'CC0 Textures, it's free, don't know how, don't ask questions...'. Well, right as you say that, there's a button showing on the CC0 website labelled 'Support CC0 textures'. I'm going to make a guess that's how it's free to you: some people support it.
@AA-hg7xq
3 жыл бұрын
I don't get how you project a pbr texture to an object that's wider than the uv map without tiling? I thought one feature of pbr textures was no tiling. In my case the side of a house. Texture fits the front fine, on the side not wide enough and planks don't align. Solution?
@DanielGrovePhoto
3 жыл бұрын
If the surface is larger than the image texture it must tile. You can turn on clip in the image node settings on the node but then it will simply not tile or repeat. You must either tile it to fill in the space or enlarge the texture across the surface so that it fills it entirely without tiling. Pbr texturing definitely involves tiling though. Most professionally made pbr map images are made seemless so as the image repeats it doesn't have hard edge boundaries. You may be thinking of procedural texturing where there is no tiling because everything is mathematically calculated with no images. I'd have to see your file and texture to help you with your house issue. If you want send it over. Daniel@danielgrovephoto.com
@fastertrackcreative
Жыл бұрын
Note: you can just drag and drop the images from File Explorer/Finder into the nodes area to skip a step.
@DanielGrovePhoto
8 ай бұрын
Great trick! I hadn't tried that until recently.
@gad4199
2 жыл бұрын
Thank u so much ❤️🤜🏽
@nickbaudean5493
4 жыл бұрын
Absolutely Amazing video Daniel! I have been going down a Rabbit Hole for the past 2 weeks trying to figure out how to plug the PBR Materials that I created from Substance Designer/Alchemist into Blender, plus ones that I've downloaded as well. Nothing was really working for me and I had all these crazy implementations that I was trying to follow in other users PRB Blender files. It's just really been crazy. But, your video was EXACTLY what I needed man; Thank you so very much. In addition, after I got what I needed I almost stopped watching the video, BUT man am I glad I didn't!!! OMG, that "Material Library VX" is INCREDIBLE. My life has changed in Blender drastically because of you. Can't thank you enough. I really appreciate your work. Truly,
@DanielGrovePhoto
4 жыл бұрын
Thank you so much for saying so! Comments like this make my day! Glad you've figured it out. Nodes give lots of great ways to tweak and even mix your texture maps. Also the vx is great. Also check out Blender Kit. And lastly if there are materials or base materials you use often make them and save them in your startup file with fake user assigned (the shield button) that way they will be preloaded and ready to use when blender starts a new file. Time saved!
@tomcollins6989
4 жыл бұрын
Agree.
@vedranbocek1701
4 жыл бұрын
Finally someone who knows how to explain this, thank you so much man.
@DanielGrovePhoto
4 жыл бұрын
Thanks! Glad you found my video helpful. I learned a new trick since making this video. If you have Node Wrangler addon enabled click on your Principled Shader node and type CTRL + T it allows you to load a number of related textures (color, roughness, metallic, normal etc.) and auto routes them for you!
@vedranbocek1701
4 жыл бұрын
@@DanielGrovePhoto Thanks, I tried it, your video was really helpful, and you didn't complicate things like many others.
@cinomontague
3 жыл бұрын
gud shit
@jtvj8423
3 жыл бұрын
Thank you, was having issues with the normal-map image-texture: I had color-space set to sRGB instead of non-color for my normal map image somehow, so having a good visual reference of how you set this up helped me nip that problem in the.. oh, and that material plugin is going to save me lots of time!
@NonsenseGUS
3 жыл бұрын
so i created a shader (following a tutorial) but they never mentioned how to transfer this shader to another file with a character in it. how do i do that? cause it has animation data in the shader as well and i tried just coping the nodes but it doesnt copy they the animation data
@DanielGrovePhoto
3 жыл бұрын
Open your target (newer) project go to file append. Find the source (older) blend file go to materials or node groups if it's a node group you ant to transfer.
@NonsenseGUS
3 жыл бұрын
@@DanielGrovePhoto oh ok thank you
@GerardB2023
4 жыл бұрын
Hands down some of the best explanations and videos. Thanks fella.. great vids. Any chance you could create a tutorial for creating fragrance bottles?
@PolyRidge
4 жыл бұрын
great video, thanks! quick question, in other videos i have seen, they say to turn the other image node from sRGB to non color, as they dont actually have color in them. is this something that is actually important? because you didnt do it, but your shaders still look great!
@DanielGrovePhoto
4 жыл бұрын
It is best practice and I forgot to do it honestly! I'd like to see the comparison. It's probably a minor difference.
