Answers to the following three questions regarding audio in Blender.
0:30 - "How to import audio into Blender?"
1:50 - "How to set it up with scrub with the animation play head?"
2:13 - "How to output a rendered movie to have the audio?"
I am using Blender version 2.62 on a Mac.
1) In Blender how do you import audio? (0:30)
- Open the blender file that you need to import to.
- Switch from the 3D view to the Video Sequence Editor view.
- Click the 'add' menu item.
- Click the 'sound' menu item.
- Locate the sound file that you want in import into your project.
- Click the "Add Sound Strip" button.
- Make sure that the strip start where you want it too. In my case I want it to start at frame 1.
- To adjust the position of the strip hit the 'g' key while you mouse is over top of it to 'grab' it and move it to the position you want it in.
2) How to preview the audio when moving the play head on the animation timeline? (1:50)
- Switch back from the Video Sequence Editor view to the 3D view.
- I expanded the timeline view a little bit here.
- Click the 'Playback' menu item.
- Click the 'Audio Scrubbing' menu item.
- When you scrub the play head the audio file will play.
3) How do you output a rendered movie to have the audio? (2:13)
- Switch to the 'render' properties tab.
- Click on the file type drop down in the output section.
- I added a simple test animation to confirm the rendering was working.
- Switch the output type to Quicktime.
- Click on the Video Codec menu item.
- Set the codec to H.264
- Click on the Audio Codec drop down menu.
- Choose the codec that is best for your situation. I go with AAC.
- Adjust the bitrate to suit your needs. The higher the number the better the quality (but the bigger the file).
- Make sure you have set where your movie is going to be saved and given the file a name.
- Click on the Animation button to start the magic.
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