This is crazy, honestly it makes me wonder how scratch think of you.
@palmossi
Жыл бұрын
@griffpatch can i please get a shoutout
@Sharp2006
Жыл бұрын
i’ve literally wondered too
@Adventure_Epic
Жыл бұрын
@@palmossi comment of shame
@LuminosityZero
Жыл бұрын
1 day ago??
@palmossi
Жыл бұрын
@@Adventure_Epic what
@almighty_m3
Жыл бұрын
For your lighting problem, maybe you can calculate it individually for each player in the area around the screen? For example, whenever a torch is loaded x distance away from the screen, it's effect is calculated.
@charlessantos2797
Жыл бұрын
I visited the project but yes he did fix the lightning problem
@zellenny1784
Жыл бұрын
Perhaps torches and suhc can have a white circle around them by standard, but with a multiplication effect applied to them, to give the illusion they're lighting up the surroundings, while they're actually just compensating for the black. Is this even possible in scratch?
@griffpatch
Жыл бұрын
@@zellenny1784 no, there no composition display filters like multiply, that would be awesome
@pixelatedluisyt
Жыл бұрын
@@griffpatch looks like we have a new update idea for scratch :)
@zeenxdownz
Жыл бұрын
hi
@benjirodaboi8063
Жыл бұрын
Hey Griffpatch, I can't really use Scratch anymore, mainly because my account got blocked, but I just wanted to say that your content is really cool, and that you've been a big inspiration for me in programming in general. Even if I can't use Scratch anymore, you still continue to surprise me with your programming skills every day, and hopefully some day, I can be as good as you, and hopefully even better(you know what I mean lol). Keep up the good work man
@DiscoGal.
Жыл бұрын
why did your account get removed?
@RosesWaffleHouseorder
Жыл бұрын
What did you do?
@Venomousnack
Жыл бұрын
Why were you banned, they usually don’t do that for no reason
@kolby125
Жыл бұрын
Wow, really? Sorry to hear that man. Scratch is like that a lot, trust me.
@star80doessdastuff
Жыл бұрын
@@kolby125 no they don't, I've only received 1 warn when I was a kid.
@funut2541
Жыл бұрын
Really interesting delta encoding. Almost a mini version of git. 😂 I think a cool idea could be a build battle game. Where players are given a prompt and try and build the closest things with the limitations. Would need a voting system though but that could just be another key in the players object. Could be a way to introduce competitiveness in a way that’s technically possible
@griffpatch
Жыл бұрын
That is an interesting idea :D - If only cloud wasn't so unreliable! (regarding git, yeah! It is a mine change control system, but where everyone is broadcasting / streaming their changes in a loop continually :) fun
@cosmocode75
Жыл бұрын
@@griffpatch Griffpatch, sorry for asking too much in the chat, I treated it as an interview, I'm really sorry, I'm a big fan and I know that you only sometimes see my comments due to large amounts of messages. I'm very sorry for potentially distracting you, You're a busy person, I just won't ask you so much stuff. I'm very sorry if this was annoying or irritating to You 😥
@goobertnelius
Жыл бұрын
@@IAmAFailureYT he might be tired of youtube or something happened in his personal life
@ErikBod
Жыл бұрын
@@griffpatch after years of wondering thats how you made so many players in one game
@ShowierData9978
Жыл бұрын
@@griffpatch there are more reliable exts tho (like cloudlink)
@David12_
Жыл бұрын
This is amazing, griffpatch, don’t stop ever.
@brandongraham-rf7bx
Жыл бұрын
Please
@cringeSpeedrunner
Жыл бұрын
Ideas: You don’t have to do any of them, obviously :D: 1. More Animal Masks - In the beginning, the Pig Masks were a hit! I think it would add more variety to add different ones :) 2. Community Regions - These regions are unclaimable, such as the gold mine and the well. 3. A way to extend your land - Maybe players could pay, iron / gold / diamonds to expand their land 4. Trading - Maybe you could add a new type of chatting such as (TENDERGALAXY) 10 WOOD -> 4 IRON, and then I could enter to accept the offer and the game would auto trade Of course, these are just my personal opinion and you don’t have to do them :D
@ThePlough
Жыл бұрын
You could possible use the days since 1/1/2000 if you multiply this number by 60*4 (1 = 15 minutes) and leave the fractional part, then there will be a segment of numbers [0; 1) which should ideally be synchronized for different time zones, then 0-night, 0.25 - morning, 0.5 - day, 0.75 - evening. I hopw this helps for day and night sequences!
@thegreenhoodieguy
Жыл бұрын
I remember playing this and saw you, I tried following you but then you left. This has got to be the most insane cloud project ever.
