Man it’s been months since I’ve checked your content glad to see you’re still going strong!
@coolicie
2 жыл бұрын
5th comment
@djroundtable5269
2 жыл бұрын
If you want the forward facing bills to look good in 2d, have them start smaller with a darker color, and have them grow in size the further along the path they are
@emii6199
2 жыл бұрын
yea that is big brain
@seymourkrelborn4780
2 жыл бұрын
And then have them fade invisible as they leave
@time2bcoolYT
2 жыл бұрын
Yeah that would look better
@yotohan
Жыл бұрын
And I would have a white gleam shine over them the moment they become tangible, so the player knows for sure when it's safe to jump on. or unsafe.
@jenniferdunstan5065
Жыл бұрын
So like how they did it with Ridley in super metroid
@sagebarron6105
2 жыл бұрын
I've had an idea for a while now: Key shards. Basically red coins but dropped by bosses so you won't have to make a clunky door setup for a boss rush.
@kibo1313
2 жыл бұрын
or just... have it where enemies can have red coins..?
@darthtroller
2 жыл бұрын
@@kibo1313 I still can't believe that's not a feature
@Th3_Sp4Ce_M0nK3y
2 жыл бұрын
@@kibo1313 Or! Or, how about both ideas? If it's not too much work, that is
@ineophobe
2 жыл бұрын
@@Th3_Sp4Ce_M0nK3y but that makes key shards kind of pointless if red coins can do the same thing
@Th3_Sp4Ce_M0nK3y
2 жыл бұрын
@@ineophobe I meant having both red coins and ket shards I kinda worded my original comment poorly, apologies
@QT_Jeanne
2 жыл бұрын
7:56 It’s not impossible to make banzai bill in 2D games, you can make it darker and smaller when it gets launched but gradually gets lighter and bigger as it approaches the level (look up Yoshi’s Island Giga Baby Bowser). And when the bill is supposed to fly off, make it fall to off screen (like create a sprite that indicates the bill had fell) to make it more lively.
@algotkristoffersson15
11 ай бұрын
All of the official mario make stuff would theoretically be possible on original hardware, with the only need difference being a memory expansion, and what you say relies on the background being complete featureless to work, as baby bowser is technically the background, which is being scaled with mode 7.
@Tinaphromad
2 жыл бұрын
Idea: Secret exits, both the red flagpole and the key hole, to add some replayability to the levels and allow for alternative pathways in the world creator.
@penitente3337
2 жыл бұрын
Oh god yes please. It'd be cool if they also skipped more levels if a hypothetical World Builder was a thing-
@ineophobe
2 жыл бұрын
can't wait for troll worlds to force people to find their goofy ahh secret exit
@vincere4591
2 жыл бұрын
Since they only allow flagpoles in the main world, maybe the red flagpole can only be placed in the subworld.
@time2bcoolYT
2 жыл бұрын
YES!
@Butterfingers3
Жыл бұрын
@@vincere4591 Or better yet, it can be found in this third area (which many later 2d mario games have), that can both serve as a secret exit if the player chooses, and add more adventure to each level.
@Boonetube27
2 жыл бұрын
Can’t wait to test this out on my own, this is super interesting and very high quality! As for a suggestion…. Cliffs? I’ve always wanted to make a cliff side Mario level, so the theme and the ability to place walls that you can shimmy across would be fun. The walls don’t have to just be cliffs though, maybe castle walls too? Whatever you think. I also think that berry bushes would be great, as well as Yoshi in other game styles.
@ralphy1054
2 жыл бұрын
The progress on this game is astounding! I know I haven't been the most active recently, but I'm definitely thrilled to watch as the game develops!
@OrcaKW
2 жыл бұрын
*URGH*
@IvanFranco120
2 жыл бұрын
Pretty much
@israeldiaz4189
2 жыл бұрын
Me too
@israeldiaz4189
2 жыл бұрын
I am also thrilled to see it develop
@otterball7896
2 жыл бұрын
Idea: On-Off doors. On-Off doors can be used like regular doors, except there are two variants. The red block doors and the blue block doors. These will only be useable when an On-Off switch makes the specific color solid.
@joaopedro-mm5lf
2 жыл бұрын
just surround a door with on-off blocks or place the door on top of a on-off block
@MrFezzenLoggy
Жыл бұрын
@@joaopedro-mm5lf nah we need to save space
@El_Silveiro
Жыл бұрын
@@joaopedro-mm5lf Then Nintendo could have use that logic to not add the P-doors, but here we are, it looks good and saves space
@williamwest4049
2 жыл бұрын
Smashy, it's so good to see you man! I'm so proud of you for the progress you have made! I can't wait to see what else you can do in the next video! We will see you soon my friend!
