Can you think of any other ways this exploit can be used? Let me know!
@Anakinvoorhees
2 жыл бұрын
Space Engineers is fun
@billybow1060
2 жыл бұрын
As a way to make it a docking with the pistons
@derpypotato677
2 жыл бұрын
You could use this as a reliable point defense tool against missiles
@Person67
2 жыл бұрын
If you set up the turret controller so it only activates the beam when it’s looking at the target and placed them all over a ship you could fly by a carrier in battle and freeze its ships In its hanger! Alternatively you could build missiles that target small grids so when you deploy them they track fighters or other ships and disable them.
@-_Dawg_-
2 жыл бұрын
A missile that captures fighters like a net gun
@halfcirclehranch6877
2 жыл бұрын
This could be useful for salvaging the Unknown Signal varieties that try to run from you. Catch them in the Klang beam to freeze them while you grind them down.
@Zer0sLegion
2 жыл бұрын
Not a bad idea
@honzasenbauer612
Жыл бұрын
Would the power supply setting still work in this case?
@pascalpodszus8091
Жыл бұрын
I found an easier solution. If you approach them from the top, they don't fly away 👌
@lavaavalon
2 жыл бұрын
"I have an hologram field that stops any incoming bullets!" Railgun: I missed where that is my problem
@woodgoldfish9124
2 жыл бұрын
An idea for the fact that it completely stops movement is a parking clamp inside hangers
@Zer0sLegion
2 жыл бұрын
Yeap, half way through the recording, that ship ran out of hydrogen and was suspended in mid-air lol!
@simonbridge1482
2 жыл бұрын
It would make a great arrestor for fast docking... Like the cable on carriers that catches landing aircraft
@The_Bird_Bird_Harder
Жыл бұрын
Now I'm imagining using this to suspend a huge ship so you could just shut off the engines without needing to land it. Would be cool. Edit: Oh only works on small stuff.
@-_Dawg_-
2 жыл бұрын
I imagine if you have multiple projectors of these panels, and have them rotate off axis, you can have a much tighter shielding
@Zer0sLegion
2 жыл бұрын
Yeap, it took me forever to place the two I did but in theory, you can make something impenetrable with enough shielding!
@-_Dawg_-
2 жыл бұрын
@@Zer0sLegion the only problem I found, is that if you put the shield on a ship, or rotate it. There is a 70% chance it stops working :(
@Zer0sLegion
2 жыл бұрын
@@-_Dawg_- you have to remove the projection and re add it, it happened every time I reloaded the world
@-_Dawg_-
2 жыл бұрын
@@Zer0sLegion ahh, that makes more sense. So do you think having a timer turn it on and off rapidly would get a more consistent shield? Or just on and off periodically?
@Zer0sLegion
2 жыл бұрын
@@-_Dawg_- You can't automated it, you have to manually remove and re-add the blueprint unfortunately, should be fine in MP as the save doesn't reload as often but in SP, you'd have to do it everytime you exited
@kopykat9993
2 жыл бұрын
Since it doesn't take damage, and has small grid collision, I'd say it'd work against small ships as a penetrator for a missile.
@Metron455
2 жыл бұрын
You could create a null field missle instead of tractor beam. Make it fly to enemy ship and deploy silly amount of target dummies to effectively stop the ship until missle generating the "null field" is destroyed.
@Zer0sLegion
2 жыл бұрын
You could freeze them in place when the missiles hits and then push it away!
@normaldavid
2 жыл бұрын
Honestly, keen has so much to gain from watching these. You address the problems and propose some fascinating ideas.
@Zer0sLegion
2 жыл бұрын
They'll probably patch it now so better make the most of it whilst you can
@garyschellenberg716
2 жыл бұрын
I had a ship that I deemed "The Devourer" which was a large grid giant ship that had a door that opened a tunnel of grinders. I feel like if I had a projector beam turret, it would make getting them into this tunnel significantly easier, and then all the materials are just there for the taking. Great video btw, very inspiring and gave me tons of ideas!
