Shoutout to this fella who isn't making us waste our times. Well done mate. Keep pushing with your tutorials.
@UnrealMatter
11 ай бұрын
Thank you, I very appreciate your comment! :)
@w0tnessZA
6 ай бұрын
Probably the best video on youtube explaining this. Other videos are 15 minutes long, over-complicated AF and fail at achieving what you did here. Subbed and liked! Thanks.
@UnrealMatter
6 ай бұрын
You're welcome! I'm very happy it that helped you :)
@w0tnessZA
6 ай бұрын
Thanks again man! @@UnrealMatter
@suchthaufen888
21 күн бұрын
bro holy shit I ve been trying to get this done and I couldnt find a good tutorial in 6 hours you just saved my life!!!!
@UnrealMatter
21 күн бұрын
@@suchthaufen888 You're welcome!! :)
@gasperjager
Жыл бұрын
Dude amazing video. Quick and to the point. I have been looking for a solution forever and everyone makes it so complicated. Thank you so much for this!
@UnrealMatter
Жыл бұрын
Nice to hear that my friend!! Thank you for the comment, that makes me really happy
@jasperino4852
2 жыл бұрын
To make applying this to many surfaces easier, you can hook this up to the default material for megascans surfaces. If you change the default color to white (so it is invisible) and make it a parameter, you can then change the color to black/gray within the material instance that is imported from quixel. Since it's invisible by default, it will only show up on the ones you want it to by doing that. Thank you so much man. I love how quick and simple you explain things.
@UnrealMatter
2 жыл бұрын
Thank you so much for the comment and advice! And also for your feedback on the videos.
@RandiePro
Жыл бұрын
How can I do this? As I look into the megascan default material, I see nothing like the Grass Macro column showcased in the video to hook up.
@perfect1353
Жыл бұрын
It was perfect, everything down to the last minute details Subscribed
@UnrealMatter
Жыл бұрын
Thank you for the feedback!
@diliupg
4 ай бұрын
Simple, short and to the point. Thanks, young man! May you reach great heights in your endeavors!
@UnrealMatter
4 ай бұрын
Thank you for commenting! :)
@sentrymma1437
2 жыл бұрын
Really good video man. You explained every step. Just so you know, I watched several videos before this one to fix my landscape and this is the only one that fixed the issue for me.
@UnrealMatter
2 жыл бұрын
Thank you so much!
@TheF4c3m4n
3 жыл бұрын
This will be very useful for me, as I have one texture that has minimum tiling on it. Thanks!
@UnrealMatter
3 жыл бұрын
Thanks for the feedback :D
@uhuhyesm435
Жыл бұрын
This is a REALLY solid video. I watched a few others, but they were far too all over the place. Good job, man and thanks!
@UnrealMatter
Жыл бұрын
Thank you for your comment! I really appreciate the feedback :)
@nodi91
8 ай бұрын
Hey man, just to say thanks, just implemented this in my game and works flawlessly.
@UnrealMatter
8 ай бұрын
Very nice to hear! Thank you for watching :)
@gulraiztariq4342
4 ай бұрын
awesome sir very easy way to teach
@ilyender
7 ай бұрын
men you’re a awesome teacher well done mate ❤️
@UnrealMatter
7 ай бұрын
Thank you :)
@markbangug469
3 жыл бұрын
Can you do a tutorial for the Megascan's surface cuz mine is tiling.
@UnrealMatter
3 жыл бұрын
Of course I can :D
@gulraiztariq4342
4 ай бұрын
very helpful lesson you make my day
@UnrealMatter
4 ай бұрын
Thank you so much!! :)
@joshdatraveler102
Жыл бұрын
i just wanna let you know that this video helped me a tone especially leaving the macro variation download in the description, God bless you and Jesus Christ Loves you my friend, keep up the amazing content!
@UnrealMatter
Жыл бұрын
Thank you for the comment! You're welcome my friend.
@richardpeloquin4539
2 жыл бұрын
You just brightened my day. Thank You!
@UnrealMatter
2 жыл бұрын
You're welcome!!
