11:08 If you ppl also have issues with this material function looking completely different in UE5, you can use the "MatLayerBlend_StandardWithMaskEdgeTint" instead. It's basically the same but with some extras that we don't need. Copy it like he does and remove the tint input + bridge the multiply node in the base color (otherwise one of your materials will just be black). Worked for me at least ^^
@swaroop2193
10 ай бұрын
worked! thanks
@tacittempo7774
10 ай бұрын
Doing it this way is giving me a weird effect. It looks like the grass disappears when you get near it.
@doloson
9 ай бұрын
Nice, was searching the comments for this - thx mate
@pondoitsame927
8 ай бұрын
for future new user, use "MatLayerBlend_StandardWithDisplacement" instead, its the same as the guy use in the video.
@Weneedrest
4 ай бұрын
@@pondoitsame927 YOu save my life
@UltimaRedFireEskimo
4 жыл бұрын
Dude where did you come from LOL you're this incredible god-sent ambassador for Unreal tutorials. Really learning a lot here
@afghaniafghaan2309
3 жыл бұрын
was thinking same thing 10 minuites into his 4 hour beginners toturial, amazing explaination and really clear on everything. Can't understand that people would speed his talking speed up... xd
@TomartStudios
3 жыл бұрын
wtf thinking the same thing.
@omarleyvaofficial
3 жыл бұрын
JAJAJJAJAJ Hell Yeah this is crazy
@sluggy6074
Жыл бұрын
The Omnissiah sent him.
@sadman5965
4 жыл бұрын
This type of content is rarely available for free thanks a lot
@matanshukry
3 жыл бұрын
Quick tip: when you want to refresh the layer list in the Landscape Tool, you don't have to remove the material, but rather you can drag the same material to the slot. It looks as if nothing happens, but in fact it refreshes that list while making a lot less updates and hence faster Great tutorial!
@Teheiron
3 жыл бұрын
Maybe it works in less complicated scenarios, I've had to get rid, and apply material again for it to work.
@tylerbubar8483
3 жыл бұрын
To anyone running into an issue with the material instance for the grass. You need to connect the RED connection to the multiply node instead of RGB for the T_Perlin_Noise_M Texture to avoid error @ 2:45
@margeirpalsson2183
3 жыл бұрын
Thank you so much, I was going over my materials over and over again.
@sandylam4238
3 жыл бұрын
I didn't create Material Function at first, just made a big node graph. It seems OK to get the result of this tutorial even I connect RGB channel for the Perlin Noise. When I follow the next tutorial to adjust specular, I spent a whole afternoon to figure out why it doesn't work for me. It turns out to the I should connect Red channel instead of RGB channel. Thank you for your valuable tips!
@lakshayrawat8882
3 жыл бұрын
Thnx Man
@mr.d7689
3 жыл бұрын
Thanks for that, this guys very insightful but he does skip over little details.
@CarlosMedinaandresmedia
3 жыл бұрын
thnksssss
@my4127
Жыл бұрын
I'm so glad to have finally found a channel that teaches Unreal Engine like this one! Subscribed and looking forward to more content from this channel.
@mzzah06
3 жыл бұрын
agin legend. i was learning unreal like two years ago and this technique specifically i was trying to learn how to do and NO ONE ever showed how to do it. not even unreal showed me how and this past week ive been going hard learning agin because of you man. thank you
@lmkgby
3 жыл бұрын
I couldnt stop myself by just liking the video alone, liked many of comments on top, until I feel satisfied with my appreciation feelings, a big thank you. seriously...
@neiljamessloan
Жыл бұрын
Thank you mate! You have provided necessary confidence (and much better results) tackling the materials / node editor - for someone new to UE. Kudos for your work and patience for taking your time to be a worthy sensei.
@lizzseo9938
3 жыл бұрын
Watched many landscape tutorials and this is one of the best one . Thanks for sharing tip of normal blending.
@alucienando
3 жыл бұрын
Holy shit in my 4 years as a 3D student i've never been so amazed by a tutorial you're so good at explaining and you know you're stuff really well, thanks for putting this content out here
@yenkule
4 жыл бұрын
the best Landscape Tutorial Out on KZitem... thank you so much man
@sanketvaria9734
2 жыл бұрын
underrated youtube channel. this guy does a fantastic job.
@simulify8726
4 жыл бұрын
This channel is extremely useful for those who are just starting out with Unreal and want to create beautiful landscapes.
@uhkihku6498
2 жыл бұрын
Thank You for the amazing tutorial !
@joserororo9240
2 жыл бұрын
This series of tutorials on Landscape Materials are really good, clear and very well explained ..., I didn't think that with an Unreal material, you could get to get a whole open world scene to be textured ..., thanks for sharing something and..., un Saludo.
@brianlaflamme1948
3 жыл бұрын
I love the Normal blending! Awesome Steeze!
