It sounds like trying to pick up the fewest echoes possible would be a fun challenge run. Less cumbersome menu and more restricted puzzling
@reversemain9853
Күн бұрын
Honestly one of the sorting options should've been a favorites tab, would've solved a whole lot of issues. I can understand why they didn't though, because it doesn't encourage you to try different things.
@prof.laytonfan764
Күн бұрын
There is a most used tab which is kinda a favorites tab but yeah it would’ve been nice to be able to register a list of echoes to choose from
@KittMouri
Күн бұрын
That's actually how I plan to do a second run. I'm only going to echo the items I use or am forced to use. For example, I would only get one of those statues. I don't need four, but I HAVE to get at least two, so those are the only two that I'm going to get.
@randomgamer-te8op
Күн бұрын
the minimum is 10 without wrong warping, there has been stuff on that in the speedrun comunity alredy table required at the start, fire water electricity and wind are all required in 4 different aspects, both animal statues for that one dungeon, the ball required on the forest, bomb fish required for water temple, and the mole in gerudo too; that sums up to 10 it's fun to work around restrictions with that yea or you can just wrong warp and do it with only 2 lol but what you know
@demi-fiendoftime3825
Күн бұрын
Not realy as most of the Echoes are redundant as the game goes on you're going to slim down your options on the most used tab to Water blocks, Trampoline, old bed, Flying tile, and your prefered/most powerful monster everything else may have niech uses but the 4 echoes I mentioned first can solve almost any problem you come across especially the watter blocks
@Theonebeliever
Күн бұрын
Arlo: I dont want to ______. Also Arlo: Proceeds to _______ anyways. 😂 In all seriousness tho, if you dont love it, well, you dont love it. Its just how it goes. No worries.
@samf.s.7731
Күн бұрын
Wondering if he'd played spirit tracks or a link between worlds, minish cap? Etc. Because this is not in the mainline like BotW, and Twilight Princess, and etc. This is the handheld Zelda and as far as that goes looks fantastic
@dpackerman4203
Күн бұрын
@@samf.s.7731 he has. In fact, minish cap is one of his all-time favorite Zelda games.
@traze938
Күн бұрын
@@samf.s.7731 He's made a whole video talking about his love for 2D Zelda kzitem.info/news/bejne/yJt8mH9viHeXiY4si=D-R0Ks5wVqhWLmqg
@Mirage475
13 сағат бұрын
Literally summarizes his videos. Wastes away video time all worried over whether he should state his opinion and does it anyway. He’s such a baby
@traze938
7 сағат бұрын
@@Mirage475 If he confidently asserts his opinions he gets called a hater. If he tries to softly state his opinions he gets called a baby. He really cannot win with you people lol
@leontriestoart
Күн бұрын
I really recommend for anyone struggling with navigating echo menu to use the notebook instead of scrolling. I love this game, but the echo selection menu is atrocious 😭. But using the notebook makes selecting them SO much easier.
@thearcanian5921
Күн бұрын
This. The pop-out selection should be a box, not a single scroll line.
@Polarweebqc38
Күн бұрын
@@thearcanian5921 You fixed it for nintendo.
@hippoqueen6840
Күн бұрын
it really isnt that much faster to use the notebook it halves the scrolling time but you have to press 3 more buttons and deal with input delay + you lose the muscle memory of knowing where the echoes are
@kordanot
Күн бұрын
I used a combination of both and never had any complaints 👍
@rootbourne4454
Күн бұрын
Honestly I haven’t had that hard of a time just using the normal menus. If you get a new one to use, go to recently learned. If you want to find a couple you think would be useful for a specific area, pick them using the by type menu and then you can use any of them by using the recently used tab. It’s not the best system but it works.
@meaninglez100
Күн бұрын
I love how measured and thoughtful you are when you have a dissenting opinion. I really appreciate it when people try to get to the bottom of why exactly they personally don't like something
@Lorenzo2300
16 сағат бұрын
I think it's kind of sad that he feels the need to be this preemptively apologetic about having some mixed feelings and mild criticism towards a game, it's not like he was gonna mindlessly bash on it either way. It should be ok to respectfully critique something without having to brace yourself for backlash any time you have things to say that aren't just showering the shiny new thing that everyone loves with endless praise.
@kybalerton2608
14 сағат бұрын
@Lorenzo2300 I'd say go scorched earth and just outright say what you don't like at a given moment. If you change you're mind later make another video saying you changed your mind. Fanboys on the internet are annoying but not that scary lol
@PhilFromTheAbyss
Күн бұрын
Selecting the echos you want to use can get really frustrating at times, but apart from that... I'm really loving the game. The performance hasn't even been bothering me at all somehow.
@future_elevator_music
Күн бұрын
Ditto. I’m a Nintendo fan. The line for me is pokemon scarlet/violet. Anything better than that I’m fine with.
@Spaceman_Sp1ff
Күн бұрын
I have also not experienced any performance issues, and Im on an original switch. I 100% believe Arlo when he says he has experienced issues, but I have yet to personally experience it.
@future_elevator_music
Күн бұрын
@@Spaceman_Sp1ff I’ve seen ever so slight chug at times, but not nearly enough to bother me
@joelsytairo6338
Күн бұрын
No performance issues. I’m honestly kinda getting annoyed with toxic nintendo fans and sort of gonna be wrapping up my involvement in this community
@Spaceman_Sp1ff
Күн бұрын
@@joelsytairo6338people voicing their concerns over issues they have experienced is not toxic. Dismissing their concerns and labeling them as toxic IS (hypocritically) very toxic of you.
@billfrantz1638
Күн бұрын
I felt the same about the game until I started watching play throughs. Seeing other people complete early puzzles in different ways, and hearing my friends describe the different solutions and exploring they did, gives me the impression of a highly replayable Zelda game.
@ThePuckYeah
Күн бұрын
Beds? No Trampolines? Yes.
@marcuscostello5635
Күн бұрын
Trampolines arent better than beds..... wtf are yountalking about
@matthewmuir8884
Күн бұрын
I use beds a lot, but I also use trampolines and potted plants a lot (though the trampoline becomes less useful after obtaining an item that doubles Zelda's jump height when equipped). I also use flying tiles a lot; for horizontal distance across gaps, flying tiles are far more useful than beds.
@ThePuckYeah
Күн бұрын
Dont talk pottapoopy about my trampolines @@marcuscostello5635
@darcidious99
Күн бұрын
@@marcuscostello5635honestly water blocks make beds and trampolines completely obsolete, they're the most broken "platforming" echo apart from maybe the flying tile enemies which I've already seen smallant use to glitch into a room for speedrunning strats.
@GushuGoblin
Күн бұрын
@@marcuscostello5635 They simply are
@nikibogwater6598
Күн бұрын
It really feels like someone on the Zelda team has a Thing for scrolling through super long lists of items. Because my word, it's bad enough that it didn't get ironed out at some point in TotK's development, but Echoes also having the exact same problem is really making it seem like a deliberate choice.
@ellie8272
Күн бұрын
God yeah, definitely the worst part of both games
@kingboobs20
Күн бұрын
The Harvest Moon games perfected inventory management a long time ago, Zelda should literally do just that, how hard is it to pick the order in which you rotate items and have a quick swap button? It's such an easy fix.
@SinclairPoppins
Күн бұрын
I always welcome mixed or negative opinions on games. When a game gets rave reviews and I DON’T love it, that’s often when I feel disappointed.
@THEONETRUEOVERLORD
Күн бұрын
“I want all reviews to match my opinion” isn’t a way to look at reviews. Yes some people will have different experiences and takes on a game and those should exist because they inform people but that doesn’t mean there HAS to be a negative review for something good. Sometimes things that are objectively good just aren’t for you and that’s okay.
@YOGI-kb9tg
15 сағат бұрын
Yea other opinions may help bring words into ways you feel about the game you didn't really know how to think. Personally I love the game but spoiler for the last dungeon. I wish the game was co op with both link and Zelda with dungeons that can split the players one being link and having classic style combat while Zelda has echos who can summon items and enemies to beat puzzles. Or just a single player but give you the ability to switch between characters with maybe temples that are link exclusive and others Zelda exclusive but then others that require both. This game has shown a great way to utilise Zelda as a playable character that isn't just links hack and slash.
