Monsters was worth the whole video. Movement made it all that much better! Also, I love when there are chandeliers suspended over chasms. Classy.
@lemuriansettler
11 ай бұрын
This inspired another TaleSpire map. Great tips!
@theramendutchman
Жыл бұрын
I've often had small battle areas in games, as in when asking feedback players often said that the map needed to be bigger. Your tip around 12:35 about thinking in rounds of movement sounds great! I will use that for the maps I'm designing now and seeing how it'll turn out!
@theramendutchman
Жыл бұрын
Okay, we just had the session, I measured the map in rounds of movement, the map consisted mostly of a square room with furniture for cover/improvised weapons, and a chokehold as the only exit. I noticed movement and range of attacks/spells played a bigger role; "where do I go, do I dash" etc were thoughts alongside "who do I attack, who could I counter-attack" etc. It felt more balanced. I will be measuring in rounds of movement more often!
@mathishopper5608
2 жыл бұрын
This is so good, thank you!
@andrewanderson1729
3 жыл бұрын
I don't know how you do it, but you always manage to make me feel personally attacked. But keep up the good work.
@partimentieveryday
3 жыл бұрын
Your channel is so sick, insta sub
@dungeonmasterdesign6476
3 жыл бұрын
Thank you!
@mathishopper5608
2 жыл бұрын
Chokepoints.
@ninjakat26
3 жыл бұрын
The weaknesses of your players is that they are beings of pure chaos.
@dungeonmasterdesign6476
3 жыл бұрын
Which means that all I need to do is tempt you with chaos and let you do the rest
@ninjakat26
3 жыл бұрын
@@dungeonmasterdesign6476 it’s true. We have no self control.
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