18:00 people have to understand how insane this is. You're looking into another server, and seeing them move. That's like if you were playing Battlefield on a German 28/30 server, and you saw other players on an American 48/50 server, and you could shoot them. The bullets / missiles moving between servers. How in the fuck.
@Billy-bc8pk
6 ай бұрын
Pretty wild stuff and revolutionary tech.
@AngryHoplite
6 ай бұрын
If CIG Licenses this Tech and sell it, they will have enough Money to Build Ready Player One's Oasis 10 Times lmao
@amiththomas3884
6 ай бұрын
More like both servers are located in Germany or US. Having the servers in different countries would result in bad experience. You ideally want them in the exact same physical location for one mesh.
@SunnySzetoSz2000
6 ай бұрын
if Battlefield or COD use this tach, we can play like 1000 people war field
@menorak
6 ай бұрын
Thank you, this REALLY helps me understand what server meshing means Unfortunately I still don't know HOW. I mean... I am decently sure at least half the dev team must have been sacrificed to some dark lord.
@ledfootfam99
6 ай бұрын
Meanwhile, Starfield, loading screens on single player for going through a door 😂.
@Brandon-bd8fk
6 ай бұрын
Total fail
@SmokeWiseGanja
6 ай бұрын
@@Brandon-bd8fkStarfailed 😂
@MansaMusa50
6 ай бұрын
Lol, this game is so much better than starfield. The loading screens, as you rightly point out were a joke, and I actually liked that game. Can't wait to get back in the verse though. Best pc game I've played.
@yous2244
6 ай бұрын
Remember when tons of people were going everywhere and in Raddit that Star Field will kill star citizen 😂
@MansaMusa50
6 ай бұрын
@@yous2244 yep, remember that well. Two different games really, the only thing being the same is they are both set in space. Lol.
@Diego-iu1wq
6 ай бұрын
Star Citizen will really be a generation defining game once it 1.0 comes out. Its so amazing to see all the out of this world technology they've been making that will revolutionize gaming in the future.
@gasser5001
6 ай бұрын
This. 1000%. They are going to redefine gaming for the future. Their tools will be THE tools.
@satanicdude
6 ай бұрын
I hope then, there will maybe be someone who makes a space sim without arcade flight model.
@dickduran
6 ай бұрын
@@satanicdudeyou know. What does mean? 25km/h fights with long distance fights 500km or more, thats not fun.
@satanicdude
6 ай бұрын
no, just what they had before slave modes@@dickduran
@primalyt123
6 ай бұрын
talk about msfs2020 people fly 10 hour flights in that game for fun i promise you, people will find it fun, a lot@@dickduran
@skorne7682
6 ай бұрын
Few things to iron out there but the fact you can seamlessly cross and even 'see' into other servers is an amazing technological feat, and will be even more astonishing when servers are dynamic. It's been a long time coming but this tech is looking almost ready for prime time! Great work CIG and great video by Olli with so far the best video I saw showing it off working!
@jackpowell9276
6 ай бұрын
The fact you can interact across the boundary, bring friends across, shoot across... and it is basically something you don't even notice unless you have the identifier showing (or hit some early bugs) its absolutely wild.
@神林しマイケル
6 ай бұрын
This is the future of servers in video games unless quantum entanglement can be solved. Entanglement will singlehandedly eradicate the need for Wi-fi connection, latency and ping.
@elfwyn8707
6 ай бұрын
Actual I don't think that planetary rotation has not so much to do with Server Meshing. Its like jumping onto a moving caroussell. Its just that until now it was not really easy to find the exact seam where the rotation starts and most like jumped right past it without noticing.
@rhetor4mentor13
6 ай бұрын
If you stay above om-1 with a proper alignment to the om-1-2 axis (be at the north pole), then there's no rotation and you can EVA around without losing sight of your ship. I shared a video of that on reddit last night.
@BobWobbles
6 ай бұрын
Yeah. I'd say it has more to do with the physics grid surrounding the planet than anything server related. SalteMike said the same thing happens in the PU. I've not checked that but he seems very certain that it does.
@frooxiegamer
6 ай бұрын
@@BobWobblesso thats the proof they use that grid to set bundaries of the DGS in areas around planets.
@amiththomas3884
6 ай бұрын
@@frooxiegamer yep seems like the most sensible explanation
@moebi_
6 ай бұрын
Yeah its just an unlucky coincidence that the two "barriers" are at the same distance from the planet.
@sourlemondude
6 ай бұрын
After starfields release, it really emphasised how crazy the scope is for star citizen. The fact they've pushed not only the space sim genre but the tech to new heights even while being in alpha is incredibly commendable.
@larion2336
6 ай бұрын
I mean Wokefield is pathetic even compared to other indie Sci-fi games. Bethesda are just hacks.
@doltBmB
6 ай бұрын
they've pushed nothing, they've made empty promises for 12 years
@rohanjosem
6 ай бұрын
the problem is its going to be in alpha for the next 20 years and by the time it releases people that actually wanted to play it are going to be 50
@SuperSolkanar
6 ай бұрын
@@rohanjosem You are obviously not following the news about Star Citizen... The whole dev team switched to the PU since Squadron is about to be finished. They are going so fast now... it's ridiculous. Do you even know what they had to do to come at this point in development? There is nothing in the game world that you can measure to the scale of this. You just sound like the regular "Scam Citizen" person...you dont even know what it is that they are doing, you just want to cry about something.