@cherubin7th
14 сағат бұрын
@@THEONETRUEOVERLORD True, but it can make you feel like you take crazy pills.
@riokollivier
Күн бұрын
As someone who just 100%ed it today, this is a Proper™️ Zelda game.
@colinderue8095
Күн бұрын
#humblebrags lol
@verygoodfreelancer
17 сағат бұрын
@@riokollivier really? because it was made by a contract developer nintendo ships their games out to, who did the 3ds zelda upscales lmao
@riokollivier
17 сағат бұрын
@@verygoodfreelancer yes. This game has every right to the claim. Between actual dungeons, interesting bosses, and an actual desire to have actual connections with past games, I would dare say it has even more claim to the title of Proper Zelda game more than Tears of the Kingdom.
@verygoodfreelancer
16 сағат бұрын
@@riokollivier anything is better than tears of the kingdom lmao
@TheAkuman27
15 сағат бұрын
@@verygoodfreelancer That contract developer is probably the new 2d Zelda dev for all future games.
@markusszelbracikowski956
Күн бұрын
This game feels exactly like previous handheld zelda games. Simple, fun, charming and creative mini Zelda experience. People expecting more are going to be disappointed. I love this type of Zelda as much as the bigger ones.
@danieljliverslxxxix1164
Күн бұрын
You didn't say anything useful.
@dpackerman4203
Күн бұрын
@@danieljliverslxxxix1164 this is a KZitem comment, not a metacritic review
@eatvietnam2682
Күн бұрын
@@danieljliverslxxxix1164 whazzock
@pancakes8670
Күн бұрын
@@danieljliverslxxxix1164He literally Said "if you're expecting something like Ocarina or Breath of the Wild then this isn't the game for you". A lot of people need to hear that
@Iffondrel
Күн бұрын
@pancakes8670 one of my favorite Zelda games is Link Between Worlds. The LA remake recently also made it high onto my list. This is exactly the kind of game I was wanting to play, but I know it's not for everyone.
@tbnwontpop8857
Күн бұрын
The game's biggest issue is the carry over from TotK where they implement a frankly horrendous UI element in which you scroll through a very, very long list of items in a straight line. It's appalling that they don't let you favorite certain echoes or hotkey them to shortcuts. This is extremely basic design that's just straight up missing from the game, and these same developers have been making games for nigh on 40 years, so there's really no excuse for it. This game has a bunch of clever systems and ideas, but the game is unfortunately marred by god awful UI design choices. How could they even think that this is the best way to go about things? Why are there so many echoes in the game to begin with?
@BJGvideos
Күн бұрын
Oh god that was so goddamn boring in my TotK playthrough. And I recorded it so I felt I was wasting everyone's time every time I had to do anything with the menu
@matthewmuir8884
Күн бұрын
The pause menu has a proper grid that makes it much easier and faster to use echoes that you rarely use.
@bens5859
Күн бұрын
Or just...make it a 2D grid! Why is that out of the question, why must it be a straight line
@LosfrogerX
Күн бұрын
This, I prefer pressing start to see the whole list and select an echo, over using that tedious scrollable "quick" list
@vanessathomas9641
Күн бұрын
@@LosfrogerXyeah the quick list is legit only useful for quickly switching between the handful you happen to be using at the moment. Hunting for one you rarely use sucks. One thing I wish they did is where you can have two echoes at once, like the Zelda games that let you use two items. It would at least make combat snappier where I'm usually fighting with two at once.
@chazbot8955
Күн бұрын
Something about the echo gathering and forcing monsters I just found to fight other monsters really does wonders for my goblin brain. The echo selection needs work, but I find switching between most used and recently found gets me most of what I want to use.
@SeekingTruth86
14 сағат бұрын
I had it on "recently used" pretty much the entire time! A neat trick with that is to just tap left when you open the selection to jump to the end of the "recently used" list - your most recently learned echoes will be right there!
@AmandaBee
14 сағат бұрын
I love most used. And if I pick up something new that I expect I'll want to use a lot, I spam it a bunch to get it fairly high up in the most used section lmao
@sureokaythatscool
Күн бұрын
Man I love that arlo has topicarlo now. Love getting their off the cuff banter and takes. Such a gift fr
@micahfisher6125
Күн бұрын
I've honestly come to enjoy it maybe more than the main channel!
@eliserss
12 сағат бұрын
@@micahfisher6125 same situation as scott's stash for me lol
@Final_Starman
Күн бұрын
Something I was really hoping to see out of this game is more character from Zelda, but they decided not to give her any dialogue and keep her silent like link, which is kind of a bummer. I was hoping for something like Peach from the first three paper Mario games, she was written really well in those games. I think not giving Zelda a chance to speak in her first staring role is a huge missed opportunity.
@A_Dylan_of_No_Renown
Күн бұрын
Personally, I hate games with mid story and chatty protagonists. If anything, I wish more characters didn't talk in Echoes of Wisdom.
@xuto2693
Күн бұрын
Current Zelda devs are allergic to focus design.
@matthewmuir8884
Күн бұрын
Yeah, I'm loving this game so far, but it would be better if Zelda had dialogue. It also would be better without swordfighter form.
@Final_Starman
Күн бұрын
@@matthewmuir8884 Yeah it’s really annoying how Sword fighter mode is on such a small timer, even after upgrading it a few times, and it’s pretty annoying to refill outside of the dungeons. I don’t mind it because sometimes I’d rather just fight traditionally than send out an echo. But at least for the most part it’s optional, I don’t think there’s ever been a time I’ve HAD to use it, though I haven’t finished the game so I guess that could change.
@matthewmuir8884
Күн бұрын
@@Final_Starman For me, the meter isn't the problem at all (I've never had any problem refilling the meter, especially as meter-replenishing potions and smoothies exist); for me, the problems with swordfighter mode are the way it can trivialize some of the combat when used alongside echoes, the way that at least one enemy (Ganon) felt more built around using swordfighter form against it, and the way that the temptation to use it is always there.
@shadowoflugia
Күн бұрын
As a new player to Zelda, I feel like I’ve had _many_ moments of like, wow that solution to that puzzle was amazing! It’s too bad it didn’t scratch that itch for older players!
@_teem_
Күн бұрын
There are many old players who enjoy this game like myself. I struggle understanding what people's problem is with the game but everyone is allowed to dislike it. I personally really enjoyed it.
@xuto2693
Күн бұрын
Solutions to botw style puzzles are fuck around until something works.
@matthewmuir8884
Күн бұрын
I've been playing Zelda games since Ocarina of Time, and I'm loving this game so far. I really enjoy the echo mechanic for combat and puzzle-solving, and the only thing I'm really disliking is the addition of swordfighter form.
@dpackerman4203
Күн бұрын
I don’t think it has anything to do with being an “older” Zelda fan, and more to do with what type of puzzles satisfy you. I’m the most traditional Zelda fan of all traditional Zelda fans and I’ve been incredibly satisfied with this game’s level design so far. But that’s just me.
@vanessathomas9641
Күн бұрын
@@matthewmuir8884 I still don't understand why they didn't give her some sort of direct magic attack that uses the meter instead. Swordfighter mode feels like I'm handing over the reigns.
@thelastwindwaker7948
Күн бұрын
As someone who spent the last seven years dreading the direction Zelda's been going in, I was actually pleasantly surprised by this game. I will ABSOLUTELY understand the dislike for the menu. That shouldn't have been okay in TOTK and it isn't okay here. But as far as things like the dungeons and story progression go, I'm actually having a nice time with it. I think it probably should have been MORE linear though, especially if it's gonna be more puzzle focused. The open-ness and up-in-the-air nature of what echoes you could even have kinda messes with that. I was worried the game would just be 2D BOTW/TOTK where freedom's the name of the game, but I'm at least glad you don't get ALL the dungeons to do in any order.
