This looks amazing! It's like they've retained the best parts of Duik and improved on its flaws. This has definitely piqued my interest!
@animatabledotco
2 жыл бұрын
Cheers @Wolfmoss. We tried to hit the right balance of sophistication and ease-of-use. As a beginner you can use Limber as a one-click generator of simple IK paths to play around with and as your rigging and animation skills evolve the tool's capabilities will seem to grow with you.
@gaston.
Жыл бұрын
Brilliant tool. I am slowly understanding the FK... getting the hand to follow the wrist at 18:30... answered my questions, thanks!
@Oddernod
4 жыл бұрын
Very excited about this update - I can't imagine the amount of work that was put into it
@neerajchandaver113
4 жыл бұрын
I love how easy it is to use Limber, cant wait to implement them on Lottie files! Cheers to the team!
@animatabledotco
2 жыл бұрын
Limber's default Taper and Bone limbs work with Lottie / Bodymovin. Go for it.
@Darkbulb1
3 жыл бұрын
Love this plug in so far the movement is so natural!!!!! I also found when adding shorts,sleeves or hands(that dont rotate) you can also copy the group from the shape layer content and past it into the contents of the limb layer above the prox and distal shape groups
@animatabledotco
2 жыл бұрын
Thanks David! Yes, you can paste shapes directly into limb layers, and keyframe the paths or whatever you need. The best way is to use the 'Rigged' groups that the Rig & Pose button generates - then your shapes will stretch and change length with the rest of the limb.
@urryou
3 жыл бұрын
helpful video, thanks also cool glasses!
@andreasverhoef907
4 жыл бұрын
Dude! Shift parent? I've been working with Ae for a pretty long time now... but i did not know that. That is one hell of a tip. Thanks.
@animatabledotco
2 жыл бұрын
Ha! yeah it's gold that one
@ziadtosson2
Жыл бұрын
Amazing tutorial , contains all the important stuff
@gaston.
3 жыл бұрын
This is great thanks! I upgraded to Character Tools from Rubberhose because of the middle joint adjustments. Important for foreshortening. I see that your tool does this and more. Looking forward to using it!
@MutantWorm
3 жыл бұрын
Wow. That might actually do the trick for me. It's certainly a style I was looking for. I was planning to make a rig myself with just shapes and the tapering function and concoct something with DuiK but this seems to be just that. I'll have to do some more research to see if I can apply both front and side view in one puppet, plus add a simple faceless face-rig. Fun stuff!
@MutantWorm
3 жыл бұрын
@@animatabledotco Cool. Thanks Steve. Awesome! I put it on hold for now awaiting a client response and other commitments, but I'm curious to see what I can concoct. I'll get around to it.
@animatabledotco
2 жыл бұрын
Hey Frank. Google me and drop me an email if you need any help rigging your limbs etc.
@MutantWorm
2 жыл бұрын
@@animatabledotco Thanks. I’ll keep that in mind as the project has a follow up this year. Mostly trying to learn Blender at the moment 😄
@mnumrqz
3 жыл бұрын
This video is amazing, very helpful, thank you for sharing.
@krishowes2330
3 жыл бұрын
Absolute genius. Thanks!
@shalaerblin
2 жыл бұрын
Great tutorial, but I think you have to make more tutorials about Limber there are very few in the internet!
@animatabledotco
2 жыл бұрын
Go tell Ben Marriot! Seriously though, John at Keyframe Academy has a lot of great videos using Limber: kzitem.info
@bambina5604
2 жыл бұрын
This is amazing!
@animatabledotco
2 жыл бұрын
Glad you think so!
@paullafaele
2 жыл бұрын
This is amazing, thank you!
@animatabledotco
2 жыл бұрын
👍
@Miodowy
Жыл бұрын
I'm not sure if I understood correctly... can you only create limbs in Limber and not rig existing raster (png) limbs like in DUIK?
@aescripts
Жыл бұрын
Please go here for assistance: aescripts.com/contact/
@EdWohlfahrt
6 ай бұрын
very helpful, thanks a lot!
@mountain-biker
Жыл бұрын
HI very good tuto; please can you share your after effect animation ? thank you
@jirehla-ab1671
4 жыл бұрын
What the difference between adobe animate and after effects in terms of animation?
