Can't wait for 0 card combos where it just has to be in your deck to use.
@callmeosho7792
4 ай бұрын
“If you control no cards, you can special summon this from your deck.
@jeanpitre5789
4 ай бұрын
@callmeosho7792 ain't gonna lie, people complained about kashtira format last year but it was the best yugioh had been since before TOSS format with the most diversity. For once it felt like an interactive game where decks could really shine and play in unique ways. Shame Konami killed that in under a year.
@OmarAhmed-rp6vz
4 ай бұрын
yacine656 did it 😂
@RavenCloak13
4 ай бұрын
Charmers has that but no one uses them.
@babrad
4 ай бұрын
@@jeanpitre5789 Kash format was still bad because Ariseheart just like Colossus was gatekeeeping every rogue deck. The best format recently (to me a modern TOSS) has been AgOv format, while PoTe (and to a lesser extend DaBL) was very interesting before Ishizu shufflers/millers ruined everything.
No gonna lie the oak hit seems real After some people play 2 in the ranked
@cnydo
4 ай бұрын
@@chicabu67and they are getting fire king lol
@sdedy379
4 ай бұрын
If they generous they'll also semi the poplar 😂, like not a lot of people play 2 anyway.
@Oloistogamersloungeeistepisogl
4 ай бұрын
Semi Flamberge he says when everyone plays 1 or 2 anyways Hahahahaha and limited Oak that everyone plays 1 Hahahahaha and the way you wrote this I can assume you are not trolling. Yet you are getting so many likes by saying the weaker cards of the archtype should get limited... I guess proves what kind of noobs I am dealing here with.
@jonanderirureta8331
4 ай бұрын
The final is a good example of why 15+ handtraps are too much
@ak47dragunov
4 ай бұрын
This argument never made any sense. In a non one-card-starter deck, what would those handtraps be? Extenders that if drawn alone also do nothing, and don't provide the defense that HT's at least do? Only difference is aesthetically you bricked on useless archetype cards rather non-engine
@heinzpeterson
4 ай бұрын
@@ak47dragunov In a Deck with Multiple 2 Card Combos it would mean you draw the second one of your 2 card combo way more often. Raidraptor for example comboes with basically any 2 birds, so every bird is starter/extender. Your argument only works if Extenders do not provide any value if not drawn with the right starter card. But thats not how extenders work, so your argument is nonsense
@ak47dragunov
4 ай бұрын
@@heinzpeterson In Snake Eye almost all of the starters also function as extenders, and you have a plethora of them, so no, your counter doesn't make any sense. Again, the parallel scenario to what happened in the video to a non 1-card deck would be just swap one of the HTs for an archetypal extender that does nothing on its own.
@blakeshelton6463
4 ай бұрын
9-12 I’ve tested is the correct ratio
@Xavme_
4 ай бұрын
@@ak47dragunovit can be alternative starters, ngl pulling a hand full of hand traps imo isn’t interesting, I never go above like 8-11
@kroffen7
4 ай бұрын
I like a lot of 1 card combo decks, small engines are fun. But the problem is that these 1 card combo decks are not ending on a Drident or Widow Anchor and then the rest of their hand has to carry them. Snake-Eyes does absolutely everything, 1 card starter, nearly every starter is also an extender, tons of follow-up, no 1 card board breaker can put enough of a dent into their end board, nearly impossible to OTK and Ash alone is a full OTK on any other deck. The power gained for the commitment is so disproportionate that any 2 card combo deck like Dino, Swordsoul or even Unchained look silly by comparison.
@UncleJrueForTue
4 ай бұрын
As a Dino player I felt this in my soul. Every time I begin to draw 5, it comes with the caveat that every card in my deck is not a streamlined, minmaxxed, and in-archetype package. It's just a good pile of synergistic 1.5/2 card themed combos that require alot of deck space and resource management and at times a lack of follow-up.
@kroffen7
4 ай бұрын
@@UncleJrueForTue When Ash doesn’t kill Snake-Eye Ash fully. But an Ash kills your Misc summon or Animadorned eff and hence making any baby in hand and useless, it feels real bad knowing that SE is more rewarded anyways even if both of you pop off :p
@UncleJrueForTue
4 ай бұрын
@@kroffen7 So real
@Jaddas
4 ай бұрын
I feel like its less "one card combos are too strong" and more "a single cards doing too much on its own are too strong". I do not mind strong combo endboards when my opponent actually had to commit his entire hand to their strong combo. I do mind strong combo endboards when its a single card creating the entire setup. I do not mind my opponent using 3 backrow cards like karma canon or Ice dragons prison to stop my turn. I do mind if my opponent stops my entire turn with just a single Dimensional barrier. I do not mind my opponent using their hand to break my field and set up their own. I do mind my opponent clearing my entire field with just a single evenly matched. I do not mind my opponent stopping most of my turn with 3 handtraps. I do mind my opponent straight up turnskipping me with a shifter. This is not to say that i dont want good cards to exist. I just descibed 4 scenarios that are very bad for me, but i dont see as problematic.
@chicabu67
4 ай бұрын
I think that i disagree I don't think that end boards being made by a single card is a problem For example I don't think circular was a problem when the deck made a heatsoul and a trishula as a end board with follow But with the firewall suport made it a heatsoul, a spell negate,a effect veiler, trishula
@danielhertz1984
4 ай бұрын
@@chicabu67 circular was a problem at every scenary, a FAIR one card combo to this day would probably be Invoked with normal summon aliester and that was strong for a good chunk of time and only asked to be banned not because it was broken but to actually no be a good option every meta 3 years ago, speedroid terrortop was also fine even tho it rotted on banlist for a long time
@chicabu67
4 ай бұрын
@@danielhertz1984 that's not being fair. It's just being far to weak or are you gonna say that invoked is a good deck post-POTE
@chicabu67
4 ай бұрын
@JasonM-lq7ri not necessarily A single card doing to much apply to a one card combo but not necessarily Let use the opposite of a combo card in the example "super poly" It's a card that make a body that draw a card while dealing with two cards for the opponent while also being impossible to respond
@hatefulgaming1800
4 ай бұрын
Wait what kinda of board do you have set up that loses to one evenly?
@arjanzweers6542
4 ай бұрын
Something I have been saying since the beginning, ban Original Sinful Spoils. Disconnecting Snake-Eyes from the Diabellestar engine significantly hits their starter consistency, while also reducing their ceiling as you eliminate the synchro line. Snake-Eye Ash becomes the only 1 card starter, and the deck has to rely 2 card starters, reducing the amount of non-engine it can play as it needs to play more searchers like Where Arf Thou? to get to their 2 card combo. It would make the deck much more reasonable to deal with.
@misbahahmed6997
4 ай бұрын
And also ass which I don’t think they want. Not defending it, I don’t like the deck, but they’re probably not gonna do that
@torakandwolf6786
4 ай бұрын
But…my T.G.s 🥲
@spacecoyote6101
4 ай бұрын
I don’t think this type of gameplay is necessarily the result of 1 card combos. While 1 card combos are probably too strong, I don’t think it causes the 15+ handtrap meta. Rather, the problem is how small engines are getting. If your deck is optimally played with a 20 card engine, even if it doesn’t have strong 1 card combos, you’ll still end up playing 15+ handtraps because you have the space and there’s very few better things to be playing.
