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@the1tigglet
Жыл бұрын
Here's a question, did they restore the Mystic class?
@jaggedtoothgrin
Жыл бұрын
I just want your sponsors to know that your ad spots are basically the only ones I never skip
@arbhall7572
Жыл бұрын
Race isn't a loaded word. It's just a word. Folk offended by that are gonna find other things to complain about. It's not about whatever they are bringing up. It's just complaining for attention. The whole idea here is to step away from the real world and it's silly hang ups. Not have them intrude, like this person is motivated to and already doing. Well done. You fed the trolls.
@alvinleonardo1263
Жыл бұрын
Honestly? I don’t like most of these changes. Apart from them killing multi-classing now their killing spells too? It’s not a competitive game, almost no one does PvP. BUFF the week stuff! And stop NERFING everything that people put in their too 10s lists because it seems to me almost everything in One D&D will be weaker than in 5e Also, the creation of the Ardlings worries me because it could be a way to streamline the game which would give WotC a reason to ditch some of the other races like Tabaxi, Owlin, Lizard Fold, and others by just making more ardling sub races
@evelybeck8181
Жыл бұрын
You may have addressed this in other places, but I think the "barbarian" class should be removed. It's bigotry literally thousands of years old. I think rage should be a feat or skill feature. Or something similar
@rotemegozi4202
Жыл бұрын
Are we just gonna glance over the fact that Dragonborn now have DARKVISION? Wildermount Draconblood and Ravenites had it before, but now that's the standard.
@HavocTheWendigo
Жыл бұрын
I mean honestly should of had it before just fitting
@TyranusRex721
Жыл бұрын
Those Dragonborn had to give up their resistance to get that Darkvision. These new ones just get it for free!
@moderndavinci6599
Жыл бұрын
Kinda sad about that. I mean, it's nice that they have Darkvision, but I kind of wish... less species/ancestries/races would get it. It seems just about everybody has it now.
@smallolive
Жыл бұрын
@@moderndavinci6599 eh maybe there's a place to fight that battle against the proliferation of darkvision, but Dragonborn really aren't it. They're literally dragon people. One of the defining characteristics of dragons is having excellent vision, in my opinion. Doing a quick count, there are a little over 60 species and approximately half (like 29) don't have darkvision. More do than don't, but a lot of powerful options don't, and actually several that do are like, all the separate versions of elves and genasi from MMOM. So it's really quite even. Aarakocra, Changelings, Fairies, Firbolgs, Kenku, Harengon, Goliaths, Satyrs, Tortles, both Gith, Warforged, Halflings, and of course most Dragonborn don't have darkvision. Also, people tend to run darkvision like it's clear and sunny, when it's really more like a Ring cam. Personally I don't mind because I find "it's dark, you can't see" excruciatingly boring, but I don't think abundance of darkvision is the sole culprit for trivializing low light adventuring.
@markloeffler85
Жыл бұрын
I mean. It's great and all, but it was also in the first playtest. So it's not really a "change" as far as anyone keeping up with one dnd is concerned. Just an expected upgrade.
@vsGoliath96
Жыл бұрын
Alright, as someone who already loved Goliath? Yes, absolutely yes. New changes are awesome and add way more variety.
@thefloridaman41
Жыл бұрын
All species need subspecies; I want Lizardfolk Crocs, Geckos and spikey desert ones with flavor.
I like the changes but I am also pissed because I homebrewed almost exactly this (i based the abilities on Dragonborn’s since I figured that Goliaths as the decendents of giants should have racial traits based on the ording) and called the race Jotnier and I was hoping to include them in a campaign book I’ve been writing, and now I can’t because it’ll look like plagiarism
@plainwelltoad
Жыл бұрын
I'm not sure why, but I hate, hate, hate the "Large Form" ability. The ancestry stuff is good for flavoring your character how you want. I guess I don't like that it's next to useless, but it feels like too many things granting this type of ability. Now that I think of it, I guess I'm taking umbrage because I have a gnome Rune Knight who's close to my heart. The ability is definitely in the right family of traits, but it just doesn't work for my taste.
@georgeuferov1497
Жыл бұрын
@@thefloridaman41 Snapping Tortle
@joshuabeatty7371
Жыл бұрын
Imagine the prayer of healing buff with a celestial warlock or a mercy monk in the party.
@godofbabylon
Жыл бұрын
This spell will have to be nuffed because of warlocks. A celestial Warlock or even a cross class cleric Warlock will have infinite spells so long as ever other spell cast is the new prayer of healing.
@joshuabeatty7371
Жыл бұрын
@@godofbabylon You think that's bad? Divine coffeelock with this buff.
@orinbergman307
Жыл бұрын
@@godofbabylon it says you can affected by the spell once per long rest so no infinite spell slot still really good tho cuz its kinda like catnap but with healing and its a 2 level spell
@joxyver
Жыл бұрын
@@godofbabylon wrong, the prayer of healing thing only applies once per long rest. No infinite spell slots, don’t make this worse than it seems
@letrollivre
Жыл бұрын
I don’t see the prayer of healing in the extended celestial warlock spell list anyway. Did I miss something ?
@OjamaIndigo
Жыл бұрын
I have to say your ad reads are by far the best I’ve ever seen online. You always manage to make the sponsor segments just as funny if not even funnier than the main content
@andreacristiano5452
Жыл бұрын
At par with GinniDi
@dynestis2875
Жыл бұрын
*Storm's Thunder* is actually a great way to counter spellcasters by forcing _Concentration Checks_ .