@heinschultz8970
3 жыл бұрын
Question: regarding the scale of your character at around 28min. Can you not just pre-comp the entire rig, then scale it in the main comp with continuous rasterise switched on? If so, it'll save a lot of time for creatives like me who don't normally delve into expressions and linking properties. I just know I'll forget to add these bits and sit wonder why my character is horribly out of proportion. :-)
@animatabledotco
2 жыл бұрын
Yes, you can do that if it works for you. I show this method so that people have the option - if the character is interacting with objects in the scene it sometimes becomes more complex with a precomp.
@CryptoFeeders
4 жыл бұрын
So with limber u don't use complex shapes made in illustrator only limber limbs? what if i want to use shapes themselves imported from illustrator and limber to control them only?
@aescripts
4 жыл бұрын
Please go here for assistance: aescripts.com/contact/
@user-bs3jd2hj3z
4 жыл бұрын
@@animatabledotco How long is the free trial valid for? upd: see - 7 days
@user-bs3jd2hj3z
4 жыл бұрын
@@animatabledotco Anyway thanks for your support. I hope to become friends with your plugin in the end)
@Darkbulb1
3 жыл бұрын
I also had complex clothing made in illustrator, I pasted the shape groups into the limbs shape layer contents in the appropriate group (upper/lower) and it then rotated perfectly with the limber limb.
@animatabledotco
2 жыл бұрын
Since v1.6 you can now embed any vector artwork inside a limb - check out the tutorial here kzitem.info/news/bejne/sHx-vZpqo5aXmn4
@0-by-1_Publishing_LLC
9 ай бұрын
*This is grueling!* ... It's taken me a week to rig up a single 38-layer character by following this video (I'm a "rookie level" animator). My animation has 10 characters total posed in 4 different positions for a total of 40 characters using up a whopping 1520 layers! I can't pre-comp each character because then I wouldn't be able to see where I'm animating them on my main comp. ... Any suggestions?
@aescripts
9 ай бұрын
Please go here for assistance: aescripts.com/contact/
@mattbradford6033
5 ай бұрын
Question... how do you have a rigged leg with a bend thats NOT curved, just straight edged... using the Taper leg preset function? as this function uses circles to bend...
@aescripts
5 ай бұрын
Please go here for assistance: aescripts.com/contact/
@catarinasofia2850
4 жыл бұрын
Cool
@gizmogrem988
2 жыл бұрын
Thanks for the tutorial! Do you guys have any good suggestions on how to better solve foot and leg rigging so that it can contain foot roll control? Basically, I would like the toes of the foot can be included in the IK system. That way I can pose my character much more precisely in walks, runs, jumps, etc. Thanks once again.
@aescripts
2 жыл бұрын
Please go here for assistance: aescripts.com/contact/
@justkizzit
2 жыл бұрын
How bout a tutorial just setting up character and anchor points
@animatabledotco
Жыл бұрын
If you use Limber, you don't need to go through the hassle of moving Anchor Points. Not for the limbs anyway.
@sagihaviv5675
3 жыл бұрын
soo it means i have to recreate my character I've created from illustrator in after effects?
@aescripts
3 жыл бұрын
Please go here for assistance: aescripts.com/contact/
@Darkbulb1
3 жыл бұрын
it takes a little bit more time to setup but once you have the flow down the payoff is enormous, the natural movement of the limbs, anti-pop, and ability to switch between ik and fk honestly blows duik out of the water. walk cycles make on duik always look so stiff Limber is absolutely the way to go if your serious about character animation
@animatabledotco
2 жыл бұрын
Using an existing layer for each part of a limb is the old-school, "puppet" way of doing things. It requires lots of layers, it makes it hard to get seamless rotation around joints, it won't allow foreshortening, it probably runs slow, the setup time can be long… With Limber, the process of rigging art from AI layers into limbs has a lot of advantages over the old method: copying and pasting limbs is easy, limbs can be saved to a library without any dependencies, everything is infinitely scalable… I know it seems different, and it is different. We think it's better.