@sch_laurentiu
2 жыл бұрын
where did you get that ''macro variation'' textures for texture sample?? i don't undersand..
@UnrealMatter
2 жыл бұрын
It is in the UE Starter Pack but you can get it from the description :)
@bigsky7617
2 жыл бұрын
You may have saved my sanity. Thank you!
@UnrealMatter
2 жыл бұрын
You're welcome buddy
@VitorCaldeira1980
2 жыл бұрын
how can i change the texture scale? my texture is way to big for my scene
@UnrealMatter
2 жыл бұрын
With a texture coordinate node that you plug into the UV of your textures
@MateoTheDev
Жыл бұрын
Idk what exactly to say so thank you so much!
@UnrealMatter
Жыл бұрын
You're welcome buddy
@MateoTheDev
Жыл бұрын
@@UnrealMatter 😆
@dadajo7946
4 ай бұрын
Thanks a lot. Thanks to you, it's successful. But can you help me with one more thing? The texture size is too big for the object. Can we reduce the size while maintaining this [MACRO VARIATION]?
@UnrealMatter
4 ай бұрын
Hey, thank you for commenting! You can change the scale of your texture by plugging a TextureCoordinate node into your UV input of the texture and then changing the x and y tiling :)
@lionson5253
3 жыл бұрын
ur my hero
@UnrealMatter
3 жыл бұрын
Thank you so much! Nice to hear this
@thomaswindfeld728
7 ай бұрын
Straight to The point. Thank You!
@UnrealMatter
7 ай бұрын
You're welcome! Thank you for commenting :)
@dhruvdubey526
Жыл бұрын
thanks bro.. it helped me a lot but texture repetition is still there in large scale landscapes although there is macro variations.
@UnrealMatter
Жыл бұрын
Hey, thank you for your comment! In big landscapes it is hard. To hide it more you can manually paint over it with other grass textures or if you have mountains you can do height based textures too. I also made a tutorial on this topic how you can make a landscape material.
@azudevcr
16 күн бұрын
Thank you very much
@UnrealMatter
16 күн бұрын
@@azudevcr You're welcome! Thank you for leaving a comment :)
@hamzakilic7844
11 ай бұрын
Hello, thank you for the video. How can I create macro textures for each texture myself? Thanks again.
@UnrealMatter
11 ай бұрын
Thank you for the comment! If you mean the gray textures I used, you can basically put any seamless dirt texture in grayscale and use that as a macro variation texture.
@hamzakilic7844
11 ай бұрын
thank you for answer@@UnrealMatter
@ZakariaKhaldi
2 жыл бұрын
Very Useful Content bro. Keep Going. I hope will see a lot of tutorials on this Channel.
@UnrealMatter
2 жыл бұрын
Thank you so much!!
@benblaumentalism6245
11 ай бұрын
Great, straightforward demo! Thank you! I have two questions: Did you get the values by experimentation? Also, if I want to make my material world-aligned, do all the texture samples have to be converted to texture objects or just the final main texture sample and the normal map? Thanks again!
@UnrealMatter
11 ай бұрын
Hey, thank you for your comment. The values are random. You can use something like 0.6, 0.2 and 0.002 if you like. Just make sure you have a high, a middle and a very low value for both macro and micro variation. I don't work with world-aligned textures but I suppose it should work if you put one WorldAlignment node behind the last multiply, because the textures get combined either way.
@benblaumentalism6245
11 ай бұрын
@@UnrealMatter Thanks so much for the information! I’ll try this with tri-planar textures and let you know how it goes!
@AhmedHanyArtist
3 жыл бұрын
dont stop making tutorials i wanna learn thx bro ;p
@UnrealMatter
3 жыл бұрын
:D
@Alex-eu6rw
2 жыл бұрын
Wow, very helpful, very concise and to the point. Thank you for the helpful lesson.
@UnrealMatter
2 жыл бұрын
Thanks! You're welcome
@DenisZaharenko
2 жыл бұрын
Great tut! Works perfect.
@UnrealMatter
2 жыл бұрын
Thank you :)
@giogifts1912
3 жыл бұрын
Good Stuff Bro
@UnrealMatter
3 жыл бұрын
Thank you!
