00:27 End Result
03:52 Textures
04:29 Particle System
06:24 Shader
07:00 Shader: Random Flipbook UV
13:50 Shader: Inverse Square Falloff
27:58 Shader: Frontlighting
32:25 Shader: Backlighting
36:18 Blueprint
37:23 Shader: Large Number of Lights
I ran into a scenario where a smoke sprite emitter needed to be lit from multiple dynamic lights from far away. It was shaping up to be very expensive and impractical, so I played with a workaround to fake the lighting without using actual lights. Apart from using a cheap additive unlit material, this also avoids paying the pixel shader based cost of drawing huge light spheres.
Негізгі бет How to Light Smoke in UE4 Using No Lights
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