Unity's Entity Component System (ECS) revolutionizes game development by providing improved performance and scalability. 🔥
When combined with the New Input System, it offers endless possibilities for creating responsive and efficient input-driven experiences.
So let's dive in and learn more about Input in ECS! ❤️
0:00 - Introduction
0:06 - Goal of the video
0:23 - New Input System package
0:46 - InputActions / InputControls
3:11 - Input Callbacks
3:44 - Patreon invitation - even small contribution helps!
4:00 - InputSystem class
4:54 - PlayerInputSystem
5:08 - [DisableAutoCreation] attribute
5:18 - CreateSystemManaged via ECS
6:14 - PlayerInputSystem - add callbacks
7:32 - InputSystem - final polishes
8:00 - Is it even working?
8:20 - What's next? Player Movement!
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