I disagree with the dudes complaining here, it wasnt a bad tutorial at all. Informative in every manner possible. Sure because there was a robot voice instead of a voiceover, it was a little less appealing. Also the dude talking about transparent sand doesnt understand that its the thin layer of sand dispersed at the edge that usually happens when theres a light breeze.
@DemonicBloke
Жыл бұрын
After weeks of looking finally someone who explains textures in a simple way, clearly without the fluff and self advertising! You are a star.
@Villio.
3 жыл бұрын
I disagree with all no one in their tutorial showed us how to fucking use texture painting to mix two textures ...like substance painter..sir..its the quality of knowledge that matters great job 👍
@jonathanmoore2139
2 жыл бұрын
Exactly what I was looking for. Thank you!
@tothemoon7438
2 жыл бұрын
i did step by step, but I draw and can't see the result(( Everything turns white when I draw instead of texture I want to mix
@nachoalfonsogarcia2305
2 жыл бұрын
I'm not sure why but I'm losing the information of the mask everytime i try to put a color ramp, anyone having the same issue? Is like the mask suddenly returns to all black and all of the paint that I have applied dissappears
@Dethgears
2 жыл бұрын
Does this only work for PBR/Image Textures, or could I input the mask into a mix shader instead of a mixRGB and use the same technique for procedurally generated ones?
@allthelittleworms
Жыл бұрын
yes, you can. I just did it for an all procedural material, just plug the parts you want to fade in to each colors of the mix shader and use a mask for the factor, same as here. good luck
@Dethgears
Жыл бұрын
@@allthelittleworms Dang, this was a while ago, I was still learning blender back then
@CatYah00
5 ай бұрын
Hi I followed the tutorial and I don't think it worked i tried painting but it did not even paint
@lxic-bz8hf
Ай бұрын
excellent tutorial, thank you
@primepiplup
2 жыл бұрын
This is a certified hood classic
@husseinabdulla
2 жыл бұрын
tanks allot i was searching for mix 2 textures like Substance Painter
@sxz9869
Жыл бұрын
Is there by any chance a way to use the Weight painting of a vertex group instead of the mask and use the weights as an input in the Node Editor ?
@jonatansvar8076
2 жыл бұрын
how do i make the textures tiled but not the mask?
@lifeleasons852
2 жыл бұрын
Bro u didn't change normal map settings to non-color data. If u don't do that, it will make texture more black than usual. So try it out and see the results.
@bevelit
2 жыл бұрын
Yes I must have forgot about that. Thanks.
@Giornogiovanna-hd3pr
9 ай бұрын
and what if i want to tile it?
@fawwaz4011
3 жыл бұрын
finally i found this video, thank u so much, helped me a lot, god bless u
@bevelit
3 жыл бұрын
I'm so glad!
@Metaworldwide
2 жыл бұрын
Tell me about it, its been about 50 videos so far. Thank god ive found the one that is for professionals 😅 and not red and green colour mixing or downloading a $39 programme
@Amero2005
2 жыл бұрын
I have one question, making this will look the same when the model is exported or will look exactly as i painted it?
@Shulkyl
2 жыл бұрын
yeahhh just what I needed
@pradityapascalisprawito3153
2 жыл бұрын
Awesome tutorial though I am a lil curious what if one wanted to implement more than 2 textures on the same object, what about 3? or 4? or 5? etc
@carloso5599
2 жыл бұрын
I'd get so messy with nodes OR you can bake the first set of two and then paint again, then bake everything together for simpler nodes
@paulojonathan3161
2 жыл бұрын
in this case you'd need a splatmap,
@aliabid2839
2 жыл бұрын
that's awesome man. I have been looking for this thing from ages but all I got is technical shitty talk. Thanks alot and keep that up.
@intrigazTV
2 жыл бұрын
Man, that was awesome using of texture painting. Thanks for that!
@Speed_12GT
2 жыл бұрын
Very simple and good tutorial, great job!
@carloso5599
2 жыл бұрын
thank you v much!
@dadamager3000
8 ай бұрын
Oh, I finally see it... good tutorial & samples used
@Satan_said_DRAW
Жыл бұрын
Many thanks!
@iGame360fficial
Жыл бұрын
Why can't I get this to work. I've got it to work before.
@VoyagerVentures
2 жыл бұрын
Is it possible to do something like this, but with 2 materials?
@catofeden3443
Жыл бұрын
this is exactly what i need.. thankyou❤🔥❤🔥
@cloudpicturescgi
2 жыл бұрын
hello sir is it possible to save the mixed texture after painting , so that i will import and and adjust in unreal engine???
@aleksaarsic3856
Жыл бұрын
Can you someow bake it so it could be imported in games?
