@@rinyas Either he died or they gave up or stopped
@unfa00
3 жыл бұрын
This is a great insight into the process of building sounds for games. I love the idea of mixing the layers based on game environment.
@benmansourmahdi9097
3 жыл бұрын
BRUH THIS IS SO BEAITUL i love the way u elaborate and i think you are very artistic in ur work cheers sir !!
@JamesGiannoni
3 жыл бұрын
Such a good video. You showed the entire process and explained it thoroughly. Thank you!
@rolex6041
3 жыл бұрын
This is so so so informative Tom, Thank You
@leybaland7073
5 жыл бұрын
This is incredible! Thank you for uploading!
@myships
5 жыл бұрын
Really good video, I just wish more developers would mix the raw audio that boom sound provides rather than the premade audio pack.
@jakedill1304
Жыл бұрын
I'm glad somebody else's figuring out the importance of the punch layer.. at first I thought it was just how quiet they were sounding, when I fixed the volume levels and still didn't get any satisfaction like I thought I was going to, I started messing around a bit and realizing what was missing.. you don't have to sacrifice the loud to get the punch but you have to have the punch.
@ahmadfarhat1014
6 жыл бұрын
Good job man , can’t wait to play
@ImNuno
6 жыл бұрын
Great work! Keep doing that!
@EscapeCondition
4 жыл бұрын
This was very informative, thanks for putting this together.
@rolardnb
3 жыл бұрын
Awesome video mate! Big up!
@andreschamat
4 жыл бұрын
Great work! 👏👏
@menamgamg
3 жыл бұрын
Just starting out with Wwise and this is so overwhelming lol... Super cool and great work tho!
@FrenziedLunatic
Жыл бұрын
this was an amazing breakdown! thanks for sharing your deep research man!
@TomWrightSound
Жыл бұрын
My pleasure!
@illiagogoliev9218
5 жыл бұрын
That's great, thank you!
@trashcompactorYT
3 жыл бұрын
Boom sound library! I use that library for gun sounds too!
@DishwasherDominator
3 жыл бұрын
Tom wright sound: demonstrating how to make a gun sound effect Me: not knowing what is going on
@ajryangameaudio
3 жыл бұрын
Awesome Tom!
@comradejames7813
3 жыл бұрын
"Counter-Strike* LINE BREAK *Just Kidding I Love CS Really."
@iggysounddesign
Жыл бұрын
Great job! )
@worbarry9735
Жыл бұрын
Love this video. Wish you did more in depth tutorials i cant find any other videos like this about gunfire in wwise. My guns still sounds terrible I cant blend stuff nicely like you have
@arooshsingh
Жыл бұрын
Great video thanks
@kbmsfx1254
2 жыл бұрын
Great video
@magnus88mm49
3 жыл бұрын
I always like the sounds, of a battle raging on from a far distance. and I wish that a lot of games, do that to make it seem like your entering a Battlefield, to help your comrades in battle.
@bobbyswagger5898
3 жыл бұрын
Best thing to do is add in the reload bolts forward and back into the sound so it captures the same feel of the gun.
@MsTrash666
2 жыл бұрын
Very good advices, but it really interesting how ( or who ) integrate this sounds in a game engine.
@k-6353
10 ай бұрын
And here I am using my mouth to create gunshot sounds for my first game ;)
@AlexTuduran
Жыл бұрын
The Martini-Henry should have made it into the list. It sounds so powerful and seems like almost everyone agrees on that.
@beatbone96
5 жыл бұрын
u r a pro
@laurentmis7859
Жыл бұрын
Hi Tom, this is fantastic! for a burst shot you recommend using one shot or a loop of several shots, I have to use fmod for this but I guess it would be similar than with wwise.
@TomWrightSound
Жыл бұрын
Hey :), honestly I've done both and it worked well but I would maybe recommend 3 single shots that are each triggered in an event.
@liechtensteinaudio
4 жыл бұрын
Hey, great video. Very informative. I noticed, that you used not only a Boom Lib sounds. What other libraries did you use? For exapmle, for m60 and a shotgun layers?
@marcomamoto
4 жыл бұрын
Very useful and informative tutorial
@Ramsesamonra
3 жыл бұрын
👍👍👍👍👍👍
@Jhtoastygames
7 ай бұрын
does the deferent effect really need a requirement with unreal engines reverb settings? wont that dynamically chnage the way the gun shot sounds?
@thealandude9146
4 жыл бұрын
I have always been interested in making a first-person shooter and I think this video can help a lot with the audio design of the game. Thank you for this video that I discovered 2 years later :D Is it possible for you to provide the shell casing falling on the ground sounds? Since I have no access to these and I can't find any that I liked.
@Rodentbird
4 жыл бұрын
You can probably make the sound of the shell casing yourself by dropping a coin on the ground or something like that
@gaelperrinaudio5735
4 жыл бұрын
I highly recommend the Gun Shell SFX Collection from Effect Sense. It's very affordable ($49 USD and it's $10 off right now), and comes with 12 different calibers on 7 types of surfaces.
@jaypolas4136
Жыл бұрын
@@gaelperrinaudio5735 49$ is not affordable. Go pirate it instead.
@ItzKyber
2 жыл бұрын
3:09 kinda sounds like a pack-a-punched gun in black ops 3
@datspunk
2 жыл бұрын
Do you mind mentioning what (raw) sounds were used for the first handgun at 0:10? Sounds massive
@pietrosammarco6225
3 жыл бұрын
Thanks for this video! Question: at 5:15 you say you rendered a short mech sound and added it to the start of the looping--and at 5:04 we can see the ak-pre object in the ak 47 loop event--does that ak-pre object simply play *at the same time as* the AK47_Fire_Loop_1p object? Or is it somehow playing before it? Or did you delay the AK47_Fire_Loop_1p object start time?
