I added procedural generation, and with a little (a lot) of help from a synty asset pack I was able to add Replayability to my Tavern Team Game. But just adding more variety doesn’t make the game more fun, so while I was focusing on the npc’s appearance I also completely overhauled their AI.Tavern team is a game I've been working on where you manage a medieval tavern with your friends. This includes making preparations for the night’s shift, cooking dishes, serving your customers, etc.
Come hang out on Discord: / discord
Twitter: / tjgamedev
Check out the Synty store by using my affiliate link to support the channel! syntystore.com?ref:TJ
Synty Assets:
assetstore.unity.com/packages...
Videos Referenced:
Sebastian Lague: Procedural Landmass Generation (E01: Introduction)
• Procedural Landmass Ge...
Isto Inc.: Let's Talk about Procedural Generation • Let's Talk about Proce...
Music in order of play -
Aests - The Classics [Full Album] : • Aests - The Classics [...
jump man 93 - bruh: • jump man 93 - bruh
No Matter - Family Barbeque: / no-matter
Yung Bae - You’ve Got Me: / youve-got-me
About me -
Hi I'm TJ, a developer who is passionate about learning gamedev. I primarily develop games on the unity platform using C# but any code is fair game. I’m still learning a lot but hope you’ll enjoy my
Software Used -
Unity Version: 2021.1.22f1
Visual Studio Code: code.visualstudio.com/
Adobe Premiere Pro: www.adobe.com/products/premier
Adobe Photoshop: www.adobe.com/products/photoshop
PC Specs -
NVIDIA GeForce RTX 3080
AMD Ryzen 7 2700x
32GB RAM
Way too much caffeine
#unity3d #indiedev #gamedev #indiegame #gamedevelopment #devlog #madewithunity
#indiedev
Негізгі бет Ғылым және технология I added Infinite Replayability to my DREAM Game! | Tavern Team Devlog #6
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