I'm in the process of remaking the entire SM64 source code to be more efficient on N64. Check out my other videos and patreon to find out more or support this endeavor! www.patreon.com/Kazestuff
@M64bros
2 жыл бұрын
The textures remind me of 3D All Stars. For me I love 3D All Stars textures because they're more cleaner and smoother. Off topic but still relevant to Super Mario 64: In my opinion we don't need a remake from the ground up for Mario 64 cuz Super Mario 64 is too iconic to get a remake anyway. But that's just my opinion
@legoboy7107
2 жыл бұрын
This is hardly a ROM hack at this point.
@carltheshivan
2 жыл бұрын
Is it possible to make your mod run at a higher resolution than SM64's default 320x240?
@jerryborjon
2 жыл бұрын
Absolute hero
@KazeN64
2 жыл бұрын
@@carltheshivan it is, but that'd be a huge performance tank. Rendering pixels on n64 is pretty expensive. it is probable though that this engine could run sm64 at 30fps 640x480.
@dav154
2 жыл бұрын
you're like another rareware at this point with how much you're able to optimize for the n64. truly amazing
@tacokoneko
2 жыл бұрын
if he traveled back in time to 1990s he would be paid $200k+ by any N64 game studio. obvious 10x he would sound like an omniscient god in the interview
@Neko9123
2 жыл бұрын
@@tacokoneko yeah but it would be hard to program and make 3d models with 90s pcs and softwares
@lucasmills1246
2 жыл бұрын
@@Neko9123 Exactly, he isn't doing this shit on Windows 95 lol.
@w1l1
2 жыл бұрын
@@tacokoneko …you realize that everything seems “obvious” in retrospect, right? 3d game dev was still new then and resources for programming were unbelievably scarce. this is also rom hacking, not game dev. rom hacking is significantly easier. not to discredit kaze, of course, but you sound clueless lol
@tacokoneko
2 жыл бұрын
@@w1l1 saying rom hacking is easier than game dev is like saying amateur sports is easier than pro sports. yes more people can do it but there is not a clearly defined objective technical difference between those two things or the skills required to be great. one of the most famous modern counterexamples to what you're saying is Sonic Mania which was developed by a former rom hacker and sold over 1 million copies. what games have you developed care to show us?
@Snooplax
2 жыл бұрын
This is insane. The fact that you were able to to run it that well and and make so many improvements is very impressive. Also I can't beleive nintendo didn't mirror the eye texture.
@Haganeren
2 жыл бұрын
They had very little time...... Half the team of Mario 64 gave up video game after it. It was surely very very rough.
@MintyRoot
2 жыл бұрын
I think they might have planned for him to look left and right in cutscenes originally, so they planned the textures to allow for it.
@Leeki85
2 жыл бұрын
@@MintyRoot You can still look left and right with mirrored textures. In game dev you first design a working solution and after game is fully playable you start to optimize things if they're not looking good or are slow. In this case Mario model was good enough and low texture quality was irrelevant since game runs at 320x240 on N64. Better model is noticeable only when were using emulators that can do 1080p or higher.
@JimBimBum
2 жыл бұрын
@@Leeki85 not exactly. the number of tris adds to performance results and affects the FPS the game has. to accommodate for it they have to either remove scene objects or optimize what they can. guess which is easier.
@StickFiguresMaster
2 жыл бұрын
They were just constructing 3D games for the N64 for the first time, it was a whole new jump into the future of gaming, so they were going to have to use a lot of time, even sacrifice some content like Luigi so that we had more areas. Kaze has shown how Nintendo scripted their N64 games, and they scripted it kind of odd, I wondered why they were all stacked with bunch of binary values, the way they could’ve fixed these things wasn’t going to be possible until someday later when programming languages would be so much better understood with how to create games, you’ve got to give Miamoto credit, he made one of the best titles for Nintendo in their companies history by pushing out Mario forward with future dreams to mold him with more of a life in many games. With the failure to launch the N64DD in the US and with that of so many N64DD’s we’re made in Japan, it was sad to see that they somehow flunked in giving the N64 a add-on with more memory, more uses. We could although get together and give them back the stuff like the Nintendo mouse, keyboard, developer units, programming cartridges, they’d sadly however still today, decline on reviving the N64 because their in a pool of money now with the Switch, dozens of other game consoles, the Switch is moving towards 100 million units being sold, that’s going to make all the Nintendo’s flip with excitement and sadly though, they’ll figure it’s time to still keep going on with more and more to give it, so they’ve long term recycle binned the N64’s console for to see into the future…
@FJLink
2 жыл бұрын
If I may make a suggestion, the original eye gave the impression of the whole blue oval going up and then down at the border, while your newer HD version is missing that curve that goes back down. That (along with the dark part now being tilted) kind of merges both eyes into one big circle for me, Duskull style. Overall though, impressive work as always. I never liked how sectioned the original model was and the yellow skin, so it's interesting to see this.
