can the next tut be about the tricks that are used to render materials like a pro in blender in both Eevee and Cycles?, if there are any tricks for it (Cycles)?, and thnx for the prev tut ❤❤
@mainkate7253
Жыл бұрын
Hair and rig)
@ZBigClasher24
Жыл бұрын
@@mainkate7253 No he better do what I said sorry but it's better cuz we need to learn these tricks then hair and rig 😊😊
@CyberSex
Жыл бұрын
The most realistic hair possible for animation.
@ZBigClasher24
Жыл бұрын
@@CyberSex C'mon dude what I said is what really needed be tolerant 😊😊
@ZBigClasher24
Жыл бұрын
I knew you are a hero and should make a tut for us about free textures, thanking you or even cheering won't be enough to appreciate this work but Good Job 👌👌👌
@gastondalmedo9636
Жыл бұрын
Way too fast bro ... first time I had to watch a video at
@3dscanstore
Жыл бұрын
Awesome! great to see your making such good use of our textures!
@PixelicaCG
Жыл бұрын
Thanks :)
@hzc54188
Жыл бұрын
bro do you have free teen textures
@fredozamas
Жыл бұрын
For anyone wondering, it looks like you need to make all the maps just using the "Bake Base Texture" option, since they're all already made. Awesome tutorial thanks!
@RandomNoise
Жыл бұрын
amazing and fast!!!
@OkaSel
Ай бұрын
Can you use a displacement map instead of cavity map and plug it into the AO instead?
@timow6929
Жыл бұрын
Dude please slow down. Good tutorial but gawd where you running. I got burnout only watching the video while trying to copy along
@PIXXO3D
Жыл бұрын
Great video man. I started a discord server for Blender KZitemrs. we already have several big Blender creators on there. I want to send you the join link, but what is the best way to contact you if you are interested?
@PixelicaCG
Жыл бұрын
Thanks man i enjoy your videos too, that's great, if you could send it to my instagram @pixelicacg or majidred2011@yahoo.com that would be great, thanks
@PIXXO3D
Жыл бұрын
@@PixelicaCG ive just sent it to your email
@PixelicaCG
Жыл бұрын
@@PIXXO3D Sorry man i haven't recieved anything on my email, could you send it to my insta @Pixelicacg or my other email majidred2011@gmail.com?
@PIXXO3D
Жыл бұрын
@@PixelicaCG sent
@lemiellemarine6295
Жыл бұрын
Thank you so much ! I’m gonna try this right away. I have a question is it possible to paint after on top of this ? ( like putting some make up ) with blender or armor paint ? Hope can someone answer me Thank you 🙏
@ForsythJC
Жыл бұрын
So I'm following along using a custom Daz3D character I created. The issue there is that some of these maps you mention are not included. Translucency and Cavity, to be exact, so I swapped in Subsurface Scattering and Bump, respectively. Am I doing it wrong? The results look a lot better than when I started, but not where I would like them to be. Also, how would I darken the skin tone back down? The previous setup I used involved a Hue/Saturation between the Diffuse and Base Color Input, but it doesn't work now. I even tried inserting a Gamma node, but not sure if that's correct either. Not sure if the SS map is impacting this or not. Help?
@spacekitt.n
4 ай бұрын
different daz vendors use different shaders and different maps. its all very confusing and i wish there was a guide or product that could transfer the iray shaders to look as good in cycles
@magicworkz
9 ай бұрын
Your tutorials are good but you don't show the final results in a presentable way that will leave you drooling
@S9universe
Жыл бұрын
have you got a tuto on adding mouth cavity teeth eyes and rigging all that ?
@oliverdessewffy
Жыл бұрын
Very helpful! Can you create more than one variation with this technique, or will all the heads using this shader look the same (since you’re using just one set of textures)?
@andreasschultze6644
Жыл бұрын
Of course it'll look the same. Otherwise you need to paint the maps differently in Photoshop or something.
@PSD-ms8yl
2 ай бұрын
Bro this is PS texturing not Blender.
@9b8ll
Жыл бұрын
You are a real superhero for this. Very clear and to the point 😁
@PixelicaCG
Жыл бұрын
glad you liked it :)
@MercuriMedici
7 ай бұрын
Can we get one tutorial for darker skins 🙏🏽
@idldmit
Жыл бұрын
why there is no final result? how is it a guide without showing actual result?
@redphantom2670
Жыл бұрын
it was shown at the begining of the video and in the tumbnail tho.
@eugenecampbell8676
5 ай бұрын
Dope tutorial🔥. What about female characters?