@Big_Con
Жыл бұрын
This is insane, I’ve been obsessed with figuring out how to make mega multiplayer games and this just gave me so many ideas! Thanks!
@leopardroar12
Жыл бұрын
This is just amazing! I played the game in scratch too! I had more 15 diamonds but suddenly the game refreshed and everything I had just vanished! This is a bug I guess cuz of the massive multiplayer and even in the comments section many people is talking about it. Please fix this bug. Let's not talk about the bug but you know something? Your Amazing, Outstanding and Unbelievable! You're the best scratcher in scratch!
@Benjitos2
Жыл бұрын
Maybe you can have a system where players can award each other points or items to encourage cooperation. This could be how the mob masks you suggested would be gained.
@IceGame644
Жыл бұрын
Also, you could add a negative point system(so its more of a rep system) that removes players with a low reputation, that would mostly fix the griefing problem too and encourage being nice to each other😊
@ryanmapping7944
Жыл бұрын
NO MOBS? NO PVP? this is how you get a boring game...
@BoglBoi
Жыл бұрын
I know I'm really late to this video and that you probably won't see this comment but I think I might have figured out a way to get an entire world to fit on a single cloud variable. When you're making a world for players to explore there will a;ways be a finite amount of blocks they can use, which means that instead of just having a single letter assigned to a single block, you could have a single letter/symbol or whatever equate to MULTIPLE blocks using something similar to Binary-Decimal conversion. - Just as an example, you have a tower of dirt with a stone block on top, instead of writing it as "SDDDDD" You could write it as "XFF" (Stone=S, Dirt=D, SD=X, DD=F) and of course it would optimize itself more then just 2 blocks becoming 1. - This idea could also get rid of the need for having players connected to certain blocks and adding moving blocks that move on a server clock - Chest could also run on a separate cloud variable with the same general idea For lighting I have done experiments based on only having as much light calculated for as much light you can see on your screen but Idk how to explain that in depth. Though the basic idea is that a light sprite has a costume that is a straight white translucent blurry line. The light sprite has many clones, and each clone raycast a light by changing to a straight line sprite and setting it's size to the closest light source, and if it hits any objects in it's path, then it hides the sprite, else the sprite is shown. Though this mainly only works on TurboWarp from my experience. Lastly for mobs. I'd say just have each player only calculate one of each mob, and add the mob data to the player's cloud variable (Which would have more space now since they aren't storing the list of edited blocks cause of the first fix) I don't truly know if any of these would actually work but I feel like these are pretty good ideas that could still be implemented in some manner!
@ModBros8434
Жыл бұрын
Finally, the secret has been revealed! This is a very impressive technical feat. It's so cool to see how far we've come since the character limit was employed. In the future, I think it would do a lot of people good if you took a bit of time to leave some helpful comments in your code. I think it would benefit the Scratch community greatly.
@FunnyAnimatorJimTV
Жыл бұрын
In Cloud Splatoon i (sort of) found a solution to the problem of new players joining after someone leaves. And it's kind of like what you've said about cloud map storing in the past. I made it so all cloud players are also storing their "static" tiles in the cloud, that is, all the tiles on their map currently. They store about 50 tiles per frame, cycling through the whole map, and these tiles will be immediately read by the New joining player to fill in the map that all other players see. The more players are online, the faster it loads in for new players. 50,000 would take way too long, but since your starting world is already preset, maybe you could only have them send the static tiles that are different from the preset world. Also, since splatoon has only 3 color possibilities for tiles, I was able to store 2 tile values in only 1 digit (using the numbers 1-9 since 3^2 = 9), so maybe you could do this combination system to save data in minecraft as well.
@NaraSherko
Жыл бұрын
Wow I never thought I see you there
@-_lIl_-
Жыл бұрын
the way you have created this is really clever, I would have never been able to think of something like this!
@exoticonvr
8 ай бұрын
To fix your issue with the non-synchronizing chests. - Shrink the max items allowed in a chest, - Using the same method as your chunkloader between users; aswell syncing terrain shrink chest data changes. - Depending on your cloud variable limit in which you have left, the size of the chest. Shouldn't take up much as itemCostumeID+10
@gegybeans
Жыл бұрын
Wow, this is absolutely incredible, and such a great video! 💖 Couldn’t overstate how much you inspired me when learning Scratch & getting into programming. Such impressive work, as always! 😊 Having just worked on replacing the light propagation algorithm in Minecraft: Java Edition, that struggle sounds very familiar! 😄
@Wungle_bungle123
Жыл бұрын
I don’t understand how you’ve been able to do this. You are so talented and I hope you keep up the great work 👍
@micamaster100
Жыл бұрын
The illumination problem can be partially fixed. More specifically, the day and night! Simply use days since 2000, since it stays the same for all clients, all time zones, and has no lag. So more technically, the day and night cycle can be client based off of days since 2000.