@shelbykutil9743
Жыл бұрын
That’s an excellent point!
@xenocross6597
Жыл бұрын
Oh, no...
@dynestis2875
Жыл бұрын
@@xenocross6597 right?
@jamescorbin6414
Жыл бұрын
I haven’t seen anyone mention it yet, but they actually reverted a huge nerf to Guidance from the previous UA. They had made it so that you can only guide someone once per long rest. But that last part seems to be missing from this new UA, meaning you can guide the same person repeatedly again like before
@EugeneGM1
Жыл бұрын
Boooo
@DnDShorts
Жыл бұрын
So what are you thinking of this stuff? Personally, I'm a fan of the species changes, and I understand why they've messed with spells they have. I'd like to see Guidance tweaked a little more though, as it is it feels pretty weak atm!
@n_ice
Жыл бұрын
Honestly, after an ad break i can't think of anything besides your robot army that will enslave us all.
@PiiskaJesusFreak
Жыл бұрын
At first I thought the Goliath was OP, but then I realized it was tied to a limited resource. It's great, but not too powerful. But now it's awesome with monks! Is a level 4 monk with grappler hits you even once, you are now prone and grappled, the monk has advantage on the rest of his attacks and is running 55 feet dragging you while still beating you with his fists. Both Ardling and Goliath seem great for monks!
@colecraddock1187
Жыл бұрын
I honestly don't love the change to species. Something becomes a new species when it can no longer interbreed with others of its phylogenetic relatives, but the 'species' in dnd can almost all interbreed. An elf wouldnt be a seperate species from a human because you can have half elves, etc. Races works fine but i understand its a touchy subject so if they just went with something like ancestry it would be a lot better. The term is already in the game for many of the 'species' abilities and pathfinder uses it already, its the best alternative to race i think
@LucanVaris
Жыл бұрын
So, as a level 1 Ardling (Racer) Wizard, using Longstrider and Expeditious Retreat, I now have a max move speed of 160. Thanks, Wizards. I always wanted to break you game, a la Sonic the Hedgehog.
@vexusxenos4188
Жыл бұрын
@@colecraddock1187 Race is only a touchy subject because of Twitter. Thousands of games use the word "Race" and it was never an issue until TTRPG Twitter decided that was the hill they were gonna die on. I'm honestly so sick of it. I will absolutely keep using race as there is nothing better to describe what these things are. I'm not going out of my way for the sake of what is essentially NPCs on Twitter.
@dilsoncamacho4100
Жыл бұрын
IMO goliath are natural born grapplers now, they can become large, meaning they can grapple up to huge enemies AND they can prone them with an attack, and grapple with an unarmed strike with advantage if the enemy is already prone, making it impossible for them to stand up. Straight up any class that have extra attack and is strength based can be a good grappler now.
@LupineShadowOmega
Жыл бұрын
Yep and it makes grappling on the whole just way more attractive as a playstyle, which is fun because it builds lots of party synergy.
@MarioJPC
Жыл бұрын
A detail, they changed the school of all thunder damage spells from evocation to transmutation, so the Bard get back the damage spells for default, plus earthquake and blind/deafness. And the healing spells are now abjuration.
@EvanFarshadow
Жыл бұрын
Guidance should be a reaction to a creature in range making an ability check in general. Bc sometimes while you may not fail, a higher roll would give more information
@JKLauderdale
Жыл бұрын
Of the Goliath abilities, I'm looking at "Cloud's Jaunt" and seeing that as sooooo ripe for abuse both in and out of combat.
@jeffreybogard2713
Жыл бұрын
Teleporting goliaths, because the barbarian needs more distance closing options
@callmeconvay7977
Жыл бұрын
@@jeffreybogard2713 Considering that they're useless if they're not in melee or don't have an action, they can have all the options they want.
@jeffreybogard2713
Жыл бұрын
@@callmeconvay7977 I am by no means saying it is a bad thing. It is an excellent option
@RaethFennec
Жыл бұрын
It's proficiency bonus times per long rest. So... it's quite good, but not what I'd consider abuse-worthy.
@xenocross6597
Жыл бұрын
Poor man's Misty Step. Also I'm thinking about launching people into the sky with certain builds...
@BlueJey
Жыл бұрын
I really liked the change for clawed weapons. This sets a precedent of clawed weapons making your unarmed strikes do extra damage rather than the old version that replaced your damage die. Hopefully Tabaxi and other species also use this change.
@___i3ambi126
Жыл бұрын
They probably won't... Yet. They arent doing an exhaustive update to every race in 5e, they updating the players handbook and adding a couple races to that. Perhaps they could be updated in books after this release though.
@ryadinstormblessed8308
Жыл бұрын
That Dash Action increased speed seems like it would be awesome for Rogues! When you play a Rogue properly (i.e. not just saying "I hide" and then expecting to be hidden despite no cover anywhere around) this would come in clutch when you need to get to cover.
@LupineShadowOmega
Жыл бұрын
Also it might actually give Barbarians a reason to consider the Charger feat. Which could be very fun with the idea of that kind of speed. You suddenly have a Barb that can anime dash into battle.
@ColonelMustache
Жыл бұрын
On that note, this playtest actually has a lot more explicit rules for Hiding, which I like a lot.