@vanessathomas9641
Күн бұрын
Yeah, the openness probably made things easier than they would otherwise be. I'm thinking of doing a second run with a much more limited echo selection. Not necessarily minimal because that would probably necessitate relying on swordfighter form for combat. But basically just the required ones and a handful of my favorite offensive echoes. Caromadillo ftw, great for anyone who doesn't want to play too passive, it's basically a projectile attack.
@adeluxe9764
21 сағат бұрын
I fully agree with you on the overall direction of the franchise, and this is also the first time I've seen anyone talking about how linear it's gameplay structure is, which is also the specific thing I've been wanting to know from reviewers. So genuinely, thank you.
@brandontan5503
Күн бұрын
Sorry to hear that you're mixed about the game. I personally am really loving the game. (Though I do agree that going through the echoes is quite the hassle)
@thearcanian5921
Күн бұрын
I often find myself going to the menu for Echos that I am not using often. But still loving it.
@leontriestoart
Күн бұрын
@@thearcanian5921 same, Immediately realized how much of a hassle then normal menu was so I forced myself to learn to automatically click the notebook button instead 😂
@xuto2693
Күн бұрын
People should have expected that when the inventory UI was just straight botw again.
@matthewmuir8884
Күн бұрын
I'm really loving Echoes of Wisdom as well. The one thing I am not loving is swordfighter form; I like experimenting with the echoes, and swordfighter form feels like an easy default. One would think the meter would make it something to be used sparingly, but it is so easy to replenish the meter, especially in the Still World, and especially after learning how to make smoothies. I made it a point to myself to use the swordfighter form as little as possible, but certain fights (Ganon) feel built for swordfighter form and not for using echoes/bind.
@Buphido
Күн бұрын
I‘ve actually never had an issue with that, but I see I‘m in the vast minority. I always felt the most recent sort to be perfectly suited to my playstile, having my 2 or 3 combat and 3-5 movement and puzzle echoes for the current environment and then just scrolling a bit further right for echoes I hadn’t used that recently or all the way right to try out new ones.
@hawkwardart
Күн бұрын
they desperately needed a favorite option for echoes. theres a workaround, spawn your favorite echoes like 50 times and they’ll hopefully stay at the top of most used. it does feel a little simple but i think because of the cartoon style it has to also appeal to kids. with so many echoes options, the solution has to be available to kids
@rkf2190
Күн бұрын
The way you describe the puzzles in EoW is how I feel about all of the old 2D Zelda games. I feel like a lot of the old puzzles were just like “oh, use this one thing you have that you only use in this situation and have only ever used in this situation,” and while there’s still an element of that in EoW, it feels so much more satisfying for me to choose from an arsenal of different fun ideas to solve similar problems. I feel like everyone overhypes older 2D zelda problems, but for the most part I never felt they were *that* complex. Always fun, don’t get me wrong, I love 2D Zelda! But I absolutely adore the direction these new games are going in so much more!
@themastersword1621
Күн бұрын
Yeah, not saying 2D dungeons couldn't have challenging moments (LA especially) but so much is "use this item to hit switch" or "push block onto button."
@ianp5367
Күн бұрын
In terms of classic 2D Zelda, yeah, sure though I think you are simplifying it some and also downplaying the difference in time between these games. If the same care and attention was given to a traditional 2D Zelda like Link's Awakening remake was, it would no doubt be a new classic. With that said, I couldn't disagree more with this argument for classic 3D Zelda. Yes there's gonna be a linear structure to the puzzles, but because of that, the developers are allowed to build out more creative uses of those elements. When there needs to be a fairly basic solution for things in an open-ended puzzle, it ruins the potential complexity of that puzzle. The appeal of classic Zelda in going into a dungeon getting an item, and then having the developers use the dungeon to showcase how that item is used, is really fun and always a nice surprise when you're playing blind. When the solutions to puzzles aren't clearly defined though, the ceiling for complexity goes way down and the adventure suffers greatly. Case in point TotK dungeons were god awful puzzle wise.
@supersquirrels7
Күн бұрын
I see that. I think I feel that way more so with the 2001 to 2013 Zelda games. Links awakening, oracle of seasons, oracle of ages, and Majoras mask all have a lot of really clever moments for me. I have a save state before jabu jabus belly on NSO oracle of ages so I can play that one whenever I want. Wind Waker to A link between worlds were all great games but there is definitely a simplicity to their puzzles. Really been loving this new era of Zelda like no other though. My love for clever puzzles goes right out the window when I can spend 30 minutes forcefully cheesing a puzzle with magnesis and a rusty sword 😂
@joelsytairo6338
Күн бұрын
That’s literally every video game puzzle ever. Use this to do this. Idk what tf y’all expect
@vanessathomas9641
Күн бұрын
Nah, the best Zelda puzzles don't use items at all, except for maybe as a switch. Usually using some unique element of the dungeon, or the dungeon itself. The best dungeons are ones where the dungeon itself is a huge puzzle. Two of the later dungeons kind of evoke this feeling in EoW, but only lightly.
@RegrettableDeed
Күн бұрын
"I know I have a lot of reviews that I still owe you..." You don't OWE us anything, Arlo 😊 We love hearing your opinions, but we are not owed them
@darrenmcfadden6744
Күн бұрын
Sometimes Arlo is like “I don’t know, let me know if you guys want me to make videos talking about X or if you’d prefer Y” and I’m just like, I will watch you make a video about ANYTHING my dude. That’s why this channel has been a godsend from the outset. Thanks for the free entertainment, your community appreciates your output immensely
@micahfisher6125
Күн бұрын
Yes! Some of my favorite Arlo moments are his recommendations in the Square Space advertisements.
@Kletian999
Күн бұрын
6:30 trampoline, water, crawling spider and flying tile way outperform beds.
@Yuberich
Күн бұрын
This, beds still have some usages of course, but eventually you find more effective options of traversal, it’s all about experimenting with the echoes and different approaches.
@Girbekafecon
Күн бұрын
You can literally skip the zora dungeon with the spider
@wifi961
Күн бұрын
@@YuberichI'm thinking there are people who are rushing through the game without actually attempting to go through it seriously.
@marcusfridh8489
23 сағат бұрын
The beds do restore your hearts
@HappySuperFace
18 сағат бұрын
@@wifi961 Because the game is badly designed.
@MrRicheyRich
Күн бұрын
I rarely disagree with Arlo, but this game is absolutely incredible!
@noone-kk2zs
11 сағат бұрын
Arlo is right on this one unfortunately
@gungaloscrungalo8925
11 сағат бұрын
It's pretty good. I don't know about incredible. Each to their own, but I think this is another Tears of the Kingdom where people will look back on it with mixed feelings
@MrRicheyRich
10 сағат бұрын
Each to their own absolutely! I'm loving this game wholeheartedly. If other people aren't, that's their own perogative. In my opinion I enjoy it!
@mrjack3855
Күн бұрын
I was always looking forward to this game but didn't think I would love it or anything. Without spoiling anything this game just about ticks off all the boxes on what I would have liked to see in a new 2d zelda. I underestimated this game and I love it.
@Justibuster
Күн бұрын
What I love about this game is watching the way my kids solve problems in ways that I couldn't even imagine. Every time I watch them playing, I am surprised by their solutions to the challenges. I keep rethinking my approach to combat and puzzle solving in this game, because I have seen three different approaches to the same puzzle. I love that aspect of the game
@ladend99
Күн бұрын
Same. I'm playing with my 4yr old and he's having a blast. He calls link "luke" which is cute.
@FatherOfGray
Күн бұрын
I knew when they said there were like 200+ Echos that not all of them were going to be useful and that there would be like 10ish that would outshine all of the rest in utility, so I'm not at all disappointed that turned out to be the case. Transportation/getting around wise, the Trampoline, Bed, and Water Block are all insanely overpowered as well as any enemy Echo that travels in a predictable pattern that you can ride by carrying it or Binding to it.
@cylop224
21 сағат бұрын
There are plenty of secrets. The mole echo is basically your shovel and you can use it to dig up a fair few tri crystals in the overworld. There are definitely a good amount of caves and cracked walls to find, as well. Heart pieces and stamps too.