@Zer0sLegion
2 жыл бұрын
I'm just imagining space Pacman
@chaoticflorius
2 жыл бұрын
"Turn on the Shields!!!" Lots of T-Posing Holograms appear out of nowhere "Yes!!!"
@Zer0sLegion
2 жыл бұрын
T-pose to assert dominance
@sakkat22
2 жыл бұрын
While watching, looks like ships don't take damage so the idea came to me: "This would be perfect as a ship catcher for highspeed landing." Assuming this would be patched at a later update, I hesitate in making one for my base as a permanent solution to our occasional crashes in our base since our members love minimalistic designs when taking thrusters into account.
@Zer0sLegion
2 жыл бұрын
It does stops ships completely out right so it would be a good solution
@johnmorrison6814
2 жыл бұрын
How about an internal defence on large ships? 1. Project them throughout your ship to impead movment. 2. Use sensors to turn the projector(s) OFF when they see the player so he has free movment.
@Zer0sLegion
2 жыл бұрын
Great idea!
@hellothere_1257
2 жыл бұрын
This gets even better if you add scripting: Make a blueprint of a cube lined with dummies on all sides and if you detect an enemy player, have a programmable block offset the position of the cube to where the player is. Instant containment cell no matter where the intruder comes from.
@RaaneaEV
2 жыл бұрын
This is a bug that could become a feature! Tractor beams? Force fields that you can shape? This is sci-fi as heck!! The best part is that it's kinda balanced, you only can use it on small grids, it can protect you, but it's not 100% effective, the only thing that could be broken and should be "nerfed" is it's tractor beam, as there's no chance for the small grid to escape
@Zer0sLegion
2 жыл бұрын
You can make it 100% effective with enough layers, that's what worries me...
@RaaneaEV
2 жыл бұрын
@@Zer0sLegion we already have force-fields in-game nowadays, maybe they could operate the same way too
@MyriadSkies
2 жыл бұрын
There are counter plays against this, such as using close-combat large grid ships which move through the holographic dummies to deliver a payload at point blank range, or railguns with which to snipe the holographic projectors. Though identifying where the holographic projector on a wall might be could be tricky.
@YEAHKINDA
2 жыл бұрын
What I am seeing here is a very prime defense against hydromen. Just stick a set like this in your ship, and have the projector which makes the shields (2-3 layers of full boxed target dummies) on a modded elite sensor or on a switch. The hydroman comes within range, toggle shield, and suddenly they're your pet engineer.
@Zer0sLegion
2 жыл бұрын
Finally a nerf for hydroman
@YEAHKINDA
2 жыл бұрын
@@Zer0sLegion A weapon to surpass metal gear: A hydroman nerf
@simplementepersona
2 жыл бұрын
Actually... when designing some time ago an anti missile turret using the dummies projection I discovered a few things. One of them is that, if u are using a camera to home a custom turret and it targets the engineer. The middle of the projection will always be where the player is, blocking him from passing through. Issue is that it looks like, if u are using a camera for homing, it wont lock on targets that the camera couldn't have visual contact
@werd3426
Жыл бұрын
What about placing a "net" on that ai turret, so your custom barrier always looks directly at the enemy ship
@JakeBaldwin1
2 жыл бұрын
I guess you could make a set of basic shield generators with this. One "shield" panel for each side or critical areas.
@Zer0sLegion
2 жыл бұрын
Might need a couple of panels for maximum protection but yeah
@Retr-zd7xv
Жыл бұрын
No idea if someone else has said it, but it also works when ITS INVISIBLE! Just turn on "only show buildable". For some reason the collision is still there!
@alexhurd9843
2 жыл бұрын
It's clearly a station grid defense for your vast batteries of railgun turrets.
@Cotcan
2 жыл бұрын
When you're testing the artillery against the clang shield, you can still see the explosion go off in the distance at 7:33. It could just be a visual effect, or it could actually mean the shell went through the shield.