@peterrasmussen4428
Жыл бұрын
I find that when you need a dash action, a regular dash action is usually plenty (moving more than 60 feet usually takes you out of the combat), but not of the others seem great for a rogue, so might pick it anyway
@krys247uk
Жыл бұрын
"It makes me feel really excited about One DnD because it shows that they're listening to us." Well that aged well... :S New and loving your videos, exactly the passion that WotC shouldn't be crapping on.
@reallunacy
Жыл бұрын
That Ardling banishment actually seems like a baller defensive spell. A PC is getting locked down or about to die so you send them to safety as you finish the fight. Just don't accidentally use it on the Aasimar.
@jf_kein_k8590
Жыл бұрын
The Goliaths Large Form has also the effect that when used, the Goliath counts as Huge for crrying capacity and weight. Definitely more a niche thing, but still useful for shenanigans.
@targetdreamer257
Жыл бұрын
Not in my play group. Even though DM duties rotate the main guy is very, VERY, Rules As Written. He is a stickler for encumbrance plus he uses the variant strength; drag, lift, and pull of x5 strength score not the standard x15. I guess it niche of other playgroups that don't worry about encumbrance but not for mine.
@mewiththeface6717
Жыл бұрын
Dragon born pops wings out thinking they a boss, enemy casts dispel magic on them in the air and just watches them fall on their face lol
@ryanparish9020
Жыл бұрын
I think the racer option for the Aardlings would actually go really well with a Swashbuckler Rogue
@SoulWhiteAngel
Жыл бұрын
The campaign im in I use a character that is a knight cavalier who can swim very well and fights in it. So my dm added portions where I could do underwater fights while everyone else can still be useful. (aka river, moat, ect) so seeing more to swimming is cool to me
@glitchking666
Жыл бұрын
In regards to the lance of lethargy and frost chill, I would suggest going fathomless warlock, you get back your resistance to cold back and with the bonus action tentacles of the deep also reduces the speed by 10 feet, you shut down 30 feet of movement from an enemy in a single turn with so little resource investment
@fieryhephestus
Жыл бұрын
I like the reaction version of guidance, mainly cause i hate concentration spells, but an idea for a less met gamey version is to alter the reaction to make it a reaction to cast when someone makes an ability check, same w/ resistance?
@Fae2705
Жыл бұрын
I like the fire and ice one! It lets you capitalise on that weak barbarian subclass that has something to do with storms!
@HistoryAndLore
Жыл бұрын
I'd like to say I appreciate your commitment to the ad portion of your videos. As soon as I see them coming I start to skip ahead, but then think "Oh yeah this is DnD Shorts these ads are usually pretty entertaining!"
@garethhamilton1252
Жыл бұрын
As a DM I I got nothing but grief if I used banishment on a player. “What so I don’t get to anything on my turn! That sucks!” Now they get to save at the end of their turn like so many other spells that are regarded as being ‘acceptable’ to use on players. This is a great change!❤
@willieoelkers5568
Жыл бұрын
Honestly I'm not a fan because now the primary use of it- yah know, the whole _banishing_ part- is basically never going to happen. The target literally needs to fail 11 consecutive saving throws to be banished, and the Law of Averages says that's not gonna happen often on over half the things you're actually going to want to banish. I think Elementals are the only ones that you're gonna have any chance for consistency on. Given that it almost completely removes the target from harm's way for the duration, the lack of saving throws keeps balanced and useful.
@xenocross6597
Жыл бұрын
I enjoyed saying "The evil mage casts banishment" and my players whining that "I might have just said 'he pulls out a gun'"
@AleksiJoensuu
Жыл бұрын
Good point about Guidance! This new version sort of helps lessen metagaming but also ends up increasing it. Like previously it was pretty tough to try and determine when to cast guidance, because you had to declare it in advance. Which led to people having to shout guidance all of the damn time just in case someone was going to try and do something, or "can I still cast guidance on that" if they were too late. This way, with it being a reaction helps get rid of that - but then on the other hand the requirement of failing the check in the first place makes it another kind of annoying. I think your solution is better!
@JoshBeardyHarris
Жыл бұрын
They said in the interview that people weren't using it, for all the reasons you're citing...with it being both time limited AND concentration means that you have much WAY too much planning to do on a cantrip for a D4. I like what they're doing with it...makes it actually useful...perfect? Likely not, but I think playing with it will be the real test.
@kyled1813
Жыл бұрын
Casting Banishment and having the ENTIRE party dedicated to making sure my little wizard didn't lose concentration keeping the fiend trapped made for the single most exciting combat I've ever had. That basically can never happen again now.
@The_Crimson_Witch
Жыл бұрын
It also means enemies can use it without meaning that player can't do anything for hours
@kyled1813
Жыл бұрын
@@The_Crimson_Witch I get the thought process trying to balance it, but I just feel like this version of the spell is barely worth using, both for players or the DM. For a player, it kinda just sucks and stacks up pretty poorly with other control options at that level and below. For a DM, you already have Hold Person serving pretty much the same purpose with a better effect, since PCs are pretty much guaranteed to be humanoid. Maybe if they did it the same way Flesh to Stone is done, with multiple saves being counted before ending it, I could see it hitting a good middle ground.
@The_Crimson_Witch
Жыл бұрын
@@kyled1813 Yesn't. In my view, its main draw was that it targeted Charisma. In a game with an overwhelming number of enemies with negative inteligence and charsima, charisma spells are powerful by the merit of targeting charisma.