@thecreator3758
Жыл бұрын
For saving the whole level, you could just run scratchattach on a server and store the level in a file. This level could then be sent to new players in reserved variables. I actually did this once and it works surprisingly well.
@DiamondLabs3
Жыл бұрын
I’m working on the same thing also using severs for security and to increase the max player limit
@LineOfThy
Жыл бұрын
Potential Solutions: 1) Have one "home base" computer that does all the hard calculations 2) Expand the data packet system to include stuff like chest interactions 3) Save a single cloud variable that allows each individual player to "claim" it randomly. They then compute that frame's mobs/liquids/falling blocks. May cause lag spikes.
@splatplays
Жыл бұрын
Good idea
@crackerpooppop
Жыл бұрын
I love it so much when Griffpatch uploads, i check every weekend to see if he has lol
@nehakhandelwal1074
Жыл бұрын
Same
@scratch-ifivafan
Жыл бұрын
I don't actually know how it works, but for saving changes for new players you could send users changes to other players and to scrattatach, and when a new player joins the game tiles would load directly from it(of course it would take some time). By the way, great project
@stefanandrejevic2570
Жыл бұрын
My solution to the griefing would be to give everyone one sign block that when placed, only you can build within a certain radius of the sign. Not sure what the radius would be though...
@WindowsDrawer
Жыл бұрын
I think in scratcharia he did that. Correct me if i'm wrong
@stevenpochatko945
Жыл бұрын
That could also be used to grief though. Someone could log on with a lol of accounts and fill huge areas with signs so no one could build. Even if there aren’t grinders, the entire surface would be completely filled up all the time.
@stefanandrejevic2570
Жыл бұрын
@@stevenpochatko945 the moment you leave all of your builds including the sign get removed, so you'd have to keep all those accounts online at the same time which would lag your computer. And also, I'm pretty sure you get kicked for being afk too long like in every multiplayer griffpatch game
@stevenpochatko945
Жыл бұрын
@@stefanandrejevic2570 that’s fair, but I doubt you lag your computer with like 20 chrome tabs open. Still seems as though the surface would be taken up by people rather quickly, but ig it could be a viable option.
@Geomasterinagame
Жыл бұрын
Unfortunately this has almost ruined the game
@jeffdadaggoYT
5 ай бұрын
and for the lights you can make it light up based on when a player joins, a player that plays with you while you place the torch will be able to get the full light up at the same time but a new player at first not have to torch light lit up like it has just been placed, then it will eventually fully light up, hope that helps :)
@crazychicken8290
Жыл бұрын
I find it really sad that your solution was to remove all edits a player made once he leaves the game. I really hope you use a different solution! Imagine making a huge monument and leave the game, and then everyone else gets to observe your creation, perhaps even add onto the landmark!
@nikolime_yay
Жыл бұрын
For the cooperative building problem, you could add a feature like: if you double click someone, it sends a request to share land and ownership of blocks, i have no clue how you could do that, but im just giving you the shovel to dig the hole!
@scratchharry
Жыл бұрын
Just wondering, what are your thoughts about people using code to change Scratch cloud variables outside of scratch? Also, do you have any plans to stop any “hackers” from doing these such as writing text in bedrock, drawing things, etc.?
@griffpatch
Жыл бұрын
My thoughts are that I wish the scratch team would lock things down to prevent cloud hacking. The benefits of external cloud modification are not enough to outweigh the detrimental effects in my opinion
@sirpootsman1048
Жыл бұрын
Very fun! I spent my time in-game by building a giant tower on the far side of the map, then wondered off all the way to the other side and back, and looked at what changed while i was gone!
@Creative_YT
Жыл бұрын
If this is what he can do in scratch, imagine what this man could do outside of scratch.
@gitgudneedsausername
Жыл бұрын
he is a skilled JS coder
@LeeTwentyThree
Жыл бұрын
I just realized... you are the man who inspired me to learn programming, so many years ago. First with scratch, but I've come so far since. Now I'm managing huge projects and on track to build a career on it. Thank you.
@Richard_Nixon-mr6rq
Жыл бұрын
How do you test online? I.e. at 7:20 you have other people all around, and a second account ( I’m assuming ) your also controlling
@griffpatch
Жыл бұрын
We can even test with the same account now if you do some tricks to identify which player is which
@Richard_Nixon-mr6rq
Жыл бұрын
@@griffpatch like are you talking about using usernames in the data packet or something else?