@ArcheTelos
4 ай бұрын
I miss when the normal summon was super important, and once you committed that you were vulnerable to interaction hitting a chokepoint. Back when "one card starter" meant a single high impact normal summon and not "you can open with five of these and just play through everything".
@autobotstarscream765
4 ай бұрын
Player 1: Normal Summon starter Player 2: Hand Trap Player 2: OTK opponent
@DragonBallsolosyourverse
4 ай бұрын
The normal summon resource dont matter when most decks can operate without even normal summoning Special summon decks can do 20 summons each turn.
@gabrielarocena3074
4 ай бұрын
They will not outright ban Snake-eyes since they are like Branded, the main multi set archetype that has a set that either introduces a new archetype from their story or supports older released archetypes. The last banlist only pushed out all the Synchro decks like Mannadium or Superheavy Samurai out of the meta, as they lost their key cards of Baronne and Savage, with now only Tenpai left as one of the other options against Diabelstarr engine decks. Best you can hope for in the next banlist is limit Wanted, Diabellstar and Ash to 1 since they are the main contributers to the Fire format.
@kotzenderkeks61
4 ай бұрын
bro mannadium and superheavy samurai meta?
@saniblues-5013
4 ай бұрын
There's no reason to touch Diabellstar at all. Ban Original Sinful Spoils and either limit or semi-limit SE Ash so that you actually have to tech in more cards to kickstart their engine.
@indescrepit9973
4 ай бұрын
Found the master duel player lol. TCG actually bans cards, so its a very real possibility that snake eyes recieves a noticiable ban at some point
@gabrielarocena3074
4 ай бұрын
@@saniblues-5013 True, but hitting Diabellstar and SE ASH to 1 is much more in line on OCG philosophy of going after consistency cards. Banning OSS just kills off the Diabellstar package on Fire decks, which is already in decline thanks to the introduction of Fiendsmith. Also, there will be more Diabellstar support and it may still revolve around Snake Eyes, soo I would not count on OSS being banned just yet.
@RavenCloak13
4 ай бұрын
@@indescrepit9973 No it doesn't. And when they do they ban things that fuck over people who DON'T play the meta stuff.
@ct1296
4 ай бұрын
IMO one-cards are fine as long as they aren’t also extenders that essentially blank a handtrap. Something like TOSS format Orcust, where you had one-cards like Arma Knight / Mathmetician / Recycler, and still ended on a very strong board for the time, still didn’t feel oppressive. As the opponent, depending on your hand, you could try and stop the one-card and hope for the best, or try and hit a lower-impact but harder-to-play-through chokepoint further down the line. There was skill in anticipating how the gamestate would change depending on where you interacted. With Snake Eye, it’s often just a question of whether you have more engine than the opponent has handtraps - it’s rare that you have to adjust to interactions in unique ways, as you usually either have a way to push to something resembling full combo or end up passing on very little with a bunch of handtraps of your own.
@eclipse3479
4 ай бұрын
I wouldnt mind 1 card combos that much, if you actually had to play a ton of engine for those combos to work. Having space for 20 non engine while also having 1 card combos that end on everything is just super toxic
@mouhbear6769
4 ай бұрын
I play the diabellstar version of the deck because I thought you play her and sling her spell and traps towards the enemy and control the game. Snake eyes only for paying her cost to stay on field. It is super fun (no bonfire , no snake eye but with 3 poplar). It is one of the most engaging and fun decks I have played. But without the snake eye, the deck is mid at best. Because she is the only piece that is present at the board, you rarely can go into extra deck or do crazy combos, which is fine, but we need better spells for her. Unfortunately I see wanted/original being limited/banned and this without any support is pretty much the death of my spellcaster commander vibe deck. Very fun. I lose more than I win but man absolute worth it. Buz yes I do agree, the cards without snake eyes are fair. I splashed 1x oak, 1x ash and 1x flamberge just to have access to my extra deck.
@LS-qs9ju
4 ай бұрын
The problem is not one card combo, many deck has one card combo. Synchron is one card combo who ends on negates endboard. The problem exist when that one card combo also doubles as extender. Did you see that Snake Eye vs 4 handtraps video? It really shows how broken SE is when every card can be a starter and extender.
@kylianos3907
3 ай бұрын
Also Synchron needs a lot of specific cards in deck. Which can be bricks, but also limit space for non-engine, so you can't play 20 handtraps. Synchron has a few powerful one-card combos, but is still fair since there's a noticable trade-off
@08megamon
4 ай бұрын
A lot of players in LATAM have stopped taking part in Ygo tournaments, and have moved into other games (Digimon, PTCG, OPTCG). I guess this is just a sympthom caused by something that began when the got the January '24 banlist.
@Lessonius
4 ай бұрын
As someone who quit YGO and went to OPTCG (and am extremely glad I did that) I can tell you that it's probably not a simple banlist reaction, but a general dissatisfaction with YGO and what it has become: Diceroll roulette -> 1 card combo + handtrap roulette -> repeat and even if you win said roulettes you won nothing in terms of prizing. Am not from LATAM though so can only speak for myself and my friends, none of us are probably ever going back to YGO.
@N12015
4 ай бұрын
@@Lessonius I'm from there though (There's even a YCS on my country in 4 months), and I'm sure is a symptom of a lot of stuff: Decks costing more than the minimum monthly wage, one card combos, handtrap go-fish minigame and in general just poor gameplay experience. Unlike in USA or Canada we just can't really afford to sunk any more cost on a card game.
@isaiahaldhafera9752
4 ай бұрын
N12015 is right, in my case i left the game before that banlist, since Tear format i've seen locals die and prices get high, i know high prices are nothing strange to YGO but what happens is that no one will pay more than the minimum wage just to MAYBE play, you can just move on to another TCG and know for sure you can get your money's worth and more important you can PLAY. On the other hand, tournament prices rarely pay off, if ever so... why even bother? MTG locals do this thing where they give you store credit if you do well, maybe that could be a solution to get more people back into playing BUT that doesn't fix the gameplay itself and at the end of the day that's why i left but that's just a matter of preference on my part. MTG lets me play "Dinomorphia" for less money, no floodgates and without risking someone raging at me because of my deck choice. I like to believe that YGO can be "fixed" if Konami puts alternate formats on the spotligh and develops them but idk
@N12015
4 ай бұрын
@@isaiahaldhafera9752 If I had to guess is because rogue gets overly punished by handtrap spam. It was only expensive to play meta, but you could play suboptimal, but now the gap is just too large due to all the disruption going around so you don't get to play period. And btw, I was talking about minimum wage in my country who is around 600 USD (double the average), still less than a Snake-eye set and kinda like a Tear set.
@chazzitz-wh4ly
4 ай бұрын
The game has always been in a not fun place. First it was biggest beater, then it went into weaker effect monsters, then it went into more combo, then it became more efficient combo, then hand traps, then one-card combos. The game being stuffed with feel bad cards like Dark Hole and Harpie’s Feather duster, Confiscate, Delinquent Duo, Change of Heart, etcetera to break hard established boards was also bad with bans being more of a reaction than anything. It’s just the way the game.