@JC20XX
2 жыл бұрын
I see like one big eye. I was thinking like sonic but Duskall (Pokémon) is a much better comparison. Still great work though.
@katakis1
2 жыл бұрын
First thing I noticed.
@ImAbokai
2 жыл бұрын
The cursed image that this comment produced into my head is nightmarish. I didn't notice this before and now i can't unsee it. lmao
@Sebstrion
2 жыл бұрын
@@ImAbokai same
@Eldoofus
2 жыл бұрын
@@ImAbokai nightmariosh*
@ice010
2 жыл бұрын
The eyes look crossed; there needs to be an extra inner line of blue pixels. Currently, the pupil is pressed right up against the inside of the eye, looking crossed. The huge model improvements though are incredible imo
@FerreroMan
2 жыл бұрын
I think they are just a tiny bit further apart from each other
@Corad4
2 жыл бұрын
Yeah I agree. It's a bit too much inward.
@thainsgreatesthits4550
2 жыл бұрын
Like he said, humans have evolved to be so picky about eyes
@ice010
2 жыл бұрын
@@thainsgreatesthits4550 In this case, I'm more picky about being faithful to the original
@SamPearman
2 жыл бұрын
Came here to say exactly this. The irises are too close together, should be slightly further apart, so that you can just barely see the iris on the inside edge, too. Not only is it more accurate to the original, but this just looks weird and cross-eyed.
@brxnni
2 жыл бұрын
This is beautiful. It just sounds impossible, because better quality could not possible run better, right? Amazing
@Stickers2Go
2 жыл бұрын
work smarter… not harder
@alanbrito141
2 жыл бұрын
It's hard to be smart...
@chlorobyte_projects
2 жыл бұрын
A higher texture resolution will (mostly) never affect performance, only VRAM usage.
@JC20XX
2 жыл бұрын
Model is lower poly 2:30
@doutchebags
2 жыл бұрын
@@JC20XX over 100 less vertices as well.
@DasAntiNaziBroetchen
2 жыл бұрын
You are the first person I have so far seen talk about the weird "camera-angle-dependent shading" used in Mario 64. It's been driving me crazy that seemingly nobody is wondering why they implemented the shading in such a strange way. It's almost like they have a bug in their light transformation code (very common rookie OpenGL programmer bug), where the light rotates with the camera.
@official-obama
7 ай бұрын
maybe so the lighting doesn't seem like it's baked? or maybe so dark parts are less dark?
@chrisdistant9040
3 ай бұрын
It’s a very computationally cheap surface- and view normal based trick that helps increase 3D readability without requiring actual light sources and shadows
@Xizilqou
Жыл бұрын
The higher resolution textures on the low resolution model, the weird color changes, and the slight edits to the head geometry make this mario model look really weird. The real improvement here is the polygon count. Definitely a good performance improvement but I wouldn't really say you made it look better.
@samgee500
2 жыл бұрын
This man is out here remastering SM64 better than an entire team of Nintendo engineers ever could.
@Raii_Chu
2 жыл бұрын
dev-specialization is one hell of a drug
@fridaynightnicktoons6885
2 жыл бұрын
Nope
@CrazyMetroid
2 жыл бұрын
Well, the actual devs had limited time while Kaze has all the time in the world to work on this. So, kind of an unfair comparison 🤔
@aerodynamo4874
2 жыл бұрын
@@CrazyMetroid all they had to do was spend more actual time and effort on it. Kaze has been reverse-engineering and optimizing stuff he didn't exactly understand from the get-go for years. Nintendo has the tools; the source code; the assets, and everything they could possibly need to properly remaster the game at a display ratio of 16:9, better visuals, and overall optimized performance on the things that weren't done to the best possible extent. Yet all that came out of it was the same damn product but on a """special""" emulation software. Keep in mind, Kaze is also just one person who does pretty much everything. Nintendo had a _team._
@CrazyMetroid
2 жыл бұрын
@@aerodynamo4874 a team with limited time and budget. I'm not hating on the dude believe me, what he's done is great. It's just an unfair comparison is all.
