaede
3 жыл бұрын
My boi Kaladin is underrepresented :(
@BE-fw1lr
3 жыл бұрын
@@utisti4976 Ye it's nice but... I want games where the protagonist can *only* use a spear, to balance out all the ones where you can only use a sword.
@etheraelespeon1986
3 жыл бұрын
Hell yeah! Was just about to mention Sad Spear Boi
@Drawoon
3 жыл бұрын
"Europe has Excalibur" Ah yes, Excalibur, the famous all European tale about some guy in England.
@ineednochannelyoutube5384
3 жыл бұрын
Its about Charlemange who isnt exactly clear if is french spanish or german. I'd say its sufficiently pan european.
@chronomancer8772
3 жыл бұрын
@@ineednochannelyoutube5384 Charlemange was Carolingian and Arthur was some dude from England and a different person if a person at all.
@ineednochannelyoutube5384
3 жыл бұрын
@@chronomancer8772 The story has been mutated dozens of times through numerous retellings by different authors centuries apart, but current consensus is that the figure of king Arthur was most likepy originally styled after Charlemange, whom as you have pointed out was Carolingian, an ethnicity that has ties to most of modern western Europe through the Frankish empire, and its successor states.
@KnjazNazrath
3 жыл бұрын
England was still part of Europe at the time.
@thomaslareau453
3 жыл бұрын
we all know the real original European swordsman is William Wallace and his god damn massive chad claymore
@X_evil_X_time_X
Жыл бұрын
so glad you brought up bushido blade, would love to see more fighters in that vein
@reign0599
3 жыл бұрын
Please let Mordhau be mentioned, best Sword Combat in any game I've played
@Le_Rappel_des_oiseaux
3 жыл бұрын
Try Hellish Quart, dev. simulate many aspects of HEMA.
@a5hen
3 жыл бұрын
Lol
@humbertoblanco8656
3 жыл бұрын
Ever played Sekiro?
@a5hen
3 жыл бұрын
@@humbertoblanco8656 ikr, it's the best sword fighting game ever made
@Prophet311
2 жыл бұрын
Around 4:40 ish. And this is why I love VR games, is because you can make your own moves. You’re not restricted to a button press you’re only really restricted to your imagination
@loganking6631
3 жыл бұрын
Correction: The Roman Gladius was not exclusively used for stabbing. No variation of the Gladius was exclusively used for stabbing.
@Fwoppy808
3 жыл бұрын
i remember hearing that swords were self defense weapons for most people
@WhiteKnuckleRide512
3 жыл бұрын
Most people do not own swords
@Fwoppy808
3 жыл бұрын
kzitem.info/news/bejne/qWlsx4yJnYV6hmk
@WhiteKnuckleRide512
3 жыл бұрын
@@Fwoppy808 well yes but not anymore
@Fwoppy808
3 жыл бұрын
@@WhiteKnuckleRide512 thats why i said "were" instead of are
@theoneheadman
3 жыл бұрын
You could kinda compare swords with pistols: both sidearms, both more efficient in close range compared to spears/rifles and both enough to make a man into a legend
@asparagushero69
3 жыл бұрын
I was waiting the whole time for a mention of Furi, one of my absolute favorites of all time
@lukeseaman2994
3 жыл бұрын
Shammy and The Architect descended to our mortal plane on the same day What could this mean edit: AND IT MIGHT BE ABOUT SEKIRO I’m making stovetop popcorn tonight
@sirpuffball6366
3 жыл бұрын
And now, Sammy goes back into hibernation until 2022 when he makes his "Best Games of 2018" vid.
@TheDistractingGamer
2 жыл бұрын
Jedi Knight: Jedi Academy has a massive mod called Movie Battles that pumps the lightsaber combat up to 11 and makes it quite possibly the best ever representation of lightsaber combat in any game ever.
@jorionedwards
3 жыл бұрын
INB4 I await Shadiversity's response.
@CowCommando
3 жыл бұрын
I can't wait to see the community of the sword's responses.
@RaineAlgessar
3 жыл бұрын
Hiatorical fencer here. Good fencing games captures the soul of fencing, even if not the exact mechanics of it. A "real" sword fight is quick and thrilling and requires extremely good foundations and good reflexes. If a game captures that, you're basically set. Couple it with tactics based in movement and timing, and you have a perfect sword fighting game. Also, I suspect swords were in such high regard because of their difficulty of manufacture, and also that they are the only medieval weapon that was ONLY a weapon. All others are either used for hunting or as tools.