@gorgobleu
4 ай бұрын
When might be the first Link 0 coming? Or a Starter that just materializes out of the deck?
@noahclay9020
4 ай бұрын
Phantom of Yubel, Vicious Astroloud, Ritual Beast Ulti-Nochiudrago
@Jyxero
4 ай бұрын
As long as you don't commit to normal summon, things like Unexpected Dai (Loci / White Duston for Fiendsmith) or Origin works like it Close example would be the lvl 5 charmer companions, mainly "Awakening of the possessed: Nefarious Archfiend" for Selene shenanigans (But you need to commit first, I know)
@Pantagana9000
3 ай бұрын
That is basically Fenrir if you think about it,and it banishes card face down LOL
@1337Sess
4 ай бұрын
13:17 yes, and it was rescue ace hydrant that they summoned instead which might be even worse to play against. I also want original sinful spoils - snake eye to get banned as I think that would be more fun than limiting/banning all the snake eye cards. Also probably takes away the need to limit Wanted which hurts new potential Diabellstar archtypes like White Woods. Limit 1 festival just felt like a complete solitaire fest as all the hand traps and board breakers were also limited.
@Skygaaze
4 ай бұрын
It's funny how people complain about Lab when it doesn't let them play but no one talks about one card combo decks and how can they use +15 hand traps. People only likes the game when their one card combo works and summons 3 negates + handtraps + 4 cards in hand + summon even more in opponents turn. Konami needs to diverse the game a little bit more.
@halomasta21
4 ай бұрын
Exactly!
@galaxyvulture6649
4 ай бұрын
And lab isn't even that good. A hand trap can easily screw them over and if you run backrow removal like you should anyways it's even less of a problem. I'll admit it is bull to go against if they run dimension since you auto lose if you play an archetype that relies on fusions, synchros, or xyz mainly to get their lines.
@Kintaku
4 ай бұрын
The point about the relief you feel when Sinful Spoils doesn’t summon Ash is so true. I like the card design on those (minus Wanted getting to search AND draw in the same turn), but with SE it’s just too much.
@iLune218
4 ай бұрын
A deck of several small engine systems and 15+ hand traps is not healthy.(like snake eye,you can add Fire King, kashtira,which are not independent from the main Snake Eye engine because they can facilitate your combo and resist hand traps). Those decks with big engines will be hard to survive in future because you have to take many trash in your deck and you can only take less hand traps,such as Branded,all of trash cards you put in your deck is just to find Branded Fusion 😂
@haydenz0
4 ай бұрын
1 card combos are cool when they have lower ceiling that gets backed up by non engine. The issue rn is that 1 card combos are doing everything (like at least Mathmech it was just OTK).
@claire6452
4 ай бұрын
Mathmech only otk? are you high? Mathmech ends on one S/T negate, one omni, and one pop + handloop. All of them you can't really interact with in most main decks.
@FakeHeroFang
4 ай бұрын
Just like everything else in Yugioh, not all 1 card combos are created equally. Normal Aliester is a joke compared to what your normal summon is expected to lead into these days.
@brianmontero-ford7165
4 ай бұрын
Hey Joshua, how do you feel about players just not going for game. For example, I could have an empty board or one face up defense monster that is beatable with no effect and the opponent could have game with the monsters they have on the field when comparing the total damage they can cause to my life points. Instead of going into battle phase and ending the game, it feels like so many players are either bming or just not aware that they don't need to try to do a 10 card combo of removing and special summoning and syncho, xyz, link summoning, all these extra steps just to end the game. I find it pretty annoying for the most part, but how do you feel about it and why do you think players do that?
@sangan7641
4 ай бұрын
skill issues
@Ragnarok540
4 ай бұрын
This happens very often in MD. People over extend for absolutely no reason, and in a few cases I have been able to punish them by using Nibiru, if they had just attacked they would have won. Literal skill issue. Is understandable if they want to have a negate to avoid losing to something like a bystial on the battle phase, but it happens even when you are at zero cards, also it happens most often with Kashtira, a deck famous for not having negates.
@duyknguyen
4 ай бұрын
Love your discussion, BUT we have to first look at "Why" from Konami perspective!! We have plenty of FAIR non-1CardCombo archetypes but nobody cares because to our surprise...... it's WEAK and we dont appreciate fair card design, we cant lower Power Level anyway. If we want non-negation board and still being "Meta" we have to deal with +8 cards resource. The latest card design aims at shifting a bit away from Ash, Imperm perspective is our latest Tenpai with unaffected field => so as we play more Ghost Ogre (And we still hate it because of its non-interaction...) . There's no actual perfect solution right now 😅 I hate how i turns out and Konami's way of card design, but just enjoy what we have for now I guess
@tristianmeganblagoueakajay9174
4 ай бұрын
There were plenty of turns for both players to win. I think snake eye is a balancer deck meaning it conforms the format
@jdp3578
3 ай бұрын
What if they limit every hand trap to 1? It might actually force people to play. Otherwise its either start with 1 card combo, or use an entire hand of hand traps to disrupt your opponent until you pull your 1 card combo........
@jeanpitre5789
4 ай бұрын
Lorcana added it's FIRST search card in the set that released last week, and it searches for another Madrigal card (from Encanto) to place on top of your deck. The thing is, there are MANY Madrigal cards that came from this set and in draft format youre not bound by mana color so it feels the most genuine searching for a card based on the situation you need to overcome rather than searching for one thing and one thing only. Thats the problem with modern yugioh. The newer meta relevant decks aren't creative or skillful. You really have no choice on your actions and all effects do one linear thing. Sure, you can search ANY level 1 fire monster with Ash, but you will never EVER add anything else but poplar. Sure, you could add ANY fire dragon with paidra, but you'll only ever add chundra. Theres NO skill expression or problem solving. Its literally like memorizing the answers for a test rather than actually studying the content to understand how to arrive at the answers.
@ThatsSoGiorgio
4 ай бұрын
This is why I love playing Branded with my only hand traps being 2 Bystials and 1 Tri-Brigade Merc. That’s it. 40 cards. I literally have time to eat my food while my opponent plays their combo game 1 😂 It’s amazing. I can just watch them set up and then when I go, it’s time to break the board.
@ashemabahumat4173
4 ай бұрын
If they happen to not ban Flamberge and only semi-limit Ash when they do address the deck, I'll probably pick up "pure" Snake-Eye as a fun deck. It may be/continue to be meta, but its still got neat lines that I think look cool as hell
@darkjak565
4 ай бұрын
Genuinely some of the best games i've had in MD recently have been because I've been playing Rescue Ace Diabellstar, and I've had a lot of opponents stick through the games as well. I like to think the opponents are enjoying the breath of fresh air as well and having a lot more points of interaction and decision making instead of just waiting to see the Ash. I've got no real evidence for this other than far fewer early concessions, but i'unno. Seems to be the case.