@garrykraemer8993
4 жыл бұрын
Daniel, I managed to get a rock surface displayed on a thin square tile. I exported it as 'STL' and there is no texture. Can you make a video on how to create a really rough rocky surface and export it to a STL file. I want to be able to 3D print textured surfaces. Awesome video! Thanks.
@DanielGrovePhoto
4 жыл бұрын
Ah yes materials/textures are just a surface illusion and are not truly part of the mesh. To apply a material to the mesh you'll need to plug in that texture to the Displacement input on the final Material node. And to be honest I'm not sure from there what to do to bake that in to the actual mesh but I'm sure there are plenty of tuts on here about that topic as it's a popular one. Try looking up Blender texture displacement or baking displacement maps to mesh.
@ipyosh
3 жыл бұрын
I feel like learned everything and nothing at the same time
@DanielGrovePhoto
3 жыл бұрын
Lol not sure how to take the nothing part but I sure hope you learned everything!
@ipyosh
3 жыл бұрын
@@DanielGrovePhoto i learned everything in the video, the material that i use earlier is broken
@I_am_Spartacus
4 жыл бұрын
I've watched so many videos on how to texture later... but this is just so simple and easy to understand....thank you...would you say PBR is used to get cinema quality renders?
@DanielGrovePhoto
4 жыл бұрын
So happy to hear that! Thanks for reading and letting me know. I would say yes I believe the industry standard is to use multiple image maps for the different aspects of Shader. However they are only as good as the image Maps you're using. If you're getting in very close you'll need a high-resolution image map. Also good quality modeling will support a great texture and make the object look even better. Lastly I like to say that the industry standard is also using programs such as substance painter to make realistic textures that synchronize across multiple image Maps which within to use together in one Shader like I've been here.
@robestey5628
4 жыл бұрын
Thank you. Great video and explanation. I read through the comments. With the image showing up - no biggie - file under shit happens. Life is too short to sweat the little stuff. Loved your vid and channel.
@DanielGrovePhoto
4 жыл бұрын
Yeah haha oops!
@Madd0628
3 жыл бұрын
Its free for me too
@DanielGrovePhoto
3 жыл бұрын
It's free for everyone :D hurray for CC0 textures!
@sumerjacob850
3 жыл бұрын
thanks so much more helpful
@DanielGrovePhoto
3 жыл бұрын
Glad it helped! There's a few improvements to be made but maybe I'll make a 2.0 video
@sumerjacob850
3 жыл бұрын
@@DanielGrovePhoto tbh all your tutorials are so helpful, i was only connecting mapping to colour and nothing else it change the whole texture. I wouldn’t mind a sci-fi environment scene setup, my current scene has procedural nebula. Lights is bouncing off I think. Thx
@ropbon
4 жыл бұрын
Thanks you !!! love your video
@victorbied1
4 жыл бұрын
Very well done. Concise and informative.
@DanielGrovePhoto
4 жыл бұрын
Thanks! After making this video I learned that the Node Wrangler addon has another trick - click on the PBR shader node and press CTRL SHIFT T and it lets you open multiple images at once automatically naming and attaching them to the appropriate inputs.
@KineticRoberts
4 жыл бұрын
lame whats with the image showing up in the middle of an instruction?
@DanielGrovePhoto
4 жыл бұрын
Can you give me an exact time? Not sure what you're referring to.
@Kineticartist
4 жыл бұрын
@@DanielGrovePhoto 1:12 I can send you a screen shot if you like
@DanielGrovePhoto
4 жыл бұрын
@@Kineticartist Whoa! That is lame I apologize about that slip up in the editing. I had it in the timeline for the video, decided not to use it, but forgot to delete and it and somehow didn't see it when reviewing the video before posting! Ooops! I wish KZitem allowed for a reupload to fix things like this.
@andreylombenko1537
3 жыл бұрын
Thank You!!!
@DanielGrovePhoto
3 жыл бұрын
Thanks for watching!
@divyanshsingh5585
4 жыл бұрын
"A cube has 4 faces"
@DanielGrovePhoto
4 жыл бұрын
Ah did I say that? Shame on me! I have betrayed the almighty default cube!
@divyanshsingh5585
4 жыл бұрын
@@DanielGrovePhoto thanks
@kimopuppy
4 жыл бұрын
On the texture websites why is everything displayed as a sphere?
@DanielGrovePhoto
4 жыл бұрын
It's the easiest way to show the micro details of it without jagged edges. If they were all cube sit wouldn't look as good. The images are just squares though.
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