You only get a few seconds to pull the audience into the narrative
@ozymandias1153
7 күн бұрын
Crazy is a understatement
@willlav7855
5 күн бұрын
You can say that again
@lodewijk.
11 күн бұрын
"levels of bomb maneuverability that even obama would be jealous of" is CRAZY for a minecraft video
@Charlie-hv3dh
9 күн бұрын
please the time stamp
@BarkBark790
8 күн бұрын
@@Charlie-hv3dh 16:41
@3_or_more_characters.
Күн бұрын
lmao
@thesalinator3557
10 күн бұрын
I love how the bloopers are: - Here's what happens when you get the math wrong - Look, I made a cool thing on accident! - Look at this weird thing! - Here's some bits of the video that got unused, so I might as well show them. - Inflicted chicken with the horrible curse of immortality
@harshtarsier2909
5 күн бұрын
The bomb one reminded me of a pulsar star
@cvdusey
11 күн бұрын
For the Master Cycle Zero, to prevent suffocating in low ceilings, maybe you could use the new commands that exist to alter the height of the horse to be taller without making it wider or longer.
@uninable
11 күн бұрын
i don't think that exists (?), there's the scale attribute but you can't change width or height differently
@_marshP
10 күн бұрын
I think the player should take some damage and get dismounted
@Howzieky
10 күн бұрын
You can change the size, so all that really matters is that I choose an entity with the height:width ratio that I want. So the size attribute could be very helpful here. There IS the problem where most mobs don't automatically step up full blocks, but in the most recent updates, we can control that with an attribute too
@uninable
3 күн бұрын
@@Howzieky just thought of an idea, maybe get a large mob that takes up the space of both the bike and the player riding it, have a negative height interaction riding that mob, then make the player ride the interaction this shifts down the player to the correct spot on the bike, and prevents the bike from going under small ceilings
@GrassSnakeProductions
11 күн бұрын
after 35 years
@creativename.
11 күн бұрын
fr
@Gabethegamer6383
8 күн бұрын
No after 100 years lol
@somethingsomeone.1
5 күн бұрын
@@Gabethegamer6383 no you’d be dead
@Gabethegamer6383
5 күн бұрын
@@somethingsomeone.1 that was a botw reference dude
@creativename.
2 күн бұрын
@@Gabethegamer6383 🗿
@Charizmon
11 күн бұрын
10/10 video. Howzieky somehow makes every new BOTW Datapack video better than the last one.
@mainwilly
11 күн бұрын
20:58 - in the newest snapshot, you can detect keystroke using command, so wasd, spacebar, shift, ctrl
@stuwustudio
11 күн бұрын
he put a comment about it inside this very video (in the jump detection part of the motorcycle)
@Chichi1612_
10 күн бұрын
yeah he mentions so in 3:42
@mainwilly
10 күн бұрын
i thought he use something else here 3:41
@montageofchips
10 күн бұрын
In order to fix the drifting, here: Drifting is, in short, when your vehicle is facing in a different direction than its velocity. Idk how botw drifting works, but here is how it would work in a racing game, for example. When drifting, you want the vehicle to have a base of basically ice physics (give it less drag while drifting) and then slowly modify the velocity every tick to align with our target velocity (the facing direction * current velocity magnitude) The actual calculations can differ, but one solution is to take the difference of the current and target velocities, divide it by some amount, and add it to the current velocity, but you could probably find a better way.
@HiddenKaiser_
7 сағат бұрын
Somehow I actually came up with an almost exactly same solution for my kart racing game
@montageofchips
Сағат бұрын
@@HiddenKaiser_ lucky
@that_guy1211
11 күн бұрын
and that much amount of lines for simple equations, is why, if i were to ever make content for minecraft, i'd go with mods over datapacks 100% of the time but hey, i respect your grind man!
@AM9436.
10 күн бұрын
During Howzieky's absence, I started university, and am doing an IT degree. I did not realise quite how profound a change it was to my life until this video, when I realised that every time you talked about broken code, or having to code something particularly difficult, and even the moments of "this works fine, and if I make it better it'll reduce my lifespan by three years, so I decided to make it better" ... I understood *exactly* how each of it felt. Good to see you around again. Feel proud of everything you managed to do. Thank you for making the coding process fun to watch.
@spencernaugle
10 күн бұрын
"She took a sharp object to a body part above the shoulder" This could be interpreted as She was attacked, or She was attacking. I hope she was doing the attacking.