@ahmadhamada1641
3 жыл бұрын
So you are a legit sensi thanks for your comprehensive explanation
@kimitalvitie
3 жыл бұрын
This is incredibly helpful, oh my god you're like Brackeys for UE!
@hanzulu586
3 жыл бұрын
Holy moly. This was a bit over my head, but that's okay, because it really showed me what's possible in Unreal.
@hercules5843
3 жыл бұрын
This guy deserves more subs ! Very indepth tutorial , very helpful
@kushan7182
2 жыл бұрын
Incredible stuff man. Learned a lot today.
@jordanm155
3 жыл бұрын
Excellent tutorial, subscribed! Thanks for sharing your knowledge and experience.
@harrygreenaway
3 жыл бұрын
I'm a gameplay programmer whose been working in ue4 for 4 years. I've generally avoided landscape materials but nonetheless I've learnt more from you about the topic in these last few tutorials than I have that entire time. Thank you.
@goatstonail
3 жыл бұрын
I feel real dumb, but for anybody getting their landscape as completely black: make sure to create landscape layer info under the 'paint' tab.
@dufwine3621
2 жыл бұрын
Thank you! I had to make an workaround for it, substituting the layer blend node to a blend material node. It worked fine, but I don't know if it was the right way. Anyway, thank you for the help!
@ICEMPIREdemon
3 жыл бұрын
Finaly à good tutorial on landscape auto material, you were send by the gods of unreal
@reliquary1267
2 жыл бұрын
I was using MANY landscape textures. Even so, I wasn't happy with the look and my framerate suffered. I tried your automaterial blueprints and with only 2 primary textures, and their macro variations, the landcape (20sq.km) came alive. Framerate went from 10 to 45!!! This is not only awesome and time saving, but is very lightweight. Would love to see a tutorial on instancing meshes and foilage for even more optimization.
@afghaniafghaan2309
3 жыл бұрын
seeing all these comments must make up happy, because ur making alot of people happy by just helping them with this. I also thank you and im learning more from you in 1 video than all those unreal videos they have haha. Can u pleaseeeeeeeeeeee make a character creation video next and make step by step een RPG or something. Love to see it!
@offirbaruch7895
Жыл бұрын
15:33 Mic Drop! Awesome guide. Definitely gonna use that awesome technic
@josiahfennell
3 жыл бұрын
This is the best tutorial on this topic that I've found. Thanks man!
@theblacksolid_fr
2 жыл бұрын
Thanks to you I just solved a problem that had been blocking me for days ! I love you so much man !!!!!!!!
@hristoborisov3713
2 жыл бұрын
my god thank you what a time saver, so much in unreal is complicated and hard to understand!
@Teheiron
3 жыл бұрын
I'm watching third tutorial in a row from You, and again it's pure awesomeness. Really good stuff, this is exactly what I've needed. I can only like now, cause I've subscribed already :D
@RamsesTheFourth
Жыл бұрын
Awesome tutorial!
@adamturner5188
3 жыл бұрын
Just awesome Tutorials. Keep up the good work. love the landscapes I have managed to create thanks to you.
@onlybooleans
4 жыл бұрын
This is an extremely helpful video. Thanks a lot man :D
@williamlacrosse9389
3 жыл бұрын
Have you Epic Mega Grant on your own? If no, you deserve it! Deliver us more good stuff like this!
@notsure1969
2 жыл бұрын
You, sir, are absolutely amazing.
@jdvroum
4 жыл бұрын
Perfect explaination, thanks a lot !
@DatGuyGLK
3 жыл бұрын
Thank you so much for your tutorials, I hope you make more content, you are an amazing teacher
@pandereodium
Жыл бұрын
Awesome! Thank you!
@Neburia
3 жыл бұрын
Man this is gold really appreciated and subscribed! Keep this great tutorial up!
@vitgardon4896
3 жыл бұрын
Nice tutorial. You surpass all other tutorials with your quality by a huge margin. Good job
@dang64337
3 жыл бұрын
5:25 You safed my life!!!!!
@metahimik
2 жыл бұрын
I have very strong jelousy to they guys with such clear and strong minds - personally I can follow your explanations of all you do but when it comes to try myself to design some of similar functions I always stuck at the very beginning) so what is left to do for me is just to copy node by node from your tuts...
@anton__r
2 жыл бұрын
Currently binging these videos, this output is insane like holy shit 😂😂
@3DArtAR
3 жыл бұрын
Thank you very much man for putting in the time and effort to provide this awesome type of information for free. Wish you the best always
@roqueart
3 жыл бұрын
In seconds? ... This is amazing but very complex. 👏👏👏
@childofconvienience
Жыл бұрын
I love this tutorial!
@ibchemvids
3 жыл бұрын
This looks great - I have my mountains and just want to apply your landscape material and then have a play with it. I would love to know how/where to install the files and beautify my mountains - a quick idiots guide.