@OrcaKW
2 жыл бұрын
*URGHH*
@SaerisSkyblaze
2 жыл бұрын
Some enemy ideas: you could the dolphins from I think super mario world as they are an enemy and a platform torpedo teds, grrrols, bats, chargin chuck, volcano lotus cape koopas, rex, fishing boo and big boo boss. Some Level building Ideas: maybe add the fence that you can climb on like in super mario world iggy's castle a panel you can hit to flip sides and koopas can climb on it as well. cannon pipes: like in super mario world yoshis island 1, they launch the player upon exiting the pipe. hidden areas: like in the new super mario games example: false walls. to take an example from this video: like the mega shell interior you made, not visible from out side but fine inside. secret exits: these would go nice with hidden areas blocks and the like and also allow alternative routes on a custom world map if your doing that. and the key hole warp credit: Tinaphromad in the comments for secret exits and key hole warps. beach biome ship graveyard biome and maybe some different colored fires/flames just for the looks thats about all I can think of at this moment these would be cool to add but its not my game, so what you add if anything at all, is up to you.
@trollinsky6700
2 жыл бұрын
So basically, “I made smm3 but with good options.” Keep up the good work
@Raikuthedragon
2 жыл бұрын
Suggestions/ideas: - "!" Switch's, just like SMW, you jump on it and some blocks becomes permanently solid or transparent (blue, red, green and yellow switches) - roller coaster skeleton platform, self explanatory. - climbable background walls where Mario can climb, you can add koopas on it to makes them climb. And add some rotating grills so you can be behind this wall. - yellow and blue koopas from SMW - key and keyhole: take the key, find the hole to finish level - ? Orb: ends level when you take it, can be put inside a block or enemy or boss - foreground walls where you can make nice secret passages - bubble pipes that pushes you in water levels. Also diagonal pipes and rotating pipes. - ninja coins and blocks. Basically you put an Hidden trigger and then theses coin and blocks will appear from nowwhere Glued coins/blocks. You can link coin and blocks to an object and they will move/rotate together.
@J4deR4bb1t
2 жыл бұрын
Yo, this is really cool, it's clear that you have a lot of passion for this. So far i'm really impressed. It may be a bit tricky, but the launch star from Mario Galaxy could be really cool. You could set the trajectory and the speed at which you travel. Just an idea. Really excited to see how this develops
@catomax26jeev
2 жыл бұрын
If by any means you decide to add a world maker, there's some ideas for World makers: 1. Larger world size. Maybe change from 4x7 to 7x9 to fit more levels and decoration. 2. Vertical tiles / Layers. To make elevated terrains better. They don't need to have a ground tile behind them to work and they'd work better as a second layer of terrain. 3. Elevated terrain overhaul: Instead of elevated grounds occupying 2x1, you could make it so they only occupy 1 tile from the second layer. Going behind these would make them transparent and ladders could come from all sides. 4. Replay levels. Why the hell we can't? We only complete them and no more. It can be toggled if the world allows replays or not. 5. Replay worlds. The same as above. 6. Level capacity rise. Instead of only 5 levels we could now store 8. Finally we can reach that 1-7 instead of 1-4. 7. Powerup storage. World makers need this. To balance you could blacklist if a level should allow stored powerups. 8. Red toad houses. These should give powerups for you to store. 9. More decoration. For example bridges with chasms, waterfalls, rivers, etc. 10. Bonus levels. For example you could make it if a level should be a bonus using secret paths. 11. Cannons. They'd serve as shortcuts inbetween worlds. Also, i was thinking in some level maker ideas: 1. Merging themes. For example you could make an ice cave or an underground forest with this. This could be a minor change. 2. Extra sub areas. For example you are building a level and you want a bonus area to be accessed by a pipe but your sub area needs to be a long area, meaning there's no space for your bonus area. This could also work if you want to make a NSMB bonus area in the sky while not risking your underground area. ALSO, as there's a gap on the extra game styles tab, the next style should be..... Mario Galaxy! No, not a 3d maker, but rather the already present in the original game 2d style. All sorts of creations!
@manfredi19
2 жыл бұрын
It would cool if you could remove the starting platform, so you can just do what you want at the start. Maybe even adding a spawnpoint block where mario will start the level at every time Update: I submitted the sprites for the SpawnPoint Marker, let's hope it makes it to the final game 🗿 Final update: he rejected it lmao
@asrield2032
2 жыл бұрын
Yes. YES. This has to be in the game. There has to be a spawnpoint block.