@retracce621_
11 күн бұрын
This is gonna be a banger
@ahumanzr
11 күн бұрын
Looks like somebody remembered their KZitem password let's GO
@shulkstar6966
11 күн бұрын
YAAAAAY! I absolutely adore your videos, the math behind what you do is always so, so cool. For the old Master Cycle video (the linear algebra bit), I stayed after class with my PreCalc teacher, drew the explanation on the whiteboard, and we messed with it for 30+ minutes, just talking about translating math into other engines, how genius the explanation was, and all that. AND GUESS WHAT. He USED that explanation in a future class!! (I of course, made him credit you lol) I’ve been waiting for your next upload to share this story
@micahlovescoffee0247
10 күн бұрын
wow, that's cool
@spyke5537
10 күн бұрын
you have insane dedication for coming back to old features to make them better, not to mention all the animations, quality and time you pour into these videos. Keep it up, you got a really good thing going here
@FioreFire
3 күн бұрын
I don't even make minecraft datapacks and I still thank mojang for display entities every day because of all the power they have given the people who do, and all the incredible things they're able to make with them
@BouncyBonBon
11 күн бұрын
THE RETURN OF THE KING
@Dominexis
11 күн бұрын
I love how this is coming along. Glad to be of help!
@AvidMc
11 күн бұрын
Insane video my dude. You are the GOAT of Minecraft commands.
@linklink3069
11 күн бұрын
I was neither bored nor (too) everwhelmed
@lukascampidell9376
11 күн бұрын
amazing video, the datapack looks really nice. I really liked your explanation of the math involved!
@theidiot412
11 күн бұрын
ITS BEEN SO LONG FINALLY
@Bard_Gaming
9 күн бұрын
0:47 have you seen the predicate changes in the newest snapshot? You can now detect W, A, S, D input, even when mounted
@JonStallworth
3 күн бұрын
i want to say, as someone that’s starting to make videos again on another channel, i’m trying to find ways to keep engagement. your videos are GREAT. i know it isn’t easy but you truly make it so seamless. great job dude fr, i can barely imagine how long all of this takes PURELY on the editing side.. cant imagine the code at ALL. i know there’s so much more that goes into it. but i want you to know that as a viewer and also an editor, your work is VERY appreciated and i hope you continue 25:40 LOL i typed this before i got to this part. you did a GREAT job!
@nextraven
5 күн бұрын
The animation with the arrows going out of the ball on the floor was insane 🔥🔥🔥
@roeyhalfon8766
5 күн бұрын
been here sense episode one and I just wanna say that even though it looks like you keep abandoning the project every time I see a new video from you it makes my day. I love the videos you make and the way you explain the complicated problems with humor and still get the point across. it really is amazing every time I see that you kept working on this amazing project even after so long.
@Sashim1X
10 күн бұрын
this is literaly the best video ive ever seen what
@charliechimento852
10 күн бұрын
This is such a great video! Keep up the good work, man
@datnastysalad5616
10 күн бұрын
Another update (that i didnt see mentioned) was manually setting the players' gravity scale. This would be helpful for the climbing mechanic, so that levitation effects dont get interfered with. This could also help bullet time! Either way, it looks so good right now and i doubt this would be necessary :)
@jeremylakey680
11 күн бұрын
We got Howzieky before GTA 6
@FreakFlame
6 күн бұрын
my eyes genuinely popped out of my eyesockets like a looney toons character during the intro
@Wailfulape
11 күн бұрын
I love how accurate the drawings are to you in real life.
@bluebox7992
10 күн бұрын
its amazing how well explained the math is in all your videos thanks to the time you take to make the explanation animations and stuff, this is like the best highly technical minecraft video ever I love it
@DotboT3812
10 күн бұрын
the math, presentation, and dedication is unmatched, i cant wait to see anything you come up with
@pienotlie9081
11 күн бұрын
Not watching the premiere at the moment, but so excited for this video!!
@_marshP
10 күн бұрын
this is genuinely so motivating to watch
@G3R0George
11 күн бұрын
13:18 Polar Coordinates. Made me wanna die in math.
@TheInGeneralGamer
5 күн бұрын
raise the armor stand to the height of the player, while not having it ride anything. Make sure that it is part of the bike collision, and that will fix the ceiling problem.
@vin7227
10 күн бұрын
FIRE VIDEO. This whole project is so exciting
@asherroland
11 күн бұрын
Can't wait to see your updates! Can't wait to have a semi more stable datapack for BOTW in Minecraft! Great work so far!
@jackatk
11 күн бұрын
This is incredible! But anyways as someone who plays a lot of racing games and has drifted irl (intentionally!) you did drifting wrong. Kinda of a shallow explanation, but while drifting, your bike is moving in one direction, while your wheels are pointed in a different direction. Edit: I just finished the video, and this is insane, I love it!!
@vulduv
10 күн бұрын
5:50 eject the player from the bike. They smashed their head into a low ceiling/bar. (And I have a feeling that's how it works in Botw...)