@Bollalillo
3 жыл бұрын
same here
@davidmcmahon9150
3 жыл бұрын
Thank you so much for doing these. You are teaching game changing (literally haha) techniques and have REALLY helped my work look leaps and bounds better. Thank you again!!!
@ghjuvannniprofizi5462
Жыл бұрын
Amazing teaching clear simple !! just sharp ! Do you have a discord??
@artistcafe986
3 жыл бұрын
Best Landscape material tutorial! Likes subscribed! Thx for the video
@GaryParkin
3 жыл бұрын
WOW! 6:35 looks like a snow texture as it is.
@sinexcellent
2 жыл бұрын
gonna save up money to take your classes...
@ayushagnihotri8600
3 жыл бұрын
Amazing bro.... I have learnt a lot today from you... thank you soo much buddy...💖💖
@RxRivaz
3 жыл бұрын
Amazing, no tilling texture 👏👏👏
@1d33f1x3
3 жыл бұрын
This is super helpful, thank you!
@gtagam3r
3 жыл бұрын
On 1:40 you comment you "added", is there a tutorial for that too?
@slyae7999
2 жыл бұрын
We can paint with 3 materials, but I can't add more materials, can you show it?
@davidtaylor8195
2 жыл бұрын
You used to have a video up that walked us through how to make this material step by step. Is that video now only available through your masterclass?
@gorilla988
3 жыл бұрын
Oh man, your material shader is so good. Although I broke the material and trying to fix it. It's not working now. I tried to add 3 textures to blend in a single blend layer(MF_B) as you showed but the thing is it's not showing in the landscape, Tried filling it up. I can't fig out how to fix it, Help is really appreciated. I'm a very Beginner at shader creation.
@246RickJames
3 жыл бұрын
Thank you, I really needed this!
@MrEgd91
3 жыл бұрын
Great content , Great Explaination, Thanks.
@ncigtebchaws
3 жыл бұрын
Great As Always. Thank you
@siddharthqw
3 жыл бұрын
Dude thanks to ton Please keep up the good work Looking up to you
@scotthanvey8832
8 ай бұрын
do you have a revised version of the download with the landscape actors need to be rebuilt error message fixed? also thank you so much for making this and giving it out for free, you rock!
@DirectionGaming
3 жыл бұрын
Please Make tutorial on new water system. For 8x8Km(8196x8196) Landscape. Because i tried it but it is not working on 8x8km Landscape. It is working perfectly on small landscape. But not working on large landscape.
@cookieClarke
Жыл бұрын
Great tutorial. Does anyone else have issues in UE5.2 with the MatLayerBlend_Normal not working? For me there's no switch. Any ideas why this maybe happening? Cheers
@aston81
3 жыл бұрын
Fantastic tut! Q: adding displacement for texture as you get closer to the ground?
@sams_3d_stuff
3 жыл бұрын
Great Idea!!
@omarleyvaofficial
3 жыл бұрын
OMG INCREDIBLE!!!
@sams_3d_stuff
3 жыл бұрын
Thank you sensei!
@tristanbaker8198
2 жыл бұрын
If anyone is having an issue where the auto-material changes based on distance, disconnect the Distance Blend nodes in the Cliff Material Function
@simononofrej
3 жыл бұрын
How can i import your material that i downloaded to UE4? I tried nearly everything and its not working properly.
@anupamkrishna7811
3 жыл бұрын
Yes everything is black
@anupamkrishna7811
3 жыл бұрын
I found the problem..Add the material to the landscape, then go to Landscape Mode and choose paint, Then click the "+" in the first layer and chose weight blended.. Tada!!
@YASIR.K
3 жыл бұрын
Thank You
@atlantiskc2907
Ай бұрын
How do I add the height map/mountains please?
@ibrahimert1453
2 жыл бұрын
Can you make this video for UE 5 please?
@KindTom1
3 жыл бұрын
Great Tutorial. Thank you. 14:40 , wish you actually did carry on to show us how to add the dirt material. I still don't understand. or C the dirt material in the auto - material?
@samk3141
Жыл бұрын
Just starting doing all this and it's really helped a lot. I wonder if there's any new methods of doing this now? Given we're in UE5. Is there anything you'd do differently with possibly new tools, functions etc.?
@ibodhi
3 жыл бұрын
Thanks for such a great tutorial. It's very helpful. Would love to see more cool content like this to learn :) Just wanted to know how to add displacement in the cliff material so that it looks more real?