@catomax26jeev
2 жыл бұрын
Damn imagine all the different creators unleashing their inner little timmy and hot garbage potential
@nicoleascher5950
2 жыл бұрын
That might be cool but I don't think any Mario game does that
@lilythatlittlecat
2 жыл бұрын
Like the start pos from gd
@asrield2032
2 жыл бұрын
@@lilythatlittlecat Any Mario game? There are only 2 Mario Maker games. However, now talking about Mario games not having spawn point blocks, what about 3D Mario? Or the checkpoints? Plus, in game developing there IS a spawnblock. (Or position, but it exists either way.) It is obviously not visible in-game. But I understand what you mean. Though I dont see any problem in adding it...
@CosmiX_Loka
2 жыл бұрын
A couple of suggestions: - The falling fire balls could potentially use more retro-looking explosions on contact with the ground / player instead of floating particles - Upon taking damage from an amp, you could use the stun animation caused by Bowser Jr.'s ground pound, or something of the sorts.
@vibevizier6512
Жыл бұрын
These are both really good ideas!
@cheru_two
2 жыл бұрын
A suggestion I have would be burners that spin when you hit them, sort of like the toggleable ones but instead of turning off, they turn in a different direction, either clockwise or counterclockwise
@FoxBlocksHere
2 жыл бұрын
The progress on this is amazing so far! I love seeing all these new Mario Maker fan games! We've come a long way since ReMaker...
@AU_Player
2 жыл бұрын
I think that a cool addition would be settings, since you are making menus, Settings like audio, controls, and maybe character would be nice
@satinfoil
2 жыл бұрын
I can already imagine little timmy making all the controls one button lol
@SIG7Pro
2 жыл бұрын
@@satinfoil f n f noobs be like
@satinfoil
2 жыл бұрын
@@SIG7Pro lmao
@maxiemadness9373
2 жыл бұрын
It's been a few years since I've watched your videos (despite being subscribed), and I gotta say, I'm seriously liking how this game is looking so far!! I'm excited to see more in the future!!
@jairoliradeamorimjr3262
2 жыл бұрын
Just came here from the discord server. Can't wait to see what's new about the project. I hope Smashy open to beta soon
@OrcaKW
2 жыл бұрын
*URGH*
@IvanFranco120
2 жыл бұрын
Where the beta will be public?
@izzygenie6312
2 жыл бұрын
@@IvanFranco120 discord
@jairoliradeamorimjr3262
2 жыл бұрын
@@IvanFranco120 that's a good point. I hope it is, but for the time being, we just have to wait and see
@Jorgin_Legal6
7 ай бұрын
Some suggestions: Subtle shadow behind objects, to give a more complete kinda feel; Have a slightly different base to the long burners so you can tell which one it is while it's off; Have a subtle little animation on the moving platforms for jumping on them and for while they move (something similar to the question block's animation) to make it more responsive
@Bert496
2 жыл бұрын
Here are my suggestions for course parts: 1: off/on switch - this works exactly the same as an on/off switch but it switches green and yellow blocks instead of red and blue. 2: switching spikes - spike blocks that have an inbuilt timer that switches between a solid damaging block to a non-solid block, this would be really fun for kaizo levels. 3: builder power up - a power up that let's you make an infinite amount of blocks, I know this is already in the game but I want it to be able to make infinite blocks or at least more than 5 while removing the hammer ability because I think all that in one power up is a bit too op Really looking forward to see what's in the future of this game!
@izeasgibgio4628
2 жыл бұрын
Idea: instead of separate underground and underwater themes, you could have underground/underwater variations of other themes, for example underground/volcano would be like you're inside the volcano.
@wilbyinc.8483
2 жыл бұрын
This is incredible! Keep up the good work, Smashy!
@zerocks88
2 жыл бұрын
a few notes: -The burners shouldn't have a long mode, that's adding an unnecessary obstacle, UNLESS you can make the burner itself look different to indicate it's the longer one -The falling fire balls and meteors are awesome, and the only thing I'd change is that there's two speeds for them and that they're able to be differentiated between by a visual queue like the burners in the first note this looks amazing, all the other additions are flawless! well, well done!
@cub0id
2 жыл бұрын
Suggestion: Sign post, it is like the sing at the beggining of a level except you can place it anywhere and rotate the arrow on it for it to point anywhere. Maybe a varient of it can also have text on it for the player to read if you press the jump button near it, similar to the signs in super mario odyssey.
@joaopedro-mm5lf
2 жыл бұрын
the game already has arrows but text can be useful.