@ana-ot3is
7 ай бұрын
Bake luminance doesnt work for some reason :/
@Bingbangbong28
Жыл бұрын
Important question that would help other beginners like myself: Q: What is the main use of xnormals? After you have wrapped the texture map around the face model at 3:31 seconds, couldn't we just continue arranging the uv maps till it wrapped perfectly around the head? I dont understand why we need to use xnormals after when it gives the same texture look at 5:55 seconds ? What happens if we dont use xnormals? Thank you for taking the time to answer this
@louisbourgeois4234
Жыл бұрын
I think that baking textures can be faster to render and maybe after baking them we can add more detail (I'm not sure but maybe). And Xnormals is faster than blender
@veniaminkarach
Жыл бұрын
in production, when you have dozens of models with same UV`s, but with different shape of one, it`s so useful to have already pre-done "right" textures for all heads that you have. In that way you don't need to rearrange UV`s of each head you are going to texture. Hope it helped :)
@mdmpzero
Жыл бұрын
it still looks like plastic though. the sss isn't very good
@samcorbett8783
9 ай бұрын
NGL I think if I dropped a tab of acid and peaked while watching this video, I would probably confuse this with Silence of the Lambs. Very interesting video tho!
@zackrobat
Жыл бұрын
Thanks for the high quality information!
@ShiroiAkumaSama
Жыл бұрын
Wait I thought when you just overlay the normal map textures like this, this will lead to false behavior.
@andreasschultze6644
Жыл бұрын
yeah it will. But I think he took the shortcut for the sake of the tutorial. It's quite complex to mix Normal maps, but you can built a working nodegroup and save that for future projects.
@aliefdjatisunda9915
Жыл бұрын
Please when i generate maps in Xnormal, theres a not : Sorry this fbx mesh imported only supports triangle/quad faces and the mesh has a N side face, please triangluate before import
@Whosmstn
Жыл бұрын
i can't deal with the sub surface part it keeps being white for me in those part
@잠자는판다-x4l
3 ай бұрын
thank you .. thank you
@abdulhalalitaf1165
Жыл бұрын
whatever content u create i will always watch it. ♥
@hankb7725
11 ай бұрын
these kids don't know how to teach.. youre assuming people watching know a lot of things.. thats not how you teach
@АверяноваАся
6 ай бұрын
this maps aren't free in 3d scan store anymore, can anyone plase send it to me with email??
@blenderstuffs
Жыл бұрын
This is the most realistic skin texture I've ever seen😍😍
@Tinfoil.Hatter
Жыл бұрын
Thanks Pixellica..Do you know whee I can find a full body nude uv map for female and male biped??
@Transcendmediaofficial
Жыл бұрын
Really great and detailed tutorial! But any workaround for other skin pigmentations?
@vikaskumar-lr4cn
Жыл бұрын
I have crrated a glass shader with imperfection and i wont to extort it for unity but i have no idea that how can i bake glass texture in to a image so that i can use that in unity. Please if you know about this help me
@ghostdoodle5594
10 ай бұрын
Can i baking normal from multires?
@davida.6622
11 ай бұрын
XNormal does not work on Linux. Another good reason to use Blender instead.
@DominikWysocki-ml2he
10 ай бұрын
I dont understand how anyone comprehends nodes. It's so damn complicated.
@jonathan-iw2wj
Жыл бұрын
se podra hacer esto trabajo en blender 2.79 ?? en modelos de pes 2021.
@darkobakula5190
Жыл бұрын
Wouldn't it be easier to make a skin material shader with a mix node using color attributes to blend different skin materials for face, limbs, scalp, palms... etc? Then bake this shader down?
@shahmaarbaba
10 ай бұрын
can this software increase texture size too i mean low res nd pixelated texture
@ognorant4349
Жыл бұрын
Can the finished material be taken over in the Unreal Engine, with all the information?
@jhonysteak5512
Жыл бұрын
Still who has a train to take, but thanks for the little software for the normals, next tutorial.
@thinulakethmina5927
Жыл бұрын
Hey, Do you know a place , where we can get free human skin alphas?
@macgruber4689
Жыл бұрын
nice, now we need a free female version lol. Thanks for the tip.
@brobocops
Жыл бұрын
PRO TIP: you can download anything on the internet for free if you know where to look.
@macgruber4689
Жыл бұрын
@@brobocops what a tease
@24framedavinci13
Жыл бұрын
@@brobocops link please
@PixelicaCG
Жыл бұрын
I think he means torrent which is true lol
@brandonjacksoon
Жыл бұрын
Thanks! Really helpful!