@lvjetboy2908
6 ай бұрын
@@SuperSolkanar Squadron was a classic example of mission creep and loss of focus. No doubt CIG disagrees, but dividing limited resources between two major developments has consequences.
@Angel-Six
6 ай бұрын
This is HISTORIC for Star Citizen!
@rooster1012
6 ай бұрын
It is static server meshing this has ben around for almost 30 years and is used in every mmo, if CIG couldn't get this simple feature working when they have the guy that built ESO's network something would be wrong.
@hawkzulu5671
6 ай бұрын
@@rooster1012 'Every MMO' is pacman compared to SC. How many billion km are the maps in the other mmo's?
@slandshark
6 ай бұрын
@@rooster1012 Not quite. A game like World of Warcraft has shards and instances, but they've never allowed one shard to interact with another shard in real time. Same goes for any MMO I can think of. Many use shards and instancing to allow larger crowds to fit in the same space, but those spaces are often instances of each other. So for Wow, consider a player on a server and another on a different server, but they want to play together. So the game creates a specific instance that allows both players (from different shards) to play together in the same area. However, it requires the game to move these players to the same 'server'/instance. In SC, what we have is similar, except imagine if the players didn't get moved to a shared instance and instead stayed on their own shard/server, but were still able to interact with each other without seeing a boundary. Say firing an arrow at the other player and have the arrow existing on both servers appropriately (i.e. visually). To my knowledge that has never been done before and especially not at this scale.
@Illfury
6 ай бұрын
@@rooster1012big yikes little chutes, not quite the same at all.
@lordkhan
6 ай бұрын
@@hawkzulu5671 Splash in a puddle etc etc
@ArterialCanine
6 ай бұрын
So your ship was still there but in a different location due to different planet alignment of spin?
@Billy-bc8pk
6 ай бұрын
Yup.
@Billy-bc8pk
6 ай бұрын
He could have set a transport beacon to his ship -- not sure if beacons wre enabled in the test build though.
@Gamer-kn7fi
6 ай бұрын
Yeah If you wait till it's rotated a 360 degrees you should even stand in front of the ship again
@Blackcat70_
6 ай бұрын
Olli always lookin for the edge of SC's tech. The excitement is infectious. It was one of your vids in '22 that convinced me to make the plunge and I have been grateful ever since. I'm STILL a noob, 2 years later.. still blown away by the sheer scope of this game. Thanks for you content, Olli. 🙂
@explorer47422
6 ай бұрын
The best test of server FPS is testing NPC reaction speed on a bunker mission or similar, as I understand the point of server meshing is to improve server performance for each 'shard' as they don't have to simulate an entire solar system anymore
@goldkat94
6 ай бұрын
The main point of server meshing is to turn Star Citizen into an MMORPG. But yeah, you need good server performance to make that enjoyable.
@explorer47422
6 ай бұрын
@@goldkat94 You can do that without serving meshing, just have one big server like they do currently, but it's not as efficient
@yous2244
6 ай бұрын
@@explorer47422you can't, there's a limit with that. But with server meshing you theoretically can have 7 billion players in one universe
@anengineerandacat
6 ай бұрын
@@explorer47422 That's not usually how massive MMO's work, they all use some form of channeling/shards/instances and perform work much akin to Star Citizen's server meshing. The novel bits to this are that they are actively transitioning ownership of "all" entities not just the player (in classical setups if an entity that isn't owned by the server other than the player moves outside it's reset unless you associate it's ownership to the player). Just from their tech demo it's pretty easy to see how it can work but there are still a lot of questions to still be asked... mostly curious "what" is negotiating the ownership change. Ie. Say you have 3 servers meshed together, Player A is in A and Player B is in C and Dynamic Entity is in B. Player A and Player B shoot at Entity B at the same time, something has to be notifying Node B that Dynamic Entity was hit and took damage. You can't rely on the client to do this, if so hackers can easily just shoot at targets on multiple nodes; each node is only authoritative for itself so they'll know that the player shot at something in their node and likely have the player data but won't subsequently know what else the player did in other nodes. This solution also still classically falls apart if you have thousands of players in close proximity all interacting with something that a particular server is the authority for, will be interesting in how they handle that; in theory they could create a server "just" for that entity though.
@Jbeasty1990
6 ай бұрын
Just started playing these last couple weeks, I don't think I've ever had more than 10 server FPS, with 3-6 being VERY common. But you definitely notice when it is higher than normal, everything just starts working (slightly) better. Have seen some people playing with 20+ and it looks like a different game. The whole project is riding on them getting server meshing to work, so it better be good after all this time and money, lol.
@hawkzulu5671
6 ай бұрын
Step 1: Invent the tech Step 2: Test the tech Step 3: tune and tweak the performance with the data you gathered from testing. Being that Friday was the 1st ever test of static server meshing with multiple servers layered in 1 system and connected to the replication layer - id say them cranking it up to 800 players on Saturday and worked on different configurations to see what approach yields the best results - not bad for test #1. Now we are in Monday and the engineers and devs go to work on the adjustments that need to be made and prep for the next round.