@griffpatch
Жыл бұрын
@@Richard_Nixon-mr6rq yep. I now use both the username and a time joined as a unique identifier. This allows for the same user to join twice in different browser windows
@Richard_Nixon-mr6rq
Жыл бұрын
@@griffpatch woah!
@zarfik
Жыл бұрын
This is a very interesting topic with multiplayer! I do not really understand multiplayer, but perhaps to avoid players who destroy buildings need to add a privat. You can make in the block code (in coded form) the numbers either 0 or the order number of the player (0 is a block without a privat, and if there is a player number, then under the privat the player). Most likely you will also have to make some kind of tool that will allow you to create a privat. I don't know for sure if this will work, but it's just my idea of protecting player buildings.
@frozengaming398
Жыл бұрын
make a friends system where it can detect if a certain “friend”(other user) is online
@splatplays
Жыл бұрын
Good idea
@ws8396
Жыл бұрын
For the problem about players leaving the game, you should implement switching the network ownership of those block that bob place to another active player. The choosing of the player cannot be random, since all players must know if they are the one who need to take the ownership. An example of a choosing algoritem would be “If I have the longest play time, I add bob’s tile edits to my own tile edits.” This would let players not lose their builds after they leave the game, provided that there are at least one player who stays on.
@Tux_Ralsei
Жыл бұрын
8:20 made me laugh so hard! I would never expect Griffpatch to do something like this which only makes it funnier. XD
@griffpatch
Жыл бұрын
He he thank you
@DragonKnight300
Жыл бұрын
wow. wow. Griffpatch, it's been like a year since i've used Scratch, and you've been still creating remarkable stuff! You're like the Albert Enstin of Scratch. Nice!!!
@Oxey405
Жыл бұрын
Very impressive! I started my dev journey on Scratch (age 6) and multiplayer always seemed impossible to me because of the restrictions but I am glad to hear that some people managed to make this dream come true. I recall thinking of such a system (encoding data into a number) but never made because to me it seemed too complex. I am glad someone finally realized my dream ! Also I didn't know you could have multiple cloud variables.
@papternoodles1669
Жыл бұрын
Your tutorials have helped me in scratch but now I am moving up to lua code so thank you for my help in my coding journey
@epickillerotis8967
Жыл бұрын
An idea that *could* work is if you have an account you have act as a server, constantly running and doing all the calculations. It would never leave, and be able to update everything at once. Though I’m not as good as you, so idk if it would work!
@splatplays
Жыл бұрын
I think it would
@onyxtautuhi3473
Жыл бұрын
Honestly, this must have been really complicated to make because of the limitations of what Scratch provides. Yet, somehow your clever tricks and ideas always seem to blow my mind. Breaking the limitations of Scratch is just Genius!
@axmoylotl
Жыл бұрын
I remember like 8 years ago I was amazed by your scratch games, I think I even talked to you a bit, completely different username though. Nostalgic to see your name again, I'm still amazed about how you make these within scratch
@viviansusername
Жыл бұрын
Honestly forgot about scratch. I've been working in C for a while trying to go back to fundamentals.. I wonder what I could do in scratch today. Subbed, you earned it with your commitment to pushing the platform's limits. Perhaps teams could be implemented using the same code you use to revert a player's changes on leaving? Somehow a player claims a small region (specifics aren't too important), and has ownership of those tiles until they leave. They could keep a list of trusted players, and overwrite any changes by untrusted players. Doesn't seem like that would be *too* difficult to implement, compared to the other things here.
@apt_get
Жыл бұрын
Wow, had no idea you had a KZitem channel. You really inspired a ton of us when the 2.0 era rolled around. So happy you're still going!
@skeletonz33
11 ай бұрын
9:33 Owner for the sand will be the nature it's self
@Slferon
Жыл бұрын
Scratch has gone so far as a programming software we went from simple projects to full on 100+ players multiplayer games i'm so happy to be part of this community
@Grogugamer20-hk2hc
Жыл бұрын
Griffpatch man it be so fun to talk and theorize about scratch multiplayer. your ways of doing multiplayer where ones i had thought of about 3 or so months ago or smt like that and i started on a multiplayer engine that others could just implement to any of there games and do some simple connecting to get it to work but any way. Ive been wanting to get deeper into scratch multiplayer but i have had no one to rlly brain storm or theorize with. And honestly some of the questions you where talking about such as falling sand, chest and such sound like interesting problems to solve.
