In this video we learn how to use Image Memory Barriers in order to transition the layout of the images in the swap chain. This fixes the errors that we saw in the previous tutorial.
📚 Timecodes 📚
0:00 Intro
0:18 Image layout recap
1:58 Barriers in Vulkan
3:17 The stage masks
4:22 The access masks
5:17 Code review
8:54 Declaring the barriers
12:26 Outro
Make sure to watch all the previous tutorials in the "Vulkan For Beginners" playlist at • Vulkan For Beginners
Please visit ogldev.org to see more of my tutorials on modern OpenGL.
🔥Link to source:
github.com/emeiri/ogldev/tree...
If you want to get the same version of the code that was used in the video checkout the tag 'VULKAN_11'
🔥Vulkan specification:
vulkan.lunarg.com/doc/view/1....
Feel free to comment below.
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🙏Credits:
🔹Video by Relaxing_Guru from pixabay.com
🔹Image by Clker-Free-Vector-Images from pixabay.com
🔹Image by Mohamed Hassan from pixabay.com
🔹Sound effects by zapsplat.com
Enjoy!
Etay Meiri
#vulkan
Негізгі бет Image Memory Barriers // Vulkan For Beginners #11
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