@iAnasazi
5 ай бұрын
@@hawkzulu5671 Step 1 was getting money.
@SpicyAl3000
6 ай бұрын
Eve Online has a single shard, the big battles were always a server headache - if this works it'll be awesome :)
@phoenixtalon100
6 ай бұрын
Brooo I LOVE that comic book panel backdrop you use for the facecam, that's so cool
@KurasuAkami
6 ай бұрын
Is also so cool seeing players moving smoothly and not teleporting themselves
@snowmind
6 ай бұрын
I was laughing so hard when you did the boundary EVA! You are not alone, so many floaters everywhere as their ships despawn just meters away!
@snowmind
6 ай бұрын
@@LeifPetersen1986 Yes it does, we tried it so many times. The garbage collection functionality will deem your ship as abandoned once you move away for a set amount of time and as you are not on the same AID your ship is removed, ie you don't even see the white ^ symbol. The only way around this - that we tested successfully - was for someone else to be within proximity of your ship and thus avoiding it considered as abandoned clutter. We all long for "the" pico to persist forever but practicalities and tech limitations currently do not always work that way.
@egore51
6 ай бұрын
The thing with the planet rotating exists in live now as far as I'm aware, its just an "object container" and not a server. Also without the Authority Identifier its not really possible to find that exact spot.
@pvtryan
5 ай бұрын
Did you not see the lag?
@JosMyOpinion
6 ай бұрын
When you fire the missiles through the boundary the replication layer is tracking it across the two servers. The problem with online games is that it isn't actually tracking every action, it's using a very sophisticated guesstimate of your actions, then relaying that to everyone else. When you fire your missiles, unless you're tracking a target so the replication layer knows where to aim the missile, it will likely alter its trajectory and then recover it in a physicalized way. I'd suspect this is due to the fact that both servers aren't able to guess equally as to what's happening due to the replication layers information hand-off occurring, which is why you can't target across servers yet. Nevertheless, this is going to utterly amazing for the expansion of this game. So excited to see, and play, more.
@unfairleyc
6 ай бұрын
That is a really cool effect with the box around your camera.
@zwojack7285
6 ай бұрын
2023 was a great year for gaming. 2024 is going to be a great game for Star Citizen.
@KamalaChameleon
6 ай бұрын
Star citizen making history yet again for the billionth time.. come at me haters!
@Maediros1
6 ай бұрын
Honestly, I am beyond amazed at just how far SC has come. I've been playing since 2017 and seeing the evolutions of the game has genuinely been incredible. This new tech is on a different level though, hats off to CIG for pulling this off.
@Baleur
6 ай бұрын
9:15 you can also check the EM value in your MFD ship readout. It dips as its connecting to another server. Nice visual "graph" of the server hop.
@leynadIX
6 ай бұрын
Server meshing is what I thought it could be when I played GTA III and imagined an MMO
@alienzen7809
6 ай бұрын
Hello Oli, parties and VOIP are not linked to the DGS, but to a separate server. It's possible to be in the same party on different servers already on Live, and it's also possible to communicate over VOIP with people who aren't on the same server. What's more, I was in party mode during the 1st hour of SM this week, and at no point was the party cut off. There was just a marker display bug, but you were more likely not to see the markers of people who were on your DGS. As for the chat and VOIP in General, it was indeed linked to the DGS, but in my opinion it's just because they didn't modify the General channel settings. In any case, I think the chats will be reworked and they'll take the opportunity to adjust the settings so that they're compatible with the DGS.
@NamiNohara
6 ай бұрын
As soon as he reached the hangar I knew it was over lol. Its become part of the ritual for newcomers to crash their ship as soon as they get it
@yourallygod8261
6 ай бұрын
but he not newcomer? eh?!
@GeorgeNoX
6 ай бұрын
Its going to be amazing once it finally fully works. But hopefully it doesn't work exactly like this because right now if i hop out of my ship in one server and go into another my ship goes away and that is immersion breaking. Imagine fighting someone right at the border, that would not be a good experience if you can't target one another
@BboyCorrosive
6 ай бұрын
It's still kind of funny how even with the meshing, the server tick was still only 10ish, although I get that they were stress testing with high player caps, I imagine they're figuring out how much more they'll need to slice up the star system into different auth idents, until we get a solid 30.
@zee9709
6 ай бұрын
yeah, its kinda useless, but i guess player can reach big number
@BboyCorrosive
6 ай бұрын
@@zee9709 well not useless. If the world is supposed to feel like a world, then having hundreds or thousands of people running around doing things will not only make it feel alive but cause a lot of natural gameplay loops
@zee9709
6 ай бұрын
@@BboyCorrosive that is true, much more pvp encounter happen
@OneTwoMark
6 ай бұрын
So you can no longer speak to people throughout the system? I wouldn't mind that if it was a feature like global chat in the nearest communication array. But this seems like a side effect.
@NewYorkshireWorkshop
6 ай бұрын
im pretty sure the chat is on a different server already? found that out last night when searchign why chat and player list was offline completely. thats why it wasn't changing as he went between servers
@COPDME
6 ай бұрын
If I had a dollar for every time he said server meshing
@DraconixDG
6 ай бұрын
Being able to see into other servers is insane, I have never seen this before!