@YoshisaurUnderscore
10 күн бұрын
Hey, what an awesome video!! I love that you actually explain the math behind the datapack; it helps me better understand 1) how much work goes into something like this and 2) how HORRENDOUS Minecraft scoreboards are. Just let us store variables and do math on them like normal, Mojang, please...
@geezy_7733
11 күн бұрын
no shot he's back ive got grand kids now but im still hyped
@gamerdragon4721
4 күн бұрын
4:08 From my personal experience with racing games, drifting feels more like your back end is slipping out from underneath you in a controlled manner, and depending on how much you’re turning vs how much you’re accelerating determines how tight the turn is (more turn then acceleration = tighter turn, more acceleration then turn = wider turn), so actually drifting can make your turn tighter or wider then usual depending on the situation!! :D Not sure how well I was able to explain all that, but I hope this helped at least a little bit if nothing else! :P
@Humy.
5 күн бұрын
Wow amazing video the fact that you did all of this just with a Datapack is insane Keep it up!
@rowlet5
11 күн бұрын
Great video, loved the explanations. Can't wait to see the announcement + where the data pack will go from here.
@billybobjoeWAHT
8 күн бұрын
9:06 I’M DYING 😂
@Vector96893
11 күн бұрын
Could you add fire particles to Eldin like those at Satori mountain, it really adds to the atmosphere in botw
@Howzieky
10 күн бұрын
I'd love to! I don't know if I could convince Grazzy to let me do that to the map early, so it might have to wait until I'm actually inserting the datapack into the map itself
@GameJam230
10 күн бұрын
@@Howzieky out of curiosity, why did you use command blocks for the particles instead of just adding a custom biome with ambient particles like how the nether biomes work? Could do the same thing for Eldin, which would probably be an even better idea since it's so much larger. Not to mention, it would allow you to make the particles before the map is built, since you could just go in and set the biome later there and it works like a plug-and-play device
@Howzieky
10 күн бұрын
I'm not in the process of adding my datapack to the map yet, and until I'm able get to stick my fingers into it, I have to run it by Grazzy first. And so far, it's been easier to convince him to let me place a command block than it's been to let me add custom biomes
@GameJam230
10 күн бұрын
@@Howzieky a bit surprising tbh, I think you mentioned even in this video alone that you made a tool for placing biome splotches wherever you need to for grass color blending.
@garlicbraed
9 күн бұрын
I remember watching this series however long ago and when i saw a new video i like rubbed my eyes and blinked, then when i started watching it i realized that my blender obsession over the past couple years was actually useful for something and i understood what the hell you were talking about with quaternions and normals and stuff! I'm actually so pumped for the second part of this, please keep making this, it's so nerdy and just fucking cool :)))
@TB-87
11 күн бұрын
We B̶R̶E̶A̶K̶I̶N̶G̶ FIXING THE DATAPACK WITH THIS ONE 🔥🔥🔥
@TheMattaBase
6 күн бұрын
Fascinating series on the Datapack! It was intriguing to watch in reverse, seeing the evolution of your improvements. The math-heavy sections were particularly engaging, and I loved your use of 3Blue1Brown's actual animation software. You mentioned possibly making a video about the Python code behind your particle effects and other elements someday - I'm really looking forward to that if it's still in the plans!
@SozoKa
11 күн бұрын
insane work and dedication love to see the next episode!
@foehammere4192
7 сағат бұрын
the thing you showed at 26:26 could be used to make a gravity wave bomb, instead of it touching the ground like a normal bomb would it can pull the player towards the wave and then explode when the player touches the source of the wave the bomb should stop at 5 blocks high of the player hight and its upgrade should be able to stick to walls...just my idea I guess but use it if you like I just wanna see a cool new bomb made ^^
@Craiy
11 күн бұрын
26:30 this looks so cool haha Also stealing my skin is noted 😈
@Craiy
11 күн бұрын
Also see you in one year 🙋♂️ (I shouldnt make these jokes. My upload schedule isnt any better)
@Howzieky
10 күн бұрын
Theft is very cool also thanks for help/inspiration!
@Veilglory70
3 күн бұрын
Desmos scientific calculator was the only useful thing he learned in school that coronates to his career
@HansKrab
10 күн бұрын
Was just wondering where you went, but now you're back again!
@fahlur
4 күн бұрын
THIS, This right here @ 13:20 is WHY I love making plugins over datapacks. WE have ALL of that, co sine, sine, math pow, everything I will never be able to deal with data packs because of this XD Also later on sliced lime came in clutch xD
@lunaeclipse4304
10 күн бұрын
woah the grappling hook at the end looks so cool
@janKoloja
11 күн бұрын
Awesome visuals
@rubixube4239
10 күн бұрын
I'm learning programming at school and getting better between every video post since the beginning, so now I realise even mire how crazy this all is, amazing job man
@LeonSBU
9 күн бұрын
incredible video, the intro gets me every time
@N1cohd1
11 күн бұрын
5:10 Michael is here so I think we're all in danger now
@Chohura
11 күн бұрын
zieked.
