This is an addendum video to expand my explanation of the dialogue box. Thank you to @dungeoncorporation for letting me know I missed going over the dialogue box setup in Part 3 of this series.
I also briefly go over themes in this video, which I will need to cover in more detail in a future video. Themes are imperative for retaining a consistent visual style in your project and saving valuable time.
Note that around 12:50, I say I don’t need to call set_process_input in this version, but this is incorrect. In my pre-coffee mind, I had confused this with set_process.
Негізгі бет Ғылым және технология How To Make a 2D Turn-Based JRPG in Godot - Part 3.1 - Dialogue Box Scene, Script, and Use Explained
Пікірлер