Get the original file on my Patreon: / raffovfx
Full vfx tutorial for making easily a giant sandstorm procedurally using Blender!
No boring smoke simulations involved: its completely procedural, which means:
- drag & drop it in any scene
- realtime adjustments
- no waiting times for boring bakes
- customizable at any stage of the pipeline
- not source demanding ( 1 MB of disk space! )
- just 8 vertices required ( the default cube! )
Props to everybody going to the Blender Conference this weekend, wish I live there!
LINKS
My Patreon for support, tutorials regularly, learning with me and assets: / raffovfx
My Instagram
/ raffo_vfx
Негізгі бет How to make a Massive Procedural Sandstorm in Blender
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