The pinned comment will be broken up into 3(EDIT: 4, a correction was added as the last section) sections: General Notes, Things I Forgot To Mention, "Wow Vash You're Really Rude", and Enemy Difficulty DR Distinction(This is new) GENERAL NOTES: I spent, FAR too much time on all this shit lmfao. I honestly challenge you all to find anything wrong with what I present in this video. Not because I think I'm wrong, and I don't mind if I am, but more so because I want to make sure there is more than 1 person on this godforsaken planet that does the bare minimum testing to back up their claims. THINGS I FORGOT TO MENTION: -When it comes to MenuDMG some people are gonna notice a weird bug: varuun weapons count as both particle AND laser weapons. And yes, that does mean that they benefit from both dmg type perks and it's not a UI bug, it actually benefits. -OH, ALSO. EM weapons can only benefit from the EM perk. Even if it is an EM rifle, the EM dmg will not be boosted by rifle cert, or even Isolation. EM dmg is ONLY scaled by EM specific perks/bonuses. WOW VASH YOU'RE REALLY RUDE: I don't think I'm being rude enough in this video. Unlike the outposts vids where there were specific people I was annoyed with, when it comes to this I'm annoyed with just about everyone who has ever made a video on any of this shit. It seems like most peeps don't even understand the very words coming from their mouths before they hit publish, and they deserve every bit of flak I can give them. Otherwise, we're just encouraging more low-effort content and I weep if that is what everyone is ok with. ENEMY DIFFICULTY DR DISTINCTION(This is a long section, everything after this point in the comment is all related to it. It doesn't change our calculations, but it is an important distinction): So when I talk about how switching difficulty doesn't change the amount of dmg an enemy receives early in the video, some of you came up with the argument that it's possible that a UI error was occurring and basically the two sides of that argument were 1) Enemy dmg received does get modified, it just doesn't show, OR 2) Enemy dmg received is unchanged, and enemy health is instead buffed. These two arguments are both the exact same end result when it comes to how much %HP dmg the enemy takes, because it's the same end result if you deal 1/2 dmg or if the enemy has 2x health, if that makes sense. In the video I went with the HP buff route due to how we can see self damage function(outgoing dmg isn't modified), and that made the most sense between these two choices because we didn't have a way to extract enemy health values ~ but now we do. Gavril down in the comments brought up a console command that can do just that so here are the results and explanation of what exactly is happening here because it doesn't actually change anything I've said in the video, but it is still important to understand everything going on: Spawning in a quick terrormorph at lvl 94 extracts a health value of 13,390, dealing dmg with the same weapon between difficulties does VH: 20.65, VE: 82.58 meaning that if the console command can be trusted, the dmg is what is changed instead of the HP. Now that we know that, I need to clarify two things that I'll list below~ 1) How does that even make sense, then? What is happening in the game for this to be a thing? Basically, the game is going through the entire damage calculation as it should as if it were normal difficulty, then it gets multiplied against the hidden modifiers we discuss in the video. BUT, then, instead of being multiplied against the base diff modifier, for whatever reason it is coded to display the UI dmg popup BEFORE proceeding to multiply the remainder against the diff mod. True spaghetti really, and it's actually really funny it works this way, but now lets talk about the next point- 2) Why doesn't this change anything? This may sound weird at first but hear me out and it'll make sense. Lets say we're on normal difficulty and we do 10 dmg to an enemy with 100 HP so now they have 90 HP yeah? Now lets say we switch to Very Hard and shoot them again, there are two possible outcomes~ - If HP is modified like I stated in the video, then their HP would be doubled, and they have 200 HP, they take 10 dmg still, and have 190 HP left which is 95% HP remaining - If DMG is modified like we can now confirm, then they still have 100 HP, but instead now take 5 dmg bc of 1/2 multi, and have 95 HP left, which is... yes 95% HP remaining. I say nothing has changed bc the end result IS actually the same. Everything stated in the video is still correct because it is done on the premise of expecting enemies to have 2x health in Very Hard, the only thing that changes is that now we know that the UI dmg popup is displaying dmg as if it were normal difficulty so all you have to do to figure out exactly the HP the enemy is losing is add one more modifier to the equation(2/1.5/1/.75/.5) which you would still do anyways to factor in enemy %HP differences, but that's it.
@MrDagobert666
11 ай бұрын
I have one thing that is strange. You say: The difficulty level does not increase the player's damage. But reduces enemy HP. That cant be true. The value that determines the level of difficulty is a multiplier. his name is setgs fDiffMultHPByPCVE 2.00 setgs fDiffMultHPByPCE 1.50 setgs fDiffMultHPByPCN 1.00 setgs fDiffMultHPByPCH 0.75 setgs fDiffMultHPByPCVH 0.50 Test it yourself with the console. SET it to: setgs fDiffMultHPByPCVE 100.00 setgs fDiffMultHPByPCE 100.00 setgs fDiffMultHPByPCN 100.00 setgs fDiffMultHPByPCH 100.00 setgs fDiffMultHPByPCVH 100.00 So you should “one hit” everything at every level of difficulty. But if the number increases so that the player kills an enemy with fewer shots, then that must be a hidden damage multiplier that is simply not shown in the UI.
