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Only got 2 t7 elemental damage over time slams atm, missing 3 on relic/ammy/axe, hat is basically slamless, belt is missing a prefix (want fire dam here). The aim is 2k sheet ignite dam. Only got 5xx atm. The cold build had around 4k frostbite at 7xx cold res but it received huge scaling off of frozen ire x snowdrift to get there. We could however get double the stacks in this build. 3k ward burst = 1500 stacks currently active (ashes of mortality ring is giving me all of it, ward gained/2 = no. of stacks up. 13/19 lowest roll btw. Probably won't compete with cold acid flask dps wise but it’s way tankier. Missing chill. Either have to get it on the axe suffix or drop adaptive fuse for flash frozen in explosive trap. Attack speed is slightly lower than the crit fire build. No peltast and gonna need to pull points out of swift assassin for poison res but you could always drop fiery dragon shoes for a t7 frenzy purple.
EDIT: You can get a max of 1k sheet ignite damage so what you see here is half the dps. Can get 1.5k sheet fire dam which also scales flask hit dam, will be going that over dot.
Gear 1:48
The build aims to convert bleed on hit to ignite via the unique gloves Maehlin's Hubris. 100% conversion. We can get both 100% ignite and bleed on hit blessings which is huge. 75% fire res too = 45% fire pen with acid flask. Remember, ignite like all ailments is affected by damage modifiers from the acid flask skill tree and attribute scaling (dex) of the skill that applies it.
Ashes of mortality converts your total ignite stacks to ward. 2 per ignite so if you had 2k ignite stacks you'd get 4k ward every 2s (it has a cd), which doesn't expire and is only affected by ward retention. This is extremely powerful with how easy we could generate stacks and how long ignite lasts (5.5s max with only kelthan duration bonus, can't get ignite duration from idols btw). No point using 2 of those as the ward gained doesn't stack, the % chance does but since we could potentially throw 3 traps per second with a t7 frenzy on shift roll on boots like the cold build (15 flasks), we're hitting enemies a LOT so the 19% chance from 1 ring is plenty.
Bleed sources
- 100% on hit blessing
- 100% bleed on hit from dragonbone axe implicit
- 52% bleed on hit from dragonbone axe t5 suffix
- 40% on throwing hit from bladedancer scarlet stream passive
- 5 bleed stacks every 3rd throwing attack from rogue disembowel passive
- Sky assassin falconer passive 50% off your bleed chance applies to the falcon- not sure if this converts it to ignite off of maehlin's hubris. Won’t be running rending talons as the falcon's damage is negligible vs the number of trap flung flasks you can produce. We use the falcon for mana regen, 18% hp execute and a 15% damage/AS buff.
Ignite sources
- 100% on hit blessing
- 52% ignite on hit from dragonbone axe t5 suffix
- 150% on hit "with fire skills" from calamity. I took off everything including ignite on hit blessing except the calamity and this works with both trap and flask which both have the fire tag. It generates 150-200 ignite stacks consistently off of 10 trap casts in a row as an rough idea (without AS on gloves)
- 26% on hit off kelthan's
- 48% on throwing hit off kelthan's
- 4 stacks from fiery dragon shoes when you are crit per second for 3s on a 5s cd. Note this has a 21 mana cost.
- 100% off of 4/4 flammable concoction in acid flask - not sure if the 3 cluster bomb explosions can each proc this. Gives value to the birds throws and manual flask casts. Doesn't apply to trap flung flasks. Flask is still 0 with x2 t7 throwing cost red rings.
We won't need ash compartment or tempered glass as the smoulder acid flask node works with natural acid flask armour shred to shred fire res and it's easy to reach max stacks.
Piercing shurikens can also apply up to 50 ignite stacks.
Kelthan's grants a whopping 120% ignite duration increasing each ignite (40 base damage for 3s) to 5.5s. We only had 33% max frostbite duration off of frostbite shackles. Frostbite is 50 base damage over 3s so we can only apply it for 3.99s to a boss. We won't get the extra cold pen off of snowdrift's but the extra 1.51s per ignite could be good. Fiery dragon shoes gives 35% fire penetration with ignite. You can get a t5 slam of fire pen with ignite on the calamity.
All that remains is to scale both flask hit (can't poison like the cold build) and ignite damage with t7 fire damage slams, ele dot then dot in order of significance.
ATB
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Негізгі бет Ignite Acid Flask Falconer - 1518 Dragon (Scuffed Gear) @ 514 Ignite Damage | Last Epoch 1.1
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