Great video! Well explained. A nice, enjoyable pace and of course nice valuable content! Very well done Sir!
@ETcraftingChannel
2 жыл бұрын
Hi! first of all, great tutorial, straight to the point and it actually works (not always the case haha). I was wondering if it were also possible to create a sort of implosion effect with this style (so the particles would start out moving like they should, but when the particles begin to shrink, they return to the point where they were spawned to create a sort of dust cloud ). maybe it's not possible at all, but I was kinda curious if you'd know how something like that would / could work?
@editdev
2 жыл бұрын
Hey there, thanks! You can definitely create an implosion, you would just want to reverse their velocity halfway through their life. I'm not sure how off the top of my head but you should mess around with the VFX Graph, it's a lot of fun.
@neomika92
2 жыл бұрын
Could you explain what changing the Blend Mode to "Opaque" does (or provide a link to where I can read about it)? Thanks! :) Super video, easy to follow!
@editdev
2 жыл бұрын
Opaque means it's *replacing* the color of the scene for the pixels that the explosion takes up. So an explosion happening in front of a teapot would totally obscure the teapot. But if I switched it to additive, for example, you could lower the transparency of the explosion and see the rest of the scene rendered behind the explosion, where the pixels the explosion takes up are *adding* to the color behind it. In that case, you could see a teapot through the explosion, it would just look very bright and orange, tinted by the explosion in front. It's quite literally just the math operation used to calculate the pixels' color. Here's Unity's official documentation on it: docs.unity3d.com/Packages/com.unity.shadergraph@6.9/manual/Blend-Node.html
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