Dragonlance: Warriors of Krynn is a cooperative battle game for 5 to 5 players. It is intended to be played with the Dragonlance: Shadow of the Dragon Queen adventure. Let’s find out how to play it. Buy Warriors of Krynn: amzn.to/3Hu7GX6
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Transcript
It’s deceptively simple and intriguingly complex at the same time.
Intro
Welcome to another DragonLance Saga episode. My name is Adam and today we are going to talk about how to play the Dragonlance: Warriors of Krynn board game. I would like to take a moment and thank the members of this channel, and invite you to consider becoming a member by visiting the link in the description below. You can even pick up Dragonlance gaming materials using my affiliate links. I am referencing the Dragonlance: Warriors of Krynn Rulebook and Scenario Book for this information. If I leave anything out or misspeak, please leave a comment below!
Discussion
This battle game centers around the Dragon Queen’s invading Army, and the valiant Alliance standing in their way for survival. You actually play both on your turn, but you are represented as a single hero of a single character class. It’s important to know that unlike BattleSystem from Advanced Dungeons & Dragons, this has very little to do with Dungeons & Dragons or its rules. This is meant to be an abstract attachment or play experience that may enhance the Dragonlance: Shadow of the Dragon Queen adventure for Dungeons & Dragons 5th Edition. Once you wrap your head around the idea that the classes are generic and not your specific player character, I believe it's easier to grasp the rules. Warriors of Krynn features twelve scenarios. Scenario 0 is the training ground where you learn the basics of play, and the scenarios proceed from one to twelve as the adventure unfolds. You are suggested to keep track of the outcomes of each scenario for the conclusion of the battle game and its companion adventure. There are three tiers of play broken down in the scenarios. The Recruit tier focuses on Scenario 1-4, the Veteran tier contains scenarios 5-8 and the Legendary tier presents scenarios 9-12.
Each scenario centers around the battlefield. We will get into all of its components in a moment, for now, let's focus on your character. Each player chooses a hero board to either represent their hero in the adventure, or one of the pre-defined heroes for the board game. The hero board presents you with possible actions you can take on your turn, and the stress tracker. The stress tracker allows you to monitor your stress in the game. Too much stress and you can lose the scenario. You can leverage your stress to perform actions and aid the Alliance in different ways. Next you need to take a look at your class card. This tells you which two abilities are your Mastered Abilities, which help you reduce difficulty in actions, and what abilities are associated with your class, all of which are used to activate your class powers, presented on the card as well. Remember you can only activate each class power once in any scenario. Each class has a different set of master abilities, ability cards and class powers, so understanding your strengths and weaknesses is essential in assisting the other heroes win the scenario. Ability cards can be used by themselves or to activate powers. Finally you need to select a token to represent your hero as they travel the battleground.
Once you have familiarized yourself with your hero, we can focus on the battlefield. This tutorial is presenting Scenario 0: Training Ground. How to set up the battlefield and how to run an individual scenario is presented in the Scenario Book. Let’s focus on what you see here. The large hexagon tiles are called Battle Tiles. These are the regions that are the flanks of the battles between the Alliance and Dragon Army Units. The top three lines are the Dragon army Lines, and the Bottom three are the Alliance army lines. Each army has varying numbers of units on each line and each line is represented by the three types of units, starting from the center moving out. The center are the Foot Units, the middle are the Missile units and the outer are the mounted units. Each unit type has a token associated with it. The Battle Tiles are controlled by Commanders, each side has a commander card associated with it. Commanders can be ready, and able to use their power, or shaken, and unable to use them. Heroes can refresh shaken alliance commanders, each card tells you how...
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