@Mattscardcorner206
4 ай бұрын
Ban flamberge or field spell, thats a start. Maybe even ban oak
@Jyxero
4 ай бұрын
Banning Oak would only delay the inevitable
@JacobKendrick
4 ай бұрын
IMO, dragonlink was and still is the perfect combo deck in terms of where yugioh should be, flexible in its engine to allow it to constantly adapt and allow for deck building talent to show, it has 1 card combos but they end on very little, mostly a couple interupts and follow up, but you can continue to invest into that endboard to make it bigger at the cost of resources so there are decision trees in how far you want to push depending on what your playing against. Also it has no hard bricks, hard bricks suck to play, soft bricks also suck to open but the fact theyre still playable makes them fine. and no 1 card in the deck (minus chaos space) generates too much advantage to not consider whether to interupt it or hold. Ofcourse varients of dlink like halqcross aren't what im talking about but theres a reason it was meta for like 4 years (still playable now) and yet had very few complaints laid against it
@autobotstarscream765
4 ай бұрын
Pachinkomoney hates Dragon Link with the burning passion of 1,000 suns and is constantly banhammering it out of existence.
@Protocurity
4 ай бұрын
I don't believe for one second that the regular winners are there because they are skilled. I think they've learned how to stack their shuffles, which is why they win far more consistently than they should.
@maztheop1359
4 ай бұрын
Activate circular sending sigma. Response?
@leeeyles1864
4 ай бұрын
I surrender.
@Liliana_the_ghost_cat
4 ай бұрын
D.D Crow
@Jyxero
4 ай бұрын
@@Liliana_the_ghost_cat Addition, Alembert gets Ash'd then normal summon Diameter...
@carloseiroariera7793
4 ай бұрын
Hey, but ashened gets a freaking continuos trap to fuse and pyro lock...
@ASMRbyJIO
4 ай бұрын
That’s why marincess and saladmangreat are decent decks. They can play a lot of handtraps and set up decent boards while adding back the starter. If you get ur field cracked u can play still
@chrisjericho7973
4 ай бұрын
My guy josh going bald af sheesh That comb over in a windy day lol
@diabolusygo9911
4 ай бұрын
This comment was out of pocket... 😂
@Maximusls2400
4 ай бұрын
The root of all problems are handtraps and link summon
@ChroniclerOfJudah
4 ай бұрын
Because two and a half card combos are so fun. Lol
@Droufte
4 ай бұрын
I feel the problem isn't the one card combo here, at least not entirely. I play Centur-ion Horus, Centur-ion can start with the terrain, Emblema, Primera or Trudea. If Primera is stunned after her effect, she cannot be special summoned for the rest of the turn. If Emblema is used, and the card still on the board, you cannot do anything other than a Centurion Extra deck monster. Yes we play Calamity and yes this card should be banned. But the reason we play this is because going to another card like Cristal Wing or Blazar is considered "bad" because it's only one negate. SE should have had a lock like this, either "you can only summon fire monsters until the end of the turn" so that a Omega/Dis Pater auto win combo T1 or a Zealantis ban field trigger Promethean trigger Phoenix you lose well play gg could'nt be made. It's a fire deck that plays way to many non fire powerful cards. I don't know, it's really not healthy. Prices are like so dumb right now. SP is still so high priced. For me the real problem is the number of effect every SE/SS cards have, with so little/none restrictions, and the power of those effects. Like Flamberge can send any cards the player wants to the backrow and next turn it will be his card + can summon two monsters from the graveyard if he touches the gy by any way. It's not like when only destroyed, it works when they link, it works when it's in the backrow, it works everytime. this is just so dumb, the cards re-summoned can also use their effects, the spells are way too strong, the fact they printed a Bonfire is ridiculous considering it was not a limited card on release when a Reinforcement of the Army has been limited for so long. We know Konami does this because stonks high prices high chased cards, shortprints. So now they are at a state where either they hard hit SE but take the risk of seeing player leave the game because after spending an entire salary in their deck they cannot play it, or do little hit by little hit and we will see this format for 6 months again. Also this fucking extra deck is way too toxic. Ending on a board with Apo 3, Flamberge, Ip to SP, Promethean Princess on GY, Raging Phoeniw on GY. Raigeki it and the board is even stronger. Also the monster reborn from Promethean is just way too much. I feel bullied by this deck.
@shakeweller
4 ай бұрын
The current format is the exact same as the Firewall FTK format. If your opponent full combos you lose. Normal summon Armageddon Knight response?
@kingheffreyhippo
4 ай бұрын
I think its a problem because decks have too much room for all these hand traps rather than needing archtype cards for a deck to function
@XxMcLovinUrMomX
4 ай бұрын
Semi limit all the good hand traps I think it’s time for some sort of hit for hand traps.
@jdanilozuluagap2981
4 ай бұрын
if you remove handtraps you will see more multi archetypes decks, what do you prefer? the problem are not the handtraps, any deck should have multiple ways to starts and follow after 1 handtrap, for example branded , the meme of ashing B Fusion doesnt applyed anymore, the problem is konami keep forgetting old decks and keep pushing selling product and doenst care about balancing and making the game fair for all decks, the handtraps its the way they choose to fix this but its not enough
@XxMcLovinUrMomX
4 ай бұрын
@@jdanilozuluagap2981 semi limit not ban
@alphashina
4 ай бұрын
Then if you go 2nd you have to wait 5 minutes before you can play, or just surrender because you won't get your turn. This game sucks.
@idkdontask7142
4 ай бұрын
@@jdanilozuluagap2981while hand traps arent a problem on their own and are healthy, issue is when there is such a critical amount of them that there is toxic decks like tenpai that are basically just an engine for a handtrap.deck. We have 3 versions of imperm/veiler that just say "negate a monster on the field" which are not healthy nor interesting for the game in the slightest. Hand traps are also not just there to help the going 2nd player, they are also essentially end board pieces. If ur opponent makes a board the ash blossom and imperm are basically 2 additional disruptions. Cutting down on the amount of hand traps would improve the game. Edit: Also people's defense of hand traps as a going 2nd tool because it "keeps combo decks in check" is oddly similar to people's defense of maxx "c"
@jdanilozuluagap2981
4 ай бұрын
@@idkdontask7142 about tenpai we both agree is a lazy design archetype and its unhealthy we just cannot remove handtraps for that since we must think further and ask ourselfs are all deck in the same capacity of compete? the problem with handtraps im agree its that when you have to face a board they increase in power and become a little too much , we also agree that we should cut the repeat ones imperm/veiler/ mourner , but the purpose of a handtrap is that you see them in your initial hand otherwise it has no sense , so i dont think if we can semi limited or cutting down , its too hard to balance this game, i prefer attacking the end boards ; the cards do some much and the players will always wanna play all his deck
@kaigaikarano
4 ай бұрын
13:09 is fckin real. Thats when you realize that stupid snake-eyes archetype was a mistakes.
@Counselor-yj8hk
4 ай бұрын
You're concerned NOW?
@TheArctus
4 ай бұрын
I've been saying this since the day they started making one card combos in a game with 0 resources and a 20 card starting hand. It's absolutely ridiculous to think this is where the game has gone
@gravemind76
4 ай бұрын
I'd disagree i feel limits in snake eye ash and wanted is exactly what the deck needs. I mean you played a limit 1 and they allowed the 1 card combo deck to be in it, what did you expect? They should have banned it like they did in the link/fusion event.