@hululuowo9860
6 ай бұрын
I just want a Galaxy with Medical module and Medical Ursa. But yes, the technology being worked on is amazing.
@willforrette3923
6 ай бұрын
Looking at the performance in the top of the screen it just looks so much better than the current servers. If you think about the way the servers are communicating with the replication layer and players synced to the server, it must be at least 25-50 player server max zones. Do you think it's 2-4 times better FPS with the load spread between different zones? Also, CIG has been disabling the voice channel by default so you can check it in the commlink in mobi and enable voice. I wonder why they are also not prioritizing VOIP on by default?
@amigo3284
6 ай бұрын
I am curious, if you shoot ballistic or lasers do they also curve? Or would they go straight and hit your non moving target through the mesh? This I am curious about.
@jaden1906
6 ай бұрын
When its fully complete they shouldn't curve, they would just go normally.
@ColPoutting
6 ай бұрын
Event Horizon, Olly, you just passed the event horizon!! Woohoooo
@518UN4
6 ай бұрын
About the rotation: up to 14.900m away from Crusader the space rotates with the planet and once you go over that line the rotation stops. So when you cross that line from deep space to Crusader space you start rotating away from your space ship which is why it "disappeared". Your ship is still at the same position you just flew away super fast. This isn't related to server meshing btw. The same happens on live. The border for server messhing just happens to be at the exact same line as the cut off for the rotation. Probably because they simply put the object container for Orison at another server.
@SubjectiveFunny
6 ай бұрын
Devs have been trying to do this for decades. If they pull it off, it is a game changer, but I am not convinced.
@korniestpatch
6 ай бұрын
Very cool. It would’ve been interesting to see if lasers or guns could still shoot a ship through the server mesh or what would happen if you launched a missile at a ship and then either the other ship or you went over into the next server
@driftozgaming2891
6 ай бұрын
i have a video of 20-40 people at area18 from this test lol it was mental never seen so many people before
@MikePhilbin1966
6 ай бұрын
So, the matrix of the Container of the Planet is doing a single axis rotation... when you drop into that Container you ADOPT THE CONTAINER'S ROTATION in the space of one-frame. I always said, "This won't work," for smooth-transitioning to and from free-space to 'gravity well' aka Orbital Mechanics. It's too DIGITAL i.e. 1s and 0s. On or off... this is definitely NOT how freefall of a moving body works. Yeah, the missile is ADOPTING THE ROTATION of the Planet Container as it crosses the boundary. I suspect CIG knew this would happen but still retained the 1s & 0s Container System. It's the same for digital on/off of the in-ship or on-landing-platform gravity value. In the same way that CIG claims to want to disconnect the LIGHTING FROM THE CONTAINER, they should aim to disconnect the gravity value from the container, then it might work in terms of smooth transition between the various gravity values in-game in-ship. "Yeah, we could turn on the planetary orbits of the moons, and the solar orbits of the planets," go on then, catch that planet when it's moving faster than your ship. I dare you, Chris :)
@RespiteofChampions
6 ай бұрын
Haters be like: Bruh server meshing has been in games before, stop acting so crazy, this is literally nothing new! We intellectuals: Why yes, you're correct, but this is DYNAMIC server meshing, something ENTIRELY different and ACTUALLY groundbreaking and will be the new STANDARD for MMO games once this masterpiece of technology drops.
@prohydro2734
6 ай бұрын
Even with 6 servers in one replication layer, its still static server meshing. Dynamic server meshing is allocating servers to new areas when a player enters said area. That is still to be seen, and a whole different challenge
@skorne7682
6 ай бұрын
Indeed most games don't even use server meshing, they just use multiple instances on different servers. Even those games that do some form of meshing it's 99% of the time merely a server switch when you cross an invisible line, but this here is on another level - we are seeing dynamic objects and are able to interact with them across a server boundary in real time which is a whole ton more complicated and an absolute nightmare to implement. This is cutting edge tech for MMOs already and will be best in class once they are able to dynamically allocate servers on demand.
@Fuar11
6 ай бұрын
This is NOT dynamic server meshing. This is STATIC server meshing. Dynamic server meshing comes later. But this SSM is still impressive given the replication layer backend and everything that allows for
@idrisnobody
6 ай бұрын
"We intellectuals" 🤓
@ianr2002
6 ай бұрын
This is not dynamic server meshing. Dynamic meshing would be splitting up and allocating new servers to zones on the fly, based on some indicators (server load, player count, etc)
@runescapeppl41
6 ай бұрын
It's really interesting how this test is happening, and on all the videos im watching about it. It's like all the nay sayers, doubters, trolls, and haters alike have suddenly disappeared from the comment sections 😂
@lights4bre890
6 ай бұрын
LOL the ones that are hanging around are grasping at straws.. a dude said CounterStrike did this and at 60fps YEARS ago. Counterstrike - that 5 player vs 5 player game xd
@Kotwurf
6 ай бұрын
Did the 800 player lobby work? And what happen when 500 players stacking in a landingzone tryng to claim a ship at spaceport? ^^
@GomulDart
6 ай бұрын
The 800 player lobby crashed at first when they hit around 400 people AFAIK, so they shut it down and then spun it back on with 500 limit. That went better and didn't crash. Then they fixed(?) something and changed it back to 800 and apparently it worked fine for about 700 people without crashing. I dont think they hit the 800 limit and filled up the server completely though. This is all something I read in EVO discord, I wasn't there myself so take it with a grain of salt. Also; There won't be 500 players in a landing zone at once BUT they do get "full". Like for instance; there was a bug with the Habs where multiple people were waking up in the same hab and getting stuck together. If there were enough people at the spaceport that it got "full" or clogged up, you'd simply have to wait for an open hangar. It wouldn't let you deliver any ships if there weren't any open hangars. But that honestly didn't seem like it was a huge issue (again just from what I've read) as there were generally enough hangars to get people in and out. But I suppose there is an upper limit and if there were more than 100 people in one spaceport you might have to wait in line so to speak. Also; the private hangar update will help address this issue as everyone will get their own instanced hangar and no one will have to wait around.
