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► Description
I wanted to create a video doing a deep dive into how you can organize your player variables to easily create a save system using UE5.1, I go over, Structs, Event dispatchers, casting, UMG, and the game instance. There is quite a lot to go through so grab yourself a coffee.
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If you're new to VR and want to get started with Oculus Quest development, I recommend watching these videos first.
1. Installing UE4 from Source code (contains more up to date Quest features)
• Installing UE4 4.25 fr...
2. Installing Android Studio (Required to create Oculus Quest projects in UE4.25+)
• Installing Android Stu...
3. My Oculus Quest 1 Settings (These are different to the Quest 2)
• My Oculus Quest 4.25 B...
4. My Oculus Quest 2 Settings
• Quest 2 Settings You S...
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PC SPECS:
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Негізгі бет How To Create An Organised Save System In UE5.1 with structs - UMG/Casting/Dispatchers/Game Instance
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