@justabasichuman5057
Жыл бұрын
is this just old? there is no mix rgb
@xnnocence
Ай бұрын
mix color, mate
@Angelnarcissa
9 ай бұрын
the change to deeper voice made me laugh really hard
@cgdreamland7842
2 жыл бұрын
Thanks 👍
@xnnocence
Жыл бұрын
thats such a great lesson but i have one question. If i wanted to add more than two textures do you know how would i do that? like, is there a way i can mix more than two textures and if so, how can i do that
@bakhtrian2867
Жыл бұрын
always wanted to know how this worked! thanks
@GIOCONNO
Жыл бұрын
what if i want to blen more than 2 textures? 3 or 4 or 5 ?
@sofokulus
3 жыл бұрын
Thank you for tutorial! Its very nice!!!
@seasonal_flu328
2 жыл бұрын
I prefer to just setup two different principled bsdf pbr textures and run their output through a mix shader and mask it there, it feels cleaner that way. But great tutorial, it was very informative.
@jn9747
2 жыл бұрын
May I ask how that would look? 2 principled shader connected to the mix shader. Then The mix shader goes to the Material output. But where do I put the mask textures in the way you describe? I do agree that it would be better control your way.
@bohnec1
2 жыл бұрын
Into fac input of mix shader
@PowNyTales
2 жыл бұрын
@@bohnec1 hey! And how do I act with a Displacement? I can stick only one noodle in to it. But I have two textures. Or I also need to use RGB before?
@hirschgrotte
2 жыл бұрын
@@PowNyTales Super late answer but I'm just gonna leave this comment here. Blending two materials with displacement maps is a little bit more tedious. Look for Simon Fuchs's tutorial 'Blender Vertex Color height blend material tutorial - Learn how to blend materials in Evee & Cycles', he also has a video on how to blend 3 materials with displacement maps.
@PowNyTales
2 жыл бұрын
@@hirschgrotte Never mind, I figured out how to make it using geometry nodes and made a tutorial about it. But the stuff is in Russian :). Best regards
@tharyasakhara1829
2 жыл бұрын
scale up the map and everything will be a beautiful tile
@darkcode01cs
2 жыл бұрын
that was helpful so much
@from.279
Жыл бұрын
how do you export it ?
@118baker8
Жыл бұрын
Thank you kind stranger
@muhammadfathurrahman4350
2 жыл бұрын
This is what iam looking for, thanks
@xplay194
2 жыл бұрын
the 1000 like, Thank you
@hillfortherstudios2757
Жыл бұрын
Very cool! Thank-you!
@Atmors_Arts
2 жыл бұрын
But now i can not Rotate my Textures anymore because there are two. Is there a way? pls help:)
@lifeleasons852
2 жыл бұрын
Go to edit mode and then open uv editor. Select all and now using rotate in uv editor, u can rotate ur textures. Or u can use texture coordinate in shader editor for every single texture . I hope it helps u.
@evoke2976
2 жыл бұрын
Exactly what I was looking for. Thanks!
@theinfernaldev2577
2 жыл бұрын
thanks you toooooo much
@maya1er
3 ай бұрын
very very much thanks, you are genius
@jatinprasath5840
3 жыл бұрын
Why cant we simply mix 2 PrincipleBSDF shaders with mix shader node?
@eddyndatah3970
3 жыл бұрын
Mixing will overlay on each other..U need a factor map to separate them
@VotechsDigital
2 жыл бұрын
thx
@narutardsquad9391
2 жыл бұрын
thank you
@chrisgroff5420
2 жыл бұрын
Loved the video. Much appreciated!!
@intrigazTV
2 жыл бұрын
So easy but it is... it has a fantastic result
@JonahHache
2 жыл бұрын
awesome
@Lilythreedee
Жыл бұрын
What if it's tiled?
@bevelit
Жыл бұрын
Watch Part-2 of this video.
@Lilythreedee
Жыл бұрын
@@bevelit Uh, I can't find it, could you give me the link? Thanks
@bevelit
Жыл бұрын
kzitem.info/news/bejne/so6smKmqb3Z2Z2U Sorry I had it on private this whole time.
@Lilythreedee
Жыл бұрын
@@bevelit thank you!
@Bidyos238
2 жыл бұрын
thank you. tho I have a question- Im working a big scene where i have to stretch out my two texture(tile it up). i manage that part but when i try to use the texture painting (to reveal my the other texture) somehow it is painting on the individual tiles. I wanted to paint on the whole scene not on the individual tiles that was stretch out. I hope I'm making sense and idk if you're ever going to read this but i have looked everywhere for some answers and cant find it somehow.
@bevelit
2 жыл бұрын
I'll definitely try out the issue you are talking about.
@kenaken2123
Жыл бұрын
I have the same problem, Did you come up with a solution?
@atria59
3 жыл бұрын
Leran before teaching, It looks fine, But for a tutorial it doesn't look fine
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