@WAF74
11 ай бұрын
At 8:35 you're showing the formula to be Effective = 1- (armor * coefficients/permille) Wouldn't a sane, non-rude person show that as (1-(coefficients/permille)) * armor? Since multiplication is commutive does it really matter? After just a cursory glance it looks like the result is going to be off by an order of magnitude because you don't want 1,000th of the base armor value; you want the normalized percentage times the armor value. I'm sure it'd take me an equal amount of time to just put the two formulas into a spreadsheet and find out as to write this, but this is a youtube comment so "hur hur hur WTAF U R DUM." Hooray for Cunningham's law. You posted something wrong on the internet to trick engagement for the algorithm so you make more money damn capitalism orange gun bad spurging of worldview inserted here.
@VashCowaii
11 ай бұрын
@@MrDagobert666 you’re somewhat misunderstanding what I said, but I do get what you’re saying because I’ve had this exact same argument before already with a friend of mine. If the standard difficulty modifiers worked how you think they do, the grenade test wouldn’t work how it does. I said it’s functionally equivalent because it is: it doesn’t matter if enemies have 2x or health or if you do 1/2 dmg because the result is the same in relation to %hp dealt to enemies, but the distinguishing factor is how we can see dmg done to ourselves. All it would take is for enemy HP to be divided by the multipliers you show for it to add up, it’s not impossible for my argument to hold true just as it’s not impossible for you to be right either, but unless we can actually extract HP values we have no concrete way to prove either case. I lean towards what I said in the video due to what I mentioned before with how self dmg works because we have nothing else to base it off of. I’ve beaten this argument to death already so I’m not particularly interested in repeating it, but I do understand where you are coming from, I just don’t see any proof that beats mine.
@VashCowaii
11 ай бұрын
@@WAF74 the only person baiting for engagement here is you so congrats you got 5 seconds of my time. If anything is off by orders of magnitude it is how you comprehend this, because everything I described aligns with in game results.
@ripvanwinkle6940
11 ай бұрын
to address point 3, being a hater owns actually keep it up
@midichlorianice
11 ай бұрын
Imagine doing actual math and not just saying anecdotal things about how a game works? Really glad I found your channel from the remnant stuff, the research accompanied by the roasts is far too fun. Can't wait for the new spreadsheet!
@jackflash6377
11 ай бұрын
The roasting alone deserves a sub, not to mention the copious amount of pure data. Great outpost vid too. Thanks!
@reinleighashworth
11 ай бұрын
What a madlad, I can't believe he actually does math
@VashCowaii
11 ай бұрын
Heartwarming to see you’re still around after I left Warframe(just woke up and am getting back to comments now that I’ve actually slept lmfao)
@reinleighashworth
11 ай бұрын
@@VashCowaii of course, I've been around since 2019 my dude ( ͡° ͜ʖ ͡°)
@VashCowaii
11 ай бұрын
@@reinleighashworth but my first video was in the middle of 2020 ಠ_ಠ
@reinleighashworth
11 ай бұрын
@@VashCowaii I'm talking about the ikeaframe discord ( ͡° ͜ʖ ͡°)
@VicA147
11 ай бұрын
@@reinleighashworth Bro is the *adoring fan
@MinecraftManL
11 ай бұрын
This is a super informative and interesting video, as always Vash! Others may have mentioned this but one thing I want to point out is you absolutely do not need to have points in stealth to proc sneak attacks. As long as I'm crouched I can sneak attack enemies that haven't noticed me for 2.0x dmg. This has been my experience for about 75+ hours of the game. Thanks again for your hard work to bring truth and hard math to the SF community!!
@VashCowaii
11 ай бұрын
Interesting. Yeah I saw one other comment like this and I will admit I was far more focused on the dmg multis and resulting outcomes than I was the conditions to trigger so I may very well be wrong on that. I'll have to look into it more later, ty for the heads up!
@Xenomorphd
11 ай бұрын
Your guides are the most well researched! Keep it up
@elimgarak1127
11 ай бұрын
You can imagine my disappointment when I started out as a sneaky/melee character.
@thant0s
11 ай бұрын
You and me both, only I’ve made the mistake of *also* minoring.. in EM Weapons… 💀 Time for another reroll.
@VashCowaii
11 ай бұрын
LMFAO I THOUGHT OF YOU WHEN I DID THE MELEE BIT
@michaelwolejszo6445
11 ай бұрын
I did the same but quickly switched to sneak ranged. Can't use it in all situations and the companion needs to be left behind to not get noticed, but you can clear out a building in stealth with head shots and not be noticed.