@doodleboodle
2 жыл бұрын
Yeah there's some small gaps it doesn't fill the entire block
@Zer0sLegion
2 жыл бұрын
It exploded on the impact of the dummy so maybe that's just a visual effect
@Pystro
2 жыл бұрын
@@Zer0sLegion Wasn't that just the muzzle flash? I think you'd need to run another test shooting at a steep downwards angle, so that the impact spot on the terrain is close enough to inspect it for craters.
@castorjoufflu
2 жыл бұрын
Imagine puting the shield on a custom turret of your main base so that if an enemy ship come close to your base they can’t shoot through it
@Zer0sLegion
2 жыл бұрын
That'd be awesome!
@garyl6031
2 жыл бұрын
Spheres, one on the inside protecting the batteries and projector and the other further out trapping the ship. Use a sensor to turn on the projector. Cheep and a couple dozen would make a fine minefield.
@draco5991rep
2 жыл бұрын
You could trap people in a cube of target dummies, this is amazing
@Bubbagaming69420
Жыл бұрын
think about making a wall with this on a rotor to spin on the interior of your ship to squish any unwanted engineers
@rayanderson5797
Жыл бұрын
I'm dying over the idea of a field of t-posing ghosts forming an impenetrable field for base defense.
@danyael777
2 жыл бұрын
Have the two layers of "armor" oscillating at a arbitrary speed, one horizontally the other vertically. Or something similar to break the straight lines between the dummies.
@DobbsyLondon
Жыл бұрын
The dummy is a solid entity with an opacity applied.
@sidecharacter397
Жыл бұрын
There's something satisfying about the railgun, which is disappointing for how powerful it looks (at least from my experience after being shot by a railgun, ships just don't care and destroy you because your main weapon has a 1 minute cooldown), being the only weapon that ignores this otherwise nearly impenetrable armor. If we ignore the clang and surround an entire ship in perfect dummy armor, it'd in theory be immune to all damage. But then, the railgun just takes out some of the hundreds of projectors that are everywhere around the ship, and suddenly an entire section of the ship becomes exposed. The Railgun would be a proper armor-piercing weapon that knows no equal. Except a large grid drill cannon, probably.
@anonymous-mj8wb
2 жыл бұрын
i would probably use it to launch a warhead at someone, with this on the end. since sensors dont always work in proximity to a ship so it cant set off the warhead right as it collides. since warheads do a lot more when manually set off then through crash damage. i would use this on the end to protect the missle from being destroyed on impact, and have a timer that would set off the warhead as its just sitting against the enemy ship.
@drewworkman3245
2 жыл бұрын
now this is the space engineers content we need
@volodymyr_budii
2 жыл бұрын
This could be used to kill any living creatures inside enemy ship. If they are not in seats, one swing would be enought to kill half of the crue. Enother idea is to use tractor beam to snach enemy ships from safezones(if they forgot to park their small grid ships)
@Zer0sLegion
2 жыл бұрын
Yeah, I need to test the safe zone thing, would be cool if it works
@King-cobra-creations
2 жыл бұрын
Wait make a sensor trigger the projectors on which create a huge area filled with the projections, none can escape
@yeoldebookshoppe4345
2 жыл бұрын
Putting shield style projectors on the outside of ships to act as a fair pvp shield seeing as railgun can pen the shield
@rowbot5555
2 жыл бұрын
Little did everyone know that keen had added Sheilds in base game, we just didn't realise it until now
@kinngrimm
2 жыл бұрын
as mixture of an anti-boarding net and loose defense shield it would be awsome
@ZarHakkar
2 жыл бұрын
The man did it. The man made force fields in SE. Also you might be able to significantly improve your tractor beam design by using multiple pistons and projectors with timers to get a seamless "pull" effect.
@Zer0sLegion
2 жыл бұрын
Yeah, I was just demoing it for the video, in theory a proper tractor beam would have a load of pistons
@nightcrawler_1177
Жыл бұрын
I wonder if this still works if you have them set to "show only buildable" - this would make the beam/wall/whatever, invisible to all involved. Could be handy for griefing too, I guess.
