Part 3 of a 3.5 part series going through different AR Features in Unity. I cover how to set up image recognition and how to create a AR Portal-like room using masks.
Mask Shader- drive.google.com/file/d/1wIHw...
If you get an error, open the shader and edit this line of code:
"Queue" = "Geometry-1"
make sure the spaces are REMOVED in the quotations
Timestampity stamps-
Intro and Image Recognition 00:00
Occlusion Portal Set Up 04:25
Негізгі бет Image Recognition and Occlusion with AR Foundation and Unity
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