@FrostyMac
2 жыл бұрын
I think a useful feature to have, both in general but also ESPECIALLY for people who like to build full games with the world feature, would be custom music. Music is a key part of making a game feel unique, so if someone wants their custom Mario game to feel unique from the official games, new music would be an obvious way to do that.
@pickyphysicsstudent201
2 жыл бұрын
Pretty impressive with what you have done so far. Might I suggest adding those rotating cannon ball launchers, from the NSMB airship levels? Also I suggest adding burners that turn off & on based on red/blue switches.
@archerman6822
2 жыл бұрын
Ideo for the forward-facing giant bullet bill: make it smaller and darker when fired, then, it gets brighter and bigger as it gets closer to the screen. If the effect still doesn't work, maybe adding a "screen break" effect (as if the bullet bill breaks through the screen glass) that fades after a few seconds would help give it a better feeling of it getting closer
@Luigikid
2 жыл бұрын
Fan Games > What Nintendo does lately
@DrMario67
11 ай бұрын
This aged porrly
@l2ahness
6 ай бұрын
LUIGIKID IS HERE EVEN!
@jakepenndragon2670
2 жыл бұрын
A bit ambitious but with boss doors, you could add a bunch of bosses. The Big Boo from SMW, Reznors, etc.
@rowanenever6275
Жыл бұрын
Can you show us a level please?
@ElkSkin
2 жыл бұрын
It looks like you're working really hard on this and I can't wait to see what's to come in the future. Psssst: Don't overwork yourself! We'll understand.
@siriusdarkblade
2 жыл бұрын
Since there are going to be future Mario game styles included I recommend using the same s time between all game styles. And a King Bill option would be amazing to see added.
@alburr6019
2 жыл бұрын
Damn this game looks amazing! Looking forward to seeing the progress ^-^
@cuzwhywhynot
2 жыл бұрын
You should make it so that the sm3dw bullet bill gradually increase in size the closer it gets to the foreground, but that's just a suggestion.
@grantthegr81
2 жыл бұрын
Rock Mario from Mario Galaxy. Dashing and crouching turns you into a boulder momentarily, mowing down every breakable block and enemy in your path
@delphoxlatias1821
2 жыл бұрын
Great ideas! I do have a suggestion though, the boss doors are kind of too big, they’d be hard to use in levels. I think you should base the size on the nsmb series if you see this comment, just a block bigger than mario
@solgaleo3533
2 жыл бұрын
Currently working on some sprites for this fangame and it’s fun, learned quite a lot
@canestaring
Жыл бұрын
Glad You Had a Good Time! 🙂
@arttukettunen5757
2 жыл бұрын
Nintendo putting the bare minimum needed for people to consider the game a sequel, you are gonna see the features you want only in mario maker 5
@orionalbeniz9945
2 жыл бұрын
Wow, this is awesome!! Very hyped to see next updates! ^^
@Gorey_The_Monster
2 жыл бұрын
Cool, hope Nintendo doesn’t find out about this
@OrcaKW
2 жыл бұрын
*URGH*
@Gorey_The_Monster
2 жыл бұрын
@@OrcaKW bruh why are you saying that?
@SawBSketch
2 жыл бұрын
@@Gorey_The_Monster i think its the terraria male hurt sound lmao
@casualhandle2.0
2 жыл бұрын
Nintendo Is so evil!🤣
@canestaring
2 жыл бұрын
@@SawBSketch bruh
@Luke42652
Жыл бұрын
Some things I really want in SMM3 😅: - True one-way pipes - Ability to make a pipe travel within the same world so you don't need transition pipes - Ability to overlay any block over a pipe for hidden areas - Change pipe spawn rate regardless of color - Max spawn count of item from pipe - Spawn a set of items from pipe in order - Platform spawner (orange) so you can make infinite platforms without creating a loop - Hidden tracks (Spawner + hidden = recreating platforms on Mario Bros 1-2) - Ability to add more blocks/space after the flag (within reason) to put things after the castle - Clear conditions that hide the flag/axe completely instead of an outline - Hidden clear conditions based on a switch (other than On/Off) - Placeable castle textures (like the one next to flag) along with larger variation from Mario Bros - Spawn conditions to avoid janky entity limit tricks - Place enemies in-between blocks for more precise enemy choreography - Override enemy initial movement direction instead of moving toward player so they move consistently regardless of where player enters scene - Ability to place other types of empty shells without needing bob-omb - More textures from Mario Bros and Super Mario Bros to better recreate things from those games - Switch palace functionality for world maker
@EricNightStorm
2 жыл бұрын
Looks great, but why do i have a feeling that in a few years people will say "this didn't age well"?