@Silveridium
Жыл бұрын
I code in raw js and i've been trying to figure out how to code a mmo without consuming too much bandwidth since i'm using replit, this is really cool and seems like the whole sending packets by just syncing variables is really cool for scratch, but well the server still has to send all the variable updates so I still have to look around some more, but the whole storing your changes and then deleting them after you leave is so smart! Thanks for this as it will help me make my own projects and it's super cool to see you do stuff that should not be possible in scratch Also for your mobs, you could pass on mobs from player to player so they can be maintained as long as a few people are online, and for chests, try making ur encoder and decoder go with the item ids, so then each item in the chest is 1 digit long, then using that it should be possible to have one chest per player. So you would need to put a limit on the chests placed per player. (I'm assuming that each item has a id in a list or something, and that ur using the encoder and decoder from your cloud multiplayer tutorial series) Also with ur encoder and decoder, maybe you could change the numbers to actuall numbers, this could be done by adding a seperator letter like |, then you could save so much space and you could make the game so much less laggy.
@Slashscreen
Жыл бұрын
your tests and games used to fascinate me when i was just learning to program back in 2013/14, particularly that platformer engine you made with the scratch cat that had 16 frames io animation. Here I am a decade later making my own stuff, and youtube brings me right back to where it all began...
@siyustuff213
Жыл бұрын
i find it amazing how you essentially managed to make a changing world consistent across multiple players without having a host server. unreal
@reddraddev
Жыл бұрын
i rarely use scratch anymore but this is p neat and for the problem with griefing, maybe you could add a toggle for players to allow either nobody to edit what they've done, allow a select few users, or allow everybody. maybe just a button in a corner that changes a digit in your data packet to 0, 1, or 2, and that number indicates your limitations on other-player editing. as for allowing some people, you could add their encoded usernames after the original number this is just an idea tho and might not work well in practice. regardless, i hope this project goes well
@BigBfdia5bFan
Жыл бұрын
Hey griff! i have video ideaS! 1: Make a video of you speedrunning on making a game 2: Make a video of you playing your viewers games (you could do a comment thingy for viewers to send their profiles) 3: Make a video of a tutorial on how to make a simulator game (i think growing an island game would be good) 4: Make a video of you just having fun Recommended: 3 and 2 I think you would like: 4 and 1 i hope these were good!
@yaboidonnie7275
Жыл бұрын
Yeah the idea of him playing people's games seems fun, and he could teach some things on how to code it better or something.
@BigBfdia5bFan
Жыл бұрын
@@yaboidonnie7275 correct!
@KidPrarchord95
Жыл бұрын
My suggestion for preventing destroying people's builds is to add sort of a psuedo friend-system. Players who are friends can destroy each other's blocks. Maybe there could also be a "trust everyone" tick for people who don't care about their stuff getting broken. To avoid abusing this to trap people, perhaps allow non-friends to temporarily break blocks client-side. Or, a moderation solution could work. Keep a list of "banned" players in the project that you update periodically, which makes it so that they can only walk around. It might also be worthwhile to consider splitting it up into two "servers" (maybe through a second project), where one allows griefing and the other doesn't.
@LoneLax
Жыл бұрын
I love your tutorials, and I would LOVE to see you make a merge game tutorial
@constoriginal9673
Жыл бұрын
Hi Griffpatch, Would it be possible to ad servers to the game? Its really just an Idea but when it would be possible i would find that pretty cool: You could may be make private and public servers like this: 1. They are as much as possible servers in the game. 2. To play you would need to save your world (like in your Paper Minecraft game)and ,,load" it into a free server. (if there is one free) 3. When you finished playing, you just save the world, and when everyone has left the server, it turns free again and someone else can use it!
@colinmacc
Жыл бұрын
It's really remarkable how you've created this even with all the limitations in the cloud variables. Great video - a real eye-opener! I vaguely knew the theory of MMO, but have never tried to put one into practice. I might now :)
@vii-ka
Жыл бұрын
I like that you can place items down just like blocks! It reminds me of the Minecraft April Fools update 22w13oneBlockAtATime
@eboatwright_
Жыл бұрын
This is crazy cool! Scratcharia Multiplayer was my favorite game as a kid
@FuzzyJeffTheory
Жыл бұрын
I haven’t used Scratch in ages but I’m bummed to hear that cloud variables are limited now. One of my favorite projects to make was a base building Clash of Clans game, which is likely no longer functional
@jlcaesar8172
Жыл бұрын
I found you on the server... Anyway, your tutorials, even the oldest, is surprisingly awesome. It made me interested on Scratch coding, and let me make the first platformer game.
@Wolfdragon24969
Жыл бұрын
woww griffpatch! this is incedible!! your content is just the best!!!!! I've done almost all of your tutorials!!! just now I'm make your mario platformer!!!!!!!