@dacymark1688
Жыл бұрын
Dude you talk waaaaaay too freaaaking fast , slow down a lil bit
@hanthonypiano
Жыл бұрын
yea skin shader is no joke.... not to mention eyes hair, and everything else. thanks for sharing!!
@AnggaFurasesa
Жыл бұрын
it say free for any private or testing, not for work....
@Oziell
Жыл бұрын
0:56 - New guys will be like... Wow...!
@TaraPayne
Жыл бұрын
Question... Would it have been quicker to fold the face uv in half, stretch into place then unfold the face?
@domin6168
Жыл бұрын
Honestly? I wouldn't have thought of this method xD Thanks for showing ;D
@stalkershano
Жыл бұрын
great,amazing,wonderfull,awesome......
@thrdevilwhitin6393
Жыл бұрын
So GOOD! man i loved this! i have so much dificulty to unwrap around texturing xyz
@MarcelE80
Жыл бұрын
I can't believe xNormal is still around
@NicolasJBastida
9 ай бұрын
OMG DUDE!!! THANK YOU
@WarNoodle85
Жыл бұрын
Yes! Thank you for this. And didn't think I would download xnormal ever again. 😅
@manthan-n5q
10 ай бұрын
its not free anymore :D
@alexzikov8039
Жыл бұрын
thank you very much! I've been waiting for such a lesson for a long time!
@Dan-li9qw
Жыл бұрын
Yuvï
@skeletonking4119
Жыл бұрын
THATS SOME AAA texture RIGHT THERE!
@mac_n_cheese93
Жыл бұрын
Best damn skin tut for blender I've seen so far! 👌
@Hominoid_for
Жыл бұрын
Great! Thank you so much!
@caggon3899
Жыл бұрын
Outstanding video man! Subbed.
@user-gq1ij
Жыл бұрын
Are your angel??
@vampricbyte
Жыл бұрын
I don't understand why you're not just adding a new UV channel and doing emit bakes from the edited UV to the target UV's you want right inside blender. You made this way more complicated with xnormal than it needed to be.
@veniaminkarach
Жыл бұрын
in production, when you have dozens of models with same UV`s, but with different shape of one, it`s so useful to have already pre-done "right" textures for all heads that you have. In that way you don't need to rearrange UV`s of each head you are going to texture. Hope it helped :) +xnormal is much faster than blender bake, especially 16k textures
@JoaoSilva22222
Жыл бұрын
Very well done man, thanks a bunch!
@GaryParris
Жыл бұрын
that's impressive work
@vikaskumar-lr4cn
Жыл бұрын
Amazing amazing work
@SakamiMura
Жыл бұрын
THANK YOU SIR
@matejivi
Жыл бұрын
niice
@emirardahangur
Жыл бұрын
perfect
@danielliberty7559
Жыл бұрын
amazing! why do you use overlay blend mode for mixing the 2 normal maps? wouldn't 'add' be a more correct and realistic option?
@andreasschultze6644
Жыл бұрын
No. Adding or even overlaying is wrong and just a lazy method. There are nodesetups that produce real normal map mixing behaviour.
@PixelicaCG
Жыл бұрын
Add just adds it on top of the other one and washes out the image but overlay actually mixes it (as long as it's on non color) and add the details to the the first normal map, you can test it for yourself on a flat plane to see the difference, there are other more legit way to do the mixing but too many nodes just makes the process complicated for people and i wanted to make the shader as simple as possible.
@redphantom2670
Жыл бұрын
@@andreasschultze6644 i know there are better ways to mix them but can u tell me what is wrong with overlay tho? when i try mixing it with overlays and changing the factor it mixes it without ruining any details on the first normal map so what's wrong?
@danielliberty7559
Жыл бұрын
@@PixelicaCG I'll try, thank you!
@andreasschultze6644
Жыл бұрын
@@PixelicaCG i get why you did it like that for the Tutorial. Maybe you could have Said „for an easy and quick way, we use the mix node Set to overlay. For a better working Solution Click my normal map mix video“ :D more Content !!! ;)
@darrylcross9935
Жыл бұрын
When we 3-d print it will it be textured ? That what I’m looking to do.. I need texture on 3-d prints
@Gary_Hun
Жыл бұрын
Why do every CG people suddenly believe that we are interested in their faces and trendy mysteriously lit computer rooms?
@veniaminkarach
Жыл бұрын
oh, man, I'm so sorry yo parents are gay :((( tf you even opened that video thooo
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