@fierybookworm
Жыл бұрын
Changing it to species makes sense, and can make for far more compelling narratives of speceism in a campaign, if that's a storyline folks want to go towards, since it would be far easier to "de-humanize" a being by calling them a different species, more akin to a beast than a person.
@1000Tomatoes
Жыл бұрын
I agree with the thing about "failing a check" stipulation for guidance potentially causing dms trouble, but I really like reaction cast time. It's less "well I would have cast guidance" and more "then I'm going to cast guidance to potentially save this check" and it's not useless in combat. Another aspect to it that was buffed was it not requiring concentration, so it can no longer interrupt another con spell. However, it's got a 10 ft range now and instantaneous duration, so you can't can't help a creature unless you are nearby and you can't tap someone who's going to go scout ahead. This is just spitballing, but if they want to make it so that it more about helping bad rolls than making a good roll better without telling if the roll succeeded or not they could make it so that it can only be triggered off a ability check (roll+bonuses) below the spell save dc of the caster before the dm says the outcome of the check. This way it's not a permanent +1d4 to everything, and it's more something that comes in clutch. Though, I'm not sure about spell save dc being the benchmark since at high levels that can get pretty high. Though it also means that it'd be worse for martials than spellcasters with magic initiate who don't want to put points in mental stats, though it still could be pretty good since it would help any roll below a 10 at least, and with standard array martials have at least one +1 mental stat. And at low levels turning a 11 into a 15 can be pretty good.
@zachary7894
Жыл бұрын
Revised Goliath with path of the giant Barbarian… this is about to be fun.
@Kirk9019
Жыл бұрын
YES
@Captaincory1
Жыл бұрын
With scorching ray you'd only be able to knock 1 or 2 enemies prone, because I think you need to make separate attack rolls for each ray
@huntersuper98
Жыл бұрын
Honestly our group has been using the new guidance as basically an aura affect that only affects one creature at a time. The reason why I say aura is because it helps stop situations where something is happening and suddenly the person with guidance breaks the pace or mood by yelling that they want to cast guidance to help out. Instead of needing to remember every time and break up the flow of things instead the dm can just say "Roll an athletics check with an extra 1d4 from guidance". It's basically used in this manner with one dnd anyways and it stops the meta gamey aspects of it. However it doesn't automatically work in the middle of combat for obvious reasons.
@tomhossain2099
Жыл бұрын
I love the new Goliath, and I’m really very annoyed that gem Dragonborn are just gone again.
@derrickhaggard
Жыл бұрын
Same
@joxyver
Жыл бұрын
What do you mean? Can’t play them anymore?
@tomhossain2099
Жыл бұрын
@@joxyver they’re not listed in the new ua despite having just been introduced in fizbans.
@anonymousnoone7035
Жыл бұрын
You CAN use them. The creators have said repeatedly that you can use already existing 5e stuff with One D&D stuff. They've said if it's not mentioned, that means it's still there, they haven't changed it.
@joxyver
Жыл бұрын
@@anonymousnoone7035 alright thanks for pointing that out, hopefully more people see this
@glacialgrizzly8487
Жыл бұрын
Love Giant Ancestry for Goliaths. Think they should still have some elemental resistance based on their ancestry. AND FOR THE LOVE OF GOD JUST MAKE THEM LARGE!
@icarobarbosa4938
Жыл бұрын
They are afraid of self radius spells
@thismemelord4048
Жыл бұрын
They buffed prayer of healing to be literally just Catnap + some healing but at 2nd level instead of 3rd. There is now a 2nd level spell that has the exact same effect and casting time, with some bonus healing, and effects more creatures than a 3rd level spell.
@sebastiandraculstar8741
Жыл бұрын
A useful spell, at that! If somewhat niche...
@arcticbanana66
Жыл бұрын
Has anybody told Monty, DM of The Unexpectables, that her beloved Goliaths got buffed? I love how "triceratops" is casually among the Ardling animal suggestions. Like, they easily could have just said "rhinoceros" but decided to go full dinosaur.
@skylarbetts5494
Жыл бұрын
Man i glanced right over the 35ft for Goliath i feel like they got some super dope new options
@jAfr0Thunder86
Жыл бұрын
I don’t know all the one dnd rules and classes, but if sorcerers can still convert ANY spell into sorcery points, then prayer of healing with a celestial patron warlock or divine soul sorcerer (sorlock build) can now relatively quickly get a lot of sorcery points, even if it’s still a 10 minute cast. Could kite the spell and conversion to points and have a lot of spells/points every day just by praying while travelling. While the monk is sprinting along beside the sorlocks horse for the giggles.
@someoneidk3995
Жыл бұрын
You can only be affected by it once per long rest. But I see the benefits! But also you have to consider that warlock may be changing in the future so thst things like Coffee lock may not be a thing anymore (or even not viable)
@jAfr0Thunder86
Жыл бұрын
@@someoneidk3995 yeah, simplest way is specify that sorcerer spells must be used for sorcery points.
@peterrasmussen4428
Жыл бұрын
your take on guidance is spot on! PREACH!
@HollywoodZach
Жыл бұрын
As someone who plays a Dragonborn Barbarian, I absolutely need to talk to my DM about getting these new magic wings.
