2mins in you mention when they are too close to each other they can trigger each other. I believe I'm finding a similar issue when 1 item activates multiple orbs at once. I have oversized weapons and when I drop them them into the holster, multiple are triggered. When I pull the weapon out it's scale shrinks a little bit more and more each time. Is there a way to prevent this when you have large items that accidently touch multiple orbs when being dropped in? I tried delays and a few other janky methods with no luck. Other than that small issue, this system has worked flawlessly! Easy to setup, didn't require heavily modifying core files, works really smoothly! Great work
@yaroxr
3 ай бұрын
I think you messed up somewhere with the scale rule when attaching item and detaching, may I look at your project?
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