@wepntech
2 жыл бұрын
ok now I wanna see this used in a massive station or battle ship or something.
@Zer0sLegion
2 жыл бұрын
That would be great!
@axialivanov6101
2 жыл бұрын
Using the custom turret controller block and a camera I made a tractor beam of sorts
@Johnny-Autokill
Жыл бұрын
Here's something else I seen, try making the "Clang Beam" with a projector table. It does everything you already know but it can also shrink the blueprint it's projecting so now the hitbox of the target dummies is overlapping (projection shrinks hitbox doesn't) which solves the gap problem... Like I said, it's something I seen on a different vid...
@Zer0sLegion
Жыл бұрын
Yeah, i've tested it. It works as well.
@Hxxdxn
2 жыл бұрын
You could definitely use this for a brake net to catch your ship and stop it as you approach a base or something.
@V_ranx12
2 жыл бұрын
You could use it for a force field type hangar door, turn the projectors off when you exit and back on when ur out
@samuels1123
2 жыл бұрын
Would help with countering pirates, good luck attempting to burn a targets ammo while frozen in place
@redlight2645
2 жыл бұрын
You could build like a force field for an entire base. The base would be completely immortal and you would get all the fighter's of the enemy for free
@GhostOfSnuffles
2 жыл бұрын
I wonder if the beam can damage players in survival? So for example if you had a beam on a custom turrets and you waved it around at approaching enemies using their jetpacks to get close if it would simply stop them or if it acted like the player hit a solid block and just outright killed them? If it killed players it would be an exceptional anti-personnel weapon.
@Zer0sLegion
2 жыл бұрын
Possibly but slapping a player with one might be very difficult.
@samuels1123
2 жыл бұрын
I think this is because the target body is a subgrid technically like the end of a rotor, projectors probably dont support subgrids because of this bug but I guess the auto respawn part of the target conflicts anyway
@Zer0sLegion
2 жыл бұрын
You're on the right lines, I think it's because the top of the target dummy isn't a block, it's an entity like the player thus the weird interactions.
@tweakermcgee2267
Жыл бұрын
Does this still work
@Scampcam
2 жыл бұрын
I bet if you put the dummy shield at a 45 degree angle; it'll block almost all shots.
@Zer0sLegion
2 жыл бұрын
Maybe, definitely with a couple of them layered together.
@VictoryFireStudios
Жыл бұрын
Wondering how difficult it is to create an round shield with the target dummy
@Sorinoir
Жыл бұрын
Hmmm, you can use klang beam to make swords for mechs
@salvaged6153
2 жыл бұрын
useful as a way to prevent ramming
@elijahgrimm8052
2 жыл бұрын
This would be great for keeping hydro-men out of spots that are hard to cover with armor or turrets, like a large engine pack. It also adds bonus damage protection.
@marty7442
2 жыл бұрын
'The slow clang moves the ship' - Frank Hebert or something like that...
@Zer0sLegion
2 жыл бұрын
Inspirational!
@VeenWHO
Жыл бұрын
would be nice if they used this weird bug to finally make vanilla energy shields a thing. register hits and deplete energy of the projector block. there are mods for shields already but i like the idea of an altered projection tech to become shields
@Zer0sLegion
Жыл бұрын
I doubt shields will ever come to the base game.
@sihocolus
2 жыл бұрын
Recently I asked a Modder if he could make a Script less Mod about a Deflector Shield for Xbox and I told him about the Dummy Block and he made 2 Example Dummies wich has a GIANT 11x11x1 Lage Wall floating in the Air. It is really Effective. I haven't tested yet as a Projection, but it would behave like the Real dummy for being Immortal against Bullets. So if you Cover your Entire Ship with Holograms of these Wall Dummies, your Ship Becomes almost invincible (Except another Large Grid is ramming yours) I told the Modder he should try to make a Large Oval Shield as a Dummy Body and make it Large enough to cover a Frigate or Cruiser. I hope he will make it because btw it could give Xbox Players a Script Free Shield.