@affinityforanime
Күн бұрын
The frame rate dips and simplicity of the puzzles really aren't bothering me. The inability to effectively organize echoes and the clunky combat are the main issues for me that are bringing down the experience. I'm still having a ton of fun, though.
@darcidious99
Күн бұрын
ZL targetting is the worst thing in the game IMO. I despise the fact that your echos are a targettable object. I get WHY they are so you can directly influence your minions/platforms, but it makes fighting in horded rooms a bitch and a half. It's what I hated in pikmin 4 too, just let me lock onto the actual enemy I want to lock on to.
@Nick-yv1rm
Күн бұрын
Dude… who cares? State your opinion of the game. Don't worry about the sensitive people who throw a fit and cry when other people don't like their favorite corporate product. I'm not a huge fan and so you aren't the only person on this planet that has mixed feelings about it. I genuinely miss old style Zelda. This new era isn't really for me, and it makes me feel better when I see others speak their minds openly about it.
@BJGvideos
Күн бұрын
@@Nick-yv1rm I do enjoy this game but what I hate is what you said, when people pussyfoot around having an opinion. I don't know why there's such a big fear of stating opinions on media. It's not like this is spewing bigotry or whatever, something that SHOULD get backlash. This is just "I didn't like a game" or "this doesn't speak to me" and people are cowards.
@felixvids7238
Күн бұрын
Same here, I generally think Arlo could be a bit more direct about his opinions. He's a clever guy
@LilFeralGangrel
Күн бұрын
@@BJGvideos I think y'all are missing a key bit of perspective (or just didn't think of it) but the human mind tends to have a negativity bias so while he might have tons of people agreeing with him just the handful of people disagreeing with him and being mean about it will be far more noticeable and far more easily remembered. Totalbiscuit (may he rest in peace) talked about this aspect of content creation and why it could be so detrimental to mental health. Doesn't matter how beloved you are, your mind will still pay more attention to the people who don't like you.
@THEONETRUEOVERLORD
Күн бұрын
He doesn’t want to give a controversial opinion because he hasn’t finished the game and his opinion might change.
@calebmon
Күн бұрын
But we live in the cry bully era where nobody is ever allowed to hate anything because it will hurt someone else's precious feelings.
@-God_Usopp
Күн бұрын
The UI sucks. Thats about it, the story/gameplay/world/characters/mini stories/etc are all amazing. Absolutely loving the game rn, great mix of classic Zelda and new Zelda, while also being a new change of pace playing as Zelda. 9/10 for me prob, but haven’t finished it yet, so could go lower or higher. Tip for you though arlo: Idk how far you are, but you said “The puzzles are very obvious”. They are at the start, but a at a certain point the game takes a huge difficulty curve, and the puzzles start to become less obvious and you have to think more. Idk if I have some magic switch or smthn, but those “run” problem u mentioned, are non existent for me. The way you explained is very exaggerated, I saw it sometimes, but it immediately switches back. Mines been consistent really well. And even if it was switching super constantly like you explained, to say that it makes it scarlet and violet levels is INSANE, I wouldn’t go that low lmao.
@DANBAN119
Күн бұрын
Real, I'd say your enjoyment of the gameplay depends on the person. I thought it was cool to play like a wizard and summon these monsters to fight for me, and for some people that will probably not be as fun. The story isn't AMAZING but it's not bad which makes me happy, it's not confusing or poorly delivered like totk.
@saricubra2867
Күн бұрын
You never complained about the UI in Breath of The Wild and Tears Of The Kingdom that are also bad. The Last mainstream console Zelda game with good UI is Twilight Princess HD.
@-God_Usopp
Күн бұрын
@@saricubra2867I did complain about those games UI lmao.
@DANBAN119
Күн бұрын
@@saricubra2867 bruh people ABSOLUTELY complained about Totk fuse UI what are you on? It’s the same UI as what’s used in EoW.
@mqrxhe
Күн бұрын
@@-God_Usopp Man assumed everything abt you without knowing anything abt you
@ludvigrasmusen2722
Күн бұрын
You don’t have to take into account other people’s views on this game, we are here to hear your opinions.
@LarkyLuna
Күн бұрын
The one time I felt really clever was in the Zora region dungeon. Spoilers under this but When the stairs break and you fall down you can just... climb back up using echoes and use another to jump through the hole and skip the whole initial section. You can just ignore whole water level rising mechanic and climb your way up if you have the boss key. Felt like some good cheese
@aegisxor
Күн бұрын
I wasn't quite that clever, but they gave me a warp point directly before that happened, so I just warped back and went over 🤷♀
@LarkyLuna
Күн бұрын
@@aegisxor oh, that's even funnier When I went back to see the rest of the dungeon I tried teleporting out during the chase sequence down there but they disable teleportation during it So if you do try exploring that zone they block you off
@Sugar3Glider
Күн бұрын
Im reminded that Skyrim never updated their UI even after 7 rereleases
@SpeechGamer
Күн бұрын
Beds…until water. 💧
@rockothetaco95
20 сағат бұрын
Platboom and clouds would have words with you
@jennilocke
Күн бұрын
I think it's a lot more slow-paced than other Zelda games. We're used to being able to swipe our sword a few times to kill a monster, but in EoW every single encounter with every monster is basically a micro-mini puzzle. The whole game is about puzzles. The sword ability creates an opportunity to do it the old fashioned way, but we don't have endless access to it. I think it's a really good game, it's just not my style. Like, I had trouble with Oracle of Ages lol
@TypicalMage
Күн бұрын
Man, toxic positivity is such a nasty problem. Arlo, you aren't being "that guy" for giving valid criticisms about things you didn't like in a game.
@zacharybrafman402
Күн бұрын
It's almost switch two era, time for salty arlo to come back mwahahaha
@joelsytairo6338
Күн бұрын
Yuck
@bens5859
Күн бұрын
Yesssss
@zacharybrafman402
16 сағат бұрын
@@joelsytairo6338 you haven't been an arlo fan for very long then lol
@joelsytairo6338
15 сағат бұрын
@@zacharybrafman402 no I tend to not consider myself “fans” of KZitemrs. I have seen their videos since the early switch days though. Why?
@zacharybrafman402
14 сағат бұрын
@@joelsytairo6338 Cause arlo used to have a self proclaimed penchant for being salty. It was fun and honest
@Mystik3eb
Күн бұрын
I agree that the performance shouldn't be as bad, but it's doesn't degrade the overall experience very much. But I love this game so far. I'm about half way and I'm having a total blast, very happy with it.
@facilityhues
Күн бұрын
So it's not just me! Some areas were super chunky looking, but I chocked that up to my Gen 1 Switch
@xuto2693
Күн бұрын
Nah screw that. It's lazy design and I refuse to pay for it, with a reused engine to boot.
@littleluce
Күн бұрын
It’s interesting I found myself using beds less and less as I progressed. I was kinda getting tired of it, then I discovered other ways to cross gaps and it’s not so boring
@Danominator
Күн бұрын
For a company who likes to so carefully tie down their games to be exact and precise, I really don't understand why they dropped the ball so hard with framerate as of late. Nintendo really needs to work out consistency with the way their games run, I will take that any day over a variable that hurts my eyes.
@bens5859
Күн бұрын
I think they uncapped the framerate so it can run at a constant 60 fps on switch 2
@Danominator
Күн бұрын
@@bens5859 That's a bad excuse if they actually have that mindset. A good amount of 3DS games were locked at 30 for the Old model and 60 on the New model. If it was like that there wouldn't be a problem. I say this as a guy who gets vertigo from different kinds of motion. This game would give me legitimate headaches.
@beardedgamerdrew5813
Күн бұрын
Not even noticing any framerate issues whatsoever
@Danominator
Күн бұрын
@@beardedgamerdrew5813 I'm glad for you! Unfortunately I was watching Arlo's stream and other gameplay videos. It's there and was very distracting.
@axis1247
Күн бұрын
I dont know its his capture card or his switch but not a single other person Ive seen playing this game has had framerate issues.
@Adamatronamus
Күн бұрын
Complaint #1. This game is not Pikmin.