@tristinanderson6320
Жыл бұрын
Gem dragonborn had that already aswell.
@lordzaboem
Жыл бұрын
Holy smokes, that's a capstone feature of the Draconic Sorcerer. I think it kicks in at 15th level. Just being a Dragonborn, you get it at 5th. Those DMs who ban all flight from their tables will have one less basic race in their games.
@user-xe4xw1ws1n
Жыл бұрын
@@lordzaboem Isn't the capstone a permanent flight as long as you decide to flop your wings out in the morning? This lvl 5 feature is temporary flight once per long rest.
@couver73
Жыл бұрын
Just pointing out, the healing is reduced to just 2d8, not plus your spellcasting modifier anymore. So it's technically worse now but still, I missed that Short Rest effect for sure, so it's definitely nerfed in a couple places but hey, a lower level alternative to Catnap is always nice.
@robertanderson6501
Жыл бұрын
Couldn't you also use hit dice at the same time since it gives you the benefits of a short rest
@CooperAATE
Жыл бұрын
@Robert Anderson exactly. Not a nerf at all
@robertanderson6501
Жыл бұрын
@@CooperAATE yeah as long as they don't clarify you can't its arguably one of the best healing spells
@w4iph
Жыл бұрын
I don't know if you've seen or someone else is posted, but that was a blog post specifically stating that they're just dropping race entirely, and are testing species. I like ancestry, cuz half braces are interesting and different species can only have mules, non-viable offspring, also ancestry means you pick your ancestry, background, class, the ABCs of character creation which I thought was great when somebody else said it first
@jonathanthompson4077
Жыл бұрын
Eh, real life species can have fertile hybrids too. Sure mules are sterile but some new species are made from hybrids overtime. Also fantasy world logic.
@Red-in-Green
Жыл бұрын
I’ve commented this myself, but crossbreeding with viable offspring usually indicates that two “species” are actually mutual subspecies of each other, even if they are fairly different otherwise. But then Grolar Bears waltz in and everybody gets into fights (Grizzly/Polar Bear offspring have a much higher chance of fertility than is normal, but nobody seems to want them to be one species) What I’m saying is that nature thinks boxes are stupid and hard lines BS, and with the addition of MAGIC, anything is possible.
@raven-starcatcher
Жыл бұрын
I like this! Custom lineage would make way more sense with ancestry than with species!
@lahlybird895
Жыл бұрын
But then what am I going to do with races that have different ancestors like all the different types of sorcerers and the different kinds of dragonborn It's not true that different species can only have mules by the way For instance dogs plenty of different species of dogs can still make plenty of other breathable species of dogs same thing with cats or horses So I definitely like the term species for that part with the term race or ancestry for the subway part of it
@w4iph
Жыл бұрын
@@lahlybird895 that's fair about the cross-species viability. Is always understood that viable offspring was an aspect of the definition of a species, and that those that can produce viable offspring are the same species, like dogs being a species with different breeds. I get that some classes have ancestral aspects, but having a primary Ancestry doesn't preclude having additional ancestors. Ancestry also can include ones Species, race, etc. Also going from Race to Ancestry means Racial features and Feats are now Ancestral features and Feats as game terms. I'm not sure what the word for features and Feats derived from species are... Special?
@jacobwindham3817
Жыл бұрын
That might be the best in video ad I've ever seen.
@thexlonewolf671
Жыл бұрын
I think that WotC has stumbled across a potential gold mine of player character options with the Ardling. There is a massively diverse number of animals that they could pull from to have options for the Ardling, and they're bound to be popular because, well, furries are a thing. Simply put, Ardlings deserve way more options than they got in the latest Unearthed Arcana, there is massive potential for flavor and gameplay just in this one species
@skyfire001
Жыл бұрын
As a dragonborn main....THIS IS SO BEAUTIFUL!! IT'S PERFECT!!
@dapeck04
Жыл бұрын
The soul knife rogue gets to add dice to checks after knowing if they failed already.
@sebastiandraculstar8741
Жыл бұрын
Yeah but they're literally psychic. "There is an impression of thought hanging in the room that leads me to believe I've missed something" doesn't break my immersion. You *CAN* flavor Guidance to be the same, but it's likely not intended to be.
@nicholasesquivel6827
Жыл бұрын
It’s actually funny whenever I create a new character on my notes in my phone I was already calling them species
@SimonClarkstone
Жыл бұрын
10:41 That scene looks much more like the spell Gate (being used in its abduction mode) than it looks like Banishment.
@WGPower_Nonchalant_Cafe
Жыл бұрын
I've got to admit it. Best mini ads ever. Totally worth watching. I can't believe I'm saying that.
@davefedoruk6598
Жыл бұрын
Dragonborn also finally get Darkvision
@MadGodsBand
Жыл бұрын
Frost Giant Goliath with Rune Knight and polearm mastery... S tier af.
@jnhensley09
Жыл бұрын
I wonder if the Goliaths large form will also stack with the Rune Knight Fighters "Giants Might" ability as well.
@ProeliatorDeus
Жыл бұрын
The Goliath Prone knock down needs a Saving Throw. Guaranteed Prone is too much. Strength Save vs Strength based DC (8 + PROF + Str Mod)
@panpiper
Жыл бұрын
Making Spiritual Weapon concentration is a MASSIVE nerf to ALL clerics. I guess I'm done playing clerics.