@joshuarosario1203
4 ай бұрын
Agreed on the limit 1 festival. It was just a headache.
@Maximusls2400
4 ай бұрын
Yugioh wasnt meant to have the game to end before 3 turns
@Some._.Random._.Person
4 ай бұрын
Is the one card starter a possible reason to legalize the bug??
@autobotstarscream765
4 ай бұрын
They're literally all designed around The Bug and TCG isn't even Yu-Gi-Oh! as the people who make the cards know it because their entire lives are Eating Ze Bug.
@ThiloNorris
4 ай бұрын
I do not entirely agree with the one card theory. This incredible combos were not doable with specific strong extra deck monsters. All banned link monsters currently are strong combo pieces, ALL. Every deck which can special summon consistently can be turned into a combodeck because of link monsters. People are forced to play strong handtraps against these consistent combodecks, otherwise combo goes and they lose. It is now similar to dragonlinks. If you wanna hit snake eyes hit their extra. IP is too long around anyway :D and cards like princess, selene or the charmers are just too good. Its just snake eyes can play all of them and all of them very consistent. But think about what would snake eyes do if there arent existing any link monsters? Not so much I would say...
@Saens406
4 ай бұрын
I haven't played a single tournament since agov, im disgusted by the state of the game.
@yusivishnu
4 ай бұрын
I only uses Wanted, Diabelle and OSS for my infernoble deck.
@ImaadAwE
4 ай бұрын
Where can we watch this event? I can’t find links anywhere
@florianrenard8468
4 ай бұрын
konamifr replay on twitch
@AmateurHEROduelist
4 ай бұрын
I need my Hero lives 1 card combo aha
@malaxianos374
4 ай бұрын
Why do you guys blame the handtraps when there are 1 card combo decks that allow 15+ handtraps to be played in the main deck
@ijudgeanime
4 ай бұрын
snake-eyes is just the most boring deck to have to play against man. If my opponent normals ash and i have no response? That's a handshake bro
@dingding12321
4 ай бұрын
The real question is how would they even hit SE specifically without removing the deck from the game haha. Limiting everything they have won't solve the issue unlike Tear, because Fire King SE is barely touched by that. But if decks running SE only open SE starters half of the time, what about the other half? Even without Fire King, can't another deck just run a package of all limited SE's and almost always have an opener for either SE or something else? Will SE just be the next Adventure package? People aren't convinced they can play through SE recursion. What about that will change with SE hits that aren't outright bans? Otherwise this is a stun/handtrap or bust format. Edit: Snake-Eye Ash getting banned might be enough. I think I'd rather see Poplar grabbing different S/T over not having Poplar or as many different SE search spells. Also they can have Linkuriboh back.
@siopaoguy
4 ай бұрын
Easy...you powercreep them. In one year many of their cards will be in the 2025 Tins, but the new best decks are so ahead of SE that we'll just consider them as "Safe", "Okay", and "Decent".
@dragonstwilight6389
4 ай бұрын
Banning oak/original drastically slows down how the deck plays. Even if you limit all the snake-eye cards, you can still play them in the fiendsmith pikes that set up Beatrice plus a link 2, which then converts into a princess to get back the ash you send with Beatrice, so you can snake-eye combo without using your normal summon. It's absolutely ridiculous, and this is still all a 1 card combo.
@Turtlemaster4
4 ай бұрын
Snake eyes was a problem and still is a problem . The ban list didn’t do anything .
@n4b5ter41
4 ай бұрын
I also have an issue with a lot of toxic traps
@gerardonava8911
4 ай бұрын
None of this would've happened if Josh shut his mouth about Mathmech Circular
@OmarAhmed-rp6vz
4 ай бұрын
In fact, he didn't need that, because circular was really a problem. One card combo +2 without normal summon
@autobotstarscream765
4 ай бұрын
Circular was this close to becoming AIDS with the release of Vaalmonica. Scales 3 and 5 to summon Level 4, which is every Mathmech, and two Big Chungus Link-1s that make a solid V-Link with Singularity, hope your Deck didn't need any Link or Pendulum Monsters or you can't play under Jeff Lock 2.0!
@lukusridley
2 ай бұрын
I cannot overstate how miserable this is to spectate. Everybody playing the same deck, very low decision rate, extreme draw sensitivity... and I'm really not sure it can be isolated to snake eyes. YGO is just in a really unhealthy state and it's an extremely bad sign that everybody I know who was potentially interested in playing became LESS interested in playing the more they found out about how the game is actually played.
@OmniKing_17
4 ай бұрын
These days any deck’s success, any engine, is quite literally contingent on its ability to 1 card combo.
@lightshard8
4 ай бұрын
2 main (different) ideas I've thought to try solve YGO issues: - you can only summon each turn monsters until the total level/rank/rating reaches 8 x the turn number, so the game gets faster instead of slower, and there's more decision making - or duel with the same opponent on 2 boards at the same time, which can't interact with each other but share the same LP. So you have to defend your LP on 2 boards, and can't overcommit to one. This would change a lot but would add a lot of strategic depth. The tragedy is that the core mechanics of the game are still awesome and that is why I still haven't converted fully to MTG. But the lack of a resource mechanic or any upper limit to total summons led to this. Btw September 13 Altered TCG is out, with turns under 1 minute and never seen mechanics
@createrz8433
4 ай бұрын
One card starters are fair and balanced
@kraye0789
4 ай бұрын
Damn, Im a competitive magic player who got into Yugioh with MD and im not super invested but high level competitive reviews are so awesome to watch. Love these kind of vids
@arrownoir
4 ай бұрын
Yugioh world champion wants one of in top tier meta deck to be limited.
@ChefDynamic
4 ай бұрын
One card combos are the inevitable direction of the game, and have been since 2017 when zoodiac ratpier (or barrage or tenki) was printed. Every year since, one card combo decks have been meta-defining at an increased rate. 2018 was armageddon knight for warrior link decks, 2019 had neospace connector and trickstar fieldspell/candina/terra for orcust, 2020 had every recursive tuner and adamancipator tuners, etc. I think konami is getting better at creating these to be more interactive and enjoyable to play with and against, but we're not quite at the point where people are going to accept it outright yet
@Salvo_117
4 ай бұрын
No I’m not going to accept trash outright. There are plenty of interesting game design ideas they could do instead of one card combo galore. It’s inevitable because people will buy these cards cause they like solitaire what’s not inevitable is players accepting this without some percentage leaving the game.
@aetherwolf9288
4 ай бұрын
I wouldnt ban Poplar or Flamberge. However I would limit them. So you either have to play 60 cards to minimize the chance to draw the one poplar or you eat the 12% of games where you end up with to many normal summons. Also cards like Bonfire were a mistake but still manageable as you lose hard to Droll so it would allow a lot of counter play.
@emhat7561
4 ай бұрын
Flamberge at 1 would be enough actually
@FrkXJ6
4 ай бұрын
0
@JerrySpringerl
4 ай бұрын
I LOVE one card combos. I think its the natural progression of the game and love how it feels to be able to play through multiple hand traps. We just dont have enough decks that have multiple 1 card combos that are also extenders like SE. Once we do, nobody will be complaing about SE anymore.
