6+5+7+21+11+7+5+7
Act times add up to 69, not sure where the extra second came from.
Acts 3 and 8 can save 1 and 2 seconds respectively if I can borrow a C6R5 Lyney with a decent burning set build.
Act 1 might be able to save a second. Acts 1 and 2 could both save 2 seconds if wave 2 could spawn just a little faster (allowing me to just clear with Arle EQ). I’ll test these acts on PC when I get the chance.
Act 5 can save 1 second (possibly 2) with better companion RNG.
Act 4 has the biggest room for time saves. If I can find a team that one rotates the chamber, then 4 or 5 seconds could be saved.
Optimistically with all these time saves and perfect RNG, a sub-60s run could be achievable.
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