@platinum1161
17 сағат бұрын
It’s very funny to me how he says that this game, which has far more side content than any previous 2d Zelda game by incredible margins, feels like it’s lacking things to do. There are multiple secret optional dungeons, tons of caves and secret areas with powerful echoes as rewards, and loads of sidequests and mini games on top of all of that.
@Aether_Athea
Күн бұрын
Honestly, out of every Zelda game I have played a decent amount of (idk exactly how many that is I want to say about 4-6 before this), so far after playing 8-10(?) hours of the game, it is among my favorites the mechanics are VERY fun to me
@CountMonsparkle
Күн бұрын
... am I going crazy? I played through the entire game and not once did I have an issue with the framerate.
@KittMouri
Күн бұрын
No, I never had a frame rate issue, either.
@IIfranckII
Күн бұрын
There's definitely quite a lot of framerate dips. (Unless you've played on an emulator.) Some people are just better at not noticing or ignoring them. I envy them.
@notreal6762
Күн бұрын
Literally... maybe I just don't get the framerate thing in general, I can't for the life of me feel the difference. Maybe at the beginning I felt it a bit too but I wasn't even sure? Never afterwards though, and certainly not enough to find it remotely an issue or a bother whatsoever idk, I also feel a little crazy lol
@KJ4VGA
Күн бұрын
@@IIfranckIIMy thing is that, I can see the frame dips, it dips pretty often, but who cares? After like 30 minutes I didnt even notice them anymore. This is not an fps or some fast paced game. Its a top down zelda.
@yourehereforthatarentyou
Күн бұрын
yes you did. this isn’t a pc game where different specs can effect performance, we’re all playing this on the exact same console. you being incapable of noticing it doesn’t mean it’s not there
@emilioboyer4170
21 сағат бұрын
The game clicked with me after the first two dungeons tbh, but when it happened, IT HAPPENED
@Sugar3Glider
Күн бұрын
Ultimately I am sad that Shiuk was not utilized, and they just gave you a Link mode for some reason
@OurHeroXero
Күн бұрын
Butternut Squash? Yes Please!
@Shamble_Slowly
Күн бұрын
I agree that the horizontal slide menu thing for echoes is a bit cumbersome, but on the other hand it's been unintentionally hilarious a few times when I panicked, selected something at random, and ended up chucking a meat at an enemy. The enemy was unbothered and I got punched, which felt deserved. Overall, still having a great time. Haven't actually noticed much issue with the frames, tbh
@TheGoldenNostril
15 сағат бұрын
I’m suprised I’m absolutely loving it. This is basically Zelda meets Pikmin meets Pokemon.
@theeggman85
Күн бұрын
I'm about 5 hours in, and i totally agree with you Arlo. The game doesn't give you those early signs that there is a set of higher complexity problems waiting for you, so it gives you this feeling of "oh, this might be it, huh." But i am still having fun with it.
@rzbOwO
Күн бұрын
I am in love with this game, apart from the frame rate issues i really liked the structure of the dungeons and open world. But the frame rate especially in Hyrule field is really tough
@dpackerman4203
Күн бұрын
For some reason the frame rate and the incredibly tedious menu for selecting echoes doesn’t bother me. Maybe that’s why I have been loving this game more than most.
@norbertoiiitadeo3184
Күн бұрын
5:02 the best dungeons are considered to be the last dungeons.
@appleofdoom
Күн бұрын
The Lanayru Dungeon was my favourite one in the whole game. I'll try not to spoil much, but it's the only one that nails the classic dungeon structure, where you see a problem you have to solve and then you go through a bunch of rooms and loop back to solve the final problem.
@tbnwontpop8857
Күн бұрын
Ya the first 3 are basic beginner dungeons like in LttP, and the difficulty doesn't start ramping up until the later half, which is also like LttP. I get that Arlo mostly made this video to complain about the UI and performance but he ought to be more patient with the dungeons. The first 3 dungeons in this series are almost exclusively beginner-level tier and that's rarely not been the case. The Lanayru dungeon in particular stumped me something good for a fair amount of time, and I've played all of the games (except Triforce Heroes because nobody cares about that one)
@batmanbud2
Күн бұрын
Isn't that how it is with every top down Zelda? Turtle Rock, Eagles Tower, Sword and Shield Maze, etc.?
@athorem
Күн бұрын
@@appleofdoom Agreed Lanayru dungeon was by far the best. But I've seen a number of people call it the worst, which might suggest that some of the people who came into the franchise with BotW don't actually want traditional dungeons. Traditional dungeons don't fit the mold of a typical open world game, and some people loved BotW because it resembled a typical open world game.
@daren963
Күн бұрын
I think we have to remind ourselves that they have to make these games appeal to children as well
@Ferelheart
Күн бұрын
The framerate issue is a known switch/grezzo problem. The switch only supports up to double buffering where the standard now adays is triple buffering. This results in the system dropping all the way down to 30fps even if it dips 1 frame below 60. In links awakening it happened every screen transition. Since this game doesn't have many of those it results in regular bouncing between 30 and 60 fps, and is very noticable when zelda stops and starts moving.
@telerobotic
Күн бұрын
Hour zero gang
@tombadil64
Күн бұрын
Min zero pretty much my guy
@ismaeelbaig1762
Күн бұрын
Yep
@mr.cheesytoad5845
Күн бұрын
😘
@hyliastone286
Күн бұрын
Here. 35 minutes in
@PARADOX-1947
Күн бұрын
Yep
@Sprigazalea
Күн бұрын
So I think there might be a slight misinterpretation relating to the performance here. While yes the frame rate does jump back and forth, I think the developers were looking to let the player experience 60fps when it could handle it, and then drop the frame cap to 30fps when needed, so that when it does drop below 60fps its not wildly jumping between 50 to 40 to 45 back to 60. you can argue whether or not this is a good way to tackle that particular issue but when looking at the problem under that lens it becomes an issue of "this performance stinks" to "the optimization could have arguably been better". Personally when I played through the game I got used to it and while it was jarring in the castle town, once I was exploring the world it didn't feel as jarring.
@dpackerman4203
Күн бұрын
Personally I’ve made it a rule that I can’t use beds for anything. Yes, it’s disappointing that the player has to make that call on their own but I will say it’s helped me appreciate this game’s puzzle design a LOT more.
@athorem
Күн бұрын
I'm missing that deliberate design of the traditional zelda games. Self imposed challenges are one thing but when a game **really** tests your skill it's something to behold. And you can't be able to skip over everything for a legitimate skill check.
@intersexcryptid
Күн бұрын
Yeah, the bed thing. Like why is the bed the answer so often? Why is the bed the most useful? Why are so many of the puzzles basically just figure out how to bridge this gap? It's weird.
@samuelstephens6904
Күн бұрын
That hasn’t been my experience at all. There isn’t a strong incentive to use beds much past the moment you acquire the echo. You can still use them I guess to solve certain traversal problems, but you will quickly find echoes that are superior to beds in that respect. It’s one of my least used echoes.
@pgpython
Күн бұрын
it isnt, there are better echoes than bed even early on. the bed primary use is for health other than that. i would say the crawtula, trampoline and flying tile are way better than beds. if you are constantly using bed. you just haven't been paying attention. don't forget you can reverse bind a monster you summon so if you see a monster moving in an interesting you can always reverse bind to take advantage of it
@ellagage1256
20 сағат бұрын
@@pgpythonFunnily enough before I realized you could use Crawltulas I would just grab a Crow and then spam the Follow command until it flew high enough with me. Now I usually use Follow on those Platboom enemies you can find behind the Gerudo Palace
@MaxMarriner
23 сағат бұрын
Given your extremely weird initial reaction to Echoes of Wisdom, your first impressions do not surprise me. Personally, I love it. It’s nice to play a Zelda game that lets you cheese and be sloppy if you want
@brycedavenport4810
Күн бұрын
I just finished the game myself and have almost 100% of it and I had fun with it.
@brycemartin1267
17 сағат бұрын
I genuinely am having more fun with this game than TotK. I think it does a wonderful job blending the old and new styles of Zelda. I think the puzzles while basic are incredibly fun. And honestly after having gone on a 2D zelda binge over the last year with replaying ALBW and playing minish cap and Link's awakening for the first time, I think you perhaps misremember how complicated the puzzles in those games could be. Of the 3, minish cap probably stumped me the most but still they were all pretty simple, especially the early dungeons. Echoes is pretty in line with the difficulty of all previous 2D Zelda games. It's a real Zelda game, and it's one of the best ones so far.