@AIRGEDOK
11 ай бұрын
Something that is important to remember about NG+ is that it doesn't preclude your ability to enjoy the story. You don't lose the ability to experience the story in any way. All stories but the main story are given the same way and with the main story you get an option to play the normal story or the abridged story. So you don't lose out by rushing to NG+(++++). Also the game knows when you have done a faction quest or not. So if you rush NG+ you don't get hidden knowledge options aka starborn options when you do a faction quests until you have actually chosen to repeat said story. So nothing gets spoiled by rushing NG+ you don't miss out. Don't grind mindlessly but a few quick runs doing nothing but the main mission then taking your time can get you NG+ gameplay without giving up the standard taking your time to explore. You simple take your time and explore after you have a few NG++ runs in your belt. I wouldn't recommend rushing NG++ 10 times doing nothing but the abridge main quest as that would be boring but if you rushed it a couple of times then took a break and did a faction quest line or two before going back to the main quests you'll find the experience less of a grind. Another important factor is that the hidden difficulty really doesn't make the game hard at all even on very hard. Part of the reason is you have space magic the you can level up and partly because you retain your skills and level so you are doing a lot of damage and there are level caps for enemies based on system level. So at lvl 129 I wasn't running into level 100+ creatures at the start of the game. You also get the best equipment in vendors and your payout for missions is level based. I was getting 8000 credits for New Atlantis side missions so I could buy high level weapons very quickly. This scaling works very well in practice so much so that after around 20 NG+ games i never felt I was getting weaker. In fact I never notice enemies ever getting more difficult because all through the process of unlocking these hidden difficulty levels I was unlocking weapon upgrades, skill bonuses, mods for said weapons, space powers and gameplay knowledge like Terramorphs melt so particle/energy weapons work great. So I was always getting more powerful as the enemies did so that tension between my power vs enemy power worked well. It is because of this i don't think it was "wrong" bethesda never told you about NG+ making enemies stronger. I think that was a good design choice based on the fact i was playing the game not creating content for the game. As a player it was NOT a problem.
@GremlinSciences
11 ай бұрын
NG+ can prevent you from enjoying the story though. Every time you enter NG+ it rolls a randomizer and has a chance of giving you one of about 50 or so forcibly abridged stories. You can still enjoy the side stories, so far as we can tell (there might b alternate versions I haven't seen where some side stories are blocked), but speed through that first playthrough and there is a chance that you might never get to play that complete story ever again on that character even if you wanted to.
@AIRGEDOK
11 ай бұрын
@@GremlinSciences I have never seen a single quest get forcibly abridge in fact I have found POSSIBLE abridged stories that I choose to abridge by picking the [Starborn] dialogue option but using a save if go back and pick a non [Starborn] option the quest plays out normally. I would love to see evidence of this forcibly abridged system, because in practice I have only seen options. What side quests? Are these activities or Faction quests? Or over heard conversation quests? I have played the factions quests multiple times except the crimson fleet one i did that one once and the starliner quests was so badly written I never want to do it again. With the factions quests i repeated, I never was forced to skip but i was given the option to skip parts. I was also never given a [Starborn] for a faction quest in a NG+ when I played that quest for the first time. I can confirm this for Crimson fleet, Free Rangers and Vanguard. The Ryugin faction I did in in my first universe so I only ever repeated that quest line and I never skipped a quest. What is your source for FORCIBLY abridge random quest?
@Starcat5
4 ай бұрын
@@GremlinSciences 10, not 50. On NG+2 and above, the game rolls a 1 in 100 chance of getting 1 of 10 alternate universes. Getting any of them to pop is rare. You have just been abnormally (un)lucky. Of note, 9 of those 10 are gag universes that remove your core Constellation members. The last one is basically the same as skipping the story, but you gain "yourself" as a follower.
@TheDs227
11 ай бұрын
Gained a sub from me for the effort to actually do the work yourself. Calling out the ignorance and subjectivity of others CCs was a definite bonus. This vid did help me figure out some of the issues with my own testing. Thank you.
@Infidelitas
11 ай бұрын
I came here for the maths
@VashCowaii
11 ай бұрын
I came here for you O_O
@Infidelitas
11 ай бұрын
After your remnant stuff I suppose many of us are missing those abrasive and direct “tips” - I don’t even play this game 😂
@LeTtRrZ
11 ай бұрын
2+2 is 4, -1 that’s 3.
@Infidelitas
11 ай бұрын
AAA endorsements should start coming in any moment...I was thinking Texas Instruments
@EbbCubed
11 ай бұрын
Genuinely glad I follow your content. As soneone who has played through to ng+10 on very hard it makes so much more sense.
@octavianpegasus6681
11 ай бұрын
Fantastic Breakdown. I have a save where I only play on ng+10 with no perks/levels on very hard, and it's the only time where i feel like combat is actually fun. now it all makes sense.
@thomasdbrown2
11 ай бұрын
Keep on doing you, man -- your videos are my go-to for actually understanding mechanics.
@ProneOyster
11 ай бұрын
I feel like I've already squeezed all I could out of (unmodded) starfield, so at this point I'm just watching and commenting on this video to do my little bit to help the one starfield youtuber who puts in the work
@mistermoonlite
11 ай бұрын
when i watch your videos, I feel like I'm actually learning
@VashCowaii
11 ай бұрын
Man I would hope so lol
@kanegarrett7501
11 ай бұрын
I am a games designer and do code these things in my games I design. In the code, it is also multiplied by all the damage/skill modifiers to get the end result. So well done bud, u hit the nai on the head and explained this well for all those noobs out there
@LeFisheboi
11 ай бұрын
Do I play starfield? No Will i ever? Probably not Yet here i am, Vash what have you done to me this shouldnt be as entertaining as it id
@VashCowaii
11 ай бұрын
It's actually really new to me, or at least it's new to see people mention, that people are watching videos because I made them. Like yeah sure that's obviously why people subscribe right? And that's a super obvious thing you should expect as a content creator, but I just didn't expect it. I remember specific creators I'd find in the past and sub and immediately start looking through their older videos for literally anything I might like simply bc I found them entertaining, and it's just super fuckin weird to imagine that people are doing that to ME now ya know? Probably better off not saying anything about it, but man channel growth is WEIRD. I'm glad to have you man.