@Zer0sLegion
2 жыл бұрын
With enough Projectors you could make a bubble shield with dummies but I don't know if I wanna put the time into that lol
@anonymous-mj8wb
2 жыл бұрын
keen: lets add some new cool stuff to our game. im sure it will bring some life and detail to our game😁 players: LETS WEAPONIZE IT keen: WHY MUST YOU DO THIS?? players: TRACTOR BEAM STOP GIANT SMALL GRID SHIP HAHAHA
@Zer0sLegion
2 жыл бұрын
Target dummy go brrrrrr
@Staticbo1
2 жыл бұрын
2.11 I GAVE MY TURRET A SWORD
@MozarellaMuffin
2 жыл бұрын
I like the The Spiffing Brit type of Title
@RushingToMyDoom
2 жыл бұрын
im gonna use this to make sheilds for my ship now
@blockedjuser1272
2 жыл бұрын
7:49 this was a shadow buff to railguns
@Zer0sLegion
2 жыл бұрын
I mean, they really need it lol
@daddyjoe600
2 жыл бұрын
Imagine strapping a projector to a battery and just let it float in the space, creating a force field mine field
@saureco
Жыл бұрын
This is now the unofficial point defense system.
@Salt_discriminater
2 жыл бұрын
If you project them in your own small grid ship you could have a park brake for in the air that doesn't cost much
@Zer0sLegion
2 жыл бұрын
Unless you're putting a large grid projector on your grid, that's probably going to be difficult.
@wongchinwhei
9 ай бұрын
A literal energy shield in the base game
@bartex180pl
Жыл бұрын
A-Pose-Nator
@zacharywolter
3 ай бұрын
This is the answer to custom missiles
@timbomb374
Жыл бұрын
Wonder if you had the projection around your ship spinning at a fair speed if it would increase the likelihood of blocking shots. Should at least block more rockets.
@JorneDeSmedt
Жыл бұрын
Do the Clang Beams collide with each other? Can you make giant lightsabers out of them?
@Zer0sLegion
Жыл бұрын
I believe they do
@dimensionalchaos8422
2 жыл бұрын
Might make a tractor beam
@Haladmer
2 жыл бұрын
This is really easy to exploit with only 2 or 3 projectors once you have the blueprint, just have the projectors on the same line, and use the offset so each is slightly overlapping the previous. Since these are 1x1 blocks, 3 sets should allow you to effectively cover an entire "face" with very little gaps Side note, as of the last patch, have you noticed some of the paint textures now break when you select a different texture? The easiest one I've found is the "hazard" paint. Was playing around with it earlier tonight and when I switched the paint texture to anything else, I got the low texture/LOD blurring until I switched the active texture back to hazard. Still looking into if it may be tied to having the paint gun mod enabled, I got distracted and now away from my system lol
@Zer0sLegion
2 жыл бұрын
I haven't seen any issues with with the paint textures, I use the hazard one all the time and haven't had any issues. Could be a graphics issue?
@Haladmer
2 жыл бұрын
@@Zer0sLegion Yeah, clearing cache/temp files seemed to fix it, was really random lol
@jonaszprzybycien6545
Жыл бұрын
KSH be like: *nervous sweating*
@Captain_Tomcat
2 жыл бұрын
Interesting. Wery interesting. Well. I'm not apposed to it tbh. It's weak enough that it kinda sucks but it adds a bonus and its costly enough that it's already balanced. The only question is how much lag does it do. If the lag is minimal then i would condone this similar to grav drives. Say if you made a ship and used 1000, or 5000 blocks on your projector to "shield your ship" that would add 1000, or 5000 pcu to the grid. So for servers with pcu limits you may have a shield but at a cost of pcu... It would reduce shots coming in but it would also block your own shots from getting out.... So turrets would be less effective with the shield up and for mounted weapons if you made a "shield" around your grid you would have to have gaps in the shield for shooting through. Honestly, this is the most balanced "shield" I've ever seen in space engineers, and it is far more balanced than any of the modded shields. A way to possibly improve the blocking power is to put the projector on a rotor and rotate a box-like-shield around the grid though it would block even more of your own shots and would need a bigger hole for shooting through. I think space engineers should keep this kind of mechanic for a shield and tractor beam update but maybe support it officially with a dedicated block and improve the interactions or something...