@brentramsten249
3 жыл бұрын
5:00 what difficulty did you play the game on? i played the game and was damn near glued to both the parry and dodge buttons, and the force powers were my "oops" emergency button in a great deal of situations. i even felt towards the end that perhaps i hadnt set the difficulty high enough. i fought to the finish the frog boss the first time, and the time i actually beat him i felt i dodged more times than i attacked.
@realname8362
3 жыл бұрын
yeah the idea that you'll win by just spamming attack isn't really true at all from my experience, even vs just garbage troopers there's generally other shit you need to be doing. once you start getting proper melee enemies if you're not dodging, parrying and using your force stuff they'll just beat you to death super fast, mostly all of them have counters to spamming. was particularly weird he posted an ATST fight as proof spamming is all you ever want to do as well, considering they've got a super super obvious force reliant strat you're meant to use against them.
@lred1383
3 жыл бұрын
That said, it is a very barebones game. No customization or actual builds (no, the two lightsaber configurations don't count), there really isn't a whole lot of depth to it. I'd say it gets quite repetitive by the end. So basically, it's a very mediocre game with nice visuals
@JoshMarshain
2 жыл бұрын
Yeah that seemed like an inaccurate assessment of what that game actually plays like.
@Ag3nt0fCha0s
2 жыл бұрын
I love the way you corrected the spelling in “For honour”.
@Evan-rj9xy
3 жыл бұрын
"[the gladius] was exclusively used for stabbing, not slashing. . . " I really hate it when people try to state absolute facts like this. That idea is completely wrong, and gladii can definitely be used to thrust AND slash. There is literally no point in making a bladed weapon that never gets used for cutting.
@penttikoivuniemi2146
3 жыл бұрын
And it was almost certainly used in a "fencing" fashion as well, there are historical examples of blade damage that can only have been caused by blocking with the sword. I also hate the way it's now become the "accepted truth" that swords weren't useful because almost all armies fielded primarily spearmen and archers. Swords were personal sidearms in almost all ages. You can look at say a 14th century army, and almost every single spearman and archer also carried a sword to be used if they either lost their primary weapon or couldn't use it effectively due to for example the enemy closing up or having to fight indoors. And because the sword was a personal sidearm, it saw a shit ton of civilian use as a weapon of self-defense and in dueling. And if you add to this all the more specialized units who used swords over time like the doppelsöldners, rodeleros, etc. there is in fact quite a lot of sword usage on the battlefield as well. Obviously less than in Hollywood garbage, but way more than "informed" people make it out to be.
@utisti4976
3 жыл бұрын
I agree completely!!
@jaspervanheycop9722
3 жыл бұрын
As someone who practised HEMA and several other forms of fencing, and even wrote a bachelor thesis on Italian master swordmaster Fiore dei Liberi, I feel I can throw in my "professional" opinion here: What most games fail to capture is a concept called "tempo" (literally translated it means timing, but it is a little more involved than that). You see a swordfight or fencing match is basically an elaborate mindgame where opponents try to overcome eachother with a combination of 3 "resources": starting position, distance+movement and whether you strike or parry (the last 2 can be summed up as tempo). You can for instance move away from your opponent and attack, or step into his blow but parry. To put it differently: in a real swordfight you can act aggresively in a defense way, or defensively act aggressive. While in games it is often strictly binary if you are attacking or defending. Dark Souls does bring distance and positioning into it, which is why IMHO it is one of the best swordfighting systems to date (ridiculous oversized anime cricket bats aside). Another is the opening position. A "real" swordfight often starts with two people circling eachother cycling positions, until one moves in and it ends in one person hit after a brief exchange (just look at some high level kendo or a Kurasawa movie). Video games completely ignore this aspect, which is a shame because it's where most of the drama is.