@georgprime4665
11 ай бұрын
I was just thinking about generalized KZitemr descriptions earlier today. It's annoying when 'tips and tricks' videos say things like increases damage a lot or you'll be melting them with this perk etc. And anyone with a working set of eyes can tell without testing themselves from the clips in that video it's exaggerated and inaccurate. I mention that because I've never seen your channel before, but I'm glad the algorithm finally put you in my feed because I'm definitely subscribing!
@CapitanoAraym
11 ай бұрын
I came here expecting the n-th video proposing the n-th consolle command to get "an hidden difficoulty setting..." (or something alike).... ... and stayed the whole video amazed by the maths, tests and effort shown in an impeccable exposition. Immediately subscribed to binge, later, any knowledge I could find in other topics about Starfield.
@VashCowaii
11 ай бұрын
Hell yeah man. Fuck the bait vids, happy to have you
@sidzero
11 ай бұрын
From the absolute mad lad who gave the internet the single best location to build an outpost in the entire settled systems.
@mattCap42
10 ай бұрын
THANK YOU for this! You have cleared up some things that didn't make sense in my testing. is there a link to the calc sheet somewhere? not sure if I am just missing it or if you are so burnt out on this game that you moved on. A potential CHALLENGE for anyone reading this who is interested in (and better than me at) game mechanic analyses: Does giving companions magazines give them the stat perks. I have searched extensively, and it seems no one has posted anything that I was able to find on this. Maybe I'm just reaching here, or maybe others just haven't thought of trying it. Also, your endgame outpost vid much like this one is THE SOURCE OF TRUTH!
@High_Key
11 ай бұрын
Alright alright, after going through your beginner outpost video and seeing the sheer organized chaos that is your end game outpost video, you won my sub. I’m just enjoying everything else now. love the humor 😂
@allenli3908
11 ай бұрын
This is hands down the best video I've watched about the game's damage calculation. Very nice work. There is one thing, however, that I'm still not able to figure out: is there such a thing as "explosive resistance"? Because I've seen people claim that armor penetration only applies to ballistic weapons and damage done by explosive weapons/explosive rounds ignore armor just like energy weapons. Also, since there are skills and spacesuit mods that specifically reduce damage taken from explosives. it does seem to me that explosive resistance could be a stat separate from damage and energy resistance. Do you think you can do some testings on that?
@Jacmac1
11 ай бұрын
I have an Instigating Advanced Magsniper, I was wondering why it was so incredible at long range shots with critical hits. In an instigating hit, the critical hit damage is at least 2000*5. With the perk modifiers it is probably upwards of 30K damage.
@ormrinn
11 ай бұрын
Remnant and that damn savior weapon. I've never lost so many weeks to a cube before in my life.
@solidstehl9546
11 ай бұрын
Seriously this is why a person should never mess with a math nerd. It's just easy and way too much fun to thoroughly roast someone's bullshit with evidence based facts. Great video, saved, subscribed, absolutely a fan. Please keep the content coming... P.s can't wait for NG plus 😅
@HokeyBugle
11 ай бұрын
You make by far the best SF content on this site. Only tuber I trust. I had a video idea/request for an outpost layout for gathering all resources and (ideally) getting them into one place. Essentially a "craft anything in the game here" outpost ready for whatever future content comes.
@WizeOldWizard
11 ай бұрын
7:00 I used to be an adventurer like you, but then I took an arrow to the knee. Thank you for this informative breakdown!
@WolfyWetFurr
10 ай бұрын
This is exactly the sort of breakdowns of information that I've been looking for. Thanks for your time and effort!
@TheBouregard
11 ай бұрын
another problem besides Todd not telling basic stuff is the randomness of encounters. Lets say you're lvl 200 on a lvl 75 planet and kill some spacers. Half of them might as well be window dressing because they are low level and will practically not even scratch you. Except for a couple high level one - then there is the weapon distribution - high level spacer with a bridger? Thats noghtmare fuel because he can one clip you, especially when he got lucky and his friends are high level too. So you kill the first few spacers who pose no challenge to you and then get instagibbed by the next pack - oh and then the boss shows up, whos 30something and again a pushover. Same with space encounters - there is a huge difference in spawns because the game has the same chance of spawning a large group of low level ships ( that is surprisingly lethal and will prevent your shields from regenerating) This results in the player overpreparing, min maxing or just setting the difficulty to easy because combat is just bad. Seriously Bethesda - you've got FO4 and FO76 to learn all those frikking lessons but each new game they start failing at the basics - and I think the problem is simply, they don't play their own game and nobody is talking to each other. Can't explain it otherwise.