@kolozsikrisztian9716
2 жыл бұрын
I have a problem with the Landscape Material. Can't connect the material Function with the layer blend without this error messege: [SM5] (Node LandscapeLayerBlend) Cannot mix MaterialAttributes and non MaterialAttributes nodes
@c4x387
3 жыл бұрын
Imported it into my UE4 project and everything shows up as black🤷♂️ Looks great on the Landscape product but something happens when I export it my my own project
@valhalix8397
3 жыл бұрын
Did you figure out the problem? Im experiencing the same issue
@syntheticelementvids
4 жыл бұрын
Great work
@RealRevirg
3 жыл бұрын
Man, that´s great!
@MrBalor89
3 жыл бұрын
Hi, I have a couple of questions about normal blend: 1. Are there any drawbacks (performance, etc.) of using it? 2. At 12:52 you said there are some scenes where you don't want to use it - what do you mean by that? It looks so amazing, what kind of scenes wouldn't benefit from it?
@sudharsansaravanan5401
2 жыл бұрын
Please make a video on creating cell bombing in auto landscape and explain it
@andrewralls9042
3 жыл бұрын
can you do a tutorial on how to add displacement
@manbearfrink
3 жыл бұрын
I'll add this from another tutorial: if you can't see anything in the preview pane of the material, try setting the auto/generated/blended layer to a preview weight of 1 and leave the others at 0. Essentially they are all overlapping if you don't. I think it is much more helpful for debugging that way!
@okkewarner
3 жыл бұрын
it would be really nice if you would create a tutorial to set automatically for example grass assets on the different ground colors
@aarongrotbo4192
2 жыл бұрын
Trying to add layers from this auto landscape to my UE5 project, but still black and not sure what else I can do
@RazielMDC
3 жыл бұрын
Great content, I learn a ton from your videos thank you !! Would be great to learn how to add a material such as sand for beaches when the material is close to water.
@UnrealSensei
3 жыл бұрын
If you want to automate that use virtual textures will go over that once UE5 is released
@RazielMDC
3 жыл бұрын
@@UnrealSensei Awesome thank you for your answer I’ll be waiting those tutorials then 😅
@tame4292
3 жыл бұрын
These tutorials are really awesome man! Thank you for the help. I seem to have run into a problem whilst creating my ground layer material function. I'm getting the following error: [SM5] (Node BlendMaterialAttributes) Coercion failed: MaterialFloat3 Local53 = (Local52 * Material.ScalarExpressions[2].w); : float3 -> float Any advice on how to fix this I'm not really all that use to blue prints but I see error under the BlendMaterialAttributes node could it perhaps be the clamp or the opacity nodes causing this problem, it was working fine before I created the material function? Also I noticed my entire terrain has turned into a sort of skybox painted with clouds.
@tame4292
3 жыл бұрын
I did some working and now it's no longer apperaing as clouds but the blendmaterialattributes is still causing an error and my world has become quite gray
@tame4292
3 жыл бұрын
Also in my automaterial the grass seems to not be a repeating pattern but my rock wall seems to repeat fairly noticably should I just go find another rock texture and sort of blend them together similar to the last video with what we did for the ground?
@tylerbubar8483
3 жыл бұрын
Simple fix, it was in the changes he made but he didn't cover it. No worries. The Texture sample T_Perlin_Noise_M that's added in before the clamp needs to be changed by connecting the Red connection instead of the RGB.
@tame4292
3 жыл бұрын
@@tylerbubar8483 Ah, Thank you!
@musikalniyfanboichik
3 жыл бұрын
@@tylerbubar8483 thank you from the whole of my heart man, wish you a good year
@lapere777
3 жыл бұрын
I finally find my Sensei!
@Druneg
3 жыл бұрын
Hey dude! Awesome tutorial series! Thank you very much for it! And also your Automaterial version is very useful and so beautifly organized! Love it! I am just wondering how would you incapsulate into your automaterial some additional distance color variations based on erosion masks/color blends (Satmaps) from side software like Gaea or World Machine? I would really appreciate to know your approach to that. :)
@evilmorty12
9 ай бұрын
Hi, I followed the tutorial and everything looks fine except when I go near it shows the dirt layer instead of rock but from far away it shows the rock. Can anyone help? Please
@sanketdhone7823
4 жыл бұрын
can please make a video on real world location landscape to unreal as u did in the above tutorial it will help a lot
@franklinfisher6251
3 жыл бұрын
Could you do a tutorial on footstep sounds on auto landscape materials, and layerblend landscapes? I'm having a hard time figuring this out.
@sandylam4238
3 жыл бұрын
Really nice and helpful tutorial. Thank you for sharing! I found that part of the UV on the landscape mesh that generated by heightmap stretch, anybody knows how to fix it or optimize the UV? Thank you!
@nowords1255
3 жыл бұрын
please make a ue4 health making tutorial...
@slamacu5
3 жыл бұрын
Thanks for the tutorial, helped me make a nice blend of two materials. How would you add more materials to the mix, e.g. I want to make a mix of grass, dirt (which are two materials I used for the first blend) and dried grass? Edit: opps wrong video, question still stands tho.
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