Thank you, this is exactly what i was looking for. IMPORTANT: function instant() is now instantiate()
@Katie-gp4nm
2 ай бұрын
Thanks for the amazing video; it helped me a lot! Just one note: in Godot 4.2 I found out that it should be "var enemy = enemy_scene.instantiate()" instead of instance(), otherwise it gives you a "nonexistent function instance" error.
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