@theletsplaycurse
Күн бұрын
When I saw the interviews for the Zelda devs and specifically saw how much they wanted to push this new style of Zelda game and how they just didn’t understand the criticism that was being made against breath of the wild and tears of the kingdom, I basically knew at that point that I probably wouldn’t be able to enjoy the next Zelda games that’ll be coming out in the future and for that reason I decided to listen out for what people say about echoes of wisdom and see if anything about it changes my mind but it seems like the problems I have with the way Zelda is headed aren’t going away with this one. It a shame because I really want to enjoy these games as much as everyone else seems to be able to but what I see as problems, the majority of people don’t seem to have any issue with or the problems just go unnoticed which also means any future Zelda games will probably end up the same.
@thekbx
Күн бұрын
Honestly, this game is like 90% a traditional zelda and maybe 10% NU zelda. Echoea are basically dungeon items and solutions to puzzles are usually straightforward, there arent that many instances where you can use different strategies to solve a puzzle. This game is among the best 2d zelda games in my opinion and thats coming from someone who hates ToTK.
@BynineStudio
19 сағат бұрын
@@thekbx this comment might be what makes me get the game ha
@cylop224
21 сағат бұрын
I'm really enjoying it, but I do feel echoes should have been a bigger part of exploration. Imagine if, for example, there was an area really high up that you could only get to by reverse binding a very specific jumping frog echo. That sort of thing. Instead, you can uncover 80% of the map within the first two hours just by stacking beds. That felt a little underwhelming. That aside, I'm loving the game. It scratches that classic Zelda itch with the dungeons, while still having that freeform creativity of newer Zeldas.
@TaliesinMyrddin
Күн бұрын
Clever puzzle design and open-answer puzzles don't mix.
@magau3698
21 сағат бұрын
I was fine with it lol
@hass556
18 сағат бұрын
Let’s stop pretending the other games had all these amazing puzzles. Shoot eye on wall? Pull box over switch? Jump over gap? Use spinner only in dungeon and 2 more places in the over world? Let’s stop the cap.
@TaliesinMyrddin
18 сағат бұрын
@@hass556 I'd rather have step on every tile on the floor once, close the clamshell, pull the levers in the right order over here's an obstacle, get around it with the most efficient summon for the 500th time.
@brysonadams8065
12 сағат бұрын
Missed opportunity for title legend of link echos of wisdom
@HellYeahGaming
15 сағат бұрын
I’ve been absolutely loving the game, though I do agree that mid to late game trying to navigate the echo menu is atrocious in the same way as TotK’s fusion menu was. As far as frame rate dips, I haven’t experienced anything remotely like that the entire time and I haven’t heard that complaint from anybody else either.
@davidhousley4041
5 сағат бұрын
I've been enjoying the hell out of the game, and I do feel like the fun of it really takes some time to unfold, but the progression as you grow more powerful is really enjoyable. My "Aha" moment was when I fought Volvagia. I was getting wrecked running in to attack, and I just started jumping from platform to platform, spawning base Octorocks, and eventually he succumbed to a steady barrage of the weakest projectiles in the game. I felt like that wasn't the way I was supposed to win, but it worked. You can still figure out the right way to beat the boss, but you've got so many options to just figure out a way to make it work.
@oxenford539
Күн бұрын
the framerate issue is caused by lack of triple buffering. it uses double buffering so if it drops even ONE frame under 60, it attempts to lock at 30 (30 being one half of 60, meaning 1 new frame every 2nd frame). on paper this isn't a bad idea... but it takes 2 or 3 seconds to make the change. then, before it's even hit its new limit of 30, it shoots back up to 60 if you're capable of getting 60 again. the result is it's almost constantly in a state of fluctuating wildly between 60 and 30, while never settling on one or the other for that long. it's atrocious. in order to have good frame pacing, you need a frame rate that's divisible of your display's refresh rate. for switch, that would be 60, 30, 20 or 15. any other framerate will stutter like hell. the game never actually drops under 30, but 35 (for example) looks and feels infinitely worse than a locked 30 when the display is 60hz. they need to either add triple buffering so as a frame drop of 1 or 2 will just be a drop of 1 or 2 instead of shooting all the way down to 30, or (honestly the best option): just lock the whole game at 30. it would have perfect frame pacing and no drops. thanks for coming to my ted talk.
@MaestroDrake
Күн бұрын
Spoiler Alert: Arlo says it's The Legend of Zelda: Origami King.
@cedricdavis1670
Күн бұрын
Sounds like you're not experimenting enough. I would look up other ppl up to your point and see how they do it.
@JimmyNeutron1029
Күн бұрын
Experimenting with the echoes is my favorite part of this game
@matthewmuir8884
18 сағат бұрын
@@JimmyNeutron1029 Same; I love experimenting with the different echoes and finding different approaches to puzzles, traversal and combat.
@RannekoPlays
Күн бұрын
One of the things that has helped give me perspective on the puzzles, is watching my wife play and seeing her solve many of them with a completely different combination of echoes. Even in places where I thought the "intended" solution was super obvious.
@donnydudzinski2019
Күн бұрын
haven’t noticed the frame rate dips you mentioned. I’m really enjoying the game.
@Kilwede1
Күн бұрын
I had that aha moment. There was a number of puzzles, where I had to do a thing. I came up with a solution involving using water, a box, and then making the box fall at the right time by using a high cost echo. I thought that was the solution to those puzzles! Turned out it was WAY simpler than that lol
@sam_barris
Күн бұрын
I've only played to the first enterable rift myself, but I noticed something about TotK that I think may apply here too in terms of game design. Most of my solutions to shrines in BotW were probably pretty close to textbook. There were only a handful I cheesed with abilities. I cheesed nearly every shrine I tried in TotK. Why bother with a complicated solution when a rocket shield gets the job done most of the time? That was great at first, but the novelty wore off fast. Eventually, I just stopped doing shrines altogether, and finished the game with barely more than half the possible heart containers. A counterargument might be that I didn't HAVE to use rocket shields, and that's true enough, but I swear the design of TotK shrines was just lazier than those of BotW. Less creative juice was squeezed in crafting the puzzles. I could see the non-cheese solutions and they mostly just seemed tedious, as if the developers didn't feel motivated to try very hard because they knew we'd have rocket shields. In the short time I've spent with EoW, I've started to feel the same way about stacks of beds. Doesn't mean I haven't had fun or that I won't continue to have fun, but I think we've passed the point of diminishing returns in terms of how much extra freedom actually improves a game. I don't believe Orson Welles was a gamer, but his line about creativity thriving on constraints (or something to that effect) seem pretty applicable here.
@adamgillespie8220
Күн бұрын
100%, getting really tired of their idea of open ended solutions actually just being me using the exact same solution for 20 different puzzles
@spacewhalemilk
Күн бұрын
@@adamgillespie8220 Yep. Open ended solutions only work if all solutions require a similar amount of effort. Why even bother making complicated ultrahand creations when you can make a hoverbike? Why do the shrines when you can just fly over the puzzles with a bomb/rocket/spring shield? Even though we know it's less fun to use these solutions, we use them, it's just how the human brain works.
@THEONETRUEOVERLORD
Күн бұрын
@@adamgillespie8220I’m the opposite I love the feeling of cheesing stuff and it’s clear that’s how these games are meant to be played. I hate the feeling of not knowing the ONE solution to the problem so being able to find my own is great. That’s just me though.
@THEONETRUEOVERLORD
Күн бұрын
@@spacewhalemilk”why bother beating a Elden ring boss legit if you can abuse mimic tear” why because it makes it more fun. You created the problem you can fix it too. I cheated almost every time I got stuck on something in TOTK but I’m not complaining that “that’s how the human mind works the moment we know we can search up the solution we do” no what I did i simply forced myself to figure it out on my own.
