Thank you for your nice tutorial.its very useful for me❣️❣️more vedio please!
@nenitaancajas1837
3 ай бұрын
Wow😯you are so great 💙💙
@imb1318
3 ай бұрын
THank you so much...
@sajans3998
3 ай бұрын
Good information, can you make a tutorial that shown to modify metahuman body?
@Alexander_Beim
3 ай бұрын
The body depends on what kind of body? Just a body with the same topology can be changed with blend shapes. For a different topology, you need to create a new skin for the same skeleton. For a different skeleton, you need to connect the MetaHuman head to your new body. There are many ways to work with the body according to your goal.
@sajans3998
3 ай бұрын
@@Alexander_Beim i mean same topology. but if I modify the body, can I send that back to metahuman editor?
@manollobango
3 ай бұрын
@@Alexander_Beim Would you mind to make a video pointing out all the current possible ways to create full body MetaHumans and what the difference is between each solution?
@AdrianoOliveiraUFC
3 ай бұрын
Excellent! I am about to begin an Unreal short movie and I need a realistic girl. Would you use the s approach to develop a 10 years old Metahuman female child -- or the plugins/scripts are needed?
@Alexander_Beim
2 ай бұрын
You can create a custom head like in this tutorial, and then create a custom small body.
@soepdelsoep
3 ай бұрын
Hi, Thank you for the tutorial! Unfortunately I also get the error "Failed to add already conformed mesh. The mesh must be compatible with MetaHuman topology for this operation. Reason: Mismatch Num Vertices". I used a metahuman base.. I have one LOD group LOD0 and I sculpted it in Blender. Advice would be highly appreciated!
@Alexander_Beim
3 ай бұрын
Sorry, but I don't use Blender. Maybe you need to find out how to transfer vertex numbers from the Metahuman mesh to yours that you sculpted. Unfortunately, I don't know how it works in Blender.
@imb1318
3 ай бұрын
Hi, this error always coming. "Failed to add already conformed mesh. The mesh must be compatible with MetaHuman topology for this operation. Reason: Mismatch Num Vertices" What i do? "I used meta human base for this"
@Alexander_Beim
3 ай бұрын
Hi. It's important to use the same level of detail, the highest LOD. Also, when you've edited it in ZBrush, upon exporting it, it should have only one polygroup.
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