First devlog in a series chronicling the development of Project Gilgamesh, a cyberpunk rhythm-parkour game where you Kill God With Parkour.
This video covers the 5 years I spent (2017 - 2022) figuring out the kind of game Gilgamesh needed to be in order for me to ship it.
It also covers the 5 lessons I learned in what NOT to do as an indie dev.
I wanted to make something in between a traditional devlog and a @NakeyJakey video.
Download the demo on itch.io for free: sainarayan.itc...
My twitter: / sainarayan_
#gamedev #devlog #unrealengine #parkour #cyberpunk #rhythmgame
Негізгі бет How To Never Ship A Game | Devlog #0
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