@Kotwurf
6 ай бұрын
Wow, thank you for all that information!
@Koulmoir
6 ай бұрын
just imagining thousands of people in one start system(but we'll probably have tow wait ar ship terminals now :( )
@madsaintjames
6 ай бұрын
Youll just take elevator to your own hanger.
@rinkaemina
6 ай бұрын
Impressive, now they need refine it, can't wait
@FunkThompson
6 ай бұрын
For planetary rotation: So, yes, the planet is rotating, but the space around it is not. We don't follow true orbits and the planets orbit and rotate, but via server variables not simulated gravity. Hence why you can park your ship above atmo and it not gradually start to fall (anything within orbital space of a planet would do so.) So server transition has no rotation; only the planet is rotating.
@Billy-bc8pk
6 ай бұрын
Actually your ship will start to fall if you park it into the lower stratosphere and turn off your engines. It's why you can't bedlog until you're closer to the mesophere.
@FunkThompson
6 ай бұрын
@@Billy-bc8pkI did specify "out of atmosphere." Someone needs to test if ships "in atmo" vs. "out of atmo" move relative to each other?
@sheetpostmodernist398
6 ай бұрын
@@Billy-bc8pk I've also seen this happen when I decided to EVA in too low of an orbit, and immediately fell to my doom. The ship's engines do a lot more to keep it stable then you might think.
@Billy-bc8pk
6 ай бұрын
@@sheetpostmodernist398Absolutely -- you get a much better appreciation of the IFC when you turn on decoupled mode and have to fight with the ship in and out of atmosphere. I, too, have also made the mistake of thinking I was out of the atmosphere and stepped out of the ship only to find that the coupled mode was keeping the ship from being pulled back into the planet's gravity, and so I fell to my doom.
@morganmcgary921
6 ай бұрын
great investigations Olli. Looking forward to this hitting us in live for sure. I'm sure they'll have more of these minor wrinkles ironed out by then.
@andrewbaker3576
6 ай бұрын
The missile test was genius Olli.
@MicheleeiRettili
6 ай бұрын
i hope CIG licenses this tech and make a butt load of money off of it. They deserve it!
@frenchy3688
6 ай бұрын
13:14 server meshing is simulating gravitational fields but discrete instead of continuous lmao
@frankjaeger3799
6 ай бұрын
really good video for devs
@XeroCreator
4 ай бұрын
It appears that you're more looking at the replication layer between multiple servers, i.e. there's a server keeping track of everyone's movements and such (which would be nice), but it doesn't keep track of the missiles/bullets, so they 'curve'. Quite a few games do this, it likely works very similarly, but i can't say for sure how they do it, simply jumping 'servers' isn't quite the same. There's likely a 'shard' which has multiple servers connected, and specifically in a group based on locations they are close to, so crusader/cru Lagrange points, and then hurston and hur, etc etc. Hard to say 100%, but it is nice to see they're trying to make improvements. I do feel there needs to be safeguards on the servers to prevent i.e. 100 person 100 ship jumptown events causing issues and lagging out servers at that location. Edit: you could probably find lots of server swap points around planets and the stations on them, and less will be in space because of how little chance players will simply gather in the same space local areas.
@TEFilms
6 ай бұрын
How do you have 120 FPS? Last time I played SC was quite a while ago, but I remember struggling to get 30.
@Viper3dc
6 ай бұрын
your need to have a very good modern CPU. And the Servermeshing test increased the clients fps too. Star Citzen (PU) is currently very CPU bound. If you have very good cpu is have + 60fps
@doubledigital_
6 ай бұрын
they want eve and we gunna get it im happy the nerds are making it a thing for everyone to test.. remember SC has no loading screens in fact it makes eve pretty boring becuase u can ask any eve player wat they want and its always 3RD person welcome to the game we wanted
@atrium12
6 ай бұрын
I've been eyeing this game for years and it's looking like it's finally time to take the plunge. keep up the content. this game is going to get big
@aitvaras5271
6 ай бұрын
There was this game called Second Life, which had static server meshing already 20 years ago. The Second Life gameworld consists of a large number (thousands) of interconnected plots of land. Each plot is 256 m² and represents a single server. This seems to be the first game that I've seen that has managed to modernize this concept.