@sam_barris
Күн бұрын
@@THEONETRUEOVERLORD I agree that they intended the shrines in TotK to be cheesed. They wanted you to get good (or git gud, if you prefer) at using your new abilities. That's part of why I think they put so little effort into designing compelling puzzles. And that's where the Elden Ring comparison breaks down. A Souls-style boss is a legitimate challenge in a way that TotK shrines just...weren't. It's not just the ability to cheese, but also the satisfaction you'd get from not cheesing. The second part is what I found lacking, and the excitement of the first wore off pretty fast. But that was my subjective experience. All I can say is that I made sure to finish every shrine in BotW, and didn't even come close in TotK. They just weren't fun enough to justify the time. I'm hoping that EoW doesn't do the same thing.
@Pheicou
Күн бұрын
I'm willing to accept the weird echoes mechanic (which is basically just traditional items with extra steps) because this game finally has a linear story and progression, I need no more.
@paulroche6969
Күн бұрын
For those who haven't played it, and are curious about a skeptic's perspective, I offer mine. Keep in mind the entire time I played, I played on Hero Mode, which is available from the get go, and I highly recommend playing with that mode enabled if you find the game too easy. First, I think BotW and TotK are very good games, but one is a terrible Zelda game and the other is only modestly better in that regard. When Echoes was first revealed, I immediately suspected it was a cynical attempt to use the novelty of playing as Zelda as a way to introduce Aonuma's new vision for Zelda into the 2D/top down Zelda space. Everything screamed at me a "New Zelda" experience was inevitable. Well, nearly immediately out of the gate, I can say that fear was put to rest. Having beaten it, and seen the credits, I'm not even sure Aonuma was involved with the game. In fact, the sum total of Nintendo's involvement appear to have been to mandate that the game be as aesthetically close to TotK/BotW as much as possible, with the overall menus, UI, and world mimicking those games. Apart from this surface level affectation, however, the game is completely independent from the core philosophy of the Switch Zeldas. The bosses, dungeons, overworld exploration, and puzzles were, in a word, fantastic. Right there with Capcom's Zelda titles, in my opinion. The sheer content on offer feels unprecedented for a 2D Zelda, as well. Grezzo has solidified themselves, in my mind, as the team I want handling this style of Zelda going forward. Now, I won't pretend the game is flawless. First, let me address the elephant in the room: the combat is really, really bad, especially in the beginning of the game, and only ever rises to the level of serviceable about midway through the story, and hovers around that level for the majority of the game. Late, I'd say it matches something like Minish, but only very late. The main thing I blame for this is the amount of health enemies have, oftentimes double the health of your echo version of said enemy. This feels very unnecessary for this game's style of "auto combat" or whatever you want to call it. A lot of the game's combat is spent standing around while something else does the cool thing, and I personally hate that. What I will say helps offset this is the excellent boss design. You will almost always have something to do during boss fights. It's almost paradoxical the quality of the bosses given the game's combat. It's worth noting that if you are a fan of auto battlers, afk games, slower turn based games, and creature battlers, you may find my critique of the combat nonsensical. Now the other inevitable big complaint is the terrible menu system. Just as I see the downgrade in combat as inevitable in a game you play as Zelda, I view the menus as being similarly inevitable due to the constraints I assume Nintendo forced on Grezzo. A favorite system for Echoes would have obliterated any awkwardness, but because TotK didn't implement one, Grezzo can't be allowed to one up the Zelda team. While I see this as a flaw with the game, I can't genuinely blame it, either. I will say the game has very bland music. I think you can most easily tell that Nintendo had minimal involvement in the project by the quality of the music. The sound design is quite good, though. All in all, I hugely recommend this title if you want a more classic Zelda experience than we've gotten in over a decade. Sending Nintendo a message that you can blend the old and the new much more seamlessly than TotK managed is also valuable. I also think Grezzo deserves a standing ovation for what they pulled off here. I cannot overstate how ready I was to tear this game to pieces, and they completely swung me. I understand if the graphics, combat or menus are off-putting, but I can honestly state that they ultimately did little to affect my enjoyment of the game. Anyway, cheers and have a good day whether or not you read this far!
@thekbx
Күн бұрын
I 100% agree what everything you said. Excellent comment.
@vanessathomas9641
Күн бұрын
@@paulroche6969 I never really felt that passive. Probably because of my style of echo spam. I'm sure others just chose a strong echo and waited, and that's fine, but I prefer to be more involved. So I gravitated to using my echoes more like weapons or spells, they rarely get to do more than one attack before I re summon. Caromadillo is an excellent ground projectile, Mothula is somewhat slow and inaccurate but pretty good for the air, and Lizolfos is a mid range stab attack. All of these are actually better when spammed, it makes up for slow build up or innaccuracy. No more Lizolfos jumping around unnecessarily.
@paulroche6969
Күн бұрын
@@vanessathomas9641 fair enough, I think that's a perfectly legitimate point, it just never felt that efficient to me that way, until later when I had a higher echo capacity. Even then, I heavily prefer faster paced combat, so the style you describe still feels passive to me, although I like the mindset of them being like spells. I may try to adopt that in a second playthrough.
@vanessathomas9641
23 сағат бұрын
@@paulroche6969 fair enough, I still did occasionally just say "screw this" and go to swordfighter form to quickly end a fight.
@lukebytes5366
15 сағат бұрын
imo "a terrible X game" is just an arbitrary peace flag between people who don't like the game and people who do. An actual example of that would be link's crossbow training, a game that is aesthetically zelda and does what it sets out to do well, but is completely divorced from any and all zelda fundamentals. Botw and Totk are just exaggerations of specific aspects of the series as well as undermining other aspects, which is natural for a franchise that goes on for so long.
@natureguy9615
Күн бұрын
It's very nice to see a much more balanced and rational opinion on the game. I feel very similar. I've liked the game. Already 100% finished it. But it just lacked... something. It's absolutely a good game, but definitely felt like it needed more depth in terms of puzzles.
@robinfox4440
Күн бұрын
It's cute, it's small, it's clever. I'm enjoying it but it is very easy and isn't perfect. The way that most puzzles can be solved in multiple ways is so seamless you barely notice it. But I will agree that selecting echoes can be a pain in the ass, at least until your "Most Used" tab gets properly sorted. I have resorted to using the start menu on more than one occasion because it's just easier to browse. Also yes the performance problems are noticeable, and I wasn't impressed either.
@christophmalone6388
Күн бұрын
I agree about the lack of secrets in the overworld- I love the Link to the Past-inspired map, but I feel like they removed a lot of the original secrets from it and forgot to add in new ones
@Bakasan16
Күн бұрын
The lightning ball puzzles looked interesting until I realized you could completely bypass them by spawning your own lightning balls
@athorem
Күн бұрын
Yeah I'm trying to be open minded about this style of puzzle solving, but the thing you mentioned just sounds to me like a negative
@harrdeeharr
Күн бұрын
At first it was beds. Then it was water blocks
@ShyGuyXXL
Күн бұрын
I have to agree that it doesn't feel very complex. I'm on the 5th dungeon right now and until now all the dungeons have felt like you can kind of just go on auto pilot. The individual rooms have their puzzles, but very rarely do you have to ever think about how those rooms are connected. You kinda just go from one place to the next. You never really have to take the broader navigation into account. The oracle games from what I remember had some pretty complex dungeons where you couldn't just walk mindlessly around until you eventually find what you need. I haven't seen anything close to that yet. Even Link's Awakening had something like the Eagle's Tower which was quite the brain teaser. EoW feels more like the rooms where designed separately from each other and then strung together afterwards, for the most part.
@lemoncakeslemonade5430
Күн бұрын
The dungeons I found them most comparable to were the ones from ALTTP, which is maybe not great considering how old it is and how much evolution there's been since then. Still, I liked them MUCH better than botws and totks, so I'll take improvement. Hopefully they keep working on it and bring dungeons back to form.
@dpackerman4203
Күн бұрын
Man, I want a new Zelda game with dungeons like the Oracle games’ now that you mention it
@athorem
Күн бұрын
I enjoyed the ice dungeon in Echoes of Wisdom. There's some multi-room puzzle solving in the second half of the dungeon. Wish they would have done more of that though.
