Updated version of my playing as kameo video as now specials are callable, this pretty much works only good with Tremor due to how many specials he has.
Interruptions between moves are because the functions still call kameo exit visuals at least, not much can be done about that.
Current MK1Hook doesn't allow special move calling (game crashes), next version will allow to do that for both kameo (most are broken visually) and normal character special moves just like MK11Hook. If you ever watched @anhaconda custom MK11 videos you'll know what to expect.
Only really useful for making what if videos and concepts, as its direct script calling without any restrictions or command inputs.
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