@CuriousScribbles
Жыл бұрын
Legit. Thanks for the knowledge :)
@UnrealMatter
Жыл бұрын
You're welcome
@vophu6727
Жыл бұрын
SO SO SO SO SO Thanks you !
@UnrealMatter
Жыл бұрын
You're welcome :)
@urfavkey279
Жыл бұрын
How would you do this with multiple textures
@UnrealMatter
Жыл бұрын
You can grab a LERP node and plug a texture into the A input and a texture into the B input. Then plug a noise texture into the Alpha input and then you can combine this texture with the technique from the tutorial
@jimmyjones3200
Жыл бұрын
Hello! I am so confused. This isn't doing anything for me. Its just putting some noise like texture behind my actual texture. It is also just tiling as usual and not adding any variation. Can anyone help please?
@UnrealMatter
Жыл бұрын
Hello! Yes, this is what it should do. Try deleting the normal and/or displacement map of your material if you have one. This should help. Also you can apply the same technique on other maps like specular, roughness and so on. Also what helps is getting another grass material and mixing these two to get even more variation. Hope this helps!
@jimmyjones3200
Жыл бұрын
@@UnrealMatter hey! Thanks for replying so quickly. Oh i see. I had a different thought of how this actually works. My textures are hand painted and quite sharp so this effect wont work for me. Thanks anyway :)
@mic3l
2 жыл бұрын
Viiiielen Dank Dude, danach habe ich gesucht!
@UnrealMatter
2 жыл бұрын
Bitte!!
@5130045
Жыл бұрын
Looks great thank you for sharing
@UnrealMatter
Жыл бұрын
You're welcome
@djgentertainment3675
2 жыл бұрын
Thank you, this has really helped.
@UnrealMatter
2 жыл бұрын
Good to hear! Appreciate it :D
@lucian6172
10 ай бұрын
How do you load textures that are bigger than 16K ? UE4 seems to have an artificial limit that is stuck at 16,384.
@UnrealMatter
10 ай бұрын
There are 3 options. You can use Virtual Textures. Or follow through to your Engine install directory and look at the specified INI file (BaseDeviceProfiles.ini) at roughly line 126, it mentions the MaxLODSize of 16k. You can make a Project specific extension of the DeviceProfiles INI and ammend to support the texture size you want. Or you can split up your texture and use multiply materials on one object.
@lucian6172
10 ай бұрын
@@UnrealMatter Thanks. I tried by changing the MaxLODSize in the ini file but it still gives error. I will have to try with Virtual Textures or with splits.
@user-uw2gx8rq2h
Жыл бұрын
impressive
@UnrealMatter
Жыл бұрын
Thank you!!
@soldierofodin6769
3 жыл бұрын
Thnx buddy, very useful video again!
@UnrealMatter
3 жыл бұрын
Thank you for watching :D
@tara.rankoth
Жыл бұрын
Thanks UM!
@UnrealMatter
Жыл бұрын
You're welcome
@adethecoda8150
Жыл бұрын
Great and straight forward! Thank you so much!
@UnrealMatter
Жыл бұрын
You're welcome! Thank you so much for your comment
@adethecoda8150
Жыл бұрын
@@UnrealMatter I am currently working hard on a distant variation, which works well ,but as ayou know not every technique is good for every case. So I decided to add a kind of macro variation technique to it, and it works perfect.
@UnrealMatter
Жыл бұрын
@@adethecoda8150 Nice to hear, keep it up
@Romeroifly
2 жыл бұрын
Very good tutorial simple easy to follow, u should do more
@UnrealMatter
2 жыл бұрын
Thank you very much!!
@mario-lz1nl
2 жыл бұрын
Thank you this is very helpful 👍
@UnrealMatter
2 жыл бұрын
Thank you for the comment :D Appreciate it
@joelbartor
Жыл бұрын
Bro can you make a video to explain how to make the textures not stretch ? Like I apply my texture to a mesh and then when I scale the mesh it stretch the textures
@UnrealMatter
Жыл бұрын
Could try to make one, yes
@UnrealMatter
Жыл бұрын
I have to figure it out myself first ;)
@UnrealMatter
Жыл бұрын
Okay so it seems like you can't do that in Unreal Engine. But what you can do is scale the texture with a texture coordinate node to it's right size
@_casg
2 жыл бұрын
Why isn’t robot ai in charge of things like texture tiling.