@maxgamesst1
6 ай бұрын
Calling that "static server meshing" is kind of a stretch lol
@Billy-bc8pk
6 ай бұрын
They weren't meshed servers, as the plots were separated by shards, so you couldn't take an object and throw an entity from one server and have it land in another, because they weren't bridged by a persistent entity replication layer. So no, it's not the same thing at all.
@rooster1012
6 ай бұрын
This tech has been around for almost 30 years now.
@Billy-bc8pk
6 ай бұрын
@@rooster1012No it has not. No games enable server-to-server entity transference in real-time.
@Rednec_Patriot
6 ай бұрын
Do yall know if it's too late to get the F7A mkII upgrade? I didn't do the first overdrive mission and now the 2nd one is out.
@CMDRKetchup
6 ай бұрын
You can still do the first set of missions. In fact you have to do them before you have access to phase 2 I bought my hornet F7C today and I'm looking forward to the upgrade when I unlock it.
@Rednec_Patriot
6 ай бұрын
@@CMDRKetchup oh sweet thank you so much
@festersmith8352
6 ай бұрын
These events will run until Invictus week. Last year was late May.
@fmartingorb
6 ай бұрын
They need to set the boundary much further from the planets. Then it will be much harder to find the boundary and will not affect gameplay that much. Then all the object containers within a planet rotate at the same speed, it should not be much of a problem, but targeting is a bug
@lunamaria1048
5 ай бұрын
You play Destiny 2? I just killed you several times in Iron Banner, with intent, and we beat your team, or someone with your exact same username lol.
@no_alias_for_me
6 ай бұрын
Licensing this tech alone will probably be a successful business in itself. Games like Arma or Battlefield and many others could up their game with this by a lot.
@TranceF0rmation
6 ай бұрын
Ehhh idk if the server is "rotating"... I just don't think the coordinates between servers exactly line up unless it's a ship or things contained within a ship.
@rhetor4mentor13
6 ай бұрын
No they do. At the poles you don't "lose" your ship. I also have footage where I was slightly off the poles axis, and saw my ship drift (meaning I was rotating away for a few seconds)
@indogneedo
6 ай бұрын
@@rhetor4mentor13 No they dont, they just have a slight offset. You "rotating" was just you interpolating between your previous position on Server-A and Server-B.. Thats the same thing that happened to the missiles he fired.
@rhetor4mentor13
6 ай бұрын
@@indogneedo every time you re-enter the "outter" zone the ship will reappear further and further away every time, it's not a slight, static offset.
@indogneedo
6 ай бұрын
@@rhetor4mentor13 interesting. But it only moved while transitioning? Or even while sitting still in one place on a different Server?
@Billy-bc8pk
6 ай бұрын
@@indogneedoIt's the object containers -- they have a fixed circumference, and servers are operating specific object containers, which are organised by their dimensions. Object containers can be as small as a tiny room, to as large as an entire solar system. The engineering feat here is that server meshing is utilising different servers for different object containers of different sizes. The planetary rotations were always fixed, but as others said, no one knew where the boundaries were. With server meshing, we now know where the hard boundaries are for the object conatiners. So you can much more easily find where the gravitational forces are for each planetary body as opposed to before, where it was a bit more seamless, so people had no idea where the planetary orbit for the planets/moons started or ended.
@JynxedKoma
6 ай бұрын
I look forward to it coming out to Alpha LIVE servers in 10+ years from now.
@milesfast
6 ай бұрын
I’m still wondering why you didn’t turn around when in EVA and try to see if your ship was still there in the other server.
@Nzchimeran
6 ай бұрын
Say "server mesh" one more time, I dare you ... Finally this game may be worth playing in five years time when it has content
@mikecapson1845
6 ай бұрын
seeing players moving and running instead of teleporting via desync is just WOW
@Tekjive
6 ай бұрын
Anyone else notice landing lights now near the landing gear of the Corsair? MUCH needed and needed on ALL ships 🤙🏻
@VincePhoenix
6 ай бұрын
Planets are rotating in the actual PU ? If yes, given everything is in only one server, it means the planet can rotate without the server rotating. That's what they need to aim to avoid the weird behavior at the interface
@THENEONGRID
6 ай бұрын
Isnt the chat server a seperate server anyway? we always had 30k but could still chat
@jeffroLife
6 ай бұрын
Wow, Ollie saying something Positive...NOOOO! lol Star CItizen could blow up and Ollie would be like, "OMG, THIS IS FINE! OH MY WORD! This is so great, look at the fire!"
@Latinkuro
6 ай бұрын
Once this tech hits release stage, gaming will NEVER be the same again. Yes, it's that powerful.
@rooster1012
6 ай бұрын
This is static server meshing it is not some new tech.
@jonneymendoza
6 ай бұрын
RIP SC Refund redit
@GabLeGamer
6 ай бұрын
Is that why the chat changes from blue to white? Different server chat?
@DustyTheHoffman
5 ай бұрын
Dude we need more Ollie43 vids I'm having to watch this SaltEmike cry baby to get my Star Citizen fix and his voice is sooooo whiney please post something for love of god........
