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@branidev
Жыл бұрын
"Time is money friend" one goblin said that to me in Ratchet... anyway i spend 2 years (1000 hours! of actual game developing) and release it on Steam it was a marathon but then sadly marketing didn't go well and my game fall in to pit of never discovered indie games... but it was first Steam game so i gonna keep trying to shock people with a second one, anyway good luck and never stop!
@ByteOfMichael
Жыл бұрын
Its always tough but if it was easy, everyone would do it! You got this!
@Cinetiste
Жыл бұрын
May we know the name of your game ? ...maybe some of us would do an interesting discovery. 😏 After all, certain games have had an unexpected late success... or continuity... Also, having completed a game is already an achievement. 🎵 { Game complete ! } 🎵 [ Achievement unlocked ! ]
@branidev
11 ай бұрын
@@Cinetiste sorry for late response it is Space Warden
@LastGamerName
Жыл бұрын
Really well-written video on what goes into learning game development. Well done mate!
@ByteOfMichael
Жыл бұрын
Thanks man!
@CodeMonkeyUnity
Жыл бұрын
Great video and great job on learning that much that quickly! Best of luck with the game!
@ByteOfMichael
Жыл бұрын
Thanks man and I love your content, you have definitely helped me a ton! Let me know if you'd ever want to collaborate on something in the future!
@JasonStorey
Жыл бұрын
Nice! Great video. On the topic of detecting and interacting with lots of enemies, sqr distance is indeed faster but its still doing loops across all entities. For the kind of game you are making I recommend looking into "Space partitioning". its like dividing your game world up into cities, streets and houses. no need for enemies to check combat against enemies in a different street so you can drastically cut down the amount of work. In particular a "Quad Tree" approach is probably your friend here, but there are a lot of ways to approach it. Good luck with it!
@ByteOfMichael
Жыл бұрын
Thanks, I’ll look into it! I think chatGPT actually suggested this as another option haha
@alicemation
Жыл бұрын
Hiya! loving the video! I just wanted to mention that gamemaker is quite code intensive, it just has the option to use drag and drop :)
@ByteOfMichael
Жыл бұрын
Oh, thanks for the comment!
@ProfFarns
Жыл бұрын
Appreciated all the extra info beyond the typical "slideshow of prototypes I made" format. Great vid!
@GameDevExperiments
Жыл бұрын
It's really inspiring to see your progress. Keep going :)
@GameSmilexD
Жыл бұрын
i have done bots for multiple games, i actually learned a lot of java and backend stuff from writting minecraft cheats, but never got to making a game outside the CLI as I cant find motivation to do much frontend and graphics, also I ve also started using linux at the very beginning and most game dev resources and libs are for windows and was a complete different style when you are learning linux stuff
@ByteOfMichael
Жыл бұрын
Have you tried any game engines?
@Trinsid
Жыл бұрын
Drummer of Trask here, our lead singer met you on a plane or something. Excited to send you some tunes!
@ByteOfMichael
Жыл бұрын
haha thanks and looking foward to it!
@HeathTheCoder
Жыл бұрын
Nice video! I'm learning how to use a game engine right now, so I really liked it!
@ByteOfMichael
Жыл бұрын
Thank you and good luck!
@Leyverse
Жыл бұрын
+1 SUB!
@gamedevopz4809
7 ай бұрын
Hi! Great video! What flow chart software did you use in the game design section?
@GuguinhaMuchosJogos
7 ай бұрын
you look like shrek when he turns human
@Vashinator7
Жыл бұрын
Cool to see this. I have been doing 100 days of code and picked up game dev around day 66, day 72 I entered a game jam haha. I had to learn so much in about 10 days. As far as Godot, python may be a better starting point. Most every tutorial you'll find use gdscript. Still a long ways to go. I luckily had learned some python so that helped. But yes, the mindset is the most important part, being able to take some code that solves a problem and generalize how it works for other problems is really important. Otherwise you won't be able to do much outside a tutorial.
@GreenBlueWalkthrough
Жыл бұрын
3:11 I've found I can only write my own coding langue then only write code for it when making a Table Top game. So yeah for video games I just stick with no code engines like RPG maker which if you want an RPG and are a great writer, Game desdigner and artest you can totally make a great game without coding and enter a market of RPG maker games... Which is it more limited then if you could code? Yes it is dioes that stop you from making a great game? No it does not. Which finding a good writyer and artest is alot harder then making game in RPG maker with no code.
@ByteOfMichael
Жыл бұрын
Thanks for the notes!