@crimsonvale7337
2 жыл бұрын
Assuming this is meant to be a proper full indie game, the project is really mismanaged. There is no floor texture, and there only seems to have been superfluous elements added currently, no updates about the underlying system architecture (although it could still be being worked on in the background, just pushed to one side for the video). A proper indie project requires a lot of planning, especially because there's no one to really ell you to work on the most important parts, and on top of that nintendo's history with fangames spells doom. This could of course just be a personal passion project, but I feel that the messaging has been mixed about that if it is, and of course if it is for the passion then we can let most of the "warning signs" slide.
@EricNightStorm
2 жыл бұрын
@@crimsonvale7337 i meant of that random people that comment that years later when the official sequel it's actually released but ok that helps
@HypercatZ
2 жыл бұрын
That would be great!
@buzzlightyearpfp7641
2 жыл бұрын
if nintendo does decide to make a mario maker 3 and if they do add these mechanics, they will 100% make them cleaner and blow this guy out of the water, however thats a very slim chance
@aToastPoptart
2 жыл бұрын
@@crimsonvale7337 you do know the game is in the early stages. right?
@jessie24031
2 жыл бұрын
a couple ideas -a option to change marios movesets in different themes -more themes ofc -different ending styles like (smb3 in smb1 or defeating boss ends level) -add back the weird mushroom and amiibo mushroom edit: also yoshi coins would be a neat touch as well edit2: you can make the new super mario bros them have a "sub theme where you can change the textures to the different versions on nsmb like ds or 3ds
@emanueleatzeni561
2 жыл бұрын
Actually when they make the new console it comes out.The dream was true😁
@OrcaKW
2 жыл бұрын
*URGH*
@emanueleatzeni561
2 жыл бұрын
@@OrcaKW is there something wrong?🤔
@Malarc695
2 жыл бұрын
@@emanueleatzeni561 it's an inside joke from Smashys disc
@emanueleatzeni561
2 жыл бұрын
@@Malarc695 oh
@cr0ss0vermusic
2 жыл бұрын
Building up anticipation and difficulty throughout the level, just to put a single goomba behind the giant boss door at the end
@SawBSketch
2 жыл бұрын
i think forward facing banzai bill can get a bit of a fix if you shrink it down a bit, and have it become larger when its able to damage the player
@topek8693
Жыл бұрын
Suggestion that might fix the forward facing banzai bill (7:55): 1. Make the circle/hole that the banzai bill comes out of smaller than the outer square base 2. Make banzai bills grow in size overtime. 3. When the edges of the banzai bill's sprite reaches the outer square base, that is when it hits Mario. Not sure if it'll actually be enough to convey the distance, but if it does, might be a neat trick to use for any future forward facing entities. Hopefully, this is helpful and not a waste of time lol.
@brunomvasco
2 жыл бұрын
As the official URGH Nation leader, I must say this video is very nice. URGH/10
@OrcaKW
2 жыл бұрын
AGREED *URGH*
@IvanFranco120
2 жыл бұрын
Its that even an MEME???
@canestaring
2 жыл бұрын
*URGH*
@Malarc695
2 жыл бұрын
URGH
@DidWeWin1
2 жыл бұрын
I have several ideas. They are: Super Worlds - Running out of lives actually, you know... matters - Secret exits - Allow levels to be replayed (kind of a given with secret exits) - Allow players to move back and forth between individual worlds - Allow powerups to carry over between levels (only really practical with super world exclusive levels) Level Types - The ability to classify a level as single player, multiplayer verses, co-op, endless, super world, etc. If the level isn't classified as being for a particular game type, it won't show up in the respective library. For instance, a level that is only marked for super worlds will only be findable/playable within a super world. Level Privacy Options - Allow levels to be posted privately, playable by code only, etc. This would allow creators to tentatively post levels for getting feedback, and allow people to post levels meant for only them and their friends. More in depth like/dislike system - Give players more options than like/dislike. A level could be really good for one game type, but not another. Give the player an option to choose what game types it would be best suited for, or like/dislike it based on the game types individually. Really, just something to differentiate. Scroll Stop - Have scroll stop operate separately from walls. Allow for the creation of scroll barriers that work independently from walls, so you don't have to make a wall spanning the entire level.
