Learn the rules to the card game Uno Teams quickly and concisely - This video has no distractions, just the rules. For a refresher of the original rules of Uno, check out this video: • How to play Uno (2024 ...
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RULES:
The rules are the same as regular Uno, except for these changes. The object of the game is to be the first team to get rid of all the cards in both of their hands. Divide into teams of two, with your partner sitting across from you so their turn order is an equal number in both directions.
You are allowed to talk to your teammate but you may not talk or drop hints about cards in their hands. Whenever a wild is played, teammates may not say anything that would influence the color chosen. If your partner is down to their last card, you may yell uno on their behalf. If you neither you nor your teammate yells uno, then the penalty 2 cards are only drawn by the player who had uno, not both teammates.
At the beginning of the game, after the discard pile is formed, each player secretly passes their teammate 1 of their cards. Cards must be exchanged simultaneously, you cannot look at the card you received before picking what to give.
When you play your last card, then your teammate gives you half of the cards, rounded down, remaining in their hand and you keep playing. If your partner only has 1 card, then they keep it and you stay out of the game. But if they draw any cards, half of them are immediately given to you and you’re back in the game.
Some number cards have a passing symbol on their sides. Whenever you play a card with a passing symbol, you and your teammate must simultaneously and secretly pass each other 1 card. Remember, you may not talk or give hints as to what to pass.
The new action cards are:
Wild team play. This is a wild. First pick any color then play immediately skips to your teammate. If they can play, then they do and play continues from them in the current direction. If they can’t play, then you draw 2 penalty cards and your partner draws none and play continues from your partner in the current direction.
Wild team draw four. The next player still in the game draws 2 cards and skips their turn, then play jumps to that player’s teammate, even if that teammate is out of the game, and they draw 2 cards and skip their turn. Play then resumes with the next player after that in the current direction of play.
At the end of the round, Wild team play and wild team draw four are each worth 50 points.
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