@matthewLkidder
Күн бұрын
I played this whole game, surprising just how concise yet perfectly satisfying this game was.
@jacketofdiamonds
Күн бұрын
having played the whole game I'm genuinely struggling to understand Arlo's framerate complaints...I'm starting to wonder if I'm just incapable of noticing framerate issues
@GoronMerchant
Күн бұрын
That would be a u issue.
@thearcanian5921
Күн бұрын
They are there, but in my opinion Arlo is overstating it. You almost have to be looking for the frame drops it to notice ithem. And even then it is a slower game with almost no twich combat. That said, I agree with him that should not be a thing and is outside of Nintendo's usual standard of quality.
@BJGvideos
Күн бұрын
Yeah I haven't seen any either and I'm at the cloud mountain
@GushuGoblin
Күн бұрын
It chugs at specific parts of the overworld, for a couple seconds periodically but is fine indoors
@joemarek9690
14 сағат бұрын
The performance isn’t as bad as everyone is making it out to be. I don’t even think I’ve noticed one yet. If we’re to freeze, crash or had lots of bugs then I would see an argument for performance being bad. But everyone throwing their arms up calling it terrible for a little slow down here or there is absurd.
@neekoko4962
Күн бұрын
Boy do I feel you... I've been extremely underwhelmed by the repetitive design and how little there is to discover compared to previous 2D Zeldas I've loved. I'm unsure if I'm even interested enough to finish the game. Thank you TopicArlo for affirming my feelings before the full review
@kidthegeek
Күн бұрын
Haven't watched the full video yet but it's kinda funny that you're mixed. Your review on what you played originally is what made me change my mind from not buying the game to buy it and I've been loving it.
@ThePoltergust5000
Күн бұрын
The combat is... really weird. I summon a Darknut, and then it takes a swing right away, and then it just... sits there. For like five seconds before it finally swings again. It's consistently faster to just constantly re-summon monster echoes to circumvent their "cooldowns", and because there's no actual _expenditure_ to summoning echoes beyond the limit to how many you can summon _at once,_ there's no "strategy"; a lot of my encounters with enemies boil down to spamming the rolling armadillos or keese or w/e from a distance until they die, and _occasionally_ jumping in in swordfighter form if something is just taking way, WAY too long.
@reddrunner
11 сағат бұрын
Well also tbf Darknut is in general a bad summon. You'll find the best summons are fast and aggressive. Or can do really big damage if you are in the circumstance right. Also rember you can bind an enemy and move it around for your other enemies. If you want a really good summon with good stratgey, try octorocks. They are 1 summon so they snyergize well with others and they are range so you can place them tactically based on your evniroment
@Steelilbies
Күн бұрын
MVB: most valuable bed
@lemoncakeslemonade5430
Күн бұрын
Everyone's mentioning performance problems- but my secondhand at least three years old banged up Switch Lite is handling it like a champ. I just really have lucked out so far I guess, haven't noticed any frame rate drops- worse it gets is when it freezes for a moment when I interact with an object in a weird way.
@toooydoeur
Күн бұрын
Its mostly with how inconsistent it is, randomly it will go up to 60 which is worse than a lower more consist framerate
@lemoncakeslemonade5430
Күн бұрын
@@toooydoeur I haven't really encountered that much, which is really shocking because it's an issue that almost everyone seems to be getting. Either I'm really unperceptive, really lucky, or both.
@toooydoeur
Күн бұрын
@@lemoncakeslemonade5430 definitely unperceptive, it's not that it drops it's that it rises to 60 very randomly and is pretty inconsistent
@Ndragonawa
Күн бұрын
In handheld mode it's a little better; on TV it's noticeable.
@lemoncakeslemonade5430
Күн бұрын
@@Ndragonawa my screen isn't that good, and I'm using it often in places with bad lighting, so that's probably heavily contributing
@zannrazor8569
13 сағат бұрын
You’re allowed to have your own opinion about a game and to share it. You’re not attacking anyone, I’m sorry that you feel like that sometimes
@danielstuckwisch9343
Күн бұрын
Yeah, im 2 dungeons in and the concept of the echoes isnt quite as good as i had hoped, but the format/structure is EXACTLY what i want from the series. I even found a mini-dungeon complete with a unique boss that was SUPER satisfying to have just discovered and defeated. Learned a couple echoes in the process. Yeah, format is good. Gimme sword and traditional items/upgrades back instead of Echoes amd its the perfect Zelda game.
@toooydoeur
Күн бұрын
Exactly. Regular combat, and get rid of the crafting stuff and give it a good ost and were balling
@athorem
Күн бұрын
Agree mostly but I don't want it to be so sandbox-y that you can trivialize the environment by climbing and flying over the world map. And the dungeons should involve more multi-room puzzle solving
@pgpython
Күн бұрын
the game definetly wouldnt be as god doing that. you can get smoothies to give you energy if you want but I haven't generally used them . i think the problem with echoes is the UI. i don't know why the didn't add any way to filter it down to only objects, flying enemies, ground based enemies, sand based enemies, water based enemies etc. 90% when I want an echo. i want something that falls into a certain category and don't care about the rest
@diegodelmarcamarena1663
20 сағат бұрын
I've been loving the game, it's refreshing to play something without feeling overwhelmed by the 100 million different paths that I can take. Just a fun stimulating simple game, that feels unique and creative.
@LooseAsADEUCE
Күн бұрын
I've accepted that Zelda fans are impossible to satisfy lol
@Zitelior
11 сағат бұрын
I liked in the game the variety to solve puzzles with different echos. But in the end you rely on 3-4 different echos to solve 90% of the fights or puzzles. And the 10% times where you need an specific echo, you spend 1-2 minutes to click through the wheel of echos to find the right echo.
@akario973
Күн бұрын
I was a little afraid that Arlo was gonna get swept by the hype and praise that the game is getting, so I'm glad he was more honest and brought up many of the issues that the game has. I will say the menu completely ruins the combat for me, it's like BoTW had a slight issue with the scrolling menu and ToTK magnified the issue by 3x because of all the items, but it wasn't as bad because you could just fight normally if fusse annoyed you cause of the item menu. However EoW 5x the issue because Zelda has no choice but to use echoes and the Sword fighter mode isn't really viable since it only lasts a couple of seconds.
@Draffut2003
17 сағат бұрын
I imagine anyone who played Tears of the Kingdom knew that scrolling through the echoes was going to be absolutely miserable. But many people ignored it as an issue there for some reason.
@ovenbongos5831
Күн бұрын
This is exactly how I’ve been feeling. It’s been harder and harder to get up the motivation to go play the game. I want to like it so bad but I just end up abusing beds
@joelsytairo6338
Күн бұрын
Cringe
@THEONETRUEOVERLORD
Күн бұрын
Then don’t abuse beds it’s that simple. That’s like complaining Elden ring is too easy when every boss fight you use a max level mimic tear. If you don’t like it don’t use it.
@augieottie6403
Күн бұрын
@@joelsytairo6338imagine having a valid opinion on a game and being called "cringe" for it. Yikes It's also funny how you're the same person from another comment thread claiming people are "toxic" for expressing their gripes with the game, yet are being clearly toxic with your dismissive comment(s). Quite hypocritical.
@joelsytairo6338
Күн бұрын
@@augieottie6403 not valid actually. If it were valid I wouldn’t complain. Yes you people are extremely toxic haha. If you’re too stupid to play and appreciate the game don’t make it our problem. Go back to school or something
@dpackerman4203
Күн бұрын
@@joelsytairo6338 so what you’re saying is you’re the supreme judge of the land and if someone makes YOU cringe then they are, by definition, cringe? That is so cringe 😂😂😂
@Davey_Cakes
9 сағат бұрын
“Solve it your way” design is not the future of the series. Period. It’s a double edged sword that leads to dumbed down puzzles. It’s a nice change of pace, sure, but I imagine people will eventually want something more meticulously crafted. Also, from what I’ve seen the game is 60fps maybe half the time in the overworld, if that. Bizarre decision by Nintendo to release the game like this. It’s completely immersion-breaking.
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