@medieval_fort_chat
Жыл бұрын
bruh its been so looooonnngg since i wachted ur vids LOVEEE the intro my guys breaking scratch again keep it up griff ;)
@Nanagos
Жыл бұрын
You could use a bot that connects as a scratcher and is online all the time to manage all the world data. Or an alternative that I didn't try yet: make a bot that changes the variables in the project, so the whole edited map is delivered with the page load.
@DiamantOpp
Жыл бұрын
For building with others and still prevent people from griefing, you can make it so you can only destroy a certain amount of other players' blocks within a certain amount of time, or make it so you can't destroy other people's blocks at all, but add a chat function to ask someone to delete a certain block
@giovannielias8153
Жыл бұрын
*Amazing game!* Now I see why you where not posting videos. This entire time you were working in the *Scratch Minecraft game* , but more cool and with more people! *Amazing work, keep it up!*
@FriendlyNeighborhoodPrgrammer
Жыл бұрын
I have a couple solutions to some of the issues you mention at the end Griffpatch, and they all revolve around client side calculations. So lets say someone removes a block, once the user on the other end receives that packet of data, we check whether or not the block above it is sand, if so, move if down on our screen and set the adjustment to be the player name of the data packet. Lighting would also be the same, with when any change happening just recalculate the lighting but only within a certain radius around the change to cut down on cost of CPU power. For day/night cycle you might be able to dedicate 1 variable to non-player data, like time of day, or any news you want stored. If you want to take things really far you could do something similar to what i did with an operating system of mine where i wanted all of the users data to be stored on the cloud. And that is to have a spare computer (does not have to be too powerful) which runs all of the calculations and AI and all of the other things. You most likely wont see this but i just wanted to throw this out here. PS: I'm a big fan, I've been watching since EP. 4 of your original cloud tutorial! :)
@maltion9097
10 ай бұрын
9:50 you could make light apply only to the blocks that are showing on the screen.
@gilbertbeilschmidt4129
Жыл бұрын
An alternate solution for the Bob problem, would be to re-attribute Bob's changes to another player (preferably the one with the fewest changes) who would store the changes. This would mean that, as long as there is at lease one player active, the world state should be saved. I don't know whether or not scratch would let you keep one account constantly on the game.
@pattappat
Жыл бұрын
for collaborative building: What if you allow each player to switch between placing breakable and non-breakable blocks? Simply have a breakable and unbreakable kind of block be two different block values entirely. For the player that placed the block, you keep it breakable. I don't know, just an idea. By the way, REALLY cool stuff you're doing. I wish the guys over at MIT would make multiplayer more accessible (just to your account, though, because they trust you. I understand WHY there are limitations when it comes to cloud variables.).
@Fursando
4 ай бұрын
There is a reason for this, because the scratch team doesn't want new people in scratch to use the cloud variable in a way they shouldn't it is all explained in the cloud variable documentation
@Jay-u9y3i
Жыл бұрын
If it wasnt for this man, I wouldnt have learned coding. Thanks a lot Griffpatch!!
@wvzackscratch
Жыл бұрын
i have an idea for pvp: when players are mining or building you go into "change mode(or something like that)" which is where your changes are sent with more priority than your movement if you start running around or start using your weapon/s then your movements are sent and received by players with much more priority than your changes (i might have this completely wrong as i have only done a few cloud projects)
@LamiyaTaghiyeva
3 ай бұрын
1. There is a critical security issue in the version variable. You can essentially kick everybody off the game with a python script. 2. You should make the change system p2p. When bob sends updates, we store it and start broadcasting it as bob, ALONGSIDE our own updates. 3. Can you show us how you did encoding?
@ItzPeechYT
Жыл бұрын
great project griffpatch! For the anti-greifing thing, maybe you could add claiming land, but you use a pinboard to place it and other players can request acess to the land on pinboards? idk
@cringeSpeedrunner
Жыл бұрын
With Instant Replay, i’ve figured out all of the major diamond mines. There’s one at the well, head left, and there’s one on the desert abandoned mine.
@TwilightChomperEnthusiast
Жыл бұрын
This is really awesome! I cannot believe how you can think of these! Your tutorials are what really made me admire the world of coding. Keep up the good work!