@supersonicmadness760
2 жыл бұрын
I think pipe bubbles could be cool for underwater levels. It would push items, the player, and coin bubbles Another feature I'd like would be more characters. Characters I would like to see are Luigi Toad (any color) Toadette Peach. Maybe they could have abilities of their own. Luigi = High Jump Toad = Faster Toadette = Longer time, or nothing when the timer is at the limit or if it has a limit. Peach = Float.
@hauntedsunsets
2 жыл бұрын
how is this the coolest mario relafed thing I've seen in so long??? I remember seeing a joke in a Simpleflips video about asking Kaze if he's gonna make mario maker 3, but actually seeing this is absolutely insane. this is impossibly amazing
@WilliumBobCole
2 жыл бұрын
ooh, you could expand on the meteor/fireball system, by making it a "weather" toggle, which has whichever of these effects based on which theme you are in, so fire in castle, meteor in volcano, but then you could have rain in jungle theme, with massive rain drops that trap you inside if hit for a moment, making you vulnerable to enemies or falling in pits, and of course snow/hail in ice related themes, and then rain in ghost house would be like nighttime mode but with automatic lightning to periodically show everything on screen, things like that custom for each theme i think would be really cool. I think that's what makes SMM so great, is that it has relatively few options available, but the different varients and interactions based on gamemode and theme make for almost limitless combinations. being able to do more with what you have is better than bloating it with just a bunch of new stuff that might only have one or two very limited uses. of course the community would FIND more uses no doubt, but still, being able to trim out the fat and getting more use out of more versatile parts should be something to keep in mind
@jackepicspeederwolfaj2294
2 жыл бұрын
quite an impressive fanmade mario maker sequel especially since it was made in unity
@nlan5499
2 жыл бұрын
OH MY FUCKING GOD THANK YOU FOR MAKING KZitem CONTENT ON THIS PLATFORM
@supersexysadie
2 жыл бұрын
The speaker box is such a great idea. I see streamers complain about how they can’t see the course description during an endless run, which is sometimes almost necessary to read to know how to beat certain levels. This addition would solve that conundrum. Also, I like to make themed/lore levels, and this feature would enable me to tell a story instead of having the player have to completely infer everything.
@vii-ka
Жыл бұрын
Making the direction platform look like a coin block with an arrow makes the player think they should hit it from below instead of jumping on it from above. Also, I think the Spike should be slightly faster. I think you could make the forward facing Banzai Bill look better by making it grow in size when it gets closer to the camera, and adding a shadow on the ground when Mario can collide with it.
@ghost_ship_supreme
2 жыл бұрын
This is incredible!!! I can’t believe Nintendo hasn’t done anything this impressive yet! If this was official, it could easily be a contender for game of the year! If you don’t have it already, I’d love to see the blue shell powerup! Also, you can fix the forward facing bonsai bill by making it move off center a bit maybe? Perhaps you could make it appear to be 3D in 2D like an illusion somehow
@owenmcbride1
Жыл бұрын
Add a yellow koopa that can jump over 2 block high walls, and a blue koopa that runs faster and have spikes so Mario can’t jump on them. Mario will have to throw another shell at the blue koopa to damage him.
@MadMax-ii8gq
2 жыл бұрын
It’s really a shame that Nintendo cut updates on Super Mario Maker 2 so soon when it still had so much potential for more power-ups, enemies, and obstacles. That said this looks like it will can fill that void, keep up the good work!
@chinbag
2 жыл бұрын
As impressive as this is, I think your effort would be much more well spent. A lot of features are cosmetic and don’t have much use outside the obvious, and a lot of them can be replicated with already existing ones. It would be a lot better if more effort was put into the design of objects, rather that how much fans want them. More intuitive and compact design would also be more “mario maker,” so instead of a million different options to pick from, maybe just have them attached to placing things on each other in the editor or using grid-based sliders. To demonstrate this, I’ll talk about your implementation of burners. The first change you made is the different lengths. Instead of 3 choices, being able to drag out the outline of a burner to change its length, similarly to fire bars, would be an easier way of doing things while allowing more customisation. You then added thicc burners. These could just be removed entirely, since they function identically to 3 consecutive burners. You then talked about toggling burners. There are 3 simpler ways to do this: 1) On/Off burner variants 2) Let players do it, possibly using tech with other purposes 3) A new shortcut. If you place a gizmo (Twister, burner, firebar) inside a block, when hit, it automatically keeps that item paused in place, this could also work with cannons and even skewers! So yeah, just adding things that have multiple possible functions, and can be used in creative ways that you can’t immediately think of while still being simple and intuitive is definitely the best way to implement new features. Keep up the good work!