@stratege-zn1qr
3 жыл бұрын
that DRG slide at the end was great XD
@michaelzajicek3194
3 жыл бұрын
I'm really surprised Kingdom Come Deliverance wasn't mentioned, given how much depth there is to its combat
@roojackaroo8517
3 жыл бұрын
Enjoyable combat,but the master parry mechanic only encourages a very boring defensive playstyle where you just keep walking backward
@AngeloHollow
Жыл бұрын
There's so many fun games where you get to fight with a sword, and just experiencing how awesome it is. I would like to add Dante and Vergil from Devil May Cry as great examples to add onto yours. Dante is this badass demon hunter who has a wide array of weapons from demons he's killed, but he's also never without his trusty main sword. He gets to do some crazy cool things with any weapon he gets his hands on. In other corner is his more focused brother, Vergil, whose skills rival that of Dante's. It's a battle of awesome vs. awesome. For Vergil specifically, his unparalleled swordplay is both awesome and equally implausible, which just increases the coolness factor. Why yes, him being able to have a wall of cut marks is terrifying and awesome. So is his Judgment Cut move, where he just... stands back and swings with enough force to slice at your exact position without moving a muscle. To be able to take down THAT is immensely satisfying. Getting to play as Vergil later and being able to do a lot of the insanely cool things he can do is one of the best rewards. Also, Furi is amazing, I love that game.
@ВзрывоопасныйПоцык
2 жыл бұрын
Star Wars Jedi Academy was awesome sword fighting game - light, medium, heavy moveset, cool jumps, cinematic kills and dismemberment
@jameilsnegly6821
3 жыл бұрын
So would the game Ghost Of Tsushima count as a good example of sword game play?
@traderofgoods6500
3 жыл бұрын
Published on the 17th at 17 minutes and 17 seconds long. Since 17 is my favourite number (for some reason) this makes me happy (for some reason).
@Dinodroid3500
3 жыл бұрын
That last bit of deep rock galatic gotta be the longest pipeline I've ever seen
@TheMarrt
3 жыл бұрын
About the first minute: To boil down what a learned from other youtube channels dealing with the topic: Swords have always been sidearms and therefore have the same military significance as pistols. They are compromise between "easy to carry" and "combat effective".
@salemnightlark8161
3 жыл бұрын
the hero with a sword is the same kind of concept as the soldier with a pistol instead of a rifle totally screwed for having forgotten their primary weapon at home but all the cooler for surviving anyway.
@marshalepine248
3 жыл бұрын
So basically swords are awesome but have really steep learning curves.
@mr.cup6yearsago211
3 жыл бұрын
@Tazerfish I think he’s talking about real life swords.
@acetrigger1337
3 жыл бұрын
as a 10 year practicioner: yes... i wasted 5 of those years trying to find my STYLE, and took me 5 to master it. now i am building my own based on what i learned. ( fencing, sabre dueling, spear handling, archery, dagger throwing and Kenjutsu. ) it was a very rewarding experience.
@kerel995
2 жыл бұрын
Types of combat mechanics in games: 1. Traditional one taken from D&D. Two animated logs of timber armed with axes, swords or any other weapons trying to be the first to chop or crush off adversary's body to shreads. 2. All remaining failures. 3. System based on fatigue and opportunity in which what you actually want to chop your enemy off, instead of health bar, are: - His short time frame balance or composure - His medium time frame stamina - His health (further broken doen into short, permanent or temporary disadvantage in form of bone, joint, muscle shock, bleeding wounds, concussion effects, limb loss, incapacitation, loss of sight, disarming) Character progression (leveling) based on following aspects: Factors such as strength, technique, perception, combat awareness and experience and decisiveness increase ability to perform attacks with same speed and efficiency while investing less time and physical engagement ressource. Faster reaction and prediction time - muscle memory, situation awareness, experience. Good fencer's movements are precise and economical. Another side is excellent estimation of 'will that hit reach me, if it will, what force of impact it will carry and what is the best reaction (block, dodge, step back, combination of all of those) to nulify attack and pose myself for counter-attack. Experienced fighter would predict oponent's moves with perfection of theoretical physycist, do it instantly and have great ubderstanding of battle tempo to be able to accomodate to set of scenarios for the next few seconds of combat while trying to mask his own intention and abilities. Would also have ability to decide to risk taking heavilly hindering hit, if sees opportunity in such for winning the encounter with immediate or simultaneous counterattack - including all factors like worn armour, environment, physical constitution of both sides and so on.
@The_Rising_Dragon
3 жыл бұрын
LIES!!!! Don't underestimate the spear!
@pedroscoponi4905
3 жыл бұрын
Polearms represent! 🙏
@The_Rising_Dragon
3 жыл бұрын
@@pedroscoponi4905 ( ̄^ ̄)ゞ
@ForTheGoldenOak
3 жыл бұрын
The TRUTH has been spoken! Team Spear!