@TomWrightSound
3 жыл бұрын
Thanks for the comment. The mech sound gets added to the Play_AK47_Fire_Loop Event and the shooting loop has a small delay within the event. When you trigger this event, the mech plays then the shooting plays shortly after. It's a small detail that is more of an artistic choice really, which I haven't been doing recently.
@pietrosammarco6225
3 жыл бұрын
@@TomWrightSound Awesome, thanks!
@BertieW0oster
2 жыл бұрын
I think the "tail" sound is always too short in video games.... as an American who fires guns at an outdoor range quite often.... when you light off a rifle round like 556 that "tail" will reverberate through the air for at least a good 2 - 3 seconds after the shot.
@steveman0420
Жыл бұрын
Depends on environment , if you shoot in a dense and close area the tail will be short , if you shoot in a open area the tail woukd be louder and the noise of it last longer
@fuseinabowl
2 жыл бұрын
Thanks for a great video. I find that sometimes I play more sounds than shots fired, which is quite noticeable if I only fire 1 or 2 rounds. Do you have any tips on syncing this more reliably?
@TomWrightSound
2 жыл бұрын
This is something we also discovered during development. We found that by adding a small delay to the start of the Play_ Event (about 0.04) you can catch most of those extra shots. It's requires some tweaking but is an unfortunate side-effect of this method, which is also present in a few other popular games that use Wwise. At my place of work we currently use a different method that takes advantage of Wwise's MIDI systems. There's some great information about it in a video by the audio people for Borderlands 3.
@fuseinabowl
2 жыл бұрын
@@TomWrightSound I see, I'll give that a go now and I'll check out the video. Thanks for the info
@jaypolas4136
Жыл бұрын
Rainbow six siege has perfect sounds.
@jaypolas4136
Жыл бұрын
As well as Ready Or Not!
@BLUEMELONS1
3 жыл бұрын
so how do you make all that if you dont have any guns or gun shells
@TheJeppesk
4 жыл бұрын
What would you recommend to use for source material to create a noise layer?
@TomWrightSound
4 жыл бұрын
Sounds of real guns. Almost all of my gun layers are real gun sounds for source.
@LiamWrightAudio
2 жыл бұрын
How do you line the samples up like that on the grid in Reaper? I've found that the RPM of the gun fluctuates within the samples and I can never do it
@TomWrightSound
2 жыл бұрын
Just by manually quantizing each shot on each track. Similar to tidying up live drum recordings.
@Veryshortname1
2 жыл бұрын
Where did you get all of those sounds?
@spades10
4 жыл бұрын
How do you handle timing in game synced with the Loop trigger rate? In my implementation, two shots can be sometimes heard when holding the fire button for long enough for wwise to trigger twice, but not long enough for the gun to fire twice.
@TomWrightSound
4 жыл бұрын
We added a short delay on the Play_ event, something like 0.04 to help with this issue. It takes some tweaking but you can eliminate most of the problem. It's not a perfect solution. I would check out some of the Borderlands 3 audio videos - they do some cool stuff to eliminate this problem but it's a little bit more complicated!
@spades10
4 жыл бұрын
@@TomWrightSound Thank you for the quick response. I will try the delay, I also want to optimize the path from releasing the button to actually sending Break event to wwise, since it seems to be too long. I had a look on the Borderlands 3 solution. It has amazing results, but it's probably too advanced for us, so I'll give your solution a try and if we ever find a proper audio engineer, we might check out the one from Gearbox. Thank you, your video and response helped a lot :)
@spades10
4 жыл бұрын
@@TomWrightSound I got more in depth of the issue and it seems that wwise will sometimes trigger sounds in 64ms intervals even tho I need a 100ms interval. Maybe that's why the 40ms delay works.
@giovannigiorgio2262
9 ай бұрын
how i can add Opus on convert wwise
@steveman0420
Жыл бұрын
Which tool did you used inside Reaper to break looped gunshots into small bits ? I'm curious
@TomWrightSound
Жыл бұрын
It was just a matter of pressing 'S' at the start of the transient. It's quite a manual process.
@farmerjuan
4 жыл бұрын
Do you happen to know any good sites to find source materials for beginners by any chance?
@TomWrightSound
4 жыл бұрын
Most SFX vendors online have free sounds that are obtainable from their website. You can build a up a pretty nice collection doing this. Send me an email (search my website) and I'll send you a link to a good gdoc with these on.
@JakeABee
3 жыл бұрын
does anyone know where to find gun the gun sound?
@ffflechapt
6 жыл бұрын
Do you have different sounds when the shells hit different materials?
@TomWrightSound
6 жыл бұрын
Not currently but that is on the to-do list!
@ffflechapt
6 жыл бұрын
great!
@cathyknoop
2 жыл бұрын
Hii
@lilshizie0072
3 жыл бұрын
What's the name of that game
@PertoxBR
3 жыл бұрын
Mechanical parts moving are never heard while shooting.
@TomWrightSound
3 жыл бұрын
Sounds great though
@paranormalman2
6 жыл бұрын
Why is this video so low
@Grimswoden
2 жыл бұрын
What happened to this
@BrokeitDale
2 жыл бұрын
comment
@bensalter7997
3 жыл бұрын
Sorry.
@Muddybagclean
Жыл бұрын
Jesus Loves You
@HamalgamUB
Жыл бұрын
Step 1: Don't live in uk
@TomWrightSound
Жыл бұрын
I am from the UK
@HamalgamUB
Жыл бұрын
@@TomWrightSound Same, but It would be a lot easier to get gun sounds in US when you can easily get an actual gun and record sounds.
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