@Luhe28
Жыл бұрын
you should remake your online tutorial, i want to make a online game but i dont know how, and when i followed your tutorial from 3 years ago, but i didnt make it through episode 4 itll be nice to have a update, you have grown since 3 years
@bradyn4065
Жыл бұрын
I love these videos SO much. Also for the chest system you could create a non cloud for creating an item code then plug that in to a cloud variable then use a list to decode it like a save code to keep the items in based on the item code
@davidawesome0248
Жыл бұрын
Ok this is the third time im writing this, first time google crashed, second I clicked on cancel instead of comment but here we go: you can use public-private key signatures for encoding data from a server, and host a single server who handles data in the format (I suggest using only the signature on the server side, and ignoring when clients send as the others can get infomation on others locations or block changes like you said from these people, only accept this when chunk is loaded (on screen / only a small amount offscreen)) server message protocal |1| |message id (byte)| |name length (byte)| |name data (bytes)| |signature (set lenght no need for length header)| |data type (byte)| | data length (2 bytes) | |data| client message protocal: destination lenght is 0 for server |0| |message id (byte)| |destination length (byte)| |destination (bytes (or none for server) )| |data type| |data legnth| The server must be the one disbatching messages for chunks or other data, other than changes, also when sending the new chunks, souch as a player moving or joing, the server will send chunks to everyone, syncing them at the same time. should message id skip over by 1, a request resend packet will be sent with the requested packet, this will que all current and folowing events untill souch a message arrives, arrount 0 this stays the same. this will loop at 64 or 256 length. this allows for transfers of ownership, by sending all data to a new person and sending to all clients a message requesting server ownership be passed to a user with a spicific public key as their authorization. this allows for a player to take control after a time comes where the owner may be disconnected. the server owner has permission to change the map to a file loaded on their computer, this will load and send to all users a request for them to rejoin, whitch will send a rejoin packet, folowed by the server sending all the new chunks. you can send data in steams of chunks to players rather than changes I propose: because each of these have start and end lengths, you can use multiple to reconstruct the envirement |2 bits containing info on selected compression measure| v1 - |number of bytes changed| (|index of byte changed| |byte value|) v2 - |byte to fill entirely| // fill an entire area v3 - |data offset start| |data length| |data array| // good for large changes v4 - raw data // slow af this should allow for changed to be made even including a anti-cheat, or clients signing their messages also to verrify that no one else is tampering with their connection. Minecraft has a encryption setup similary - wiki.vg/Protocol_Encryption btw If you use any of this please reply to this :)
@jsutaGDplayer
Жыл бұрын
this project is amazing. i play mincraft a lot and it is realy like it. one thing i notaced is that stone normally spawns 5 blocks below dirt in miecraft but in your game is a bit diffrent and is depper. anyway love the game
@petersmythe6462
Жыл бұрын
One alternative to Bobville being wiped off the map is for Bobville to be inherited by someone else at random. The game would still remember that it is Bobville just that someone else is now the caretaker of that changelist. This could lead to some very long change lists. However, one solution is to broadcast not random changes but only changes visible to the most players to the cloud. Obviously this would require some algorithm to find the changes with the largest number of players close by, but could still definitely be worth it given that the limit here is bandwidth, not CPU. Another would
@petersmythe6462
Жыл бұрын
In fact, that's probably a suitable way to run the whole world-update process. Find areas of the world that are causing the most desyncs for the most number of people and synchronize them. Obviously if everyone leaves, the world is gone, but that's true with the current implementation as well.
@petersmythe6462
Жыл бұрын
So roughly speaking, a player's actions always broadcast a world update the first time they do thise actions, but then they apply some formula such as the sum of inverse square player distances of all players who have not received some update to compute when to re-broadcast part of the world that either they modified or someone offline modified (or physics modified). Because everything is divided between the players, everyone stores all of consensus reality if they're on long enough. One downside of this solution is that if everyone leaves, the last poor player is stuck storing the entire consensus reality and believes that it's their job and their job alone to do so. To fix this, we can say that when a new player has received all of the info about some part of the world, they will have a possibility to take responsibility for broadcasting it to other new players. This should mean that if you start with every player already knowing how the world is divided and what share they are responsible for, they can just chime in and say what that player should know about right next to them.
@thegatofish8450
Жыл бұрын
what I have been hoping for for a long time is a version of paper minecraft with say a 10 player limit where one person and one person only makes themselves the server host and can save and load the entire world and open it up later that way if a person wants to make there own server to play with friends all they have to do is remix it and since there would be a lower player count more variables could go to updating the world more accurately and since there would be 1 dedicated server player you wouldn't have to worry about having a place to store the data of players who have already left the world
@arozoid
Жыл бұрын
Hoorah - we finally got an MMO tutorial! Even though I've left Scratch for a while, I'm really excited for what people do next :)
@mrrfyW
Жыл бұрын
It’s very impressive how you deal with Cloud variables, encoding and decoding them efficiently throughout everyone!
