In this exciting video, join me as I unveil an unexpected but incredible feature of Procreate 5.2! Now, you can import 3D models into Procreate and create your own materials, seamlessly integrating them with Blender. It's a game-changer for digital artists! 🎨✨
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In this tutorial, I'll walk you through the process step-by-step. First, we'll create a shape in Blender, showcasing various transformations and extrusions. But there's a catch! Without proper UV mapping, applying materials to your object can result in distorted and unsightly stretches. Don't worry-I'll show you how to fix it quickly!
Once your object is ready, export it as an OBJ file. I'll demonstrate the airdrop technique on my Mac, but you can choose a method that suits your system, like using Google Drive.
Now, let's move to Procreate. Import the OBJ file, and you'll notice that drawing on it looks lackluster and lumpy. The solution? UV unwrap! I'll guide you through the process in Blender, ensuring your material looks fantastic.
Next, we'll jump back into Procreate using the airdrop method. Notice how it automatically recognizes shared files. From here, the possibilities are endless! I've only scratched the surface, but I'm already thrilled with the advantages of using an iPad to add materials to my creations.
Remember, you can even tweak roughness and metallic values in Procreate, which can be imported as image textures in Blender. Perfectly imperfect!
Finally, let's return to Blender, import the OBJ file, and witness the magic-our custom roughness and metallic values are now intact!
The result? Well, let's just say it's both exciting and terrifying! Feel free to experiment with color ramps to further enhance your artwork. Procreate and Blender working harmoniously together-thanks to the incredible teams behind both software. I can't wait to see what you create with this powerful combination! 🎉
🔎 Keywords: Procreate 5.2, Blender tutorial, 3D models in Procreate, importing models, creating materials, UV mapping, iPad art, digital art, image textures, roughness, metallic values, art collaboration
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