@idkwhatticallmyselfhere
Жыл бұрын
The thing I struggle with is programming. I really enjoy it and have some background with it (done a few projects with python) so I do get the gist of it but learning the logic behind Unity’s C#, I’m very familiar with the engine itself but I just can’t seem to keep learning C# since i’ve gotten to a point where I just don’t know how or where to continue learning it from.
@ByteOfMichael
Жыл бұрын
I think project-based learning is a good approach if you are already familiar. Learning something when you actually need to implement it is better than trying to anticipate what you might need!
@idkwhatticallmyselfhere
Жыл бұрын
@@ByteOfMichael I should really try doing that, thing is there’s so many solutions to most problems but I don’t know which are the best, and having to memorize everything I do like all the variables and other lines of code I write is basically high school all over again lmao
@twinguy9633
Жыл бұрын
@@idkwhatticallmyselfherelisten to me bro. That ain't the thinking that will finish a game. Every solution is the best until it isn't. You don't have to memorize, no one does that u look it up again and again
@haris6772
Жыл бұрын
really appreciate you actually paid artists for their work instead of using AI
@Ostnizdasht206
Жыл бұрын
6:49 I'm the opposite. I'm very good at pixel art but I don't really want to code but I know I will have to learn how if I want to make a game.
@andrewfrolov5144
Жыл бұрын
This is the most important part. Seeing this I "Spent 100 Days Learning Game Development", thinking he started studying from a complete scratch and after that he says he already knows how to code and had been working as a programmer makes it... well... less intriguing I'd say. P.S.: I'm not saying that his achievement is worseless. Absolutely not. Just this is not what you expect when you see the title (yes, I try to study programming and I suck at it)
@ByteOfMichael
Жыл бұрын
Someone commented that RPG maker might be a good solution for low/no code solutions!
@almightyminataur4000
7 ай бұрын
Im the opposite opposite (?) Im very good at music making but dont wanna learn how to do pixel art but i know i will have to if i wwnt to mwke a game.
@noob1noob2real
Жыл бұрын
i like this video
@fgrey-
Жыл бұрын
900 views ?!?!??! this is very underrated
@ByteOfMichael
Жыл бұрын
I appreciate it!
@AlejandroMartinez-iz2kf
11 ай бұрын
I'm currently developing a 3D RPG-style video game in Unity and have encountered an issue with handling upper and lower levels. Despite exploring various methods like fading and transparency effects, I haven't been able to find the desired solution. Is there someone available to assist me in resolving this 3D-related problem?
@ritam4088
Жыл бұрын
Can u suggest what kind of Laptop or PC is required for making game
@nateriver6630
Жыл бұрын
I learning from unity tutorial course, and there's challenge, and on this one challenge i got stuck, and see the step by step tutorial from unity itself. Is it okey guys lol ? (I feel it's was wrong)
@AlejandroMartinez-iz2kf
11 ай бұрын
Hola. Estoy trabajando en el desarrollo de un videojuego de estilo RPG en Unity y he enfrentado un desafío relacionado con la representación de pisos superiores e inferiores. Después de explorar diversas opciones como efectos de desvanecimiento y transparencia, no he logrado encontrar la solución que necesito. ¿Hay alguien disponible para brindarme asistencia en la resolución de este problema?
@tb79ki
Жыл бұрын
nope - your headphones are not broken nor is your animal doing bad hings - just weird sounds in the background
@ByteOfMichael
Жыл бұрын
I actually thought something fell when I was rewatching the video but realized my mic must have picked up some noise from my hallway haha
@RaggaMeph
Жыл бұрын
💯
@ByteOfMichael
Жыл бұрын
Thanks!
@bounader
10 ай бұрын
What coding language did you use ?
@ByteOfMichael
10 ай бұрын
I used C#!
@gabrielionescu9816
Жыл бұрын
Its more easy in unity than unrel engine to make 2d games?
@amatorgelistirici
Жыл бұрын
Hello, I'm also trying to develop a game with the same art you are using, as a side project hobby using Unity. But I couldn't understand what should be the "pixels per unit" setting in Unity. Can you help me with that?
@ByteOfMichael
Жыл бұрын
Ya it refers to how many pixels the sprites should be in relation to one unit in Unity. This will also be based on whatever tiles you use for the world. So the smaller the PPU you set in relation to others, the bigger they will appear. Common values are 16 or 32! Good luck!
@amatorgelistirici
Жыл бұрын
@@ByteOfMichael So for the art set you are using, what is your PPU? I mean both the tileset and character sprite sheet. Keep up the good work man! You really inspire me to enhance myself.
@Rockonnor
Жыл бұрын
Hey man, great video! Castlemancer is looking really promising and I would love to talk about how I can contribute to your game's growth and promotion! Please tell me if you're interested in discussing this opportunity further!
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