@_kholaa
2 жыл бұрын
Smashy: makes a fan made Mario game Nintendo: 👀
@blueboytube
2 жыл бұрын
The front facing banzai bill would have to change size to make it look more 3d And maybe also a bit of a blue tint when it’s further away (kind of as if it was foggy)
@breadboy3437
2 жыл бұрын
Nintendo on their way to crush the hopes and dreams of this person for doing their job for them.
@mightyjb3
2 жыл бұрын
Idea for the giant bullet bill: make the cannon and bullet bill small, but make the bullet bill get larger as it gets closer to the stage.
@Zoiler
2 жыл бұрын
you should make the boo blocks have little eyes so you can tell theyre boo blocks instead of regular ones also there should be an option for the direction platform that when its touched it'll keep going even if mario steps off and make the size customizable same with the stretch blocks.
@davidlandry3487
2 жыл бұрын
Alternatively, remember in SMW, the boo blocks turn gray. Maybe you could make the block form be shades of gray instead of brown hues?
@Brasegalan33
2 жыл бұрын
Wow, that's great But I think you should probably make the sprites a bit different for the rotating burners and boos turning into blocks, to make them more distinguishable at first glance to their more classic counterparts
@GalcticMario64
2 жыл бұрын
Looks Very Awesome, Good Job And Keep Up The Hard Work!! Maybe add bosses next like the koopalings or custom bosses from mods.
@ShurikanBlade
2 жыл бұрын
Homie really made "how to get found by the Nintnedo Ninjas" video. Hopefully your project and vids don't get taken down this is pretty cool stuff.
@PhantomBoi-ru9ci
2 жыл бұрын
If nintendo ever takes this down, they have to hire you and give you a good pay. YOU sir, are doing god's work, and this shows SO MUCH talent!!! I hope this goes far and becomes successful, even as fangame.
@Para0234
2 жыл бұрын
I just got an idea. "Nontendo lawyer". Any mob has a one in 10 000 chances to become him. If you touch him, it deletes your game and sends you a cease and desist to your home.
@96Wezi96
2 жыл бұрын
Hey, great job!!! This looks promessing. Something that I'll sugest, for the burners more, is that the design always makes the user have a clear idea of what to spect. It won't feel fair to die by mixed high burners and not being able to tell which one is which
@blueresonant5788
2 жыл бұрын
I think there could be a special type of “secret block,” like how secret ledges work. Would kinda work the same as the giga shell, but would prolly be a radius around mario to make things easier. I also think doors with a clear condition could be nice, so you don’t have to rely entirely on keys. Speaking of keys, multi-key doors could work, too.
@legolad2103
2 жыл бұрын
Unity has a feature called sprite masking. It's useful for the effect you wish to achieve at 1:40 . It's really easy to use. Nevertheless, this project looks amazing. Great job!
@Prussiaboi.
4 ай бұрын
Idea: Give the character abilities based on who your playing as. Mario is normal like allways.Luigi can run a bit faster than Mario and jumps higher and longer.Toad runs very fast Wall his slide on wall jumps longer than his friends.Toadette can use the super crown that’s it. I Hope you like my idea Smashy!
@Jordan-0307
2 жыл бұрын
This looks amazing but I hate thinking abt how fast Nintendo would take this down if you even released it
@starface2178
2 жыл бұрын
Great idea Smashy. For MY idea, there should be playable Princess Peach, Princess Daisy, Princess Rosalina, Wario and Waluigi!
@koolkidgamr6260
2 жыл бұрын
This gives me major SMBX vibes. I love the project so far, superb work!
@lancearmada
Жыл бұрын
Mm2 left much to be desired that honestly seems like common sense. 1. Ghost race in multiplayer. Show a ghost or silhouette of where the other players are in the level, don’t actually let them be able to interact with your instance of the level. Most levels are not designed for multiplayer, so this would keep that intact while still allowing people to play against each other. Also makes it more fair. 2. Lava/water other themes Duh?! Water castle? Water/lava cave? Lava desert? 3. 100 man (or a modifiable 100 man where you can set how many lives you start with) 100 man in mm1 was really good for marketing because people enjoyed watching people play it. 4. Better aesthetic options We can’t have variety in levels without this. This matters for some more than others, but personally it helps me inspire myself if I can make something look nice. This could be new options within themes or sharing palettes between themes. 5. Finish 3d world and make things more backwards/forwards compatible? This is a bit debateable, but yeah it would be nice to have more things in 3d world as well as some of the 3d world features in other game modes. 6. Make larger custom world layouts Limiting it to like a 5x5 grid or whatever it is now is kind of meh, so i’d like it if they expanded upon the custom world customization features. 7. Actual new content and mechanics
@amazingnoo9935
2 жыл бұрын
Suggestion: Water pillars that push the player to the top, with one variant that allows Mario to stand on top and one that doesn’t (the one you can stand on top of would have a flat top. Would also have a sand, poison, lava and snow variants.