@SvenTSexgore
Жыл бұрын
If the Guidance/Resistance trend continues in updating other spells True Strike might actually become useful. I suspect the Banishment nerf comes not just from its power level (which is huge) but also that, when used by villains/monsters against the PCs, it can lead to a player being stuck doing nothing but hoping their allies manage to force a failed concentration check. Which seems to be against the play experience they have in mind now for D&D.
@archersfriend5900
Жыл бұрын
I have banished player characters multiple times. That stuff works both ways.
@fierybookworm
Жыл бұрын
Hill's tumble would also be great for Monks. Not only can they get more mileage out of Flurry of Blows, but that +5 speed as a Goliath racial feat helps for those who want bulkier monk races :)
@Catalyst375
Жыл бұрын
First time hearing about the Ardlings. Prayer of Healing: Giving the benefits of short rest sounds like it could be abused for the Coffeelock strat if that's still viable in 1DnD.
@xXIxidor92Xx
Жыл бұрын
We don't know how sorcerer or warlock will work yet to be fair.
@couver73
Жыл бұрын
Can't really abuse it if it has a once per Long Rest restriction when effected. At best, that's one free short rest, but that's about it.
@Catalyst375
Жыл бұрын
@@couver73 Ah, I missed that. Thanks for pointing it out.
@LupineShadowOmega
Жыл бұрын
@@couver73 Agreed. If anything, its just nice synergy with your Warlock.
@josechacon9939
Жыл бұрын
Thank you. This helps keep me in the loop.
@soulbright1
Жыл бұрын
I just have to say that I love your stuff man. Your videos are great!
@TheZackinater
Жыл бұрын
The opening to that add was really funny lol
@Xerxes2005
Жыл бұрын
Making Guidance a reaction spell is good though, because you can use it in combat out of your turn. Ex: if your ally wants to escape a Grapple and fails its Strength (Athletics) Check, you can help him succeed instead. And since you use it on a fail, a known result, that means you have less chance to waste your reaction for that round. Even better: it's no longer a Concentration Spell, so you can use it while maintaining your Spiritual Guardians!
@mamasalmon8267
Жыл бұрын
Everyone raving about how having magic wings that reflect your breath weapon until the green Dragonborn makes D&D's soon to be most overused joke: flying by fart power.
@t-vo6443
Жыл бұрын
A good counter too the Glide speed issue is simply reducing the fall speed when gliding and limit to the 2ft to 1ft ratio. When i make gliding creatures as part of the glide i reduce their fall speed to 60ft, allowing for a max 120ft glide which is fast, but still has the restriction of the downward descent.
@isulec5245
Жыл бұрын
I feel that since they’ve already given the Ardling features based on their animal characteristics, they might as well: replace the divine magic ability with proficiencies in any two of the following skills: Acrobatics, Animal Handling, Athletics, Nature, Perception, Stealth, or Survival rename the Ardling to Beastfolk, or possibly keep it as “Beastfolk” may be regarded as an offensive term bring back the Aasimar and give them the og Ardling lineages, while allowing them the choice between being half-animal or humanoid angels This way, people can play strictly animal-like characters, and humanoid angelic or angelic-animal characters While they’re at it, they can create a fallen lineage for Aasimars (with chill touch, inflict wounds, and the like) and an ascended lineage for Tieflings (basically the “good” Tieflings who have access to sacred flame and healing spells)
@JoshuaSmith-mf9uj
Жыл бұрын
Full agree.
@LocalMaple
Жыл бұрын
9:00 The speedy Ardlings aren’t limited to once a turn. Action: Dash. Step of the Wind/Rogue BA: Dash. Action Surge multiclass dip: Dash.
@laffinggas8068
Жыл бұрын
It does also say it requires the dash 'action' which I think is important because alot of things specify "when you take the attack action" to specify it doesn't work with bonus action attacks or something. So it's still nice but I don't think a 2 level dip into fighter is good for going really fast sometimes.
@joshuabeatty7371
Жыл бұрын
So ardlings can give a tabaxi a run for their money?
@22dayjos7
Жыл бұрын
A level 18 monk 2 fighter Racer Ardling with the Mobile feat(assuming no changes) would have a speed of 70 ft. It dashes, +70ft. Racer adds 60(6x10) more. +70 and +60 for bonus action, same for action surge. This gives us a total of 460ft of movement, without magic.
@christianboehlefeld5168
Жыл бұрын
@@22dayjos7 The only problem I have with this is that the new drop changed how dash is defined. It is now the ability to take an additional move action on your turn rather than doubling your speed. There is no mention of modifiers and it suggests that as a BA you only get your Move speed not doubled move speed. I would like to be wrong about this but the in PHB Dash has two paragraphs and in the OneD&D drop it has one sentence.
@zombieminecraft4213
Жыл бұрын
The cloud giant is also nice. Now you can "teleport" as a bonus action within a small area. Granted shadow monk is nice but now no need for darkness.
@brewdaly1873
Жыл бұрын
Having played a couple of Eladrin, I can confirm that is a fantastic ability to have.
@jonp8015
Жыл бұрын
Oh man, Goliath Battlesmith with weapons specifically built for their Large size. Also, Racer Ardlings are faster than Harengon and maybe even Tabaxi if you're running for more than one turn (and the Tabaxi isn't a monk).