@BipolarBearWithAHat
11 ай бұрын
Probably the best channel for how starfield works and how to apply all that knowledge in game. Great guide I thought that the enemies took less damage when I started rushing ng+
@Samurai-xm2yn
11 ай бұрын
I finished the first playthough with 0 combat or resistance skills, and felt the decreased outgoing damage and increased 15% damage received, especially since I no longer had any of my good items; this video explains why it felt that way! Thanks!
@MyAramil
11 ай бұрын
I actually do not mind the increased difficulty like how frost did it, Yes it was frustrating, but its fair. It taught you to play smart, to plan ahead, lay ambushes, utilize cover more and more.
@xtmtmxhut
11 ай бұрын
Yes, this is what I want to see. Subbed, and im goanna go find that outpost video everyone else is talking about.
@rotj4587
11 ай бұрын
Number go up - why can't it just be this simple? Probably make for a more boring game but I prefer this to this alternate D4-mental-breakdown stats. Thank you for all your hard work here mate, you're a legend.
@Smurffies
11 ай бұрын
Hey hey hey... Math is hard.. And that's why I'm here and we got you for that 😁👍 Love the videos dude they're extremely informative and extremely useful. I've been saying that since the remnant 2 videos. Probably the most useful videos
@TheBaken
11 ай бұрын
I’m impressed about this, but also why on earth is this convoluted? Transparency on what your weapons and skills do would be so, so nice; then again, it is Bethesda, so broken melee isn’t exactly surprising. Props to you, man, excellent research.
@rohanmeilor
11 ай бұрын
Awesome work. It really does make sense. Thank you for putting it into words.
@BrJPGameplay
11 ай бұрын
This should be called "Skyrim, Once Again", it's exactly how the damage is calculated in that game, up to the damage reduction being 430 max
@VashCowaii
11 ай бұрын
I'm gonna go ahead and say no, given that at no point in this entire video did I say that anything at all capped at "430" so idk wtf you're talkin about
@murkythreat
11 ай бұрын
Bro! Never stop these autistic in-depth guides! They are the best.
@VashCowaii
11 ай бұрын
Wheezed while scrolling comments and seeing this
@brandonbarton6786
11 ай бұрын
I'm sooooo happy to hear this! I figured NG+ would get harder understandably like any game does but I've been cruising my first playthrough on very hard since day one with zero issues. VERY happy to hear that I'll be able to be challenged soon.
@brendanmcavoy6639
11 ай бұрын
Besides being very educational and funny, someone paid a lot of attention in powerpoint/slideshow classes.
@FaonPage
11 ай бұрын
How can we have those types of videos with calculations, testing and reverse engineering of the code, and at the same time guys that makes entire videos to inform you of basic shit like sleeping gives you an xp buff. Pretty crazy range tbh
@Monkey_Snot
11 ай бұрын
Finally, someone talking about Starfield that doesn't make me shake my head and roll my eyes in frustration.
@CLuTcH_MaChiiNe
11 ай бұрын
you can tell this man is just completely done with even living by the end. thank you for your hard work man, get some sleep and maybe like 12 beers lol
@exile_the_13th
11 ай бұрын
"Fuckyness" is now my favorite way to describe things. That is all.
@Psiballl
11 ай бұрын
I am firmly in the camp of math haters since I suck at it and had to shell out $800 to retake finite mathmatics due to me not understanding it. Seeing the DR formula you contrived made me have mild PTSD.
@sha0linshawn
11 ай бұрын
best Starfield youtuber, hands down. so glad I stumbled across previous video, thank you for this!
@geoffreystraw5268
11 ай бұрын
Love how I am already subbed and am thoroughly enjoying what I am calling now... Starfield school lol. Thanks for explaining the math so well.
@TheMorteReport
10 ай бұрын
Does Pain Tolerance reduce damage done to your companions if it is an enemy debuff? Does it reduce the damage done by your companions or just enemies? If two groups of enemies are shooting each other does having pain tolerance mean the fight will last longer? so many questions this opens up.
@gamerjunction5335
11 ай бұрын
Thank you for the Analysis. Appreciated. Subbed.
@michealnelsonauthor
11 ай бұрын
Gg bro. Thanks for taking the hit for us. Crit to your brain for 9000.
@blavena
11 ай бұрын
Might not be the case but it'd be really cool if spacers come with a randomish armor, and thereof a random armor value to go with the lore, they use what they get from around space, they have no uniform and so their numbers shouldn't be uniform as well... Anyways, great video, great content, awesome stuff. I love to crunch those numbers but I usually don't have time or even patience to do so, so I love content that does that, thanks bro, really apreciate this kind of content.
@capthavic
11 ай бұрын
Good to know it wasn't my imagination that enemies seemed to be taking and dealing slightly more damage each cycle, that's exactly what was happening. 😅
@magabzdy
11 ай бұрын
You mentioned you cannot get the sneak attack modifier until you have at least one rank of stealth. If you have an armor that allows active camo while still, you can 'sneak' and as long as nobody is aware of you, I've gotten the notification for doing a sneak attack while using a rifle at range far enough the enemy didn't detect me (while active camo was on) with no points in stealth. I didn't test nearly to the degree you have, so it's possible the message is showing but it's not actually applying the damage.