@UnrealMatter
2 жыл бұрын
I don't know. It would be a really nice feauture to add actually. Maybe someday there will be just one node to do this
@Meatyrainn
2 жыл бұрын
Great video. Thanks for the info
@UnrealMatter
2 жыл бұрын
You're welcome :D
@jt-el8540
Жыл бұрын
Top notch video bud 👍
@UnrealMatter
Жыл бұрын
Thank you so much!
@jt-el8540
11 ай бұрын
No problem my dude.. I'm from Colorado and you made this super easy to understand bud. Better than most I've personally seen in merely five minutes. Keep it up bro.
@TheDrifterD2
2 жыл бұрын
Very usefull thank you
@UnrealMatter
2 жыл бұрын
Nice that you like it ;D
@sakshigour.8149
2 жыл бұрын
you helped me so much! thamkyou man
@UnrealMatter
2 жыл бұрын
Very nice to hear :D I appreciate it
@holtrixstudios
9 ай бұрын
Much appreciated
@UnrealMatter
9 ай бұрын
Thank you for your comment :)
@timejumpertarot1114
3 жыл бұрын
LIFE SAVER! Thanks so much!
@UnrealMatter
3 жыл бұрын
No problem! Subscribe for more helpful vids if you haven't already :D
@CreateDefaultSubobject
3 жыл бұрын
Would it be useful if the texture itself contained certain objects, such as stones? Quixel assets have many textures that contain stones in the grass.
@UnrealMatter
3 жыл бұрын
This method in Unreal works with every texture so you can pick a texture with or without stones :D
@DenisZaharenko
2 жыл бұрын
Hey does anyone know why while painting some Parts of the landscape turned into the default texture? i tried waiting, i tried reststarting. If i paint onto it nothing happens but the other parts are normal.
@UnrealMatter
2 жыл бұрын
Use weight based blending :)
@DenisZaharenko
2 жыл бұрын
@@UnrealMatter I have several biomes so i need to paint it manually.
@DenisZaharenko
2 жыл бұрын
Also i painted it all with grass first and if i try to paint some thing else on top of that it is like that.
@UnrealMatter
2 жыл бұрын
@@DenisZaharenko Thats no problem. But weight based paint works normally fine. You can search for this error on the internet. I had something like this one time
@thecrazy_craft
2 жыл бұрын
Great tutorial!
@UnrealMatter
2 жыл бұрын
Thank you my friend
@SurvivalRino
2 жыл бұрын
how can i tile up a texture with this tiling nodes?
@UnrealMatter
2 жыл бұрын
You can change the tiling with a texture coordinate node that you plug into the UV's of your texture
@SurvivalRino
2 жыл бұрын
@@UnrealMatter yes I do it but when I do it the macro textures are not working
@UnrealMatter
2 жыл бұрын
@@SurvivalRino play around increasing the size of your own textures and the strength and the size of the macro textures
@mrsaudify
2 жыл бұрын
Perfect my dear.. great tutorial
@UnrealMatter
2 жыл бұрын
Thank you so much
@centurygothicc2400
Жыл бұрын
Thanks so much for this tutorial! but how do I took out the shine from the material? I'm using UE5.0 but that shortcut u mentioned didn't work for me
@UnrealMatter
Жыл бұрын
Just grab a scalar parameter and set the value to 0. Then you can even change it later easily if you want.
@centurygothicc2400
Жыл бұрын
@@UnrealMatter thanks so much! it works now, very clear tutorial ^_^
@UnrealMatter
Жыл бұрын
@@centurygothicc2400 You're welcome my friend. Thanks for the comment :)
@HixxyDubz
3 жыл бұрын
amazing video, but how do i add extra textures to paint on please? many thanks.