@asfandyar_ali
2 жыл бұрын
Hello Steve, trying to figure out how it works. On mark @11:12 using path to bone. How did you manage to rig the arm which is basically a path. It throws error "Please select a shape layer with one three-point path shape". I believe "path to bone" works only with the strokes. Where am I doing wrong?
@aescripts
2 жыл бұрын
Please go here for assistance: aescripts.com/contact/
@animatabledotco
2 жыл бұрын
Hey Asfandyar. Path to bone is usually pretty straightforward to use. Maybe there is something else in your shape layer that is not a path with three points? Sometimes when you import artwork from illustrator it can bring in other objects you didn't expect, like artboard boundaries or clipping paths.
@asfandyar_ali
2 жыл бұрын
@@animatabledotco Great. I'll give it a try.
@dexterWES
2 жыл бұрын
Cool but I never understood the advantages of these scripts and addons, since the result is easily obtainable with the AE standard Tools, even faster. I think it makes sense if you have a series where the characters are always the same, otherwise it’s pretty useless to me. Am I missing something or the whole point?
@aescripts
2 жыл бұрын
You cannot do kinematics or any of the other character rigging specific functions with the built-in tools.
@Videoanimacionpuntoes
Жыл бұрын
Thank you for the tutorial, very useful, but why can't you see it in other languages with the translator? That is, it allows you to see it with English subtitles but when you tell it to do an automatic translation, it doesn't show anything..? Why? What am I doing wrong? I'm talking about the youtube translator..thanks in advance!
@animatabledotco
Жыл бұрын
I'm not sure why that wouldn't work but it might be something to do with your browser? I can see auto-translated captions fine here 😕
@Videoanimacionpuntoes
Жыл бұрын
@@animatabledotco Now I can see them! XD, I don't know why I didn't see them, oO, thanks friend!
@PalomaMcClain
Жыл бұрын
Is there any reason why the "rotate end" on the ankle joint will hardly make the joint rotate at all? I shoot it up to 100% and it barely moves 5 degrees
@aescripts
Жыл бұрын
Please go here for assistance: aescripts.com/contact/
@animatabledotco
Жыл бұрын
This could be because the correct 100% auto-rotated value is only 5º different to the 0% value ! Like if your leg is facing almost straight down? Or if the controller definitely doesn't align to the limb when Rotate End is at 100%… then it's something else. Hard to know without seeing the project - drop us an email or support ticket.
@mateocrespo1634
Жыл бұрын
I need help How can I make the arm stay behind the torso and the forearm be in front of the torso using limber?
@aescripts
Жыл бұрын
Please go here for assistance: aescripts.com/contact/
@abdullateef187
2 ай бұрын
I used masking. don't know if its the optimal solution
@leftclot
10 ай бұрын
Would Limber work for limbs with 2 or more joints like for insects?
@aescripts
10 ай бұрын
Please go here for assistance: aescripts.com/contact/
@animatabledotco
6 ай бұрын
It can do. You can either parent the extra section to one end of the limb, or parent one end of the limb to an extra section. Limber doesn't yet support fully-integrated 3-bone limbs.
@SebDJ
Жыл бұрын
I'm getting a pop when animating the clockwise attribute from + to - (or vice versa), might you know how to fix this? Anti-pop doesn't seem to do anything to fix it.
@aescripts
Жыл бұрын
Please go here for assistance: aescripts.com/contact/
@animatabledotco
Жыл бұрын
Assuming you're animating from 100% to -100% … try adding a keyframe when Clockwise is at zero, and then easing that keyframe. An F9 easy ease should do it but you can try changing the incoming and outgoing influence of the ease.
@dcconceptsfredinald890
2 жыл бұрын
Hello, pls I need your assistance, Limber seem not to be working in my After Effects it keep on saying "JSON validation error undefined" what seems to be the problem? Thank you as I await you response
@aescripts
2 жыл бұрын
Update to the latest version. If you need assistance open a support ticket here: aescripts.com/contact/q
@animatabledotco
2 жыл бұрын
This was a weird little bug that we fixed in Limber v1.7.4
@whatthefact2423
11 ай бұрын
but how if we want to add out line to legs or arm?