@Tea-nr4hm
3 жыл бұрын
The spear is the best type of weapon you can stab from a distance, slash with the blade and blunt force if used correctly also the most practical. Spear is best everyone underestimates the spear.
@nepunepu5894
3 жыл бұрын
@@Tea-nr4hm Spear is best when spear is underestimated. It's free surprise attack.
@pointynoodle
3 жыл бұрын
Binary health systems are honestly the way to go. So many games with tight controls and razor-sharp tension only have 1 point of health for your hero. Katana Zero, Ghostrunner, Hotline Miami...
@TheRealMonkeyMan65
3 жыл бұрын
I am very surprised, that there are no comments about Mordhau in this comment section
@sikorsky99ew17
3 жыл бұрын
The video came out like 10 mins ago
@TankTaur
3 жыл бұрын
It's because Mordhau isn't a power fantasy, it's a medieval battlefield slapstick simulator with character customization.
@kevingriffith6011
3 жыл бұрын
15:16 truly an excellent use of company time and resources right there. Employee of the month if I do say so myself.
@lucasamaral873
3 жыл бұрын
a video about sword fighting in games and not even a mention to kingdom come deliverance? its progression its really note worthy and more games should take inspiration from that
@fadasd
2 жыл бұрын
Worth mentioning Mikiri is not mandatory against spears at all, you can still parry (i think all) thrust attacks in the game normally, it'll just inflict less posture damage.
@alecchristiaen4856
3 жыл бұрын
My favourite enemies in bloodborne are Lady Maria and the Bloody Crow. Both wield swords (crow wields the self-destructive Chikage, while Maria wields a saber called the Rakuyo). They're both fast and dodgy, challenging the hunter to react quickly and exploit what little opportunities for counter-attacks that present themselves.
@nilge90
2 жыл бұрын
Hoped for a mention of Red Steel 2. a Ego-slash-shooter with Samura-Western flair. You use a katana with a gun (Revolver/shotgun/tommygun/rifle) that can be used in tandem to create different combos.
@keystrokecascade
3 жыл бұрын
"For Hono(u)r" Ah, a man after my own Aussie heart
@angeldude101
3 жыл бұрын
While it wasn't swordplay, CrossCode's PvP fights have a lot of what you were talking about. Health pools are small, so matches are over quickly. One clean strike or getting trapped in a long combo usually means the end of a match. But it also has the segments that you gave where they're actually best 5 out of 9. The winner of the previous round only regains half their max HP between rounds while the loser gets a full heal. My favourite fight in the game is one of these PvP fights for these reasons and more, attributing to its place in the story and the overall atmosphere of the whole event. If you really want that one-hit-kills-everything-including-you, there's New Game+ for that with Sergey Hax and Prepare to Hi.
@jolo8456
3 жыл бұрын
I think nioh and nioh 2 similarly to sekiro create these "dances" of doges parries and attacks that are some of the most fun and complex experiences I've seen in games. They are also obscenely hard lol
@joseluismanzana1606
3 жыл бұрын
This video requires some Hellish Quart discussion. It is the best sword fighting I have tried.
@dj_koen1265
3 жыл бұрын
Compared to that star wars game you mentioned The force unleashed had a much better combat system that was actually kind of fun to use
@cryptout
2 жыл бұрын
The fist game sword that I remember is the “deadly poisoned Katana of Vanquish”
@MelvinGundlach
3 жыл бұрын
I have to say, I actually liked the combat in Jedi: Fallen Order. The lightsaber felt powerful and the combat flow was really good.
@alandcapelari
3 жыл бұрын
I'm glad to see Furi in the video.
@christopherpie8559
3 жыл бұрын
Careful, talking about swords in war will summon HEMA people like me to "Um, acktually *pushes up glasses*" you. But in short, swords were great sidearms, and were used in war in various places, but were uncommon because you had to get in closer than you would have to with a spear, and take more training (although years may be a little more than what it really takes.) And, although swords were more expensive usually, that wasn't (to my knowledge) usually the reason they weren't used.