@UnrealMatter
3 жыл бұрын
Watch my tutorial on how to create a landscape material :)
@GameDevAraz
2 жыл бұрын
Nice Tutorial
@UnrealMatter
2 жыл бұрын
Thanks!
@scoutenduro5730
2 жыл бұрын
Any tips for megascans surfaces? Doesn't seem to work or i'm doing something wrong 😬
@UnrealMatter
2 жыл бұрын
On very uneven surfaces like displaced rocks it doesn't work that good but try to do the same workflow from the albedo with the normal maps
@scoutenduro5730
2 жыл бұрын
@@UnrealMatter I’ll give it a try! Thanks! Awesome tutorials by the way.
@UnrealMatter
2 жыл бұрын
@@scoutenduro5730 thank you! :)
@Jannick424
Жыл бұрын
Thanks Bro
@UnrealMatter
Жыл бұрын
You're welcome
@yevheniyaz5994
2 жыл бұрын
Thanks
@UnrealMatter
2 жыл бұрын
Thank you for watching :D
@alexruas6235
2 жыл бұрын
my guess this is pretty much the ''same'' as texture variation node but less costy right?
@UnrealMatter
2 жыл бұрын
Yeah and I made the video for people who want to replicate it in other materials than metal and for better understanding :D
@Arsalanrahimi
Жыл бұрын
you are amazing.. i love you
@UnrealMatter
Жыл бұрын
Thank you!!
@asdfasdf4203
2 жыл бұрын
thank you very much for this
@UnrealMatter
2 жыл бұрын
You're welcome :D
@israelaero3249
2 жыл бұрын
thanks bro
@UnrealMatter
2 жыл бұрын
Thank you for watching! :D
@SKIROW
2 жыл бұрын
Thank you so much!
@UnrealMatter
2 жыл бұрын
You're welcome!!
@claudioproietto6192
Жыл бұрын
Suggestion: Combine this tutorial with the function " Texture Variation" inside the Materiak Graph, and it will looks even better.
@UnrealMatter
Жыл бұрын
Okay, thank you. I will look for it. Never have seen that function
@slayth6332
Жыл бұрын
it does add texture variation but on big large meshes like buildings, you can still see tiled variation if you know what I mean. macro variation just eliminates that repetition. but combining them both together is a great idea
@UnrealMatter
Жыл бұрын
@@slayth6332 yeah, you're right
@alias_2123
Жыл бұрын
Nice Thanks !!!!!
@UnrealMatter
Жыл бұрын
You're welcome :)
@sallad_ran_far7288
Жыл бұрын
Everyone liked this
@hacenebernou1726
Жыл бұрын
Good
@KINGDOMSONSTV
3 жыл бұрын
Excellent
@UnrealMatter
3 жыл бұрын
Thanks!!
@keterbinah3091
Жыл бұрын
thankyou
@UnrealMatter
Жыл бұрын
You're welcome
@gebrailfodred6911
2 жыл бұрын
You are great
@UnrealMatter
2 жыл бұрын
Thank you so much!!
@joanafrc
2 жыл бұрын
This is amazing, thanks for sharing! Do you know if it would be possible to apply a displacement map with the macro variation on?
@UnrealMatter
2 жыл бұрын
You're welcome! Technically you could do it but I don't know if it looks good on strong displacement. Just try it. You can also do this workflow with the normal and all the other maps and do what fits you the best :)
@joanafrc
2 жыл бұрын
@@UnrealMatter Will try it, thank you so much! I am just a beginner and your tutorial helped a lot :D
@UnrealMatter
2 жыл бұрын
@@joanafrc Nice to hear my friend
@doordemuurom7uur215
2 жыл бұрын
2:16 i doesn't show up for me :'(
@UnrealMatter
2 жыл бұрын
Then you don't have the standard files. You can get it in the description
@JeremySakamaki
2 жыл бұрын
Thank you, sir
@UnrealMatter
2 жыл бұрын
Thanks for watching!! :D
@itzamino995
3 жыл бұрын
Think you so much For tutorial
@UnrealMatter
3 жыл бұрын
Thank you for your comment! :D
@Crouton_6
Жыл бұрын
Unfortunately does not work for me, followed you step by step as well.