@Ragesauce
2 жыл бұрын
imagine if all the assets were optimized, this game would be incredible.
@gyrofrank
2 жыл бұрын
Yeah! I really wish in future that Kaze Emanuar complete and share a rom hack of Super Mario 64 just the original but with all the optimizations and improvements maybe also widescreen 60 FPS. That would be the best version of Mario 64 running on real hardware so far!
@doodledangernoodle2517
2 жыл бұрын
I’d also add the extra content from 64DS
@kerbonaut2059
2 жыл бұрын
Madman actually goes and does it
@MikeTheGamerGuy
2 жыл бұрын
Your devotion to real hardware is admirable. Ive played plenty of 64 on emulator but it never feels as natural as with an everdrive. The full release of this is one of my most anticipated games.
@bumpndump9643
2 жыл бұрын
I'd like to think that if Nintendo actually made ''Mario 64 2'' back in the day it would had been something like this, lol. amazing work!
@freddiejohnson6137
2 жыл бұрын
Loving this work. By the time you are finished you will have the most optimised engine that could be used to make so many original games that aren't even Mario ones.
@omarcortes88
2 жыл бұрын
This is amazing. Since you mentioned you're reading trough the source code, have you considered optimizing the vanilla mario 64 game?
@KazeN64
2 жыл бұрын
if i had the time to do so, i would. but i have 3 major hacks to work on. there is no free time in my life right now.
@legoboy7107
2 жыл бұрын
@@KazeN64 Would love to see it some day after those major hacks are done, but yeah, not now, that is so much on your plate I don't know how you even do it!
@thodds68
2 жыл бұрын
1:08 i am guessing it wasnt mirrored because of the unused eyes looking in other directions
@KazeN64
2 жыл бұрын
that would be a really good theory!
@legoboy7107
2 жыл бұрын
@@KazeN64 Yeah, and honestly even if from a game dev standpoint it was less efficient, it ended up unintentionally being really good for machinimists down the line because it allows us to do way more complex facial expressions like raised eyebrows, pissed twitching eyelids, looking left and right, etc, in just the vanilla game without locking them behind some more advanced modding not all of us can do. It's good you've made this change for your game but I'm also very glad Nintendo happened to not do it for the original.
@RiverReeves23
2 жыл бұрын
Kaze, you've done an amazing job! As a graphic designer, let me simplify your process. Take the Mario texture set and run it through the upscaler Remini (iPhone app). It isn't perfect, so you clean it up using vectors. Import the upscale in to Inkscape and trace over the top, adjusting the layer you are working on to 60% opacity, so you can see through. Start with the skin colour as a square, then deduct the ellipse from it to give the white of Mario's eyes. Then add a blue ellipse as a layer below (handles the overlap). Then a black ellipse. Then a white circle. Finally, after the easy stuff is complete add the eye brow, which will be a 4 node drawing, making the two middle nodes curved and adjusting the curve to match the raster image behind it. I think Remini + Inkscape should hopefully reduce the difficulty of upscaling for ya. Seriously loving the stuff you're doing. Very fun to be following allow watching your progress!
@woodsendragon4772
2 жыл бұрын
Holy shit dude. That video at the beginning with the jungle looks like an entirely different game. Insane, amazing work.
@mr.whimsic6902
2 жыл бұрын
All this effort put into optimizing SM64 and Nintendo would just go "pIrAcY"
@paulbunyangonewild7596
2 жыл бұрын
It takes all of Myamoto's strength to not dmca games they full on didn't make. Like dark souls or resident evil.
@noveltyman6723
2 жыл бұрын
Can't wait to see more models in the game optimized like this. Great work!
@KazeN64
2 жыл бұрын
i do this to every model i use! well i usually leave textures untouched and only optimize the limbs and bone counts. (that usually reduces their processing requirements by 30% to 60% ) i have a video about the birds for example up on my kazeclips channel! kzitem.info/news/bejne/mp-bsotrcammdno&ab_channel=KazeClips
@ETXAlienRobot201
2 жыл бұрын
@@KazeN64 i would love to see how applicable this would be to all the games. especially the earlier titles!