@andrazprelec8263
3 жыл бұрын
I also think the speed of the combat is important say in sekiro the combat is quick, elegant and feels instincitve like you parry not because you precisely observed your oponent to and saw that now is the best time to block but because it felt right, you didn't think about it you did it instinctly, subconsciously while in dishonored the combat feels a lot more metodichal and slow as you slowly circlee around your oponent waiting for him to slip up, playing mind games with him and searching dor an opening to deliver a finnishing blow
@michaelwells529
3 жыл бұрын
8:12 Curse-Rotted Greatwood a "boss you have to kind of let kill you." Yes, those were totally my thoughts when I died to it 20 times in a row on my first play through
@ppeez
3 жыл бұрын
For honor is THE best technical sword fighting game, period. So much to know and learn, so many intricacies. I love and hate it
@quaesitumspatium7751
3 жыл бұрын
One of my favorite fights of all time is the fight against Hornet in Hollow Knight.
@DragonLord1103
3 жыл бұрын
In Defense of Jedi Fallen Order, you are a Jedi Padawan relearning the force...deflecting the blaster bolts was more satisfying for me...but in any game getting a backstab is really satisfying as well. at least to me.
@samb1532
3 жыл бұрын
While I get that you have to choose which games to exclude for this type of thesis video, it does seem like Ghostrunner and Bushido Blade are questionable inclusions. Ghostrunner is great but does very little to feel like a "sword fighting" game, and Bushido Blade could be supplanted by a more modern example: Mordhau. Now, Mordhau often presents itself as a hack-and-slash meat grinder (which it can be at times), but the gameplay depth you can find in duels is unparalleled. While all of the games you mention use pre-baked moves, Mordhau's ability to let players influence their attack arcs and timings in real time is incredibly useful and makes fighting a challenge of wits, speed, and mind games, like a real duel. If there's any game that can let you embody any sword-fighting archetype, from an aggressive berserker to a defensive powerhouse, to a finessing rogue, Mordhau is it. Also congrats on getting the Roller Coaster achievement for DRG. Rock and Stone!
@attackins1470
2 жыл бұрын
So, quick nitpick of the beginning(I'm only at the 2 minute mark), but in most places in Europe swords were not just something only for the wealthy. I can't speak on other parts of the world, but as far as I know it was a similar thing for many other places. A good analogy is this: Swords back then were like cars are now. Most people have them, but the quality can be vastly different. Most are reliable and around the middle ground of quality, but you definitely have your really bad and really good ones. Swordsmanship was also a fairly common thing amongst most lower and middle class people of the medieval and rennaissance periods, with fechtschule(though not just German) being fairly common with varying degrees of quality. It's true that a sword was not preferred om the battlefield besides as a secondary weapon, but it was still fairly common in a lot of contexts. The were even problems with cheap imports from different countries from across Eurasia, which is insanely hilarious to me that cheap imported swords have been a thing for hundreds of years.
@preferablygeneric
3 жыл бұрын
even though I made it through Jedi Fallen order on the highest difficulty with mostly parries and normal attacks, I still had a lotta fun
@Bonko78
3 жыл бұрын
One game that is worth mentioning on this topic is Exanima, which has entirely physics-based combat. It's different from any other combat system I've ever tried. Although it's a bit unrefined and has a steep learning curve, it's a lot of fun and I would love to see more games choose a similar approach to combat.
@GoodTubeProductions
3 жыл бұрын
I can’t believe you don’t mention hellish quart! It’s hyper realistic sword fighting. Great video.
@Magnymbus
3 жыл бұрын
My favorite combat in any game is Katana Zero. Especially the near-instant reset after death. It keeps the flow state going even after a fail state and really grounds you into the main contrivance of the story. That and the rhythm you can pick up once you start feeling the timing of things. The best feeling is when you start being able to reflect bullets without needing to use the (Admittedly really cool) slow time mechanic.
@Silenthero66
3 жыл бұрын
The only thing I'd say about this is that these design principles apply to basically all action games.
@carbodude5414
3 жыл бұрын
Skyrim's melee combat really is boring.
@Cj_Mage
3 жыл бұрын
Ghost of tsushima is a pretty good game in my opinion on how sword play was done right, just reached ghost runner section of thr video
@ratemal7748
3 жыл бұрын
3:10 Ah, yes. The RIDICULOUS 2x damage multiplier.
@Dizzula
3 жыл бұрын
Spelling For Honour correctly just got you a subscriber!
@chokoanders6546
3 жыл бұрын
Sekiro has thw best sword battles that game made me shake after alot of bosses but i alao really like the swordfighting in alot of other games like metal gear rising revengeance i think what makes me like sword fighting in games is when it feels really fluid intuitive and natural
@robbyakbarsyah
3 жыл бұрын
I think assassins creed is a good example of "i want to be a master swordsman by clicking 1 button in a right time" game play
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