@VashCowaii
11 ай бұрын
You talkin about Chameleon? I actually don't know about that one, but I guess I wouldn't be surprised there. Ty for mentioning that, I may not bother testing it bc I'm ready to die after this video, but that's still something good to keep in mind.
@harbingerdawn
11 ай бұрын
@@VashCowaii My current character has no investment in Stealth either, and also doesn't have the Chameleon effect on any armor, yet does get the sneak attack bonus. I tested this without any gear with stealth bonuses and even tested without any armor or apparel equipped at all and still managed to get the sneak attack bonus. That was the one error I noticed in the video :)
@Weeji_420
11 ай бұрын
You definitely have a problem. 🤣🤣 Much appreciated video though sir. That amount of maths, on top of that amount of fucking tedium would end me! 😂
@nickj7332
11 ай бұрын
Definitely looking forward to this one.
@partyrickp
11 ай бұрын
Dude, thank you! Love your content and voice!
@kcdodger
2 ай бұрын
Hey Vash... Did you ever get that calculator up? Also! Melee weapons scale and can be modified now!
@EpicWinNoob
11 ай бұрын
Damn, some kind of masochist wanting to have extreme bullet sponge enemies and be made of wet tissue paper, to each their own I guess. I'm just waiting for a mod that makes it so both sides are deadly to eachother.
@Goatcha_M
11 ай бұрын
Took me a second when you mentioned magazines. At first I thought you meant the thing that holds the bullets. Then it clicked. Maybe for the sake of clarity call them skill journals? Or just skill-mags.
@corvuslight
11 ай бұрын
Absolute madman in, apparently, the best way seemingly possible.
@MT-eb2dx
11 ай бұрын
This makes so much sense. Well done! You spent way too much time on this😂 And on your walled off outpost, wow, nice.
@Franchise_Jon
11 ай бұрын
Nah bro really pulled out the quick mafs. We need someone like you doing damage videos in Destiny. Great video 👍
@VashCowaii
11 ай бұрын
I actually really enjoy D2, came back and played the shit out of lightfall and its attached season, 1842 and such, blasted through raids and started knocking out my flawless runs across the board, max guardian rank not that it took much, so on and so forth. (not the greatest raider, but I did ok raid.report/pc/4611686018471316879 ) I may look into it in the future, but so far my only D2 content is just the Kalli farm video earlier this year bc I was annoyed people didn't explain how to anarchy trap correctly. Season of the Deep kinda lost me, but I've heard good things.
@Franchise_Jon
11 ай бұрын
Destiny is in an iffy spot at the moment and saturated with content creators who make copy paste content. Which is why it’s refreshing to see someone like yourself that really wants to understand the structure of games, and find objectives truths when it comes to gameplay loops such as you’ve done in this Starfield video. Regardless what you choose to play, enjoy, or upload. I believe as far as content goes you are on the right path. Just my opinion 😊
@DavidRodriguezJr
11 ай бұрын
thanks for all the work that went into this.
@NonstopRam
11 ай бұрын
I think I might try cranking up the difficulty on ng 3 and not use the starborn ship and armor for combat survival fun.
@thant0s
11 ай бұрын
As always, one of the best things about these takedowns is that it’s done from an understanding that the audience isn’t the target: it’s the low-effort engagement farmers wasting everyone’s limited time and attention with garbage data and dudebro white noise.
@VashCowaii
11 ай бұрын
Really glad you get that. I don't mind if I come off as an arrogant sack of shit as some comments are fond of pointing out, the viewers are not my target bc it's not the viewers job to figure this out before making claims, it's very much the job of the content creator and if the content creator can't be trusted to do that anymore then content as a whole becomes worthless.
@thant0s
11 ай бұрын
@@VashCowaii Couldn't have said it better myself.
@nanyabusiness6335
11 ай бұрын
Thank you so much for all your testing. I was wondering why normal and even hard difficulty was so easy, and now I know! I love your no bullshit straight facts videos, keep up the good work! I can't stand the TORRENT of terrible Starfield videos like "THE BEST SHIP IN STARFIELD!!!!!11122111" and it's just some bullshit they bought at staryard without even modifying it. It's like yeah okay, my ship makes that pos look like a crimson fleet ghost and costs about 300k more but whatever I guess if they say it's the "Best" it has to be right?
@whodat105
11 ай бұрын
Spacers dont have a set wearable. So suits, helmets, etc. make the tracking next to impossible. Thats the only thing I've seen that would explain it.
@corymcculloch8420
10 ай бұрын
very nice video, I love your honesty!
@Peyton1218
11 ай бұрын
You are a beacon of hope in the sea of garbage starfield content
@BigZBeatZ503
4 ай бұрын
And then he stopped making starfield videos
@nerdoutreachprogram5358
11 ай бұрын
What are your PC specs by the way? That end game outpost XP farm looks like it would melt my GPU
@msxbrc
11 ай бұрын
So you are telling me that in ng+10 in hardcore, a Controller Terrormorph will scream in my head for 20min before I can finish it with a knife because I would spent all of my ammo on it in the first 10min? Nice.