@TwoClutch
2 күн бұрын
This video is actually so impressive, amazing humor too😂
@peytonluiz4
9 күн бұрын
When the world needed him most, he returned with a CRAZY ASS INTRO
@alargerodent3486
11 күн бұрын
so excited!!
@avi_69
5 күн бұрын
26:31 this man just casually made a rotating black hole representation
@hajilee4539
Күн бұрын
Wow, the jump in quality here is insane compared to the last botw video. Incredibly hyped to play this with the finished botw map!
@tookie444
5 күн бұрын
thank you for returning🙏 you left this while you’ve been gone, king👑
@dylan_jar
10 күн бұрын
LETS FUCKING GO! HOWZIEKY UPLOAD! IVE BEEN WAITING FOR MOD CONTENT! and that beautiful, beautiful, editing style
@NoNameHydro
10 күн бұрын
Bro I love how critically funny this video somehow feels even though it is a math lesson
@thesalinator3557
10 күн бұрын
Man, looking at all the finagling required to implement controls for the Master Cycle and climbing really makes it clear how absurdly useful the new player input predicates are gonna be.
@mmmm-dr7rb
11 күн бұрын
the wait was worth it
@73Pundu
4 күн бұрын
The intro was fucking insane
@filedotnix
11 күн бұрын
thanks, no longer suffering. can't wait to vote this november
@ozymandias1153
7 күн бұрын
Love the channel be here since part one
@Yoyosorayo
5 күн бұрын
Someone needs to use that head rolling and use a 6 sided dice head, make it roll less far, and boom you can shoot dice, would make a great standalone datapack
@masterspongebat2387
10 күн бұрын
I’m not usually one to be sincere however I must say that you and your videos genuinely inspire me to try and lead a life this is mainly driven by creativity
@turtleyturtles5177
6 күн бұрын
Celeste music hits so hard
@beardalaxy
4 күн бұрын
For drifting, you want to lower traction (therefore decreasing speed and relying more on the velocity of the vehicle), and have the angle of the drift determined by the amount of lean. The steeper the angle, the less traction and more speed loss. You should be able to come to a quick stop by going mostly horizontal (where you'd get that "Akira slide" shot). I have no idea if this is possible in Minecraft or if it is even close to how Breath of the Wild's drifting mechanic works.
@featherofajay4667
3 күн бұрын
Didn't understand half of what you did, but it's a great video!
@ignflaw1essed773
9 күн бұрын
So happy to have you posting again
@CushYT
11 күн бұрын
This entire project between you and grazzy has come such a long way, it's insane how far you've come! I'm excited to see what's next 😄
@Zara1-chef
4 күн бұрын
10:39 that Aderall caught me so off guard
@BigBruhh
9 күн бұрын
That grappling HOOK!!!🪝
@_marshP
10 күн бұрын
The fact you get all of the aesthetic-graphical stuff to work with only a datapack is literally magic to me
@paulwesley3862
11 күн бұрын
very impressive o: looking forward to part "2", but take your time!
@AvatarLover2131
4 күн бұрын
The bomb spinning emitting all those particles reminds me of when aang fought Ozai in the avatar state
@GurkenGamer9
10 күн бұрын
Every time Mojang added things like block entities or other technical features I was thinking about all the data packs that could be made like 10x better with them, provided you do 10x the work
@_marshP
10 күн бұрын
Mojang has been giving datapack & map makers some huge W features within the last few updates and snapshots
@user-tm3it6iy3i
10 күн бұрын
Glad to see another vid, just sad I have to wait again for the next one. Keep up the good work 😀
@reubenhaitsma2522
5 күн бұрын
i love how at 5:17 vsauce music kicks in.
@doodlexd8661
10 күн бұрын
Bro came back like link waking up in the shrine of ressurection
@_marshP
10 күн бұрын
the square bomb looks so good oml
@ValuedValue
8 күн бұрын
for the hitbox problem im pretty sure you can change the size of any entity using nbt (sizeX sizeY and sizeZ) that changes the hitbox too, so if you change the horse's Y size it should fix the issue
@hollowedc
11 күн бұрын
love the pack
@JonStallworth
3 күн бұрын
29:00 ya see that means you gotta make spiderman now
@CygnusLaboratorys2056
Күн бұрын
man, that intro made me instantly subscribe after making a double take xD
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