@Crouton_6
Жыл бұрын
Nvm I got it lmao
@UnrealMatter
Жыл бұрын
@@Crouton_6 haha nice
@rohitdosti
2 жыл бұрын
Do we need the same treatment for normals or just plug that directly like you did?
@UnrealMatter
2 жыл бұрын
If you connect it to the normals it will look better
@rohitdosti
2 жыл бұрын
@@UnrealMatter Where can I show you the result?
@UnrealMatter
2 жыл бұрын
@@rohitdosti If you have an instagram page you make a new post or share it in your story and tag me (unrealmatter_) or you can upload a photo on twitter and tag me (unrealmatter)
@Melwasul94
2 жыл бұрын
Would this material work for a landscape?
@UnrealMatter
2 жыл бұрын
Yeah this is the purpose of the video :)
@Melwasul94
2 жыл бұрын
@@UnrealMatter because when I tried it seemed like on a "wide" level it created a perfect random pattern, whereas on a upclose level the tiling was still present. [I'd like to put a link to the image, but I can't add them through automod]
@UnrealMatter
2 жыл бұрын
@@Melwasul94 I know what you mean, try to do the same thing to the normal maps or delete the normal maps. Also you can watch my video on a landscape material. Maybe it will help you to get a better result
@JoshSher_
2 жыл бұрын
Thanks a lot! Great Tutorial! I was looking for a solution because my quixel megascan asphalt texture was tiling very badly. I hoped this would solve the problem, but it doesn't quite. It looks slightly better than before, but the tiling is still very visible. I know Asphalt is probably the worst to tile, but how would you approach this? Is there anything additional that I have to do or any parameters I can play around with to adjust things. For example I think the Texture is tiling too small. I couldn't quite figure out how to now change the overall tiling size. But maybe you have other things I can try. And sorry, I'm very new to UE, maybe I'm missing something obvious here.. Thank you for your help and the video!
@UnrealMatter
2 жыл бұрын
Hey, thanks a lot for the comment! I would adjust the size with a Texture Coordinate Node. From there you can adjust the UV tiling. I woule place some foliage around the road and manhole covers or cracks on the road with decals to cover the tiling a bit. Try it and tell me if it helps or not :D
@JoshSher_
2 жыл бұрын
@@UnrealMatter thank you for the fast reply🙏 Where would you now add a texture coordinate node in this existing system to adjust the size? Before I tried changing the values of those 3 original texture coordinates. But didn’t really do what I expected(there’s probably a good mathematical reason for it). Yes right, just breaking the pattern with other visual information in combination with the best sizing for the viewing distance should probably do it.
@UnrealMatter
2 жыл бұрын
@@JoshSher_ you need to plug them into the uvs of your toad texture. The other ones are for the macro variation
@JoshSher_
2 жыл бұрын
@@UnrealMatter of course🤦♂️ thank you for your patience! You’re gold🙏 Have a great weekend!
@UnrealMatter
2 жыл бұрын
@@JoshSher_ You're welcome my friend. I like to help people
@ryanpatton1795
Жыл бұрын
this has worked for me for higher res textures, but dont try it on low res stuff lol
@HardhikPrs
2 жыл бұрын
it is very useful for begginers😀
@UnrealMatter
2 жыл бұрын
Thank you!!
@lazyhexor
2 жыл бұрын
Thank you
@UnrealMatter
2 жыл бұрын
Thank you for watching!!
@mrpringles6690
2 жыл бұрын
you kinda look like young Matt Damon ngl
@UnrealMatter
2 жыл бұрын
xD
@mushluvdbyjah9202
Жыл бұрын
Way Cool!
@UnrealMatter
Жыл бұрын
Thank you
@anindyajana798
3 жыл бұрын
How to create or download macro variation texture .
@UnrealMatter
3 жыл бұрын
It is in the standard pack from Unreal Engine but you can maybe download them online too
@UnrealMatter
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Or you can greyscale a seamless texture and use it
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