@KaliahSheDevil
11 ай бұрын
okay jesus christ that was a lot god damn. I probably should not have made such an effort to comprehend this all while withdrawing from caffeine lmao. okay I do have one question, and it isn't about how you figured out the hidden difficulty. My question is what in the world compelled you to start doing all this testing stuff that must have, at least to some extent, been planned from the beginning to be as in-depth as possible?
@VashCowaii
11 ай бұрын
I don't remember exactly WHY I started looking into all of it, but I wanna say I was just curious what resistances did. Because I distinctly remember looking up videos, and I SHIT YOU NOT I OPENED A VID and the content creator had the balls to say, "phys resist is your resistance to physical dmg!" and they LEFT IT AT THAT?! Like holy mother of god who the hell thinks THAT is an explanation? No matter where I looked it was literally that over and over, and if they did ever provide numbers they didn't even understand them. Given my prior videos, you may have picked up on my motivation for most of my videos being pure spite and annoyance and this video is no exception. Had I been able to find the info I was after then I would have left it be, but after I got annoyed there was no going back lmfao. Being thorough is just a byproduct of how I prefer to make my videos but it wasn't really planned from the beginning.
@KaliahSheDevil
11 ай бұрын
@@VashCowaii Yeah, that makes sense to me. Spite is a powerful motivating tool. I'm glad it led to you leading the charge on the Starfield community being better informed. This whole video also makes me feel a lot better about my NG+10 Very Hard level 200+ playthrough I was on until a couple of days ago - I kept feeling like I was far less powerful than I was supposed to be (when not including the Solar Flare 10 power) and at times it was frustrating, especially since most enemies don't go beyond level 100 or so. Without asking you to make a whole entire new video on the subject, do you have any sense as to what might be the most/more powerful spacesuit armors in the game? Not counting the starborn ones, which I don't like because they include helmet and boost pack all in one, without granting as many legendary perks as say, the Mantis suit (since Mantis is a 3 piece set) (also feel free to just look at the question and be like "nah" if you're already tired out from all the work lmao, I definitely don't want to add more to your plate, this is more of a vibes thing since you're the expert and probably already know more than anyone else on this besides devs)
@VashCowaii
11 ай бұрын
Can't remember exactly what the best armor was but it is definitely not starborn. Starborn armor is fuckin garbage even if we ignore that it doesn't let you mod/has fewer perks. I wanna say the best armor was a combination of several different sets. Something like superior old earth helm, superior bounty hunter suit, and I don't remember the pack. Even without mods and perks you end up with ~150-200 more resistance than even the Venator set. Then, on top of that yeah you get more perks, can mod every part, etc. I don't know if there is a better outfit but from what I recall Ensign Zirmei's outfit gave the most resistance for the apparel slot. That said, I could be wrong on the suggestions I'm throwing out, would need to look into it more to be certain but the one thing I know for sure is starborn suits suck dick.
@KaliahSheDevil
11 ай бұрын
@@VashCowaii Thanks a ton!
@alexanderwoods2055
11 ай бұрын
Let me just go ahead and hit the like, give a share to my friend who plays, subscribe and destroy that bell so I don't miss the next upload
@VashCowaii
11 ай бұрын
How's the bell gonna ring if you destroy it sonny
@Dreamingforwaking7
11 ай бұрын
You rock bro. Awesome content!
@XoRandomGuyoX
11 ай бұрын
Damage sliders are not a satisfying form of difficulty selection, which is doubly apparent with ship combat where things feel like a gear check. Bethesda went with some Dark Souls NG+ shenanigans but I'd rather see higher difficulties add more enemies to fights, or give them better gear. I remember one time, through sheer dumb luck(for the AI) an enemy spawned with a legendary Beowulf and had the ammo to use it(instead of its Grendel), killed me with like 3 bullets in 0.4 seconds.
@gmdoni3000
11 ай бұрын
Dope. Thanks for this man.
@jhondidfool
11 ай бұрын
You earned yourself a sub. Also... Bethesda flailing around nonsensically with damage formulas?! Obscuring the actual game balance so they don't *have* to balance the game!? No! Say it ain't so! /S
@wrije
11 ай бұрын
minute 1: they make it vague by saying “damage.” this makes it seem like your “damage output” (what’s affected by yours and enemy’s weapon and armor dmg/modifiers, etc.) is what’s being tweaked. it isn’t. all they really need to do to clear up some of this confusion is change it to “damage resistance” or “damage received/produced.” minute 5: nvm i’m completely lost. they made it 100x more confusing than it should have been and there’s no way to make this clear in a line, let alone a paragraph. i know indie games that do their math and calculations more clear than this.
@VashCowaii
11 ай бұрын
KEKW ye I promise I wouldn’t have made the video if it were that simple
@SuwinTzi
11 ай бұрын
I appreciate this video but I can't watch it near my kids.😅 18:25 Yamiks published a DPS comparison using Terrormorphs and concluded energy weapons were best and ballistics shit so yeah makes sense.
@VashCowaii
11 ай бұрын
LMAO, hide yo kids, hide yo wife, then watch Vash Cowaii
@zalafinari
11 ай бұрын
"The rest is left as an exercise for the viewer"
@unlucky1307
11 ай бұрын
I'm waiting on Starfield to hit a sale to pick up because of all the negative reception it's been getting, but this is definitely interesting and good to know! It would be cool if in the story it hinted at you becoming weaker every NG+ (no clue if it does or not) but that's expecting too much detail of Bethesda in current year.