@Maximusls2400
4 ай бұрын
Handtraps shouldnt have to make up 98.8 % of decks
@FSF4live
3 ай бұрын
100% agree
@Fuse-Chiipchanok
4 ай бұрын
1 card combo with multiple generic handtraps make toxic environment for this game, also make player brainless.
@nerfirelia8235
4 ай бұрын
There are quite a few SE players at my locals and it's crazy how often you see someone get handtrapped 3 or 4 times and then scoop after they see the normal SE Ash. Had a guy the other day stare at his opponent like how Jesse Kotton stares at his opponents after getting shiftered. It's one thing for a 1 card combo to generate a lot of advantage, but it's another thing for that same combo to generate that advantage AND give tons of followup. It's just silly and it looks like we're gonna be in a similar situation with the fiendsmith stuff once INFO comes out.
@Oloistogamersloungeeistepisogl
4 ай бұрын
Reality Check , is Snake-Eyes Ash and the board it generates all that powerful ? All the Snake-Eyes have literally zero protection and so the noobs run a zillion hand traps to protect them so the other noobs can't play around it. I laugh with all that. I'd rather be afraid of Majespecters. They all can't be targeted or destroyed... Oh and they easily beat Snake-Eyes unless Snake-Eyes get too lucky. But of course noobs can't think outside of the box they just copy whatever deck list won some major tournament and play with that Hahahahaha you disgust me all of you noobs.
@edche4571
4 ай бұрын
noo the funny comment got deleted i wanted to screenshot it
@joplin4434
4 ай бұрын
@@Oloistogamersloungeeistepisogl so true, everyone playing a million hand traps is a scrub noob, including the ycs winners. If only they had a winner gigachad like you taking majespecters to a top 8 finish in your 7 persons local to show them how it's done.
@pitsa9838
4 ай бұрын
@@Oloistogamersloungeeistepisoglwho tf? Bro istg your shit, like I already know you are if you actually talking about majespecters. Just be quiet g Mai.
@deel2331
4 ай бұрын
@@Oloistogamersloungeeistepisogl That is the dumbest shit I’ve ever read in my life.
@monotone8299
4 ай бұрын
The issue with hyper consistent one card combos is that it homogenizes the game. The line you'll end up seeing will be broadly the same each time its executed, and its not satisfying to play out because it becomes "did they resolve it?" If so you lose, if not you win.
@michaelkeha
4 ай бұрын
See that's what game designers have to actively fight against meta/comp players want flow chart games
@zeneck7387
4 ай бұрын
@@michaelkeha No one wants flow chart game, even " meta player ". It's just that it's the unfortunate best way to win a game. There will always be a meta, the job of the game designers is to make it fun.
@michaelkeha
4 ай бұрын
@@zeneck7387 Bullshit on even meta players a bunch of strung out pill bunnies and zombies need flow charts to function they lack the lateral thinking skills to play any other way and game designers job is to actively break metas preferably often enough that people finally learn the secret of all the best of the best in every game and every sport that playing the meta only leaves you painfully average the best break it they are always ahead of it and their legacy defines what the cult of mediocrity slavishly follows
@DragonBallsolosyourverse
4 ай бұрын
The meta for yugioh has not changed much since 5ds era Very much the same sorta combo deck strats just faster and faster
@michaelkeha
4 ай бұрын
@@zeneck7387 No the job of the designs is to break metas often and hard enough that hopefully the lesson will finally get into the heads of the pill bunnies and grind zombies that make up the meta player base which is playing the meta in any card game or any sport is not how you become the best it's not even how you become good it's how you shackle yourself to the cult of mediocrity and fight over the scraps Also yes meta players want flow chart gameplay it's the only thing most of them can comprehend
@squishyflowers
4 ай бұрын
When I don't play 12+ handtraps, I feel like I am waiting to be victimised going 2nd because the 1-card combo decks are so strong and they can be backed up by 2, 3 or 4 handtraps most times they go first. The current meta forces players to build their decks in this manner if they want to have even a half chance when they lose the die roll.
@cheryltunt6934
4 ай бұрын
Yeah there’s no east answer here. Either I run my deck so that I don’t brick all the time and get FTK every other game, or I load up on hand traps and draw enough to stop them but then me and my opponent play uno for 2 turns until I either draw enough of my engine or they draw their 1 card starter.
@RatedDartz
4 ай бұрын
Ive been having no problem going for no handtraps and use power spells instead. Its all about knowing how to Break boards
@Maximusls2400
4 ай бұрын
@@cheryltunt6934or play a different format, dont give into they ignorant spam
@mintagenart
4 ай бұрын
I'm so glad you mentioned Limit One. I enjoyed that festival last year, and now it's just spoiled because of the one card combos in SE. What made it fun last time was that you didn't know what kind of combo you can pull off, but SE just kills that theme.
@That_Daily_noko
3 ай бұрын
I agree last year, like 30 decks where playable, I played Orcust personally
@JakeTheJay
4 ай бұрын
I think one card combos should be in decks that require a lot of engine to work. Like Earth Machine. You basically sacrifice versatility in answers for consistency. The problem is a lot of one card combos just don't require much space to work
@SkyllerSY
4 ай бұрын
the thing is that earth machine ends on nothing, and these 1 card combos ends on everything
@O6i
4 ай бұрын
I used to play earth machine, and then one day some sided system down against me 😅
@JakeTheJay
4 ай бұрын
These days they can end on like, one thing, but yeah, the other engines do way more with fewer cards as well@@SkyllerSY
@Jyxero
4 ай бұрын
@@O6i System down? Locals I suppose? Cause the hate is real... My grain of salt here are Pend decks, at least those who play like actual Pendulums (Just ignore the Wakaushi incident...)
@chazzitz-wh4ly
4 ай бұрын
Cards need to also stop having graveyard effects or “when removed from the field” effects because that’s just more combo that, in some cases, is exactly what the deck wants.
@pableitor2009
4 ай бұрын
Another problem I have with SE is how stupidly pushed their effects are: Why does oak add/ss back from banishment? No other SE cards works with the banishment zone. Why does flamberge triggers if sent from hand? No SE card works by discarding cards. Why does wanted returns from banishment? It totally nullifies what should've been the drawback of using original's GY effect. And what more can be said about poplar at this point... It feels like all those effects were deliberately added to the cards to reduce drastically the amount of counterplay possible. Which is baffling when so many other cards have strict but understandable restriction on them.
@DerKaizer
4 ай бұрын
They are def pushed but flamberge triggers from hand due to diabellestar who was made to work with them.