@alyt12345
6 ай бұрын
Every time I watch something on SC to see whether to play, within 5 seconds there is some immersion breaking bug.. Players of this "game" are way too forgiving of this nonsense. Watch the replies be like "its just a corpse and another player that shouldn't be there, just ignore it.." No.. that basic stuff shouldn't happen. Then later ship disappears.. what incredible tech lol
@Torsken1982
6 ай бұрын
This is nothing new, other mmorpgs did this for years, hosting diffrent zones on other servers and having the servers talk to each other etc. One example of this is World of Warcrafts Cross-realm zones feature and it's been out now more then 10 years so yea. Having two servers talk to each other is just basic networking...
@martin19072
6 ай бұрын
"Basic networking" 😂
@lights4bre890
6 ай бұрын
Supermario brothers could run and jump ... and that was in like 1985 - pretty much the same thing as SC
@Torsken1982
6 ай бұрын
@@martin19072 yes the challanging part about this is synching the servers to one another. not a seamless transition from one server to another. as many in the comment section may belive.
@CMDRKetchup
6 ай бұрын
Uh name another game where you could move entities from one server to another and still see the entity from a different server
@jaden1906
6 ай бұрын
@@Torsken1982 No game as had it where you can see other players while in different servers then those other players.
@thomashernandez1004
6 ай бұрын
Server Meshing is actually the future of gaming and virtual reality. Star Citizen is amazing, but imagine they license the tech out to other studios and now you can have games with practically limitless player counts and play spaces. Imagine a multiplayer Witcher 3 or Ciberpunk game with infinite player count, a WW1 game spanning all of Europe. The possibilities are endless!
@batuhanatamal
6 ай бұрын
The impact of a technology like this is not understood by common people. This means that there is now technology for us to create virtual space that is only limited by how many servers you use. Adding more servers would only increase the size which would create a separate reality eventually that can be used for anything, games are just an example. When this technology is matured enough that the transitions aren't noticable by people and the "game" features are working 100% correctly across servers it will open the flood gates for big jumps in virtual reality (not talking about VR headsets, I mean like alternate reality).
@kyranex
6 ай бұрын
Brother! Connect to global chat with voice and you'll see the player count like for example, 56/100 that means 56 players of 100 are connected to global voice chat and the 100 is how many are in the server with you.
@jayfourkay1710
6 ай бұрын
The vision is to not be able to see when you switch, truly seamless, and it WILL happen soon. This will revolutionise gaming as a whole for the future, with the technology CIG is building, they are solidifying their place in the gaming industry indefinitely. Patented tech that everyone is going to want, insane. Makes me feel special to be here at ground level where the history of future gaming is being made. Also the application of this is immeasurable, businesses as well as games. big BIG money for CIG in the future.
@Dr.Kryptanical
5 ай бұрын
From my understanding the capital cities one planets will have their own meshed server from the rest of planet meaning 1000+ people to populate each instance of a city and no lag! if you have friends in a specific area your visiting it will try to put you into their instance when you fly, drive or walk into it! It will prioritise you joining your friends instances! The crasiest thing is when I meshed server area crashes it not only doesn't affect the rest of the verse as it's localised but on top of that if your on one that crashes it will reconnect you and thanks to the replication layer it backs up where you are and exactly what you was doing at the time of the crash meaning location of objects, ships and your items are all saved it's basically personal auto-save on a live server i've been going nuts about this tech since 2016-17 they couldn't understand why I was infactuated with the game because back then most of the public thought it was a scam! because people would denounce it as one so hard the public mostly believed it... But now even asmongold just did a vid on server meshing and the moment he understood it he understood it was the future of gaming he stated: "I've said for a long time now we need to get rid of traditional mmo servers because they're out of date.... I'm glad theres a $700 million company that agrees with me that's doing something about it" it prob wasn't exactly what he said but I'm paraphrasing and theres no lines to read between in what he said! his endorsement is affecting the opinion of the game because he's a massive content creator and alot of people care about his opinion all the false claims of racism etc. that people keep trying to do I guess they don't get his intellectual sarcasm! His sarcasm is that good i'm surprised he's not british its just people take snippets of him saying something to twist his meaning much like how people try to discredit SC! that aside the fact that bigger streamers are noticing star citizen's progress especially what 3.23 is about to do to the game I think public opinion of the game is gonna take a turn for the better! The more good people learn of the game the less people listen to the nay sayers who have been the bane of CIG since it's inception I call them Anti-Citizens not that they are deserving of such a cool name! I think I wont be getting my family to play this my older sibling only likes sci-fi in a comedy format hence something silly like among us or the show Orville or og funny star trek! sci-fi in the stories these days is often to serious with no lightheartedness that's why she prefers OG fantasy, elves, orcs, wizards, dwarves etc a big tolkien and runescape buff so while she'll play fortnite cause it's goofy! theres no chance of her playing SC it probably hasn't helped that I have been talking about SC's ins and out to my older sibling and parents since my college years in around 2014-2015 and frankly they're sick of me talking about it so I don't think there will be any SC family bonding gameplay sessions but they do know more than most public do about the game they're uncertain of my ships purchases! probably see me as a fool as i'm saving for the exploration pack but I logic my way through it I say think about it I'm investing in the industry not just this game because of what server meshing and the other technologies this game has pioneered will bring! what's been happening with amazon games like lost ark and new world's shoddy launches could be avoided with server meshing! mmo's are being held back and can't advance much more it's just SC took it to the extreme to the point they had to build the tech to make it while most other mmo developers would concede and make compromises! it's a barrier to the future of mmo's and CIG are smashing through it at an incredible pace! This success will lead others to take the chance seeing it can be done proves it's less of a risk and the technology will trickle into the rest of the gaming industry we only needed one game to do it on this scale! and star citizen is that game... I reckon within 5-8 years now we'll start to see other developers use this tech in their servers for mmo's the physical and digital tech was there we just needed someone to develop a method of utilising it and they have! This is why I said they can't fail they have to succeed them with their means resources and number of workers failing especially on their budget would mean no one would take the chance on server meshing in games! it would be setback for the whole industries progression to the next level!