@GodKitty677
2 жыл бұрын
Great as a counter to player made missiles.
@johnmorrison6814
2 жыл бұрын
NAKED SHIPs! Construct with just whats needed to operate the ship (NO shielding blocks) and Multiple (offset) levels of 'shield dummies' to stop 'bad stuff' getting in. :)
@Zer0sLegion
2 жыл бұрын
This is basically the ships I normally build in survival minus the shields lol
@Chronostra
2 жыл бұрын
So we can build a light saber kinda thingymajiggy.
@Zer0sLegion
2 жыл бұрын
Yes, a light saber kinda thingymajiggy.
@bigwulls1
Жыл бұрын
Use it with the gravity gun
@tssteelx
Жыл бұрын
Its like that thing evil morty made.
@delta8785
2 жыл бұрын
Thought you were gonna smack the shit out of that small grid
@Zer0sLegion
2 жыл бұрын
lol
@fbook5149
2 жыл бұрын
Mmmm spiffing brit if he went to college for aerospace engineering
@ResasRandomStuff
2 жыл бұрын
CLANG SHIELDS!!!!!
@Zer0sLegion
2 жыл бұрын
UNLIMITED POWER!
@guillermoelnino
2 жыл бұрын
Vanilla energy shields!
@KaneyoriHK
2 жыл бұрын
Nice SpiffingBrit reference lol. It's an interesting video though
@Zer0sLegion
2 жыл бұрын
Implying spiffingbrit videos aren't interesting 😅
@KaneyoriHK
2 жыл бұрын
@@Zer0sLegion Oh no, I never said that, despite my being American, I am also like 70% British, and suddenly whenever I see a Spiffing video, I get that accent springing up.
@GoogleUser-if3xi
Жыл бұрын
dude this would be silly on a railgun ship front facing shields your shots go through and their shots are stopped
@dominicbrunsmeier
Жыл бұрын
Plot armor.
@A.Person.Who.Exists
2 жыл бұрын
Build a 50x50 grid of dummies, and project it from a console block at 30% scale. At that scale, the gaps between the dummies are closed. The resulting shield will be large enough to protect a small grid fighter. Attach the console to the fighter using a rotor on the back, then move the projection forward to protect the front, giving you a near-impenetrable shield.
@Zer0sLegion
2 жыл бұрын
Does that work? The console projections?
@Sawer
2 жыл бұрын
The Artillery gun didnt get blocked by the dummies, you can see the shell exploding in the distance around 7:33. Really interesting video tho, you quickly grew to one of my favorite SE youtubers :)
@Zer0sLegion
2 жыл бұрын
Yeah, I did some other testing and it definitely gets blocked, only the railgun bypasses it.
@Pystro
2 жыл бұрын
"There are versions of this you can build that give you complete invulnerability to damage." You can place a projection inside another projection, can't you? That would be the way to get it 100% dense. [edit:] then again, projections usually don't have collisions.... Also, does it do damage if you whack players and small grid ships with this? Turret controller turret; on top of that a hinge set to a 25 degree angle; on top of that a rotor which spins a projector that projects a 25° cone of target dummies.
@Zer0sLegion
2 жыл бұрын
No, it doesn't do damaged sadly
@AlanGChenery
2 жыл бұрын
Oooooh... I think I need four auto-klangbeam turrets at the perimeter of my base to lock down annoying drones.
@BestHakase
2 жыл бұрын
Railgun can shoot through it? BALANCED
@Zer0sLegion
2 жыл бұрын
100%
@net343
2 жыл бұрын
So it’s practically the holorifle from fallout new Vegas
@Zer0sLegion
2 жыл бұрын
I'll take your word for it
@robinwang6399
2 жыл бұрын
improvement on clang beam: clang block. gargantuan block of dummies that is turned on when a ship passes by have a much better chance of trapping.
