In this Unity Tutorial I show you step-by-step how to build and publish an iOS App to the the Apple App Store without access to a Mac.
Using Unity Cloud Build and your favorite source control you can build, sign and publish your game directly to App Store Connect where you can push it out to testers and finally release it to customers.
Links for creating accounts with Unity and Apple
dashboard.unity3d.com/
developer.apple.com/
Open ssl commands
tinyurl.com/4cmdcdpx
Post-build bash script (save this somewhere in your project under Assets)
tinyurl.com/34p5hdb6
00:00 - Intro
01:10 - Download and install openssl
01:45 - Generate an RSA key
02:42 - Create a certificate signing request
05:49 - Generate a P12 file
07:08 - Create Apple App ID
08:38 - Create mobile provisioning profile
09:40 - Configure Unity App for iOS
12:10 - Post-build bash script
13:05 - Setup Unity Cloud Build
18:21 - Create game on App Store Connect
21:27 - Add post-build script to build configuration
23:07 - Start build
23:17 - Add build to TestFlight and invite testers
26:04 - Outro
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