@TheMountainLynx
Жыл бұрын
The Guidance metagaming complaint can be easily bypassed with the phrase "You didn't roll high enough to determine whether or not hidden things are present, so you take the subject of your search at face value."
@matthewmullin6042
Жыл бұрын
Wouldn't that mean Guidance could trigger, wasting time on an empty room?
@TheMountainLynx
Жыл бұрын
@@matthewmullin6042 You could burn the old Guidance investigating an empty room, too, since you had to use it before you knew the result of the roll. And besides, a successful Investigation check won't find something that isn't there to begin with.
@HorrorMetalDnD
Жыл бұрын
If two organisms can reproduce together-having offspring that can also reproduce-they are of the same species. However, if their offspring can’t reproduce, then they are of the same genus, but different species. If you can mix D&D “species” and those mixes can also reproduce, then calling them species doesn’t really make that much sense. I would’ve gone with ancestry. “Ancestry. Background. Class. The ABCs of D&D.” Now, that’s clever marketing!
@changingaurora1357
Жыл бұрын
Scorching Ray? Upcast magic missile and watch them fall Edit: High level eldritch blast. Take magic initiate as a high level fighter, take blast, knock 3-4 people prone each turn, then sweeping attack two of them that are close to eachother. Become the DM's nightmare
@anikanele7958
Жыл бұрын
Would be cool if the Ardlings also had a variety that has some jumping or pouncing ability derived from a big cat or kangaroo legacy. Similar to dashing, but also able to reach higher-up places and even jumping at enemies.
@targetdreamer257
Жыл бұрын
That would be cool. I have been trying to come up with a "luchador" style melee character. Some one that uses fall damage as well as attacking.
@shadyguy8510
Жыл бұрын
There is a post on Dnd Beyond explaining their transition away from the term race.
@MountaineerRN304
Жыл бұрын
The Community season 2 episode Advanced Dungeons & Dragons used species instead of race. The DMs Gnome NPC told a Character that her Human Warrior was “5 species levels higher” than a Gnome.
@backonlazer791
Жыл бұрын
Holy crap, I somehow totally missed that you can try to save against Banishment every round. That means an unwilling creature is almost guaranteed to break free before the 1 minute mark. I was too focused on the part about which creatures can be perma Banished.
@Isambardify
Жыл бұрын
It would probably be better if all the flying races had an initial few levels where the wings were under developed and couldn't do full flight.
@Words-er5ez
Жыл бұрын
Level 5 for Dragon born is now basically a second puberty.
@marcducorsky8736
Жыл бұрын
As a player. If you were hit with a banishment spell, would you : 1) Be happy to wait to see if party members can make the caster drop concentration and end the banish on you. 2) Like to have the ability to un-Banish yourself at the end of each of your turns?
@danielmccoy2023
Жыл бұрын
As a player, if you were to hit a creature with a banishment spell, would you rather: 1) Be glad that as long as you can protect your concentration you can keep a powerful enemy out of the fight? 2) Be disappointed when the enemy escapes a turn or two later and your 4th level slot is wasted?
@marcducorsky8736
Жыл бұрын
@@danielmccoy2023 You cannot have it both ways. This is a level 4 spell. For the MAZE spell that I can see a one-time save or suck spell
@danielmccoy2023
Жыл бұрын
@@marcducorsky8736 the best way to nerf something is to make it viable while not overpowered. Banishment definitely needed a nerf, that is true, but a nerf should not make something useless. There is almost no reason to cast banishment anymore, which is a bad way to balance the game.
@marcducorsky8736
Жыл бұрын
@@danielmccoy2023 If the target is an Aberration, a Celestial, an Elemental, a Fey, or a Fiend It has disadvantage to the roll.
@danielmccoy2023
Жыл бұрын
@@marcducorsky8736 if a creature has disadvantage on the save, then assuming they end up with about a 75% chance to fail the save, which is a bit generous to the caster considering that a lot of those creatures types tend to have higher charisma saves and most casters would not have a 20 in their main casting stat yet because they need to protect concentration. In this case, they would probably succeed by the 4th save. This would mean that they have a pretty good chance to drop back in before you’ve dealt with everything else. It’s still a big enough nerf to make banishment practically useless in most situations.
@britainkentner6794
Жыл бұрын
Love these ONE D&D updates! Gets me excited to the official release!
@thecyberrabbit1440
Жыл бұрын
Imagine a monk fire Goliath. That literally DOUBLES your damage at MAX LEVEL
@d_andrews
Жыл бұрын
Only for 6 attacks per long rest though
@lordzaboem
Жыл бұрын
A Monk will well with it too. I'm expecting to see more Goliath Sorcerers at the table though. Any spellcaster with Firebolt is going to get a lot more usage and more total damage out of this feature over time. The fan favorite Fireball spell only gets better because the extra damage applies whether the target makes the saving throw or not.
@d_andrews
Жыл бұрын
@@lordzaboem it doesn't work with fireball as it requires you to hit with an attack roll
@TsujiCross
Жыл бұрын
I just wish the Dragonborn’s breath weapon dealt 2d8 damage at its base instead of 1d10, but other than that I *love* the changes
@GamerKiwi
Жыл бұрын
Resistance is extremely good now but remember it uses up the reaction, so no shield, can only be done once per round, no opportunity attacks, no counterspell. It's still quite powerful but these keep it limited.