@BadForLife
6 күн бұрын
No matter how much you perfected Mario it will never be as good as the original model it’s just too good
@BadForLife
6 күн бұрын
I still respect it though
@gaming_bigfoot
2 жыл бұрын
Perfected until you find more ways to perfect it, and knowing you, that might _just_ be a thing that happens again some day.
@WinzuMusic
Жыл бұрын
Im nachhinein betrachtet, war alles was Nintendo als Lösung präsentiert hat ein Workaround, welches sie nicht anders lösen konnten. Mit heutiger Technologie und dem Wissen könnte man zwei- bis dreimal soviel Gameplay in SM64 packen ohne an Power zu verlieren. Aber ne, anstatt zu optimieren wird alles der Engine überlassen, die wahrscheinlich nicht hochoptimiert ist. Respekt Kaze, einfach fetten Respekt - Sincerly, ein C#-Entwickler... (und ich rede von optimieren lul)
@TorutheRedFox
2 жыл бұрын
3:50 Sonic Adventure on the Dreamcast used a very similar technique there are times where the system actually bugs out allowing you to see the gaps ingame too
@YEWCHENGYINMoe
Жыл бұрын
I actually like the original more! It has a better feel to it y'know?
@slyp5409
2 жыл бұрын
Love this! I do question a couple things like the hue change for the shading, but overall these techniques are very interesting to learn about and see how they benefit the game as well as how they work overall!
@Alexander-ix2jp
2 жыл бұрын
Love the content, keep it coming. Would like to see you give Turok 3 a facelift seeing how impressive the realtime cutscenes and facial animations were back in the day but it always felt a bit unfinished to me.
@En2md
2 жыл бұрын
God Kaze every little clip of your hack just blows me away. Looks like a completely new stand alone title.
@RoadrunnerWMC
2 жыл бұрын
The baked-antialiasing trick is super powerful for games on older hardware like this -- we did the same thing for menus and level load screens in Newer Super Mario Bros. DS, and I think it's one of the biggest reasons why they look as good as they do!
@naota3k
2 жыл бұрын
I don't understand any of this, but I know it wasn't easy. I'm glad people like you exist.
@fireplays_official
2 жыл бұрын
I'm amazed how you made the character design for Mario look so much better! I Also love the color pattern with the new blue and red shades, for some reason I really like those new shades you made for Mario. It's sad that you can only abuse the vertex and buffers with the N64. But still, Good Job Kaze!
@Elratauru
2 жыл бұрын
Man, I love to see the progress on this kind of small details, keep them coming!
@Tolbat
Жыл бұрын
You probably wont see this but, this work is very impressive. Thank you. Living my dream by watching you. Please consider the Atari Jaguar, the guys at atariage could use someone who thinks outside the box. NO ONE has ever pushed that system close to its limits and I think you could.
@DevinGarrow
2 жыл бұрын
And with this alone, the Mario 3D All Stars version was put to shame. Nice work.
@albyoungboy
2 жыл бұрын
Nintendo needs to hire you because this is amazing
@Dingalow
2 жыл бұрын
he maek da graffic smoov so derefore nintendo shud hire him
@soulextracter
2 жыл бұрын
I know that's mostly just a saying, but just to put it out there, I don't think the big game companies cares about optimization. If they did, there wouldn't be so many problems with AAA titles today. Sadly, the only things they care about are deadlines and gatcha-mechanics to squeeze pennies out of the players. That's why games run like sh*t, but they all have an in-game store where you can spend real money to buy stuff that should have been in the game from the start. Or in the case of EA. Sell the games in parts, and call them DLC:s
@legoboy7107
2 жыл бұрын
I don't think Nintendo has any need for N64 developers nowadays.
@rabidguineapig
2 жыл бұрын
This rom hack you're working on is starting to really look like a true sequel to Mario 64, like if Nintendo worked on a Mario 64 2 some time near the end of the N64's life and were much much more efficient with coding and art style, kinda like the difference visually between Banjo Kazooie and Banjo Tooie, but coded to run super efficiently. It's the kind of thing that can only be accomplished by someone who's just a hobbyist who has no obligation to finish a game within a few years so it can be out by Christmas and is deeply passionate about their work! Great job and I'm very much looking forward to playing the full version when it's finally released!
@KazeN64
2 жыл бұрын
i still have self imposed deadlines. That doesn't mean i won't try to make it the best game i can within that time.