@milehighgambler
4 ай бұрын
Konami: We have to keep some of these cards banned like Pot of Greed because they are way too overpowered. No Mystic Mine either, we need it fair an balanced. Also Konami: haaaaaa Snake Eye goes brrrrrrrrrrr
@lemlem35
4 ай бұрын
@@milehighgambler to be fair pot of greed is a really bad example to push your point here; pot of greed being legal only means every deck plays pot of greed + whatever they were already playing, meaning snake eyes is still the best deck
@milehighgambler
4 ай бұрын
@@lemlem35 if you play snake eyes just say that bro
@darrellford9120
4 ай бұрын
@@milehighgamblerexcept, he makes a valid point
@MiyaoMeow588
4 ай бұрын
You know, i was hoping with smth like White Woods we were moving away from 1 card combos that do everything you could ever want, but then i remember Fiendsmith is also in INFO
@Dr.Moogle
4 ай бұрын
For what looks to be an archetype that will have a major impact(getting early branded vibes). I sure hope so.
@Exisist5151
4 ай бұрын
White woods is very well designed though. It’s splashable but gets bonuses if you’re sending its own archetypal s/t’s to grave. Few 1 card combos, the endboards aren’t insane, and the deck has redundancies built in. Excited to see what it does.
@Dr.Moogle
4 ай бұрын
@@Exisist5151 And that is only right out of the gate. I can only imagine, what support will look like and how it will integrate with others from the Lore.
@MiyaoMeow588
4 ай бұрын
@@Exisist5151that's exactly what my comment implied tho I LIKE white woods I dont like Fiendsmith
@Exisist5151
4 ай бұрын
@@MiyaoMeow588 I wasn’t disagreeing, I was saying it as a modifier. Fiendsmith is poorly designed but White woods is extremely well designed. So I think the net trend is in the right direction?
@metalmariomega
4 ай бұрын
One card combos should not be the ENTIRE board, but still enough that if you're forced to end on one you won't lose on the spot. That's incredibly difficult in a game with so many blowout cards and two-sided floodgates that can be abused to be one way or only active during the opponent's turn. The main reason people play THIS many hand traps(to the point of literally BRICKING on them), is to avoid losing instantly to those annoying one card end boards to begin with. So either an opponent counters your hand traps and sets up a board anyway(defeating the purpose), or both sides keep ending their turn because they only drew ONE one card starter and it gets stuffed, leaving them passing multiple turns in a row because neither side can play anything because they don't get to set up. But as long as generic hand traps do enough that it's worth the risk of bricking on them, people are going to persist in running them. And it's not like you can't direct your hand trap lineup to support your deck either, there are instances where you can turn a level 1 hand trap into a Link-1 in order to facilitate certain plays, or use a tuner hand trap to just Synchro into something that extends your hand in different directions. If anything that's part of the problem, since Board Breakers are more efficient at dealing with established boards than hand traps are with disrupting them in progress, but people are so terrified of letting a board get established they'd rather run more hand traps that synergize less with their deck, even if it means bricking more often than running a smaller board breaker package they actually NEED to be consistent with their higher investment play lines. Even decks that come with their OWN hand traps would still rather use the generic ones at higher counter(which is necessary when they can't be easily searched), which makes games play out as a sackfest of sorts. Rather than explore the kind of utility synergistic and even ARCHETYPAL hand traps provide, instead the FEAR of one card combos just stifles peoples' willingness to express their skill in favor of running as many "safe" disruptions as possible with as compact an engine as possible to get to the kind of consistency running that many potential bricks requires. While this is even more apparent in formats that make use of Maxx "C", that's just a symptom of the ACTUAL problem that every top deck is getting closer and closer to being a micro engine paired off with as many generic disruptions as possible to ward off other micro engines.
@nebilmusema5
4 ай бұрын
This is literally becoming solitaire
@mauvemus5810
4 ай бұрын
Yugioh should strive to become balatro instead
@KaitlynFedrick
4 ай бұрын
My favourite kind of solitaire is when 2 players stop each other early in the game and neither get to fully play. Well known solitaire experience
@UncleJrueForTue
4 ай бұрын
The 3 states of Yugioh: solitaire, 52 card pickup(pile decks), or waiting to UNO out.
@survivorfreaknr
4 ай бұрын
Its currently go fish
@SDREHXC
4 ай бұрын
People have been saying this for like 10 years lmao
@foolyghouly8687
4 ай бұрын
Man I love when decks have 14 copies of their 1 card combo.
@thekrispiestkreme5609
4 ай бұрын
In the rogue decks the freedom to search your ‘correct’ interactions and not the obvious only choice is a freedom that comes at the cost of the deck just not being able to put up either the resistance or the force that’s necessary to defeat the bigger meta contenders.
@jeanpitre5789
4 ай бұрын
Sid Meier once said that a game is a series of interesting choices. By that measure, modern yugioh might as well not be a game at all because you have 1 singular choice and 1 choice only, EVERY SINGLE TIME!
@arrownoir
4 ай бұрын
1 card combos are the reasons why handtraps run rampant and why you’re forced to run a million of them. It’s depressing.
@justawarlord
4 ай бұрын
wrong, even decks that don't have 1 card combos run handtraps it just makes it easier, just look at drytron they still run 12+ handtraps yet doesn't have a single 1 card combo
@N12015
4 ай бұрын
And because of handtraps they started to made one card combos who end up in 3 boss monsters instead of just a Dante or singular shadoll fusion.
@exalted8571
4 ай бұрын
@@justawarlord 🧢 drytron has like 6 nonengine space max
@jyounochi
4 ай бұрын
not only the onecard combos are the problem, links are also part of the problem, you can take 2 negated bodies, link and keep playing
@autobotstarscream765
4 ай бұрын
As opposed to immediately forfeiting because you *WILL* die otherwise?
@Cybertech134
4 ай бұрын
The only reason decks can still have any bit of consistency while playing so many hand traps is one card combos. I've been saying for years that one card combos are a problem but everyone called me a yugiboomer. I love that all my "terrible" takes from the past several years have only proven to be correct as time goes on.
@dudono1744
4 ай бұрын
The problem is how good the one card combos are. Imo it's good that you can always do something with only 1 card, but you shouldn't be able to do stuff like summon Red Supernova Dragon + set Red Zone with 1 card.
@llamaryder1
4 ай бұрын
The difference between something like Aleister one card combos and snake eye is night and day though.
@SkyllerSY
4 ай бұрын
@@dudono1744 talking about how good 1 card combos are, uses the worst, least competitive example ever, that also isn't good. Amazing.
@CocTheElf
4 ай бұрын
@@dudono1744 Supernova + Red Zone is a mega mid board. RDA is a good example of one card combos done right.
@mariobutcher1223
4 ай бұрын
skill issue yugiboomer
@johnnywilson3071
4 ай бұрын
This is perhaps one of the biggest reasons why I'm such a fan of Vaalmonica because while they aren't in the top tiers they are at least rogue relying on just two card combos but are relative to each other so you can branch into your standard plays. White Woods to is quite similar in regards to having a bunch of two card combos that kind of bridge into each other. Not to mention these decks by nature want to run less non-engine to ensure that they consistently go to their gameplan which is another design benefit. Imagine a meta where every deck is at most only running 7-10 handtraps, I would like that.
@autobotstarscream765
4 ай бұрын
Too bad White Woods shuts off all use of Pendulum Scales with a walking floodgate and Calamity Locks with Centur-Ion cards, meaning run 20 hand traps or White Woods will kill you on sight.