@daggeranddoctor
Жыл бұрын
There is an argument against races being referred to as species. For instance, many of these different 'species' can still interbreed(in most cases, depending on the setting) and produce offspring of either the same 'species' as one of their parents or some tertiary species.
@shadexvii3975
Жыл бұрын
One thing that might come up because of that flight being made from the same energy as breath weapon thing is a DM ruling you cannot use your breath weapon while flying, at least that’s how it seemed to me
@grantharriman284
Жыл бұрын
Goliath thunder damage is probably one of the strongest early game when you don't have many options for your reaction. It's just free value. The others scale better into late game.
@mathiasolsen7177
Жыл бұрын
soo no more goliath rune knights it seems, unless they change something about the subclass, or is there something im not seeing
@warrendourond7236
Жыл бұрын
The ardling banishment has you sacrifice your turn to rob a single monster of as little as one turn. That only makes sense if what it can do on its turn is much more effective than anything you can do on your turn.
@mailcs06
Жыл бұрын
Oh hey they removed guidances usage limit! Though yeah, no more initiative boost, unless your DM decides rolling last in initiative or rolling lower than a trap or something is "failing" your initiative check. Honestly, it should probably just be "when a creature makes an ability check"
@NovelVanguard
Жыл бұрын
Honestly for the storm giant boon maybe add it to attack rolls and reactions while making it a d12 or d10 would help it or just add on that new status condition or stun them with the damage u deal and that help a lot
@adamgarcia5616
Жыл бұрын
That prayer of healing is almost broken lol…sooo good. Helps the huge nerf bards took to bardic inspiration
@joshmargolis1424
Жыл бұрын
Hills Tumble should have a saving throw attached to it. Abilities that have no saves are generally unfair and it would balance out the ability
@Technodreamer
Жыл бұрын
Rogue ardling. Dash on your bonus action, zoom all over the field.
@Eastinthegoofball
Жыл бұрын
This is just in time for the new campaign I'm doing with my friends
@Lrbearclaw
Жыл бұрын
3:20 - And the part left out, in the DMG when going from Medium to Large, your weapon damage is doubled.
@derekstein6193
Жыл бұрын
2:27 It can be even better than having more hit points. For example, the Giant Poisonous Snake (should be "Venomous") from the Monster Manual. It deals piercing damage followed by a larger amount of poison damage on a hit. You could easily argue (if your DM is reasonable) that if you used that feature and it negated the piercing damage, you don't receive the poison damage. The poison is an injury poison that is injected via the bite, but if the bite doesn't pierce the skin the venom never gets introduced into its target, thus being rendered ineffective. Also the secondary effect is a part of the same clause (for want of a better term) as the piercing damage, instead of being a part of a separate clause. This little loophole can arguably be used against other attacks that require injuring the target to cause its secondary effect. A peck (Bite attack) from a cockatrice is borderline for this trick, but directly supernatural/energy attacks that put the effect in a separate clause (lich's Paralyzing Touch , magmin's Touch) would still have the secondary effects be applied. Just a fun thing I noticed during this video. Edit: 9:05 I don't know, the fact that a 2nd level rogue racer ardling can dash and bonus action their way to moving faster than a quickling's base speed (120 feet) could come in really handy for various things.
@actuallyerik1623
Жыл бұрын
the guidance spell I feel excludedes it from being used to do stuff like searching a room or trying to stealth. I think that is a very deliberate choice
@SmilingBanditUK
Жыл бұрын
Interesting Synergy on the Goliath. "Large Form" makes you Size Large for (up to) 10 Mins. "Powerful Build" Adds a Size Category to your ability to Carry, Push, Drag and Lift. Making your Carry Capacity STR x 60lbs for (upto) 10 Mins (2+ times a day). Even a relatively weak Goliath (8 STR) would have a Carrying Capacity of 480lbs. A 'Tricked out for Melee' High (20) STR Build might have as much as 1,200lbs carrying capacity. That means they can Push/Pull/Lift a LITERAL Ton (2000lbs) with 400lbs "spare"!
@jettblade
Жыл бұрын
I like that some of the spells are getting reworked. I'm not really a fan of 'staple' control spells so having one of the best taken down a notch really opens the game up for more options. Honestly I think that certain spells become a crutch that it either trivializes encounters or makes for an uninteresting game-play loop so I'm all for changes.
@robertanderson6501
Жыл бұрын
It does bring it down a notch but also makes it borderline useless against some of its intended targets like devils that you'll never see the full duration on
@JoshBeardyHarris
Жыл бұрын
💯💯💯 on the "species" change.
@justinromero8859
Жыл бұрын
As it stands right now, Ardling seems kind of underwhelming. But an easy fix I thought of was at level 5, we gain access to ANOTHER Animal Ancestry. Flavor-wise, it'll push the Ardling towards a more divine chimeric form, which is also seen in various mythologies. Also maybe add 2 more Animal Ancestries for nocturnal and tanky animals, so that at least some Ardlings have darkvision, and we can move the Triceratops from the Racer ancestry and into the tanky ancestry.
@AZDfox
Жыл бұрын
Or at 5th their ancestry grants them an additional ability. Like, fliers gaining a limited flight, climbers gaining a natural weapon, swimmers becoming able to breathe under water, or racers gaining a bonus action disengage.
@AgentForest
Жыл бұрын
I like that they seem to be shying away from heal spells not working on constructs and undead. This could be really great for less conventional party companions, like a skeleton, autognome, vampire, etc.
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