@TorutheRedFox
2 жыл бұрын
they did work on a Super Mario 64 2 but it got canned
@rdowg
2 жыл бұрын
I cant believe Ive just stumbled across a madman obscessed with improving SM64, I should've been here sooner! Good work! And are those your mods being showcased in the backrounds? Those look like they were made by the modern mario team, they're actually tempting me to finally break into modding sm64
@rooti2058
Жыл бұрын
WHY DID YOU NERF MARIO’S ASS 😭
@hakimehamdouchi7468
Жыл бұрын
So players don't get easily distracted
@Krakyy
2 жыл бұрын
2:10 out of context: sKiNniNg
@paulbunyangonewild7596
2 жыл бұрын
You mod fully looks like an early PS2 game at this point.
@mino2123
2 жыл бұрын
i don't know if this sounds douche-y but i think perfecting and optimizing models like this is a lost art on newer, faster hardware. like, they don't need to do this anymore but it's really, really impressive to put this much effort in every little corner of the game
@TheBestBrawler
2 жыл бұрын
Doesn't sound douchey and it really is true. Feels like optimization isn't even an afterthought nowadays.
@metaorior
2 жыл бұрын
Gta v
@otesunki
2 жыл бұрын
+1
@MisticDW
2 жыл бұрын
Console development back in the days was an art form when done right
@ETXAlienRobot201
2 жыл бұрын
@@TheBestBrawler yeh, reading the system specs for something that *should* be graphically attainable on retro hardware being "high-end strongly encouraged!" is just... this still needs to be done. games are too big and too slow nay, software is too big and too slow modern hardware is blazingly fast and modern code/data completely undermines those improvements
@BlueMoon1890
2 жыл бұрын
It's possible that Kaze is the single most skilled N64 coder out there, and possibly one of the few people left in the world who is completely proficient in it's inner workings. Absolutely astounded with everything you do Kaze.
@m.mproductions2461
2 жыл бұрын
He is going to make the fabled SM64 2
@Arcademan09
2 жыл бұрын
I would LOVE to see a Conker model, even if just analyzing it, I love that model and l the amazing animations they accomplished with it
@Xgamesvidoes
2 жыл бұрын
This is a typical showcase on how a late Nintendo 64 game might have looked like. Recently, I am finally able to play Conkers Bad fur day. I got the N64 version of the rare replay collection on Xbox One, and I am playing this game on my Xbox Series X. While I do keep in mind that the resolution for the port has been bumped up, I am soooo impressed with how this game looks! Lots of dynamic light and if you progress further, there are even some really beautiful areas in this game. I am curious to what you are going to show us next! :)
@KazeN64
2 жыл бұрын
conker cheated a little bit on the performance side. they ended up making the resolution of the game about half as big, so they could get away with more polygons and stuff
@mistereagleman
2 жыл бұрын
I'm in love with his brighter color scheme! It really fits the world you've shown off too!
@BillyAltDel
2 жыл бұрын
Raytracing: I sleep Hyper-optimized models/textures on the N64: r e a l s h i t ?
@jesseopjescherm
2 жыл бұрын
This is VERY interesting. In a world where CPU Cycles are wasted you perfecting the engine in modern times for the official N64 is INSANE! Keep it up man!
@Bkuuzin
2 жыл бұрын
Wow, that’s really cool! I kinda wish the 3D All-Stars version did stuff like this.
@jonathanlevitz9939
2 жыл бұрын
If Nintendo's Mario model looked like this in 1996, the game would be even more mind blowing!
@ArcRay20
2 жыл бұрын
you are such a super N64 dev at this point. even if its only just for Mario64, its still beyond impressive.
@denzeltheeternalunderstudy2858
2 жыл бұрын
Can't wait to play with this model someday
@Arcad3n
2 жыл бұрын
Yeah, you finally perfected it. Even the eyes finally work for me. Fantastic job.
@PolyRidge
2 жыл бұрын
i have no idea how i got recommended this channel, but i love every time you upload. this is so good LOL
@jacko16hn
2 жыл бұрын
I absolutely love and admire your work, truly inspiring. Thanks Kaze.
@outthefryinpan
2 жыл бұрын
Love these optimizations videos that are well explained for people who don’t really mess with this stuff. Keep it up man
@dream_emulator
2 жыл бұрын
Pity Nintendo does the opposite of applauding these kind of efforts.
@Quills64
2 жыл бұрын
This looks great Kaze, my man is finally going to fit in with his fancy emulator environment. Great job, thank you!
