The costs health thing makes sense for balancing, but it sucks for fun level...
@Aggelaki777
29 күн бұрын
every 5 health treant not buffing that card is deeply saddening
@tatshmorningstar8811
19 күн бұрын
@@Aggelaki777 no its not, its balanced like that bro XD
@Aggelaki777
19 күн бұрын
@@tatshmorningstar8811 yeah it'd be broken if it did 😭 I'm just saying it feels bad to play the treant without that buff lmao
@tatshmorningstar8811
19 күн бұрын
@@Aggelaki777 im ngl it happened to me once and never again XD
@alackofanything4789
Ай бұрын
Cards spending hp doesn't count as damage. Kinda lame but also probably a good thing for balance reasons lol
@ciro73
Ай бұрын
It used to work before, but they changed it when the blood treant was released iirc
@xyzen9673
Ай бұрын
Life cost and dealing damage are NOT the same thing... Its kinda like how armor and health works, you can die even if you have armor but they need to deal damage to the armor to reduce your health
@fatalfury28
Ай бұрын
Dude pulled out a millhouse lmao
@sheshin
Ай бұрын
Paying health =/= taking damage
@Our_Remedy
Ай бұрын
Paying health = Lose an amount of HP Taking damage = Lose an amount of HP
@c4rlt0x
Ай бұрын
@@Our_Remedy yeah but this is intended. Self damage interactions can break the wild format, that's why paying health to play cards do not have synergy with cards with self damage effects.
@cakeyeater7392
Ай бұрын
@@Our_Remedy yeah, but the mechanism is different. An HP cost is paying HP instead of mana, where as to "take damage" something had to "deal damage" or attack said character
@DavidTG98
Ай бұрын
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@Our_Remedy
Ай бұрын
@@cakeyeater7392 I understand the mechanic is different. I'm saying it's pretty counterintuitive and annoying that it is. Taking damage counts as losing health, but losing health doesn't count as taking damage.
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