@DoxxTheMathGeek
Жыл бұрын
Griffpatch: *Creating MMO games just for fun and test without 10-player limit with 1000000 stamped tiles Me: *Having trouble creating a simple clicker game
@ZacR564Gaming
Жыл бұрын
@griffpatch i got on this on scratch and thought im gonna play this for hours every day i love your stuff thanks for making all the cool stuff for us to enjoy keep it up.
@JackyBorderCollie
Жыл бұрын
Woah, this is really cool! I'm sure servers for Paper Minecraft can be made with this! I'll try making a Paper Minecraft Hypixel server.
@SpaceDude7567
10 ай бұрын
You can constantly refresh the data about the blocks players place, use a list, generate the data and delete it then resend the data and delete, if new block is added then add the new data and do the same process
@prestonharris1177
Жыл бұрын
Maybe you could have a "primary player" that acts as a communication hub and helps keep players/levels in synch, deals with weather updates, generates/publishes random events, etc. This "primary player" would just be a service bot that is hidden somewhere.
@patrovich
Жыл бұрын
You could add some sort of "key" item that would allow the players who hold it to build/mine in the claimed area of the player who crafted the item, that would allow to teamwork with other players without the risk of griefing.
@pro_gamer4558
Жыл бұрын
7:55 You can create afk player that Online every time and the plan is Bob will send this value to this afk player and the afk player will send this value to everyone every time (english is not my main Language so I can have mistakes)
@Jarikslav
Жыл бұрын
Dear Griffpatch i know you dont read mails but i know you read YT comments and scratch comments!Add any way of dying and make pvp(ik you dont wanna ad it cuz ping 500 ms but still you added everythigng you said in the video even tho you questioned it).Players will have 20 health(every half a heart is a 1hp) and weapons will deal dammage as it dealt in pre adventure update minecraft.Armor will negate any damage by armor point ammout.Good luck in developing!
@gauravs9875
Жыл бұрын
Very Impressive Griffpatch!!. I have an idea if you like the idea of people having private multiplayer worlds [for this to work u will need a list called worlds which checks if the block updates are for its world ] what they can do is invite certain scratch accounts and the scratch accounts {assuming if in same experience} will get a special teleport request which when pressed makes them leave from the central map and loads the host players new world which can be saved and loaded . plus the host can be in charge of computing all the background block updates and mob updates
@Mattstak
Жыл бұрын
10:24 heyy I made it in the video!
@yoshihome2682
Жыл бұрын
This is very cool! How you just push the limits of scratch! Good job =)
@Grumpy_Cat4588
Жыл бұрын
hey griffpatch, i really love your content, and i say keep working, and i love how u figured out how to make many ppl play at once, but i think something really cool would be to have like a death run, or a parkour on the game. players could jump over the blocks, and u could addd in poison blocks that if u touch it, u die. i really love your content, though, and as u say, "SCRATCH ON!"
@fireball-1642
Жыл бұрын
The explosion in the video ended up having my rib cage fall due to how much I laughed. (My humor is weird sometimes.)
@MagiCarson08
Жыл бұрын
Incredible. I have looked up to you ever since I joined Scratch, you never disappoint!
@griffpatch
Жыл бұрын
Thanks :D
@splatplays
Жыл бұрын
hey Griffpatch, Maybe you could have a main menu with the ability to join and leave giving the players the ability to save there work by sending the break and place data as a different player but as the same player in the Space feature. they could be given the choice to save there data to another player for broadcasting or erase there data for world reconstruction. I hope This helps, I wouldn't want more players stuck in mines, Its really annoying. I hope I have the chance of helping the channel through the comments section! Btw love your videos!
@griffpatch
Жыл бұрын
Thanks for the ideas!
@splatplays
Жыл бұрын
@@griffpatch thanks so much for replying😮 it makes my day❤
@Axforgames
Жыл бұрын
8:08 maybe you can pass Bob creation to another player as Bob no longer exists 🤔.But regenerating the level is also a good idea 👍
@ieatmuchchicken
Жыл бұрын
Breaks scratch tos but what if u have some several bot players that handle everything like 50 bot packet handlers
@Axforgames
Жыл бұрын
@@ieatmuchchicken It breaks? I didnt know because I have never before but If you want bots you would have to spend money so that would be hard too
@SquareCeption
Жыл бұрын
I don't know how, but for the collaboration feature, you could make a list of players in the game show up (preferably with a search bar) to decide who you want to edit your plot Extra: You could also add a way to upgrade the plot (make it bigger) using diamonds or something IMPORTANT: Pvp mechanic: Try adding a list that records when a player attacks linked to a cloud variable, after the attack registers, where and by who, you can check who is touching this location and deal damage to them (requires a health system that includes fall damage) Hope this works 😊👍
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