@Quills64
2 жыл бұрын
im sure my brain will get used to his new waist eventually 😅
@barbarictearemedy
2 жыл бұрын
It’s funny because the eyes were the only thing I had a small complaint about lmao
@MegaManNeo
2 жыл бұрын
Each updates makes clear the original still has a lot left to be desired. Good luck in the future, love the progress.
@bethmoth22
2 жыл бұрын
Part of me feels like this video should say "optimized" or "enhanced" instead of "perfected" but let's be real, from one KZitemr to another, that wouldn't have gotten as many views, lmao. Amazing work tho! All I'd say is Mario's eyebrows are a liiitle funky, maybe they should've been more line-like instead of crescent shapes and the eyes could have been rounded a bit more but it looks more like you we're going more for staying closer to true to the original which I can appreciate tbh. Considering this was the first N64 Mario and how Mario looks in much later N64 Mario games like Mario Party, I'm really curious how much better Mario could have looked had it been made later. I guess that's why we got SM64DS, lol
@DeemienX
2 жыл бұрын
Schon krass, vor allem dass die Augen am Ende nicht von Nintendo gespiegelt wurden... Das wäre doch das erste gewesen. Beeindruckend jedenfalls was du da machst 😊
@SirCaco
2 жыл бұрын
My friend, I wish you nothing but the best. I look forward to seeing how your work progresses.
@ahmedp8009
2 жыл бұрын
Superb! Now I only someone would remake Donkey Kong Country 1,2,3 to make them HD that would be glorious!
@Dozaemone
2 жыл бұрын
Magic of optimization that has been forgotten
@lakentrkfudge
2 жыл бұрын
The original fix for Mario’s model that you created 2 years ago and implemented into the star road modification hack that was built to run on real hardware already used less tris and vertices than the old Mario 64 model, so imagine implementing this new model into that exact same star road modification and seeing it run 30% faster, especially because that arguably needs it more than Mario 64 considering it has a noticeable amount of frame rate drops. Even though beyond the model more could be done to make that hack run smoothly on original hardware based on your dev progress log and the most current hack that’s still in development, the model on it’s own would probably make the star road hack run so much faster than it used to. Props to you man, your progress over the years has been dream-like material to say the least
@KazeN64
2 жыл бұрын
there is a star road remake planned, itll be on top of my RTYI engine. i believe that game will run EASY 30fps throughout.
@mario493
2 жыл бұрын
@@KazeN64 A Star Road remake? Like what? Super Mario Star World?
@KazeN64
2 жыл бұрын
like star road, except it runs well on n64. and possibly some small adjustments to difficulty curve/collision issues/lame areas.
@traida111
Жыл бұрын
I only ever played about 20 minutes of this game, I got 96 levels on snes, so if you release this rom I will for sure give it a blast on my retropie setup
@ExtremeWreck
2 жыл бұрын
This looks extremely cursed, not gonna lie.
@Thenameless1
2 жыл бұрын
This looks, fucking awesome. It's like you made a Majora's Mask HD texture or System shock 2 object replacement
@beesree39
2 жыл бұрын
I'd argue using the extra color depth for more darks. making the lights lighter makes him look like hes glowing
@KazeN64
2 жыл бұрын
haha yeah, the light was inverted by accident on this video. the light parts should be where the dark parts are and vice versa
@ryan___ryan2711
4 ай бұрын
Honestly wish professional companies made low fidelity graphics options and used this kind of model building.
@theshiberealm9022
2 жыл бұрын
kaze really out here singlehandedly making n64 compatible romhacks that actually run well
@RareSun
2 жыл бұрын
I like the blue colors of the new model. The new model is really pleasing.
@cay7809
2 жыл бұрын
Amazing! But then you have to give Nintendo some credit it was 1996 the old model probably wowed as many people as the new one but still, impressive
@BottomOfTheDumpsterFire
2 жыл бұрын
Remember, we've got 25 years of reverse engineering and research that Nintendo didn't have, plus, we have no deadlines. Granted, Nintendo knows a lot about the N64 considering it's their console, but they didn't know every last trick at the time.
@cay7809
2 жыл бұрын
@@BottomOfTheDumpsterFire fair enough
@louc.6735
2 жыл бұрын
@@BottomOfTheDumpsterFire yeah 3d game development and animation were still quite new back in those days. If you go back and look at Shrek, which was stunning at the time, you'll see how the art form was still evolving. And Shrek was bigger budget and made after this game. I do remember the intro to 64 being a big deal at the time, though. We'd never seen anything like it.