@NotTotally
2 жыл бұрын
idea: option to make thwomps like SM3DW or regular spike thwomps. (either Blocky, or regular spiky thwomps) -> use this for platforming challenges
@GhostInThePepsi
2 жыл бұрын
Those pipes in the new super games that create underwater currents. There could be both a static form and one that switches directions. You could also have unagi to flesh out underwater levels a bit more. Maybe even the purple homing cheep cheeps or the schools of yellow ones that are there for decoration.
@marqimoth6987
2 жыл бұрын
bro, this is so cool, please keep up the hard work, I think this would do really good.
@tomjs1002
2 жыл бұрын
The thing I would like to see the most are Ptooies. The recreations we have in SMM2 look clunky and aren't that practical.
@ImmortalAbsol
2 жыл бұрын
Playable characters from each game style would be a cool addition. Nabbit, Roselina, Toad colours.
@gamerduck7114
2 жыл бұрын
You really convinced me, i might help w/ some sounds, but school is starting, still tho, going to try, very exciting!
@radioactive_wombat4505
2 жыл бұрын
Here's a suggestion, you could make the meteors make things come out of blocks instead of breaking them like a small thwomp on a question block, I think this would add more variety of levels and differ it from the falling fire
@Sp3ctralI
Жыл бұрын
For the background banzai bill, you can have it smaller at first, and just size it up slowly, to show it’s getting close (maybe also look darker or more faded, then progressively look less faded and more light)
@HellIsForeverWithInfinite
Жыл бұрын
My personal ideas for this little game: -More customization for Koopalings (such as how they attack, it would probably switch between how they behave in each game) -All 3D world items in other game styles -Switch Burners that are triggered by on and off switches -Kamek as a boss (maybe with NSMBU mechanics) -The unused items from the Miyamoto level editor (watch Ceave Gaming's video about them for more context) -A variant of the meteors and fireball rain, where they don't interact with blocks. This could allow for some cool castle stages -More than one sub area per level maybe? -The moving platform from NSMBU that stops moving when a certain number of enemies land on it -Diagonal and snake-block like variants of the Thwomp -Being able to add any of the 3 liqiuids to any theme (aka Water, Poison Water and Lava) -Also would be nice to make Twisters that can be upside down or horizontal
@HellIsForeverWithInfinite
Жыл бұрын
If there's any more, then here are some bonus ones -Giant Boos -Mega Mushroom Bowser (since Giant Bowser is a recurring boss in the games now) -King Boo as another boss (Go cray with ideas for the behavior) -If Mario Wonder gets released before this fangame is finished, would be nice to see some features from that game in this
@specteralmadness1920
2 жыл бұрын
It was really fun making the boo block sprites for your fangame, can't wait to play the final thing!
@dearestfriendxx
Жыл бұрын
Im already thinking what im gonna do in this game, keep it up! love it
@Castlecrasher200
2 жыл бұрын
Wow smashy this is actually amazing also the fact that you’re developing you’re own game is really cool, btw do you have coding experience or did you follow tutorials?
@esteban-zamora
2 жыл бұрын
I think the fireballs shouldn't break blocks, but the meteors can.
@MaxLeeTV-max
Ай бұрын
Sounds cool
@blakfloyd
2 жыл бұрын
This is amazing. Keep up the good work, dude!
@TheAmazingPeterB
Жыл бұрын
A very underrated youtuber who needs more attention for what you are doing
@snelake
2 жыл бұрын
If you had a modular system for creating new items or shared the source code for the basic maker part (not the items, just the platforming and editor) then people could send you new items and you could add them. Also I think it would be cool if you added cosmic clones (like shadow mario but multiple spawn) and cosmic mario who you race to get some reward. I would also like to see some of the exclusive items from other games like enemies and powerups from mario galaxy and big blocks from smb3. I don’t expect all of this to be added but would like to see it. Great work on this so far and looking forward to further updates!
@SKB-and-PlasticFred
2 жыл бұрын
Message thingy from Mario World: (is added) Trollers that love swearing: Now it's time to get funky
@Vulpine_King
2 жыл бұрын
For the bonzai bills in SMB theme... You can make them appear far away by shrinking the whole sprite and setting the transparency a little higher than 0, then when it comes towards the screen, tween it's transparency to 0 and explode the bill when it reaches 0
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