@aescripts
11 ай бұрын
Please go here for assistance: aescripts.com/contact/
@seancusson72
3 жыл бұрын
I'm hoping the comments are still monitored on here as I've run in to a bit of an issue. Is there a way to prevent the wrist controller from moving beyond the limbs the limb length? I have stretch turned off but, if I'm not careful, I can pull the wrist controller out much farther than the limb itself. The problem with this is that, since the hand is connected to the wrist controller it can fly away from the arm. How do I constrain the wrist controller (and hand) to the "forearm" so that it doesn't detach itself?
@seancusson72
3 жыл бұрын
Steve answered my question on AEscripts so I'll paste it here for others to read. "The easiest way to solve this is to just add an FK controller. As long as the FK property is set to zero when you click that ‘Add FK’ button, Limber will re-parent your hand to the new FK controller - you could then disable it’s visibility or move it to the bottom of your layer stack or whatever works for you. But it will stay constrained to the right length when your IK controller goes beyond a distance where it’s turned red. Hope that helps!
@aescripts
3 жыл бұрын
Please go here for assistance: aescripts.com/contact/
@mj_nooker
Жыл бұрын
10:01 I have Limber 1.7.4, but no Taper (and no Start width, End with e.t.c.) inside Stroke options. So I can't tweak stroke as taper. Pls, tellme, is it normal? 8-\ (AE cc2019)
@aescripts
Жыл бұрын
Please go here for assistance: aescripts.com/contact/
@mj_nooker
Жыл бұрын
@@aescripts Thank you for the answer. I discovered, that the problem is in my AE version (16.1.3), and the Taper option of stroke available only in AE 17+
@RafaelDanielEvangelistaV
Жыл бұрын
how do you mirror a character? example my character is facing right. I want them to face the left during the next scene.
@animatabledotco
Жыл бұрын
Hey Rafael. The easiest way is to precomp your character and change the precomp scale to [-100%, 100%]. Hope that helps
@RafaelDanielEvangelistaV
Жыл бұрын
@@animatabledotco Hey thanks. Yeah that's what I ended up doing. I was just wondering if there was another way. Since with this method, It can get a little confusing at times. Since you have to do the animation inside the Precomp, and say the character is facing right. But if you go to your main comp, the character would be facing left.
@animatabledotco
Жыл бұрын
@@RafaelDanielEvangelistaV Yeah I understand. Some people like to design a rig that can be flipped L to R using scale - so if you have a badge on the character's left chest, it flips on to its right chest. With Limber, we designed it to work better with bodies that simulate 3d rotation rather than flipping, so a badge would always stay on the same side. It is more work to set up bodies and heads like this, but then you can use really nice-looking turns or twists that enhance a sense of motion and the character will feel less flat and like a cardboard cut-out.
@vaneses240
2 жыл бұрын
Hi there, i downlaod trial of Limber but it make leg shorter only a bit and after it stuck with the size. is it only because of this is trial or someone had this problem in paid version?
@aescripts
2 жыл бұрын
Please go here for assistance: aescripts.com/contact/
@animatabledotco
2 жыл бұрын
I'm not quite sure what you are seeing. Limber does have some built-in limits on the lengths but you should only hit them with very, very stumpy limbs. You can always open a support ticket at aescripts or email me for more help.
@justkizzit
2 жыл бұрын
So this doesnt have a walk cycle though?
@animatabledotco
2 жыл бұрын
This video is about Limber rigging techniques. There are lots of great tutorials on walk cycles around and the basic principles are roughly the same regardless of which tool is being used. Have a look at this kzitem.info/news/bejne/knqfsYifiJ-je3o
@ashkanbashi3641
7 ай бұрын
Can i add cover to bone?
@aescripts
7 ай бұрын
Please go here for assistance: aescripts.com/contact/
@animatabledotco
6 ай бұрын
Probably. Depends what you mean by cover.
@sid216
4 жыл бұрын
What if i wanted it to have a stroke?
@aescripts
4 жыл бұрын
Please go here for assistance: aescripts.com/contact/
@Darkbulb1
3 жыл бұрын
you can go into the limbs shape layer contents and add a stroke there as you would for another shape layer
@animatabledotco
2 жыл бұрын
Bone limbs are path-and-stroke based. Just select Bone in the dropdown and click New, or draw a path with your Pen tool and click Path to Bone. You should be good to go.
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