3 lp+ ashes of mortality doesn't exist on the market rn. Just need t7 throw cost red + either t5 ele dot/fire res so pretty easy to land a 2 lp. It generates a LOT more ward than 2 third eyes can on crit with the shield, least vs a single target. Immolator's gives free frenzy, 16% ignite duration making 136% total with kelthans = 5.9s per ignite (0.4s up from just kelthan) and extra ward from ashes. 30 ward per ignite on you. Only see 5-6 ignite stacks on you with this gear. Not sure how much damage you'll actually take if that self damage scales with your dot. If it does and it chunks my ward hard i'd go thorn. EDIT: someone on disc said it doesn't. Probs not gonna find a 3+ lp immolator in cycle, none up rn. Thorn doesn't offer much value out of the +1 to phys skills. Extra blind/frailty node in flask and blind chance in shurikens. You could just take 1 point out of light weight to get both blind/frailty. The 48% bleed to ignite on hit is nice though and would generate more "2 ward per ignite stack" from ashes. Could drop both and just run an experimental to cap res.
www.lastepocht...
0:11 Immolator
1:17 Thorn
2:03 Gear
Even without a t7 frenzy roll and 23% attack speed (t5 roll) on gloves I was briefly able to hit 1k ignite stacks. With those I reckon you could get 1.5-2k consistently (only shows 999 on the icon but stacks infinitely). Note you'd also get 15% AS off of the 5s wake of wings buff but the bird doesn't attack the dummy sadly.
Ashes of mortality converts your total ignite stacks to ward. 2 per ignite so if you had 2k ignite stacks you'd get 4k ward every 2s (it has a cd), which doesn't expire and is only affected by ward retention. This is extremely powerful with how easy we could generate stacks and how long ignite lasts (5.5s max with only kelthan duration bonus, can't get ignite duration from idols btw). No point using 2 of those as the ward gained doesn't stack, the % chance does but since we could potentially throw 3 traps per second with a t7 frenzy on shift roll on boots like the cold build (15 flasks), we're hitting enemies a LOT so the 19% chance from 1 ring is plenty.
The build aims to convert bleed on hit to ignite via the unique gloves Maehlin's Hubris. 100% conversion. We can get both 100% ignite and bleed on hit blessings which is huge. 75% fire res too = 45% fire pen with acid flask. Remember, ignite like all ailments is affected by damage modifiers from the acid flask skill tree and attribute scaling (dex) of the skill that applies it.
Bleed sources
- 100% on hit blessing
- 48% on hit from thorn slinger belt
- 40% on throwing hit from bladedancer scarlet stream passive
- 5 bleed stacks every 3rd throwing attack from rogue disembowel passive
- Sky assassin falconer passive 50% off your bleed chance applies to the falcon- not sure if this converts it to ignite off of maehlin's hubris. Won’t be running rending talons as the falcon's damage is negligible vs the number of trap flung flasks you can produce. We use the falcon for mana regen, 18% hp execute and a 15% damage/AS buff. We'll still take 7/7 sky assassin for the 49% increased dot.
Ignite sources
- 100% on hit blessing
- 150% on hit "with fire skills" from calamity. I took off everything including ignite on hit blessing except the calamity and this works with both trap and flask which both have the fire tag. It generates 150-200 ignite stacks consistently off of 10 trap casts in a row as an rough idea.
- 26% on hit off kelthan's
- 48% on throwing hit off kelthan's
- 52% from a t5 ignite on hit slam on firestarter's torch
- 4 stacks from fiery dragon shoes when you are crit per second for 3s on a 5s cd. Note this has a 21 mana cost.
- 100% off of 4/4 flammable concoction in acid flask - not sure if the 3 cluster bomb explosions can each proc this. Gives value to the birds throws and manual flask casts. Doesn't apply to trap flung flasks. Flask is still 0 with x2 t7 throwing cost red rings.
We won't need ash compartment or tempered glass as the smoulder acid flask node works with natural acid flask armour shred and it's easy to reach max stacks.
Piercing shurikens can also apply up to 50 ignite stacks.
Kelthan's grants a whopping 120% ignite duration increasing each ignite (40 base damage for 2.5s) to 5.5s. We only had 33% max frostbite duration off of frostbite shackles. Frostbite is 50 base damage over 3s so we can only apply it for 3.99s to a boss. We won't get the extra cold pen off of snowdrift's but the extra 1.51s per ignite could be good. Fiery dragon shoes gives 35% fire penetration with ignite. You can get a t5 slam of fire pen with ignite on the calamity.
All that remains is to scale both flask hit (can't poison like the cold build) and ignite damage with t7 fire damage slams, ele dot then dot in order of significance.
ATB
🧪🧪🧪🧪🧪🧪🧪🧪🧪🧪🧪🧪🧪🧪
Twitch: / jusedofus
Discord: juse3161
#igniteacidflaskfalconer #igniteacidflask #acidflaskfalconer
Негізгі бет Ignite Acid Flask Falconer - Immolator's Oblation vs Thorn Slinger Ward Gen Test | Last Epoch 1.1
Пікірлер: 5