@dingdong89275
6 ай бұрын
Just got the game after watching your videos for like... ever finally bit the bullet... its such a complex and difficult game so far... but i love it, i got the freelancer ship. Pretty solid so far! please keep makin more content. You're awesome
@andrewbaker3576
6 ай бұрын
I think the predictive stuff kicked as your friend was moving around so it looked like you were getting replicated data and you probably weren't getting anything for him. The client was just predicting where he might be. It doesn't look like the replication layer is fully integrated here... Could be wrong though.
@Syphirioth
6 ай бұрын
Wel the first minutes are promising... I didn't see other payers teleport yet when walking. They have problems with space-time lol. They need make a spectrum in relation to distance from the object like a planet that calculates for it. Otherwise you end up with zillion regions in between to make a fluid transistion. You want dynamic region ^^ The problem is the spherical regions moving in relation to region of space that does not move. So any latency is probably noticed trough position change between these regions cause time has passed. So the bigger planet has bigger rotational speed difference in shorter time. So the smaller planets look like they bend rockets and the bigger planets make them go out of view sort of.
@haydenbsiegel
6 ай бұрын
I finally flew to Pyro and found out it is only the test server. So I got in a group and did some combat. I typically do Arena for combat and man is the AI crap. NPCs just stood there and let me kill them. Plus the bugs.... I hope they work on this
@modusponen1447
6 ай бұрын
Dunno what test you were in, but for me, it was NOT successful. Dropped out of QT as soon as I left Orison, dropped out of my ship when I QTd back into Orison.
@delando9003
6 ай бұрын
To think it was just a few months ago at citcon when they could only demonstrate this with a small arena. To be able to expand it to the current verve and it to work (seamlessly) is incredible. It really does feel like we're pushing towards the final stretch. Call it copium or false hope but this is the tech advancement we've all been waiting on.
@richardcharlesworth2020
6 ай бұрын
I’m happy that we are finally getting this capability in the game, but we need to stop talking about “static server meshing” as a new technology. This has been in other games going all the way back to ultima online in late 1997.
@Jake-yy9fg
6 ай бұрын
it's baffling that you can still see ships THROUGH the mesh, even if you can't target yet. they just need to expand the space around each planet where the transition happens so you really don't have any interactions there because it's too far out for most players to be hanging around.
@dboydev
6 ай бұрын
I don't think anyone truly understands the scale of this. it's not just 1 server per planet, it's 1 server for any space that requires it. From the entire PU down to a sub-section of a room as seen at Citizen Con, it scales as required by the amount of players inside the space.
@CaptainSnackbar
6 ай бұрын
thats what essentially Eve online has been doing since 2003
@bushi3329
5 ай бұрын
So sorry if it’s not relevant but I haven’t long got started citizen and I started out with a arrow but I’m looking to get another ship and was looking at the Hercules which version would you recommend ?
@Skittleshunter64
6 ай бұрын
How does Global chat work? or is it now "local server chat"?
@neddyfox4538
6 ай бұрын
This will introduce Grid hacking/glitching, just like Eve Online had. It will be abused.
@springfield197
5 ай бұрын
okay my first problem I have with this is the bedrooms 3:51, your habs. That other players can be there in the same room as you, that ruins the immersion in my opinion. Like it makes it clustered and with people in your sleeping quarters it ruins your sense of immersion. Especially the lifestyle you are trying to go for.
@TheePotatoFarmer
6 ай бұрын
i dont find the idea of having an overly crowded apartment that usually felt like just you having multiple random people, and the idea of it no longer just being a server where you can chat with some dude while still traveling across servers however i do like how its gonna fix performance and the way they do this is absolutely insane
@terencespragg5708
6 ай бұрын
I think we are looking at the end of eve once this is stable with 100 systems and many servers meshed for many thousands of players with an economy that works. This goes to show what can be done with the will to do it thank you Chris Roberts for making my dreams come true.
@MDeal-lr8lr
3 ай бұрын
The exploits will be... insanity. Legit, game-breaking insanity.
@spilaney
6 ай бұрын
maybe your ship dissappeared because it was still on a different server to you. you entered another server when EVA'ing ?
@harrysoranis4350
6 ай бұрын
There aren't enough missions for all those players currently. There will be 20 players in every bunker.
@pres002
6 ай бұрын
More things about a game that isn't out still. Plus pay to win ships isn't my thing. I think this game will die before it even officially comes out
@KarlOlofsson
5 ай бұрын
It feels like it's 90% amazing tech demo and 10% game at this point. Or is the gameplay amazing as well now?
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