@VashCowaii
11 ай бұрын
Someone in the comments mentioned a character's line that kind of hints at it. I can't remember that line in particular so I'd have to check, but if so that is the case but it's just that one line that does hint it.
@willyb9652
11 ай бұрын
Yeah, big Limit Breaker Souls energy and I'm here for it
@robertorios1995
11 ай бұрын
liked for the flashbang warning, nice one dude
@VashCowaii
11 ай бұрын
Chuckled at this. Before that was added, I was just watching through the video while editing it at like 4am. I was tired as well, my eyes were fried, etc. I got to that part and suddenly light filled my dark, dark room and I was like "OH GOD I NEED TO WARN PEOPLE, IM BLIND" so I figured other cave gremlins like myself would appreciate the heads up.
@Danceofmasks
11 ай бұрын
Holy shit. I was going to take my time doing one faction in each NG+ Now I'm going to rush NG+ 10 (or whatever it takes to max all powers to 10, because some of the temples were broken), before doing a full run.
@VashCowaii
11 ай бұрын
Just gonna be up front with you man, I would not do the temples. I think most everything else should not be console commanded in, and I still have yet to use console commands on my actual gameplay character, but I will eventually just to rectify that. Like you I was going after all the temples but then Vlad broke on NG5 and I just gave up after that. I was ok with doing 10 runs if I got all my powers but having to do an untold amount of extra runs just to get powers from temples that might bug out and not be there, man that was annoying. After that I blitzed the rest of the NG levels straight to 10. I do agree with the sentiment that rushing NG10 is a good idea for people who like the increased difficulty as we do, but just... I cannot in good faith say that temples are a good part of the NG runs.
@silentmayan5427
10 ай бұрын
I installed a mod to triple the damage I deal to, and take from, enemies. It's also supposed to reduce the amount of health per level, but that hasn't seemed to have taken effect. So, I'll be one shoting most people and then run into one guy who takes 30 shots to kill and will 2 shot me with a machine gun.
@VashCowaii
10 ай бұрын
Unless the modder actually understands all this stuff, it's probably not gonna work out very well
@silentmayan5427
10 ай бұрын
@VashCowaii I think it changed the damage multiplier for very hard. Although, if very hard doesn't increase the damage you deal then I'm not sure what he did to triple my damage.
@VashCowaii
10 ай бұрын
@@silentmayan5427 see pinned comment
@robcroonquist1148
11 ай бұрын
He's Jason Borne and Batman all rolled into one.
@SirBlaze75
11 ай бұрын
I just watched another video from another player where they outright put in their pinned comments that Bessel wasn't better than Androphon and i was like um the time scaling does make it better in that it takes less sleep which in turn means less time waiting for the sleep to tick down :| for a speed leveling vid, and if it wasn't for your earlier vid on this i'd of probably would of believed his comment :|
@VashCowaii
11 ай бұрын
LMFAO, ah man what quacks. Well, glad I could help.
@seePyou
11 ай бұрын
Dude! What a video! My excel bone is tingling!
@zesanitater
11 ай бұрын
Not Epileptic? Pretty sure they are after being on the other end of a Magstorm
@VashCowaii
11 ай бұрын
FAIR ENOUGH
@cjpack
11 ай бұрын
My favorite trash talking Stanfield guide maker
@thelostgirl101
11 ай бұрын
How do New Game Plus modifiers work?
@BrianKotarski
11 ай бұрын
Saw your TikTok part 1 (I hate multi part TikToks) and knew I needed to like and subscribe to your KZitem. Thanks for doing the math AND showing your work.
@vanarcken113
11 ай бұрын
You said the game doesn't inform you in anyway, but I think The Hunter kind of embodies what you're saying about NG+ in the way he explains Unity to you. Essentialy that you've got to be better in each consecutive universe. Nice vid though man. Appreciate your time and effort into doing the research
@VashCowaii
11 ай бұрын
I don't remember him saying that, but if that's the case then yeah that's sneaky of them. Good catch!
@XViper123
11 ай бұрын
Amazing. Your dedication requires a medal!
@karremania
11 ай бұрын
Why only now i get this video? I get buids, ships, fast exp and all stupid stuff, this is what my favo story is about.. numbers, lotsa numbers. Crunching numbers so hard, that they can be used as fairy dust to sprinkle around the epicness of this video. Although with all these numbers taking into account the NG10+ and very hard.. the term 'tankish' i assume can never be said?
@guinicaretta
11 ай бұрын
Earned my sub, well done
@yesteryearr
3 ай бұрын
I think you understand this part of the game better than anyone at Bethesda lol
@josephfrisk1765
11 ай бұрын
One thing that many people, including yourself, have brought up is the fact that player skills are either not doing what the description says or outright doing something entirely different from what the description actually says. This is concerning; and, should you choose to accept the task, I feel like the player-base could use someone to test and confirm which skills actually do what. I believe you would be up to the task, as you present and show your work; given how much math was required to do just damage.
Пікірлер: 529