@DigiPen92
2 жыл бұрын
Umm... I think I recalled that the Super Mario 3D All-Stars already did had the SM64 Model of Mario got polished when it was first released.
@cjjuszczak
11 ай бұрын
the eyes could have been mirrored AGAIN horizontally right at the pupil level, just have a seperate texture for the eyebrows, which is MUCH smaller than any of the eye segments :)
@mickpatel5126
2 жыл бұрын
Great work brother. Thanks for explaining everything I love to listen and watch. Peace!
@GiovanniKody100
2 жыл бұрын
“no YoU diDnT NintEnDOe upDaEt dA moDeL tO bE BeTr tHen U!” -some random kid
@alec_almartson
2 жыл бұрын
Congratulations man, the Optimizations resulted super cool. Thank you for sharing your knowledge 😄👍🏻
@AmaroqStarwind
2 жыл бұрын
A lot more faithful than your attempt at redoing Bowser's model, and with a performance gain that's present at all times as opposed to just when you're fighting bowser. Can't wait to see a fully optimized rebuild of the original game-running on original hardware-with faithful graphics and gameplay improvements. Imagine how speedrunners would react to being able to play the game at a fluid 60 FPS on original hardware.
@KazeN64
2 жыл бұрын
speedrunners would complain that lag reduction strats are no longer relevant and refuse to play
@lukakrstic4815
2 жыл бұрын
@@KazeN64 yeah pretty much what the speedrunners will bitch about
@twistedlands
2 жыл бұрын
who will win >a company that has a networth of 61.54B dollars >a guy with a yoshi profile picture on youtube
@tesha9138
2 жыл бұрын
I bet Mario's model would've had a lot of improvement like that if SM642 was made, just like Link and Banjo in their sequels.
@amosnimos
Жыл бұрын
Imagine if Nintendo gave this much love to their classic when porting them to newer consoles.
@TorutheRedFox
2 жыл бұрын
a suggestion I'd make would be to bend the normals of Mario's face right where it meets the brim of his cap downwards to match the original model's lighting in that area as it created a kind of shadow effect
@lemonadesnake
2 жыл бұрын
you're doing gamehut like work this is amazing
@Sadeness99
3 ай бұрын
My idea of a perfect Mario 64 model is one that uses the head from the main menu. And a new body to go with it. I guess nobody has ever tried this.
@drearydoll4344
2 жыл бұрын
You're so cool and epic to make this possible. GTM certified
@dominikcygan2664
2 жыл бұрын
i wish someone put so much love this guy puts into mario 64 to sonic adventure, optimising the shit out of it and improving the models and textures
@idkartist
2 жыл бұрын
The "Nintendo Hire this Man" meme, but actually.
@scorpionwins6378
2 жыл бұрын
Honestly what I wouldn't do to play an optimized version of SM64 by this guy, with added worlds and content to boot. Ahh that would be a dream come true.
@paolo2763
2 жыл бұрын
Now this really expands my pack!
@mrultragaming5942
2 жыл бұрын
Its beautiful I've looked at this for 5 hours now
@codycooper320
4 ай бұрын
God I love this. I wish someone would add polygons and smooth it out. Render96 is cool, but completely changes the style of the game.
@demilad225
2 жыл бұрын
"You know when Nintendo made this amazing and critically acclaimed game that people still play to this day? That was BABY GARBAGE compared to what I'm doing."
@budgetcoinhunter
2 жыл бұрын
I'd love to see this Mario model running in the 3DS port.
@ExtemTheHedgehogLol
2 жыл бұрын
Bro you need to release vanilla SM64 but with all these optimizations you’ve made over the years as a kind of hack base, it would be cool
@welovemrp00
2 жыл бұрын
I really hope to play a super optimized version of SM64 on real hardware some day
@purplegill10
2 жыл бұрын
Absolutely incredible Kaze.
@DJosAmmel
2 жыл бұрын
This would surely make a *massive* difference with HD-modded N64 hardware!
@MattK_YT
Жыл бұрын
you can imagine Kaze working on Rare in the n64 era?
@inspectorgameboy
2 жыл бұрын
Way to go, pal!😎😎😎 This was one of the best optimizations I've ever seen in your channel history. I can't await when the system could handle it with full 60fps. 😁😁 But just take your time in order to make sure to get the best results in your development. Keep going. We love your work. 👍👍🏻👍🏿
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