@Zer0sLegion
2 жыл бұрын
Yes, I want that!
@kahwigulum
Жыл бұрын
meteor defense
@leipajuusto2964
2 жыл бұрын
5:13 i think thats because turrets changes its target blocl within the block
@Zer0sLegion
2 жыл бұрын
Yeah but I don't get why it does it so fast though, it doesn't do it for regular custom turrets
@quantumchief
2 жыл бұрын
very nice video, I have allot to learn from someone like you.
@Zer0sLegion
2 жыл бұрын
Glad to help
@carefuldraws491
2 жыл бұрын
So is anyone thinking of having a shield that only allows large grid through? But making it so only small large grid ships can enter and not small grid, player characters or large grids can enter if they are beyond the size of the shield door, literally op
@Zer0sLegion
2 жыл бұрын
❌ACCESS DENIED TO SMALL VESSELS❌
@Flodu60500
Жыл бұрын
A slowly spinning array of dummies. Dead center dummy is weak though could do the trick.
@ronnietageskov5219
2 жыл бұрын
That's pretty neat ... and disturbing at the same time :) Just out of curiosity, I don't suppose you've tested for the same effect if you select the "show only buildable" option in the projector? Because that would be absolutely insane
@Zer0sLegion
2 жыл бұрын
I hope not, I'd need to test it
@volodymyr_budii
2 жыл бұрын
Lol, the collision is still there, even if you turn on "only visible". Great thing to trap somebody inside trading station with safe zone XD
@ronnietageskov5219
2 жыл бұрын
@@volodymyr_budii OMG that's almost game-breaking
@congareel
2 жыл бұрын
Could you use the turret controller, rotor and hinge etc to angle the shield towards enemy craft automatically? That way you would only need to project a small number of condensed blocksnd they would always be in the way? I cant believe that this exploit single handedly bring shields and tractor beams its madness
@Zer0sLegion
2 жыл бұрын
It would only have an 800m range but it should work
@jimthegentleman2446
Жыл бұрын
You probably won't read this seeing it's an older video but 1) if you use more projectors and produce the same wall but moved by a tiny amount you could probably make a forcefield, I am not sure if it is possible 2) did they fix this exploit?
@Zer0sLegion
Жыл бұрын
It still works as far as i'm aware but the major update will come out before the end of the year so it will probably be fixed then.
@jimthegentleman2446
Жыл бұрын
@@Zer0sLegion Wait, the next update will come near the end of the year? The update that will add A.I.? O.O
@Zer0sLegion
Жыл бұрын
@@jimthegentleman2446 Indeed
@copter2000
2 жыл бұрын
Now they should add some kind of tractor beam.
@Zer0sLegion
2 жыл бұрын
Already exists, just use the dummies.
@casinoroyal93
2 жыл бұрын
You can turn off engines and park ships with this
@Zer0sLegion
2 жыл бұрын
Yeap, half way through the recording, that ship ran out of hydrogen and was suspended in mid-air lol
@fileoffish1403
2 жыл бұрын
Does the dummy’s properties apply if it’s projected from one of those tables where you can tweak the scale of the projection?
@Zer0sLegion
2 жыл бұрын
I haven't tested it but it would be call if it did
@Raven5431
2 жыл бұрын
Does make me wonder though if keen could make a customizable shield based off the projectors design that just changes power requirements based on how you optimize your shield designs. Would be an interesting implimentation.
@Mothlord03
2 жыл бұрын
I've heard they have no interest in shield tech, but that's only what I've heard
@Raven5431
2 жыл бұрын
@@Mothlord03 ew. Slightly depressing considering small grid fighters could use it the most. Even something like a powered block hardener to reduce damage taken Within a field of effect like a damage dampener.
@Mothlord03
2 жыл бұрын
@@Raven5431 yeahh, maybe they'll change their minds in the future. For now though, mods are our only solice
@Zer0sLegion
2 жыл бұрын
They want to keep SE low tech and anything that isn't low tech is there to service gameplay. So no shields at the moment.
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