@tuvillo
4 ай бұрын
You may have missed that not only do one card combos force you to play a bunch of hand traps, they also LET you play a bunch of hand traps because of your own combo’s consistency.
@kylianos3907
3 ай бұрын
That's why the best counter to snake-eyes is snake-eyes
@TURBO1000YuGiOh
4 ай бұрын
POPLAR TO 0!
@jayku1624
3 ай бұрын
POPLAR TO 0!
@cantcommute
4 ай бұрын
i really wish they never printed the snake eye stuff (or at least remove poplar/princess/flameberge etc. diabbelstar should've been fire king support !)
@Slobo182
4 ай бұрын
I like the taste of the glue with sparkles.
@datruthgt5609
4 ай бұрын
Those duels take the cake for the most boring best of three I've ever seen.
@avandaughrity2114
4 ай бұрын
I guess you never got to watch the Spyral mirror back in the day where they passed turn to each other like 7 times in a row to play around cherries
@SkyllerSY
4 ай бұрын
guess you didn't live through Gouki combo mirrors for an entire event when stuff like shifter, nib, dark ruler, droplets and talents didn't exist and called by was at 3
@avandaughrity2114
4 ай бұрын
@@SkyllerSY Don't even get me started on Gumblar combos, or even Rhongo Bongo stupid stuff
@datruthgt5609
4 ай бұрын
@@avandaughrity2114 You guys are both right, but at least the Gumblar,Rhongo Bongo stupid stuff, and Gouki matches usually ends the game early lol. Spyral however, playing around ghost reaper & winter cheries like that was very counterintuitive to how a mirror should be played and was insanely boring, I'll give you that. The match in this video was just pure torture as both players were looking for starters while having an absurd amount of non-engine (mainly handtraps) meaning when they eventually get their starter it'll get negated by the other player anyways so the match just prolongs and prolongs without technically even playing the game.
@somerandomweeb4836
4 ай бұрын
Kinda late Josh
@edoardoporta9607
4 ай бұрын
They have to ban ash, story ended
@marchmelloow
4 ай бұрын
We need more decks that have completely different combo lines and end board depending on your starting hand. I play the new Shining Sarc deck, and it's fun that you can either do a big Gandora play if you open it + Ebony DM with Shining Sarc (to end on a fusion + spell negate), or do a simple Ties play (to end on a spell, monster, and targeting negate).
@monkfishy6348
4 ай бұрын
There's a fair number of decks like that, but they go completely under the radar because they aren't competitive. It's practically impossible to design a competitive yugioh archetype that doesn't have powerful one card combos and doesn't go through linear combos now. Decks are just so crazy efficient and streamlined, that there's no other way for them to be competitive. Yugioh archetypes have hit critical mass on powercreep. Barring the insane stuff like Ishizu-Tearlaments.
@spyro2002
4 ай бұрын
A lot of decks are like that actually, they just get brushed off as bad. It's in my opinion the correct direction for modernized plays but they never get a chance to shine
@Anthony_Committe
4 ай бұрын
@@spyro2002glad someone gets it
@quint2568
4 ай бұрын
So more kashtira lol. If I draw Kash tear or the normal spell opening I'm dropping a second ira plus using a level 7 Kaiju to go into either a level 10 synchro, or 7xyz depending on what I mill
@marchmelloow
4 ай бұрын
@@quint2568 I don't mean like that, where you end on slightly different or better boards. I'm talking about decks where most or all of your combo _and_ end board are different.
@幽霊船-o4h
4 ай бұрын
1card combos are fine. 1card combo that ends on a full 10card board with 5 cards in hand 2 handrips, full recovery is too much. Because no matter what happens if one thing goes through nothing mattered what u interrupted. 1 card combo into 2negates and maybe 3 cards on field that do something but ni recovery is fine imo like older meta decks
@Clonekiller66
3 ай бұрын
Maybe. We can start printing stronger board breakers to allow for a comeback mechanic. Dark Ruler No More is the perfect example to me. Giving player 2 a chance to comeback after his 3 hand traps failed to stop a combo. But it doesn't let you otk either. Maybe if we print more cards like Dark Ruler No More, for different situations. That way we can allow other decks to fight back after an SE combo goes full throttle uninterrupted.
@TriPhan-p6l
4 ай бұрын
Joshua Runick.
@namelessanonymous2913
4 ай бұрын
Decks do too much turn 1 -> handtraps need to exist -> decks need to be resilient to disruptions -> decks do too much turn 1 -> we need more handtraps How long can we keep this cycle until it implodes on itself?
@michaelkeha
4 ай бұрын
Probably for a little while longer before the bubble bursts that forces yugioh into an actual reboot not a half hearted one like Rush
@autobotstarscream765
4 ай бұрын
@@michaelkehaRush Duel is a take every card away from everyone, burn them, and rewrite the rules from scratch complete hard reboot. Are you thinking of Duel Links/Speed Duels?
@michaelkeha
4 ай бұрын
@@autobotstarscream765 I consider it half hearted because it's kept in the OCG and duel links they haven't actually committed to it properly
@autobotstarscream765
4 ай бұрын
@@michaelkeha You mean your actual problem is that they don't release and support physical Rush Duel product in gaijin territory because they hate us? Yeah, that's pretty much how everyone feels right now.
@michaelkeha
4 ай бұрын
@@autobotstarscream765 it's why I consider it a half hearted reboot since only one territory got it and the rest of the world is still playing the normal game not much of a reboot if you don't release it to everyone else and you keep printing and supporting the other game anyway
@matthewernst6178
4 ай бұрын
I ultimately need to go to a locals and spend some time around yugioh in person to make the ultimate decision if I’d like to return to this TCG or if I’d like to pickup MTG. I was last playing about a decade ago and I was running all different frog decks. Usually Frog Monarch or Lancer. I loved summoning Obelisk. Favorite thing to do. But now that I want to return and I watch gameplay I feel overwhelmed with how much the game is about not letting your opponent play. I don’t feel like duel master is allowing me to learn the game. My heart still loves the content and I’ve enjoyed your perspective and videos as I chew on what do. I look forward to attending a locals in the near future.
@UncleJrueForTue
4 ай бұрын
Well, I hope you don't make the mistake most people starting MTG make(I was one of them): Do not pick up standard! Huge waste of money as Commander, Modern, and Pioneer(in that order) are by far the most played and best use of your money formats.
@Oloistogamersloungeeistepisogl
4 ай бұрын
@@UncleJrueForTue MTG Sucks to begin with. Start with that. And nothing else to say. If people keep making broken decks that end the game in turn 4 or 5 and CAN'T be countered then the whole game sucks. Idc if there are many formats I should be able to counter EVERY deck in EVERY format like I can do in Yu-Gi-Oh! but in MTG I can't. In Yu-Gi-Oh! I can counter everything. Noobs who think they can beat me cause they play Snake-Eyes are a joke. But in MTG either I play meta or I lose. Then the game is not worth playing. Needless to say also the cards are A LOT more expensive than the cards in Yu-Gi-Oh! and fucking Wizards is even worse than Komaney so yea no worth. Also they don't have an online platform to play MTG online. MTG Arena costs a lot of money I heard. How hard is it to make a program that you can play MTG online for free duh.
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